The Concept of Unstoppable

omph
omph Posts: 0 Arc User
edited February 2010 in Tideswell (East)
I begin with a question, one I am sure we have all asked ourselves many times when checking the territory map, and that question, born of a certain opptimism, whispered from low to high, is very real, and deserving of a real answer.

Before I proceed I must be honest with the reader, I have never been in Calamity, I only have a level 78 Wizard as my main, but I have a curious soul and a knife like Phaedrus.

I don't see how my level or lack of certain experience might impair my inquiries into the question, in which case I would be glad to accept any and all further information.

The Question: Is Calamity unstoppable?

The answer heretofore acknowledged by many: Yes they are

Anyone with half a brain or half an eye can deduce with simple intuition that the members of Calamity are without a doubt some of the highest equipped, level'd and experienced players on the server.

This answer raises a question, simply, is there any faction on the server with players that can match them?

Equinox has come close on various occassions which infers that they too have players of equal calibre. But since they have never actually won, we may suggest that it is a lack of members, equipment, or level'd characters.

This problem (if viewed as one) may simply solve itself in time, with Equinox players working harder to churn out the grits, in time we may see a new Equi player base equal to that of Cala.

But could there exist a power or coalition of powers that could overthrow Cala at the present? 'Overthrow' in this sense simply in regards to the taking of one of their lands.

Ganking them is one option, and one many believe in. If Cala is forced to spread their forces and are met by devoted offensives this may crack their shell.

Another idea is far more elementary. If the high level/equip/experienced characters in each existing faction were to merge into one, would they be able to stop Cala?

The purpose of this post is simply masturbation, the playing with possibilities over an issue I feel should be regarded.

Feedback, views etc. are all welcome.
Post edited by omph on
«134567

Comments

  • Olee - Dreamweaver
    Olee - Dreamweaver Posts: 185 Arc User
    edited November 2009
    the answer is easy: Calamity isnt unstoppable, the point is , Calamity is the only guild in this server , with a base for TW so things work great at TW, but somehow is easy to blame on Calamity because they got all map, because they got the best gear, or dunno lot of things I have heard, but ofc thats not the point.

    I mean how easy is to say they are ''unstoppable'' for me is so easy, but yeah without effort no1 can take a guild with such a good past like Calamity has, they got their faction based in TW, working together since day 1, and got skilled ppl for run TWs. I dont think tho, it would be easy to stop calamity, but yeah it can happen in a future if strong factions decide to gank them ( and Calamity doesnt fake bid ) and so I think Calamity would have more problems with some guilds ( specially EQ ) if they somehow, try to learn , play in team and trust in each other, that way Calamity would have it so much harder to win each weekend.

    Tho I dont know, but since Seraphim left game , calamity seems to be weaker at TW ( We all can blame Seraphim cuz he had a lot of bad things , but at end he had a great brain for TWs and other stuff ) anyways back to topic, I dont know if calamity is playing with EQ but they dont attack as hard as they used to, even tho, a change of leader is allways hard, anyways they still have no problem for win 1 land more each weekend.

    So yeah after all I wrote I think the answer is easy, the word unstoppable is too much, I would say Calamity had put the effort for be the best, that other factions didnt put, when the others put that effort, the things will be more balanced as probally average lvl in EQ and cala is close enough for EQ can turtle 3 hours and win a TW :) about other factions, I m sure if Arma + EQ + anyother guild with 180m max refund, attack at same time, cala would lose a land to EQ for sure :)
  • FlashPoint - Harshlands
    FlashPoint - Harshlands Posts: 4 Arc User
    edited November 2009
    Calamity is far from unstoppable. I know because I have an alt in there :D
    Calamity and Equinox are equally matched, we win because Equinox is not as organized or has the same number of experienced ppl for TW.

    Fights with Equinox have become more and more tight and difficult because if you look at the number of players from Equinox that have event gear and the same number of players from Calamity with event gear, Equinox is winning hands down. Just as an example, someone from Equinox was an easy 2-3 shot for me about 2-3 weeks ago. Now that person is almost impossible for me alone to kill. What has changed? Gear. Lunar rings, weapons, warsong belts, capes, etc. You name it, they have it. In my mind there is no doubt now that Equinox is better geared now than Calamity. Beside that, we lost a couple of our members to them, and one of those members was a lot of times our brain in TW. So, yeah, lately the TWs became more difficult but I expect them to become very difficult in the future. Beside Calamity lost some other experienced members too that quit the game for one reason or another. We’re going through some changes now, we need to teach and learn also, and still keep up our flag.

    Could we stand a 2 way gank? Well I’d say we could take on any 2 top factions in 1 day. 3 on the same day? I don’t know … it would be close. We did it before, we can do it again with proper preparation. We have all we need to succeed, how we use our assets to win a 3 way gank will make the difference. Without being arrogant, at this moment Calamity decides if it wins or if it loses by the decisions it takes. Outside interference (3 way gank) can only add a little to the balance, but that little can be enough to turn the tide sometimes. So yeah, if we make a mistake and others make a winning move, they might get it and be the ones to brag they defeated the mighty Calamity :D
  • Olee - Dreamweaver
    Olee - Dreamweaver Posts: 185 Arc User
    edited November 2009
    scared of post with ur real nick ? :O
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited November 2009
    Calamity is far from unstoppable, even if three of the other top 4-10 guilds can't successfully gank calamity, there will come a time when cala will lose a land due to a sheer force of being outnumbered in the third (allowed) tw per hour.)

    I for one believe that if cala is left 'unchecked' so to speak then there will be no stopping them once they decide to stop being merciful to the other... lesser guilds. Sure they could get cocky and lose a land or two later on, but they could easily gain it back if they dont fall apart/could get lucky and hold off/recover from a mistake.

    Its just a matter of catching them off guard one time, to end this momentum they have atm, and it could cause them to go into defensive mode, or to fall apart. Which tbh I for one would hate to see the latter happen, having a power house guild like that is good for the server, but would be much better if there were two of equal power, like one weekend cala would win, and the next equinox would strike back and win. Swapping out ftw... (if both guilds gave it there all.)
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited November 2009
    I don't think cala can keep up the're strength for ever.

    As high lvl players get bored and quit (specially now with alot of end game players leaving cause of the ani packs ect), while abit lower players keep lvling, cala wil eventually lose the're powercore, which will cause them to start losing (or atleast make them stop winning, pull the ballance more to EQ/other guilds)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Kasumi - Dreamweaver
    Kasumi - Dreamweaver Posts: 346 Arc User
    edited November 2009
    Don't know why some people say Calamity has the best gears, I think Equinox has better gears tbh. Have you seen my gears? omg.. b:chuckle
    Calamity
    Regenesis
    o_o.com

    ⎝⏠⏝⏠⎠
  • I_missU - Dreamweaver
    I_missU - Dreamweaver Posts: 132 Arc User
    edited November 2009
    let them do whatever they (cala) want, its not that i care, i never really follow TW update b:shutup

    well i do feel a bit pity of eq cuz they keep losing their territory as i see the pink territory become smaller.. greedy much? maaa ii, we cant help it anyway.. b:bye

    about cala has good gear, we can see mostly high level in dreamweaver in cala, and those who high level mostly a serious type of player who willing to spend money on the game.. this is not only in calamity, those Equinox, HDT, Armageddon, dynasty, all has high level player with good gear too b:victory
    [SIGPIC][/SIGPIC]
    QQ
    I got demon quickshot at last b:victoryb:thanks
  • Lightaine - Dreamweaver
    Lightaine - Dreamweaver Posts: 326 Arc User
    edited November 2009
    No we're not unstoppable.

    This server is underpopulated, so the amount of high levels is low. But then came the anniversary packs, so you see high-level well equipped players popping out of nowhere. Unfortunately, those who pay hundreds of dollars to not play the game often don't know how.

    So I think that the people who enjoyed the game will eventually stop playing, since they beat it legitimately.. Then the people with a goal they've yet to reach will rise up.

    Or maybe not...

    Unstoppable? No
    Hard to beat? Yes

    For now, skill is winning out over money.
    hai2u
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited November 2009
    Have you seen my gears? omg.. b:chuckle

    No, but I've seen your fashions. b:bored
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • Argyle - Dreamweaver
    Argyle - Dreamweaver Posts: 53 Arc User
    edited November 2009
    yeah, have to aggree with Kasumi here, well not about her/his gear, but seen a few members of calamity and looked at gear and i'm thinking and you're in calamity? the guild getting all the money. i've also seen some members of calamity and thought they wouldn't last long because i've made runs with them before. on the other hand haven't really seen any EQ members and thought why are they wearing that ****. personally i'm starting to get the TW itch but i have a 92 barb i can play with on HT for that, don't really like the feel of the big guilds and the drama they bring, like where i'm at in an elite squad, may not be the highest lvl's in the game, but we work good together to knock stuff out that most people say we shouldn't be able to do. just like me tanking polearm and gaurnob, lol, an archer shouldn't be able to do that, but that comes with playing the character and learning the skills and which apoth potions work best. so is calamity unstopable.... no, but no one has put it together enough to beat them. gank move won't work, if it does i'll lose alot of respect for them, because i remember on HT RoC constantly having it happen to them, and Radience was the only guild that could beat them if they had 2 others taking them on at once. either way they can be stopped, but it won't happen any time soon.
  • Chili - Dreamweaver
    Chili - Dreamweaver Posts: 70 Arc User
    edited November 2009
    if equinox, armagedon and dynasty attack us this weekend and get the same day i'm pretty sure we will lose a land or two. even two of them on the same day would be hard to beat.
    calamity was "unstoppable" in terms of TW for some time because of better gear, lvls, startegy and very high player activity, but pretty sure those times are over or soon over. i might be wrong tho =p
    b:quiet
  • Kardie - Dreamweaver
    Kardie - Dreamweaver Posts: 371 Arc User
    edited November 2009
    if equinox, armagedon and dynasty attack us this weekend and get the same day i'm pretty sure we will lose a land or two. even two of them on the same day would be hard to beat.
    calamity was "unstoppable" in terms of TW for some time because of better gear, lvls, startegy and very high player activity, but pretty sure those times are over or soon over. i might be wrong tho =p

    which is the reason why Armagedon hopped over to Immolation Camp.
  • Nukesrus - Harshlands
    Nukesrus - Harshlands Posts: 665 Arc User
    edited November 2009
    If the goal is to simply take a land from Calamity, just repeat what Harshlands did.

    Kingdom was the "unstoppable" faction here, with Kylin being the underdog. However, another guild, Goodgame, was not far behind in terms of levels and began to focus-fire on Kingdom with Kylin. Kingdom couldn't defend 2 lands at the same time against factions of almost equal strength.

    The end result? Since this began, Kingdom has lost a land a week to one faction or the other.

    So good luck guys. Establish a new guild at Equinox's level and attack with them. It will guarantee success eventually, provided Equinox's allies pull their weight.
  • Lieal - Dreamweaver
    Lieal - Dreamweaver Posts: 427 Arc User
    edited November 2009
    which is the reason why Armagedon hopped over to Immolation Camp.

    The placement of where you are on the map in no way effects the timing of the TW, so I honestly don't understand why they gave up their lands to take one...
    If the goal is to simply take a land from Calamity, just repeat what Harshlands did.

    Kingdom was the "unstoppable" faction here, with Kylin being the underdog. However, another guild, Goodgame, was not far behind in terms of levels and began to focus-fire on Kingdom with Kylin. Kingdom couldn't defend 2 lands at the same time against factions of almost equal strength.

    The end result? Since this began, Kingdom has lost a land a week to one faction or the other.

    So good luck guys. Establish a new guild at Equinox's level and attack with them. It will guarantee success eventually, provided Equinox's allies pull their weight.

    Something like this has already been attempted in the past - I recall a certain Immortal, Equinox and Armagedon gank that would have lost Calamity a land had not Immortal bowed out and gave their land freely to Calamity; something that now strikes me funny. Also, Armagedon and Equinox have been attempting to strike at Calamity for several months, starting with an ex-leader of Equinox failing to meet his promise of taking down Calamity and losing Armagedon their land while their high levels were together in Equinox.

    But otherwise, yes, it's a good idea - if people also decide to put aside their prides - Dynasty, Bushido and HDT together with Equinox and Armagedon, and I'd wager that there would be at least one red land lost.

    As for the original question? Hell no, Calamity is in no way unbeatable. It just takes brains and strategy to get past our defenses.
    [SIGPIC][/SIGPIC]
  • woothepo
    woothepo Posts: 0 Arc User
    edited November 2009
    The placement of where you are on the map in no way effects the timing of the TW, so I honestly don't understand why they gave up their lands to take one...

    uhh, yes it does, tw times aren't random, they're determined by where you attack on the map, goes from top of map to bottom, or top left to bottom right.
  • Andres - Dreamweaver
    Andres - Dreamweaver Posts: 462 Arc User
    edited November 2009
    I am also in Calamity, Conquerer and Nefarius Flash, I like red very much, hi!...

    I think my guildies have said it well already, Calamity can be beaten if TW leaders coordinate well enough and no one else bids on us, I wouldn't use the term gank, or term fake bid. There really isnt any other choice but to attack Calamity if you wan't to have a TW, with other lands costing over 64m bid (RIDICULOUS) it is obvious that smaller factions will bid on us to have their share of TW experiences, as well as larger factions will bid on us hoping a very convenient schedule will place them with 2 other strong factions, forcing us to split our TW-Able force and by such action, being overwhelmed in 1 or 2 TWs.

    Ganks and fake bids used to happen when there were 4-5 factions holding 3-6 territories each and Equinox and Calamity went for Arma, then Arma and EQ went for Cala or Immo, Titans and Dominion went for EQ. I believe that by now, a lot of guilds have been made example of to not fake bid to change schedule but there will be always the oh so annoying ghost of ganks and fake bidders when we see certain pattern which we cannot help but comment about, even in our own faction chat.

    I don't think Calamity TW strategy is weaker, if anything, I think it's gotten more organized. I also believe that Equinox and other factions have gotten better, for the ones that know me or Matt, we remade our characters, and in the time we went from levels 1 to 90+, our members went from 90+ to 95+, same happened to Equinox, Arma, Bushido, HDT and Dynasty. While it takes 102m exp to get from lvl 1 to 90, it takes 97m to go from 91 to 96 just to set an example, and with so many oracle babies, RB/FC/eso grind and daily whoors, its much easier for the starter player to meet Calamity average level range within weeks. Just like it's harder to get in a level range, tactically Equinox at least has gotten better, using their lanes and squads better, we actually learn new TW tricks and develop new techniques every week we fight EQ, like squad targeting and setup, hiding squad names, air dominance, etc. Not to say, Seraphim wasn't a great TW strategist and an awesome leader, but the current lead of Calamity is just as good if not better as it's the same lead that was handpicked and that helped Seraphim achieve what he did when he was there. Saying that the only reason Calamity is taking longer time and effort to beat TWs is only cause Seraphim isn't here, is not only an offense to our officer TW abilities, but also to all of the other faction's progress.
    [sigpic][/sigpic]
    We came, we saw, we painted it red.
    10/10/10 Calamity
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited November 2009
    The placement of where you are on the map in no way effects the timing of the TW, so I honestly don't understand why they gave up their lands to take one...

    Something like this has already been attempted in the past - I recall a certain Immortal, Equinox and Armagedon gank that would have lost Calamity a land had not Immortal bowed out and gave their land freely to Calamity; something that now strikes me funny. Also, Armagedon and Equinox have been attempting to strike at Calamity for several months, starting with an ex-leader of Equinox failing to meet his promise of taking down Calamity and losing Armagedon their land while their high levels were together in Equinox.

    Well as a member of armagedon, it sure seems to effect the day, we attempted it for 3 straight weeks, and every weekend other guilds split up our 'gank' attempts against calamity.

    Also well I don't think I was around at that time/paying attention to the tw scene, but either way only time will tell if armagedon, and equinox can successfully gank cala, even if just one time.

    Either way again they are in no way unbeatable, as others have said, it is only a matter of time before either one or two guilds step up to there caliber, and beat them. Though I still wish them the best of luck, but I for one would like to put all this talk to rest, so I hope I can be there with my guild to be a part of something that is in all likely hood going to be real epic.
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • Nyasia - Dreamweaver
    Nyasia - Dreamweaver Posts: 5 Arc User
    edited November 2009
    woothepo wrote: »
    uhh, yes it does, tw times aren't random, they're determined by where you attack on the map, goes from top of map to bottom, or top left to bottom right.

    I suggest having a chit chat with your friendly neighborhood Battle Coordinator. b:victory
  • Lieal - Dreamweaver
    Lieal - Dreamweaver Posts: 427 Arc User
    edited November 2009
    woothepo wrote: »
    uhh, yes it does, tw times aren't random, they're determined by where you attack on the map, goes from top of map to bottom, or top left to bottom right.

    Until we actually have the confirmation of this from the GMs, this all stays in theory - look at the first gank of the server; TheTitans, Immortal, and - HighTimeZ I believe? - all of these were EQ in the middle, Immortal to the left, TheTitans to the right, HighTimeZ not on the map. Let's look at Immortal + Equinox + Armagedon vs. Calamity - Armagedon, Equinox and Calamity are - were - still all on the same placement of the map. The timing of the gank is affected by the time when the factions attack - EQ, Arma and Immortal all attacked within several minutes of each other, and got in on the gank. Look at all the smaller factions attacking Calamity now, and these are the ones that are messed up the gank of EQ and Arma. They both just have bad luck, it appears. b:laugh

    Again, get me a GM to confirm that placement effects the timing of the TW, and I'll be perfectly happy to shut up.
    [SIGPIC][/SIGPIC]
  • Lightaine - Dreamweaver
    Lightaine - Dreamweaver Posts: 326 Arc User
    edited November 2009
    2 weeks ago when the likes of USSR, Dominion, and Tempest attacked proved that location had no effect on timing.

    Dominion attacked near the top right, Tempest or somebody was slightly lower and more to the left, and Equinox was in the top left, higher up than Dominion.

    The TWs went in that order. It followed no logical sense of order. Maybe because it IS random as the TW mechanics suggest. b:shocked
    hai2u
  • Illyana - Dreamweaver
    Illyana - Dreamweaver Posts: 348 Arc User
    edited November 2009
    I know quite a few people from Calamity, and they are without a doubt high level and well equipped. Many of modern day Cala came from the ranks of EQ. A lot of my friends are from Cala and some are exceptional people and players.

    This day and age, the levels and equipment are growing ever similar. TW battles are becoming progressively longer and it is a tribute to both sides that these epic battles that we wage are due in part because both sides have become very strong. Those people that participate in TW now have plenty of TW experience, and we keep learning about new ways to gain the upper hand.

    Perhaps Calamity's greatest strength is the illusion that they are unstoppable. They are not, but I don't expect anyone to believe me just because one person is saying it. On the other hand, Calamity's greatest weakness is that many (certainly not all) applicants who go there are there because of the pay scale for TW.

    With the advent of the ever-present annipacks, the many months of superior pay grade for TW acquired by Calamity members will diminish. Lunar equips are no longer extraordinary, but commonplace. Some of these have been acquired through Annipacks, while others have been bought from other low-level players who feel the daunting level 95 requirement on "purchased" end-game equipment to be too much. The effect of end-game equipment becoming readily available on a relatively young server coupled with relatively few higher levels makes for relatively cheap gear. (Relatively ;) )

    Because I'm one of the longest standing EQ members (and my wishful thinking might be talking here)... I believe the tides will be changing. Truly, the first Calamity defeat will be the most devastating blow to the illusion of unstoppable, and the fights will only become progressively more challenging for them from then out.
    5.0 "Pure" 8jun Sage Clawrcher of Dreamweaver
  • Lieal - Dreamweaver
    Lieal - Dreamweaver Posts: 427 Arc User
    edited November 2009
    I know quite a few people from Calamity, and they are without a doubt high level and well equipped. Many of modern day Cala came from the ranks of EQ. A lot of my friends are from Cala and some are exceptional people and players.

    This day and age, the levels and equipment are growing ever similar. TW battles are becoming progressively longer and it is a tribute to both sides that these epic battles that we wage are due in part because both sides have become very strong. Those people that participate in TW now have plenty of TW experience, and we keep learning about new ways to gain the upper hand.

    Perhaps Calamity's greatest strength is the illusion that they are unstoppable. They are not, but I don't expect anyone to believe me just because one person is saying it. On the other hand, Calamity's greatest weakness is that many (certainly not all) applicants who go there are there because of the pay scale for TW.

    With the advent of the ever-present annipacks, the many months of superior pay grade for TW acquired by Calamity members will diminish. Lunar equips are no longer extraordinary, but commonplace. Some of these have been acquired through Annipacks, while others have been bought from other low-level players who feel the daunting level 95 requirement on "purchased" end-game equipment to be too much. The effect of end-game equipment becoming readily available on a relatively young server coupled with relatively few higher levels makes for relatively cheap gear. (Relatively ;) )

    Because I'm one of the longest standing EQ members (and my wishful thinking might be talking here)... I believe the tides will be changing. Truly, the first Calamity defeat will be the most devastating blow to the illusion of unstoppable, and the fights will only become progressively more challenging for them from then out.

    Illy b:kiss
    I agree completely, though what bugs me is that everyone is determined that Calamity is uber-rich from their TWs... some of us are, yea, but level 90s (+/- a few levels) get around 2 mil per week, and if you calculate the charm loss you get and the use of one over the week, charm costs alone come to about 1.4mil with the current gold prices. Not all the money earned from TW goes out to the players - money for bidding, money for charms, herb banks, etc is also taken account.

    So unless you're a 95+ level or something applying for the paycheck, well... you can make just as much gridning/FCing/TTing over the week. ;) Those you see with Lunar Equipment and stuff are Rebirth and TT addicts, which if done a few times over the week can get you quite a lot of money. (farming 2-3 for a day for Antennas = 7.8mil at the end of the day; just tag along with a Veno or a Barb.)
    [SIGPIC][/SIGPIC]
  • XxLady_XelxX - Dreamweaver
    XxLady_XelxX - Dreamweaver Posts: 455 Arc User
    edited November 2009
    Calamity isn't unstoppable. Even the greatest military powers can (and in many cases have) be overcome with enough time and effort. It's just a matter of whether or not enough people with that drive will come together to make it happen.

    After all...'Impossible' is just an excuse. b:mischievous
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited November 2009
    It all depends on the number of players we have to send in all the wars we have at the same time.
    Until we have enough ppl to fill them all ( or close to) it will be pretty damn hard to beat us. When we'll have 3 wars and 120 ppl online that will be a problem and yes, we will lose some.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • I_missU - Dreamweaver
    I_missU - Dreamweaver Posts: 132 Arc User
    edited November 2009
    I know quite a few people from Calamity, and they are without a doubt high level and well equipped. Many of modern day Cala came from the ranks of EQ. A lot of my friends are from Cala and some are exceptional people and players.

    This day and age, the levels and equipment are growing ever similar. TW battles are becoming progressively longer and it is a tribute to both sides that these epic battles that we wage are due in part because both sides have become very strong. Those people that participate in TW now have plenty of TW experience, and we keep learning about new ways to gain the upper hand.

    Perhaps Calamity's greatest strength is the illusion that they are unstoppable. They are not, but I don't expect anyone to believe me just because one person is saying it. On the other hand, Calamity's greatest weakness is that many (certainly not all) applicants who go there are there because of the pay scale for TW.

    With the advent of the ever-present annipacks, the many months of superior pay grade for TW acquired by Calamity members will diminish. Lunar equips are no longer extraordinary, but commonplace. Some of these have been acquired through Annipacks, while others have been bought from other low-level players who feel the daunting level 95 requirement on "purchased" end-game equipment to be too much. The effect of end-game equipment becoming readily available on a relatively young server coupled with relatively few higher levels makes for relatively cheap gear. (Relatively ;) )

    Because I'm one of the longest standing EQ members (and my wishful thinking might be talking here)... I believe the tides will be changing. Truly, the first Calamity defeat will be the most devastating blow to the illusion of unstoppable, and the fights will only become progressively more challenging for them from then out.

    this is i agree. b:victory
    [SIGPIC][/SIGPIC]
    QQ
    I got demon quickshot at last b:victoryb:thanks
  • Andres - Dreamweaver
    Andres - Dreamweaver Posts: 462 Arc User
    edited November 2009
    Perhaps Calamity's greatest strength is the illusion that they are unstoppable.

    Calamity's greatest weakness is that many (certainly not all) applicants who go there are there because of the pay scale for TW.
    The first reply, from Kasumi (calamity) was yes, we can be beaten and we will, sooner than later fail to hold 3 lands at 1 time. Then I believe, Heartstone, Chili, Lightaine, Lieal, Ursa, myself... We're all Cala members b:chuckle

    I think we're the most aware people in Dreamweaver of the probability of a defeat are Calamity members. We've dealt with 3 way attacks, with crystals under 5% with TW coordinators being improvised... so it can happen this weekend or it may happen next month, but we sure are preparing to deal with it. We're also aware that the day this happens, world chat will call for the end of an era, the end of calamity domination, the end of the tyrants... The one that beat us will boast on the succeed of their gank, the others that dont beat us will try again next week.

    I think all factions with land, will always have problems of people looking for a paycheck. With current gold prices, such paycheck is maybe 1 TT90 green mat or a gold/plat guardian charm. Now lets follow your thought on "Calamity members come for pay"
    Last TW vs Equinox took 2 of our barbs 650k and 550k of their HP charms. That's around 2m coin with current gold price. lets be generous and say that EQ only destroyed their catapults 5 times, 40k (or 20, cant remember) per catapult scroll, that's (100?) 200k. Now, add to that the apothecary the barb uses as a cost of oportunity, cause he could be selling the herbs and making profit instead. Lets say 10 celepils, around 500 high grade herbs (25 of 2 different herbs times 10) total are used into this. at 2-3k per herb, that's 1.5m coin.

    This example applies to any class, I (archer) burned a bronze spirit charm (400k @ gold price) and half of a gold guardian charm (1m coin), used around 20 different celepills, event food, attack charms, elite bolts. Make that another 1-1.5m

    That TW took 1h30 minutes, I could've done a 3-1 run and gotten 500-800k of mats by auto attacking every boss b:laugh People that goes to TW for a paycheck, is people losing money. Better just go TW for more awesome reasons, like having fun

    Even still, TW pay covers TW expenses, and some checks cover them better than others, such expenses are the same to me than probably to you. But I agree, its easier for me to cover because of my faction landmass. Truth is, people will always be looking for a place where they can have fun without making such fun utterly expensive. Just as you say, Equinox members go to Calamity cause of a Pay, we see everyday (and probably you do too in EQ) people comming and listing smaller factions (cause of current landmass) that look like future contenders now. HDT, Dynasty, you name them.... We could've said, when your recruitment level was 65-70+ (10-15 levels under Calamity at one point), oh yeah, they want a paycheck, but they can't get ours cause of level requirement. b:chuckle so it isnt really nice to suposse people does that. I like to think they just wanna have fun, and ponies and rainbows and everything made of sweets and candy, but I've always been the idealist one =P
    [sigpic][/sigpic]
    We came, we saw, we painted it red.
    10/10/10 Calamity
  • Illyana - Dreamweaver
    Illyana - Dreamweaver Posts: 348 Arc User
    edited November 2009
    Even still, TW pay covers TW expenses, and some checks cover them better than others, such expenses are the same to me than probably to you. But I agree, its easier for me to cover because of my faction landmass. Truth is, people will always be looking for a place where they can have fun without making such fun utterly expensive. Just as you say, Equinox members go to Calamity cause of a Pay, we see everyday (and probably you do too in EQ) people comming and listing smaller factions (cause of current landmass) that look like future contenders now. HDT, Dynasty, you name them.... We could've said, when your recruitment level was 65-70+ (10-15 levels under Calamity at one point), oh yeah, they want a paycheck, but they can't get ours cause of level requirement. b:chuckle so it isnt really nice to suposse people does that. I like to think they just wanna have fun, and ponies and rainbows and everything made of sweets and candy, but I've always been the idealist one =P
    Agreed; running TT during that same time is more profitable and TW is certainly fun. I did correctly qualify my response stating that not everyone goes Cala for the pay ;) Some join just because they like the feeling of winning and become frustrated with a loss, which is kind of sad... notions of joining a faction because it is social and fun will become larger issues once the appropriate TW balance is struck.
    5.0 "Pure" 8jun Sage Clawrcher of Dreamweaver
  • Kasumi - Dreamweaver
    Kasumi - Dreamweaver Posts: 346 Arc User
    edited November 2009
    We're not unstoppable guys, remember a few weeks ago when equinox and exclusive attacked us? My squad went to exclusive war first because that was where we were assigned, when we were finished, we came into the EQ war and I saw our crystal at 1%. I was like what the hell? lol

    Even with that 2 way gank(or 3? I don't remember the other faction), EQ was managed to get our crystal that low. When Arma EQ and some other strong faction get on the same day for TW, we will need to step up our game, or else we'll lose one or two lands.

    I go to TW to have fun, but I don't know, some people take TW and all this map domination thing way too seriously. We probably will lose a TW one day but I do try to prevent that every week but if we do, I don't think it will affect me at all. I'm just having fun now, what else am I gonna do?
    Calamity
    Regenesis
    o_o.com

    ⎝⏠⏝⏠⎠
  • I_missU - Dreamweaver
    I_missU - Dreamweaver Posts: 132 Arc User
    edited November 2009
    argh come on guys... funny compare TW to TT. I rather go to TW and having fun + get pay, than go to TT with a chance to die and lose exp and how frustrating a not fair split sometimes happen + double job to wait it to sold (plus AH 5% fee if the items sold. or maybe just me who hate this >.<)

    u know why people buy mats cuz they dont want to run TT. sheesh.
    [SIGPIC][/SIGPIC]
    QQ
    I got demon quickshot at last b:victoryb:thanks
  • Andres - Dreamweaver
    Andres - Dreamweaver Posts: 462 Arc User
    edited November 2009
    Some join just because they like the feeling of winning and become frustrated with a loss, which is kind of sad...
    Again with the flames. Why can't people stop judging reasons to join said faction? See everyone has a different point of view regarding a person play style, have you actually asked said person why are they leaving? have they actually answered, "I just want to get a better paycheck" or "I'm tired of losing"?.

    If I was to be that judgamental to every EQ members that didn't chose Calamity I could probably say, yeah they joined EQ only because they couldn't join Calamity. Actually, a couple friends I've got in EQ, that I met in gamma range with my archer said, yeah. I actually applied or wanted to apply to calamity first but you guys kept changing the level requirement on me so I went to EQ. Names that come to my head just now: Aoi, Pedestrian, that cleric and BM couple that withdrew their application for being PKed in a PK room in cube... the list goes on. Now that this players have found a home in Equinox, they don't want to leave and are very loyal and love their faction. I rather see them as the new loyal Equinox members instead of the members that joined because they either hate(or hated) calamity or calamity lead (like Juice particularly with Seraphim) or because they couldn't get in because of level cap or straight faction denial (like Nicoal). Same applies to the persons that left or were "forced out" of Calamity to join EQ... As I said, it's not nice to be so judgamental =P

    Pointing fingers is rather easy to cover up personal flaws. Sometimes, the best answer can be found within your own ranks. The most common comment from any new member (from any faction, not just EQ) that comes to Calamity and meets the TW system is "I was never made to use vent, and I can't believe such level of TW organization". The key to beat Calamity faster is to stop blaming, judging, finger pointing and flaming them for everything they do/get and start taking solutions on your own. Make your own boss days instead of flaming ours in WC, It costs nothing but teles, its so easy to coordinate and see how much people needs and appreciates help. It took Equinox 2 months after people completed gammas in DW to actually implement a reward system for their RB squads, took them as long as getting Etherblade taken to actually introduce a pay system to every member that makes the effort to come into TW but cannot go in cause of level... if you don't cater to your factionmates and the server, don't expect them to remain or to preffer your faction when they reach a level cap. If I could relate a new applicant to a growing child (based merely in the ammount of personal experiences they've had with Calamity, not trying to offend anyone) You don't just accept a new member into your family and expect him/her to live on its own. There are house rules, bed times for the kids, curfews for the teenagers, kitchen hours, TV hours, duties for them all.... this "rules" might be annoying at some times, but they are there to ensure greater community. People in vent actually develop new friends and get squads for their TTs, RBs, BHs, FCs... It takes time to fit in (just like anywhere else) takes more time, money and dedication to teach everyone everything, but in the end, its far more rewarding that way, its what Equinox has been doing lately and we can tell by the harder TWs we've been facing.
    [sigpic][/sigpic]
    We came, we saw, we painted it red.
    10/10/10 Calamity