Full Attack Build?
Angel__sora - Sanctuary
Posts: 213 Arc User
Is it still a viable build? The guide thread for it seems rather...old. I like to play by myself for the most part because most people are kinda jerks to me on most MMOs. Hopefully, that won't be the case here, but you never know. Anyway, I'd like to know now before I get too far ahead of myself and **** up entirely. It would suck really bad to have wasted super inventory and safe stones on this character and find out that I have to start all over. b:surrender
One man's pain is another man's lol.
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Post edited by Angel__sora - Sanctuary on
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Do you mean "full magic build"? The "full attack build" is a mindset, not a build. This "mindset" only gets attacking and damage dealing skills. If you get any other skills for a "full attack cleric" you are not a "full attack cleric". The full magic build on the other hand, is actually a build. You put 9 magic, and 1 str every 2 levels. This "build" deals maximum damage, and has the best heals. However, they are pretty squishy.I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
2009 is more the full attack build = full MAG build.
The only thing you want to ignore is the way to lvl skill up in that build. The 'full attack' cleric/build basically has a viable STAT build even in todays standards, but with a OLD skill lvling mindset: 'not lvling up revive skills, or xx buffs'
You might as well lvl everything evenly as though your going a 'balance' build, because past lv85 you will have more than enough SP to do everything. It wont kill you to perfect your skills at lv10.
As LloydAsplund said full mag is quite squishy but also depends on how you build up your gears. Story:
I went to a dungeon with a same lv 100 cleric. Both of us barb buffed, I had 5k+ HP with a **** ton of pdef shards. She had a whopping 10k HP with all hp shards. Thing is, every time we both took aggro when attacking, our average dmg; my HP only dipped 1/3 while her, even with 10k hp, her hp dipped to 1/2 quite frequently. With all her HP, she must have been taking double or triple my dmg.
Moral of story; try to mix shards and avoid making yourself a huge 'jello' armour. Try not to make your build lean toward only magical or physical opponents.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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LloydAsplund - Sanctuary wrote: »Do you mean "full magic build"? The "full attack build" is a mindset, not a build. This "mindset" only gets attacking and damage dealing skills. If you get any other skills for a "full attack cleric" you are not a "full attack cleric". The full magic build on the other hand, is actually a build. You put 9 magic, and 1 str every 2 levels. This "build" deals maximum damage, and has the best heals. However, they are pretty squishy.Deceptistar - Sanctuary wrote: »2009 is more the full attack build = full MAG build.
The only thing you want to ignore is the way to lvl skill up in that build. The 'full attack' cleric/build basically has a viable STAT build even in todays standards, but with a OLD skill lvling mindset: 'not lvling up revive skills, or xx buffs'
You might as well lvl everything evenly as though your going a 'balance' build, because past lv85 you will have more than enough SP to do everything. It wont kill you to perfect your skills at lv10.
As LloydAsplund said full mag is quite squishy but also depends on how you build up your gears. Story:
I went to a dungeon with a same lv 100 cleric. Both of us barb buffed, I had 5k+ HP with a **** ton of pdef shards. She had a whopping 10k HP with all hp shards. Thing is, every time we both took aggro when attacking, our average dmg; my HP only dipped 1/3 while her, even with 10k hp, her hp dipped to 1/2 quite frequently. With all her HP, she must have been taking double or triple my dmg.
Moral of story; try to mix shards and avoid making yourself a huge 'jello' armour. Try not to make your build lean toward only magical or physical opponents.
Build. Mindset. Whatever. I'm not really into arguing symantics.
Sounds to me like this is the default build. I've only played one MMO where the cleric wasn't designed to be a glass house naturally so I'm used to that. Which means, awesome, I didn't **** up. b:victory
I've always built my clerics with all their buffs. Or at least most of their buffs. Even if you're built for maximum damage, if you can buff yourself and become even stronger, why wouldn't you? b:cuteOne man's pain is another man's lol.
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You mean the full attack cleric no build goes out of date in this game however it is rather frowned upon by most clerics.You can do most of the same with full mag or even a hybrid.There is big difference in playing cleric in this game and others mmos.I don't think you will find it that bad except finding a high lvl squad for your fb19 now that there is the bh quest.
It is is only players around your own lvl or below that that might be jerks.
Welcome to Sanctuary btw we are good server to be on.Looking for a decent casual understanding Faction.0 -
I have played clerics till lvl 100 and I can say the honest to god best build is if your pvp and tw heavy is this,
enough magic for your weapon then the rest into vit with hp shards in your armor and pdef in your cape also have @ least +6 preferably +8 pdef adorns
My cleric has about 10k hp(WB buffed) on LC server and has about 5.8k pdef self buffed.
I honestly don't know why clerics stack pdef in their gear when they have plume shield and genie skills, blows my mind.
Now granted if you CS enough and refined your gear high enough your build is totally irrelevant.
But for the average PWI player I doubt that sort of money sink would be plausible.9x WB
Voted "Best WB on Lost City Server" b:victory
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DestroyTokyo - Lost City wrote: »I have played clerics till lvl 100 and I can say the honest to god best build is if your pvp and tw heavy is this,
enough magic for your weapon then the rest into vit with hp shards in your armor and pdef in your cape also have @ least +6 preferably +8 pdef adorns
My cleric has about 10k hp(WB buffed) on LC server and has about 5.8k pdef self buffed.
I honestly don't know why clerics stack pdef in their gear when they have plume shield and genie skills, blows my mind.
Now granted if you CS enough and refined your gear high enough your build is totally irrelevant.
But for the average PWI player I doubt that sort of money sink would be plausible.
Cause something called math, says its better to have X% p.def then XX HP.
And plume shell aint there all the time, it has that cool down...b:dirty0 -
DestroyTokyo - Lost City wrote: »I have played clerics till lvl 100 and I can say the honest to god best build is if your pvp and tw heavy is this,
enough magic for your weapon then the rest into vit with hp shards in your armor and pdef in your cape also have @ least +6 preferably +8 pdef adorns
My cleric has about 10k hp(WB buffed) on LC server and has about 5.8k pdef self buffed.
I honestly don't know why clerics stack pdef in their gear when they have plume shield and genie skills, blows my mind.
Now granted if you CS enough and refined your gear high enough your build is totally irrelevant.
But for the average PWI player I doubt that sort of money sink would be plausible.
But, see, I'm playing on Sanctuary, which is PvE so I don't plan on doing much PvP, if any at all.
Using p.def shards makes sense. Plume Shell doesn't increase your p.def. It absorbs xx% of damage and takes it out of your MP and sends the rest of it into your p.def, which didn't increase. Also, it lasts 20 seconds with a 30 second cool down, meaning there's 10 seconds that you'd be unguarded. I think I'd rather have higher p.def normally AND Plume Shell, but not have to RELY on Plume Shell except in dire situations.One man's pain is another man's lol.
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if you play your cleric right, you can have plume shell up for the entire fight. *sleep when your shell is about to wear off and wait for cooldown*/ make use of your 79/genie skills..
I have to agree with tokyo on this. I also dont see why some clerics put all phys def shards. If they would look at what % they are resisting compared to if they did all HP, its only like a 5-8% resistance difference (so if a bm hit you for 3000 with fully sharded citrines, he would do around 2600-2800 with the extra 8% phys resist, big woop? if you add hp shards to everything instead, you would be adding more hp than the 300 damage difference) Most of the time they would be better off adding hp shards if they did the math.
The only part I dont agree with tokyo is having the minimum mag for weapon/gear. I would assume that your damage/heals would lack a bit0 -
Bowlinbob - Lost City wrote: »if you play your cleric right, you can have plume shell up for the entire fight. *sleep when your shell is about to wear off and wait for cooldown*/ make use of your 79/genie skills..
I have to agree with tokyo on this. I also dont see why some clerics put all phys def shards. If they would look at what % they are resisting compared to if they did all HP, its only like a 5-8% resistance difference (so if a bm hit you for 3000 with fully sharded citrines, he would do around 2600-2800 with the extra 8% phys resist, big woop? if you add hp shards to everything instead, you would be adding more hp than the 300 damage difference) Most of the time they would be better off adding hp shards if they did the math.
The only part I dont agree with tokyo is having the minimum mag for weapon/gear. I would assume that your damage/heals would lack a bit
Right then.
As I said, I don't plan on doing much PvP, if any at all. So a BM hitting for 3000 means diddly to me. b:cuteOne man's pain is another man's lol.
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Angel__sora - Sanctuary wrote: »Right then.
As I said, I don't plan on doing much PvP, if any at all. So a BM hitting for 3000 means diddly to me. b:cute
i was commenting towards the othersb:chuckle
for pve i wouldnt go full mag, since in instances like TT you will be the lifeline in the squad, blue bubbling, if you get 1 shot while in bubble due to your lack of vit, its a party wipe.0 -
DestroyTokyo - Lost City wrote: »I honestly don't know why clerics stack pdef in their gear when they have plume shield and genie skills, blows my mind.
Now granted if you CS enough and refined your gear high enough your build is totally irrelevant.
.Looking for a decent casual understanding Faction.0 -
Rather than make a new topic, I'll just hijack my own. b:laugh
For Genie skills, I was thinking of using Tree of Protection, Second Wind, and Extreme Poison for my definites (unless those aren't good for a Cleric), then I'm at a toss up for Rumbling Thunder and Absolute Domain. Also, I like the names for Phoenix Dance, Electro Dance, and Dragonfire, plus they seem to have decent effects. Why are genies so complicated!? b:cryOne man's pain is another man's lol.
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Nelae - Heavens Tear wrote: »Cause something called math, says its better to have X% p.def then XX HP.
And plume shell aint there all the time, it has that cool down...
I'm very curious to hear what your pdef is self buffed because I'm sure it can't be much more than mine ( if @ all) and the Hp difference in our chars would lead me to believe my build is superior.
@ Whoever said because of archers..... How easy is it to plume shell and sleep them? Unless you're bad @ paying attention to your T in which case you are frequently ganked.
@ Bowlinbob the lack of magic (300) is compensated by a +8 99 weapon. So I think it's ok9x WB
Voted "Best WB on Lost City Server" b:victory
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Pdef suffers diminishing returns... Once it really starts affecting the shards, use citrines instead. HP does not have diminishing returns lol.0
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Angel__sora - Sanctuary wrote: »Rather than make a new topic, I'll just hijack my own. b:laugh
For Genie skills, I was thinking of using Tree of Protection, Second Wind, and Extreme Poison for my definites (unless those aren't good for a Cleric), then I'm at a toss up for Rumbling Thunder and Absolute Domain. Also, I like the names for Phoenix Dance, Electro Dance, and Dragonfire, plus they seem to have decent effects. Why are genies so complicated!? b:cry
I don't know about tree of protection but the others are fine this coming from others.@ Whoever said because of archers..... How easy is it to plume shell and sleep them? Unless you're bad @ paying attention to your T in which case you are frequently ganked.Looking for a decent casual understanding Faction.0 -
Hmm, i should rly not even bother...so ill just write this.
Wanna be charm dependent in every single step? Go full vit, shard only with HP shards.
Otherwise play smart, hp means allot but not everything....b:dirty0 -
If you wanna be good in pvp its best to be Hybrid, cuz in pvp 75% of teh dmg are reduced0
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Bowlinbob - Lost City wrote: »for pve i wouldnt go full mag, since in instances like TT you will be the lifeline in the squad, blue bubbling, if you get 1 shot while in bubble due to your lack of vit, its a party wipe.
Begging to differ, here. Full MAG, my VIT still at 3, I can solo TT (1-1 so far) without any problem. IMO, it's better to go full MAG for greater damage AND for better heals (solo & group) for the precise reason that your healing efficiency depends on your MAG base.
If/When full MAG clerics want VIT, we can get it from equip/weapon. For instance, my TT80 weapon (Acalanatha Wand: sunfire) has a bonus of +12 VIT, and one of my rings, a bonus of +6 VIT, which gives me a total of 21 VIT. Enough to get by, deal damage and survive.
Long-ranged maxed skills (stuns, debuffs & nukes) are amazing for DD. A while back, it used to be that melee mobs were half-dead by the time they reached me. Now, they die halfway, which is even better, hehe, 'cause I'm not taking any damage, therefore I don't need to heal myself.
I need 1 mil SP to get my lev 79 skill (Guardian Light), almost there, and got the tome as well. That one should be amazing in TT and BH's:)
And I have yet to get my TT equip...
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This is my opinion so take it as you will.
If its solo game you want, and choose to avoid people, Its gonna be costly. First i picked a light armor build. My build is 1 dex, 1 str, and 3 magic every single level. no points in vit. usualy with IH you can tank for yourself pretty well, providing the mobs dont have the power to one hit you. Im also sharded as much as i can with Citrine shards and looking for armor that adds to my HP levels, as well as dex for dodging and defence bonuses. so far ive been able to solo most of my quests, with the exception of the 50 plus bosses. even a few of those ive done myself. Just be prepared for people giving you **** about it. I also havent had any problem keeping up with heals. and focus prmarily on support skills. (with a level 10 plume shot and cyclone.)[SIGPIC][/SIGPIC]0 -
Bowlinbob - Lost City wrote: »if you play your cleric right, you can have plume shell up for the entire fight. *sleep when your shell is about to wear off and wait for cooldown*/ make use of your 79/genie skills..
I have to agree with tokyo on this. I also dont see why some clerics put all phys def shards. If they would look at what % they are resisting compared to if they did all HP, its only like a 5-8% resistance difference (so if a bm hit you for 3000 with fully sharded citrines, he would do around 2600-2800 with the extra 8% phys resist, big woop? if you add hp shards to everything instead, you would be adding more hp than the 300 damage difference) Most of the time they would be better off adding hp shards if they did the math.
The only part I dont agree with tokyo is having the minimum mag for weapon/gear. I would assume that your damage/heals would lack a bit[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0 -
Angel__sora - Sanctuary wrote: »But, see, I'm playing on Sanctuary, which is PvE so I don't plan on doing much PvP, if any at all.
Using p.def shards makes sense. Plume Shell doesn't increase your p.def. It absorbs xx% of damage and takes it out of your MP and sends the rest of it into your p.def, which didn't increase. Also, it lasts 20 seconds with a 30 second cool down, meaning there's 10 seconds that you'd be unguarded. I think I'd rather have higher p.def normally AND Plume Shell, but not have to RELY on Plume Shell except in dire situations.
ure gonna love plume shell later on, trust me.0 -
Bowlinbob - Lost City wrote: »I have to agree with tokyo on this. I also dont see why some clerics put all phys def shards. If they would look at what % they are resisting compared to if they did all HP, its only like a 5-8% resistance difference (so if a bm hit you for 3000 with fully sharded citrines, he would do around 2600-2800 with the extra 8% phys resist, big woop? if you add hp shards to everything instead, you would be adding more hp than the 300 damage difference) Most of the time they would be better off adding hp shards if they did the math.
cuz they failb:chuckle0
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