Rb Gamma Guide for Bms
Minimus - Sanctuary
Posts: 208 Arc User
I saw a player asking for info about rebirth gamma. So I thought I post this guide I wrote for a friend when I just left gamma level range. I don't know if it is complete. It may help
Rebirth Gamma Guide for Bms
I. GENERAL PART
This guide is for bms for rb gamma. Plz feel free to comment and to complement.
This guide is for the classic rb-squad consisting of veno, barb, cleric, archer, wiz and of course a bm. Plz read the general guide that can be found on pwi forum BEFORE ! You should have a basic understanding of Rb already.
1.) General information - Whats the job of the bm in rb?
a.) activate auras
b.) damage dealing
c.) saving (not tanking) the squad, especially the wiz
2.) What are "auras"?
Auras are the beams that give your squad +chi,+health,+defense,+mana or +attack.
The bm is the one who "sets" them by talking to certain npcs. The bm is gathering the beans. Beans are to be found in chests, as drops from mobs (in the same room as the chests) and they are also a reward for the quests the bm does.
3.) Only axe bms can do it? What kind of bm skill you have to have to succeed?
Some say that only axe bms are good for rb. But sword or even fist bms can do it. Nevertheless if you can use at least 2 weapons and 1 of them is axes, you do more damage and you are more useful for the squad (AoE).
II. QUEST PART
4.) What are my tasks as bm concerning the "auras"?
You have to talk to npcs.
You collect beans.
Here comes the detailed info:
There are five rooms. Room 1 is the arena, where the fight will happen. You run through the other rooms 2-5 by using the teleport to do the bm-quests.
a.) Squad arrives in Rb. Talk to the npc next to you to activate the rebirth gamma.
b.) A group of six npcs appear now. Pass them by and talk to the one who is standing behind the six to get the beans.
c.) Now go to the group of 6 npcs.
d.) Talk twice with the mana-npc (First you get the mana quest. Then you talk again with the mana-npc and fulfill the quest.)
-- by talking twice with the npc you ACTIVATE an AURA --
(you talk first with the mana-npc; consequently the mana aura is set and not health or defence).
e.) Now you go to room 2. That is the place where you see forges after you teleported. There you simply wait a little moment until another npc will appear.
f.) Talk with him and get a quest
g.) Now you move on in the 2nd room. On the way there you pass another npc. Talk with him.
h.) Go further to room 3. You will have to pass a place where you have to jump like Super Mario. You dont fail if you fall down. Just maybe respawn and have to jump again. You can also jump in the debth at the right place and you will respawn at the other side.
i.) After this little entertaining jumping you pass an npc. Talk with him and run to room 3 and pass it. Between room 3 and 4 you talk with the npc.
j.) You head for room 4 where you possibly see already your veno. Pass room 4 to room to room 5. Between room 4 and 5 you talk with the npc.
k.) Run until the end of room 5 (turning right). Talk with npc.
l.) Use Teleport incense
m.) You will be teleported to room 2. From now on nothing is new. Continue from " f.) "
n.) While you do the quests as its described from f.) -m.) you have to time a short return to room 1 (arena). You have to get the beans from the veno before you return. If the cleric says the boss is at 40% you should head towards the veno (while questing) to get the beans. Then run to the pillar that brings you back to room 1(arena). If you timed it well the cleric just killed the boss and one of your squadmembers will dig the chest that appears next to the 6 npcs.
o.) All squadmembers meet next to the 6 npcs in room 1. All rebuff and drop the beans on the ground for you.
p.) Now you talk with some of the npcs and activate the auras as follows:
boss1
chi level 1
attack level 1
health level 1
defence level 1
attack level 2
health level 2
p.) Now you go back and continue the npc-questing where you interupted it (before you came to room 1(arena)).
q.) When you finished the quests (8 runs) you go to room 3 if there is time to dig chests. Go to the veno and gather the beans from her. Meanwhile you have to time your second return while the cleric and barb kill the 2nd boss. Wehn the boss is killed all meet again in room 1(arena) next to the 6 nocs. All rebuff and you gather the beans from the ground.
r.) If you couldnt activate some of the recent auras, you do it now (see little list above).
In addition you activate:
health level 3.
s.) If not all quests are done, try to finish them and hope your teammates survive.
Try to finish all quests until the second boss is killed. Use teleport incense from the boutique to do so.
t.) According to the stage you have to activate the following orders each time your squad has killed the boss:
boss 3
attack level 3
attack level 4
defence level 2
boss 4
health level 4
boss 5
health level 5
attack level 5
boss 6
defence level 3
defence level 4
chi level 2
boss 7
defence level 5
chi level level 3
mana level 2
III. FIGHTING PART
5.) I wont write much about the fighting part. You should take part of the fighting after the second boss. Its doable. Try to be quick.
While fighting the bm uses his AoE-skills to deal as much damage as possible (e.g. Glacial Spike, Heavens Flame etc.). Time your attack with the barb and his aggro-skills, so he gets pounded (poor fur) and not you. Bm isn't a barb. The mob-waves that come after the second boss a comparably easy. When you have to fight the "double-wave" of mobs (stage 6), you should concentrate to stun and even get the aggro if barb has problems with them. Here you use your herbs Dew of God Protection and Tranquilizing Orb. I remember tanking somtimes at lower stages.
If you are Pole-Bm then you may help to push the mobs to the wizard who is using Dragons Breath (similar to zhening).
Additional info from sword and fist bms would be intresting here.
Figting part consists simply: AoE, stun, tank (possibly not), save the wizard! Try to save the wizard. Most rbs succeeded where the wiz didnt die.
Most wizards interupt Dragons Breath at the right time, but thats another chapter ;-) .
IV. CONCLUSION
Bms job is to
- activate the auras by collecting beans
- damage dealing
- stunning & pushing
- secondary tanking
There are squad compositions that dont include veno or where a second archer is in squad instead of the wiz. That are also optoins to succeed in Rb and maybe the bms role may be a little bit different. Try it also.
I think there are a lot of bms with additional knowledge about gamma. So feel free to complement. Good luck and have fun b:bye
Rebirth Gamma Guide for Bms
I. GENERAL PART
This guide is for bms for rb gamma. Plz feel free to comment and to complement.
This guide is for the classic rb-squad consisting of veno, barb, cleric, archer, wiz and of course a bm. Plz read the general guide that can be found on pwi forum BEFORE ! You should have a basic understanding of Rb already.
1.) General information - Whats the job of the bm in rb?
a.) activate auras
b.) damage dealing
c.) saving (not tanking) the squad, especially the wiz
2.) What are "auras"?
Auras are the beams that give your squad +chi,+health,+defense,+mana or +attack.
The bm is the one who "sets" them by talking to certain npcs. The bm is gathering the beans. Beans are to be found in chests, as drops from mobs (in the same room as the chests) and they are also a reward for the quests the bm does.
3.) Only axe bms can do it? What kind of bm skill you have to have to succeed?
Some say that only axe bms are good for rb. But sword or even fist bms can do it. Nevertheless if you can use at least 2 weapons and 1 of them is axes, you do more damage and you are more useful for the squad (AoE).
II. QUEST PART
4.) What are my tasks as bm concerning the "auras"?
You have to talk to npcs.
You collect beans.
Here comes the detailed info:
There are five rooms. Room 1 is the arena, where the fight will happen. You run through the other rooms 2-5 by using the teleport to do the bm-quests.
a.) Squad arrives in Rb. Talk to the npc next to you to activate the rebirth gamma.
b.) A group of six npcs appear now. Pass them by and talk to the one who is standing behind the six to get the beans.
c.) Now go to the group of 6 npcs.
d.) Talk twice with the mana-npc (First you get the mana quest. Then you talk again with the mana-npc and fulfill the quest.)
-- by talking twice with the npc you ACTIVATE an AURA --
(you talk first with the mana-npc; consequently the mana aura is set and not health or defence).
e.) Now you go to room 2. That is the place where you see forges after you teleported. There you simply wait a little moment until another npc will appear.
f.) Talk with him and get a quest
g.) Now you move on in the 2nd room. On the way there you pass another npc. Talk with him.
h.) Go further to room 3. You will have to pass a place where you have to jump like Super Mario. You dont fail if you fall down. Just maybe respawn and have to jump again. You can also jump in the debth at the right place and you will respawn at the other side.
i.) After this little entertaining jumping you pass an npc. Talk with him and run to room 3 and pass it. Between room 3 and 4 you talk with the npc.
j.) You head for room 4 where you possibly see already your veno. Pass room 4 to room to room 5. Between room 4 and 5 you talk with the npc.
k.) Run until the end of room 5 (turning right). Talk with npc.
l.) Use Teleport incense
m.) You will be teleported to room 2. From now on nothing is new. Continue from " f.) "
n.) While you do the quests as its described from f.) -m.) you have to time a short return to room 1 (arena). You have to get the beans from the veno before you return. If the cleric says the boss is at 40% you should head towards the veno (while questing) to get the beans. Then run to the pillar that brings you back to room 1(arena). If you timed it well the cleric just killed the boss and one of your squadmembers will dig the chest that appears next to the 6 npcs.
o.) All squadmembers meet next to the 6 npcs in room 1. All rebuff and drop the beans on the ground for you.
p.) Now you talk with some of the npcs and activate the auras as follows:
boss1
chi level 1
attack level 1
health level 1
defence level 1
attack level 2
health level 2
p.) Now you go back and continue the npc-questing where you interupted it (before you came to room 1(arena)).
q.) When you finished the quests (8 runs) you go to room 3 if there is time to dig chests. Go to the veno and gather the beans from her. Meanwhile you have to time your second return while the cleric and barb kill the 2nd boss. Wehn the boss is killed all meet again in room 1(arena) next to the 6 nocs. All rebuff and you gather the beans from the ground.
r.) If you couldnt activate some of the recent auras, you do it now (see little list above).
In addition you activate:
health level 3.
s.) If not all quests are done, try to finish them and hope your teammates survive.
Try to finish all quests until the second boss is killed. Use teleport incense from the boutique to do so.
t.) According to the stage you have to activate the following orders each time your squad has killed the boss:
boss 3
attack level 3
attack level 4
defence level 2
boss 4
health level 4
boss 5
health level 5
attack level 5
boss 6
defence level 3
defence level 4
chi level 2
boss 7
defence level 5
chi level level 3
mana level 2
III. FIGHTING PART
5.) I wont write much about the fighting part. You should take part of the fighting after the second boss. Its doable. Try to be quick.
While fighting the bm uses his AoE-skills to deal as much damage as possible (e.g. Glacial Spike, Heavens Flame etc.). Time your attack with the barb and his aggro-skills, so he gets pounded (poor fur) and not you. Bm isn't a barb. The mob-waves that come after the second boss a comparably easy. When you have to fight the "double-wave" of mobs (stage 6), you should concentrate to stun and even get the aggro if barb has problems with them. Here you use your herbs Dew of God Protection and Tranquilizing Orb. I remember tanking somtimes at lower stages.
If you are Pole-Bm then you may help to push the mobs to the wizard who is using Dragons Breath (similar to zhening).
Additional info from sword and fist bms would be intresting here.
Figting part consists simply: AoE, stun, tank (possibly not), save the wizard! Try to save the wizard. Most rbs succeeded where the wiz didnt die.
Most wizards interupt Dragons Breath at the right time, but thats another chapter ;-) .
IV. CONCLUSION
Bms job is to
- activate the auras by collecting beans
- damage dealing
- stunning & pushing
- secondary tanking
There are squad compositions that dont include veno or where a second archer is in squad instead of the wiz. That are also optoins to succeed in Rb and maybe the bms role may be a little bit different. Try it also.
I think there are a lot of bms with additional knowledge about gamma. So feel free to complement. Good luck and have fun b:bye
Post edited by Minimus - Sanctuary on
0
Comments
-
umm the bm does not run the quest the tickets are given to the barb and the barb runs the quest. and you want mana 2 first before anything if you dont get mana 2 before the 7th boss not many rb squads are gonna want you as a bm.[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
Escorian - Dreamweaver wrote: »umm the bm does not run the quest the tickets are given to the barb and the barb runs the quest.
To let the barb do the running quests is a possibility, but certainly not the only one.Escorian - Dreamweaver wrote: »and you want mana 2 first before anything if you dont get mana 2 before the 7th boss not many rb squads are gonna want you as a bm.0 -
Minimus - Sanctuary wrote: »
To let the barb do the running quests is a possibility, but certainly not the only one.
Surely it's not the only possibility but the best option, since tiger form is faster overall than using sprint once in a while. The first 2 stages are easy enough that a barb is not needed in the field to hold aggro.Minimus - Sanctuary wrote: »
This is simply wrong since it depends of the experence of the squad members and other factors if it's necessary to set mana 2 or not b:bye
I've always set mana 2 then chi 1, which you'll get enough beans to do so after the first boss if barb comes back to deliver the beans. As long as the BM is spamming roar, stage 1-2 is quite simple until the second boss. Sure, level 1 of HP and DEF helps the squad to survive, but not by much. Either the BM is doing his job and no HP/DEF auras are needed for first and second stage, or that the BM is not doing his job and squad members get 1k'ed even with HP and DEF 1. Setting MP 2 so that DD's and cleric don't need a MP charm but just some food for the first stage is a better option imo.[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0
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