Channeling or Dmg + Survivability

ShadowDrag - Lost City
ShadowDrag - Lost City Posts: 291 Arc User
edited October 2009 in Wizard
Ive read the post about either channeling or crit rate: http://pwi-forum.perfectworld.com/showthread.php?t=475882 and overall it seems most people think channeling is because you don't rely on 10-15% as full arcane to kill someone. To get high channeling it requires -6% rings, the belt and the necklace, that sacrifices damage due to the fact u can have as much + magic attack on rings. It will also sacrifice phy def, and hp from neck and belt. So in the end, which 1 is better? Channeling or Dmg + Survivability. I am a lv 91 (Will become Full int once i finished hh 90 gear) Hell arcane wizard.
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Post edited by ShadowDrag - Lost City on

Comments

  • Trawne - Lost City
    Trawne - Lost City Posts: 966 Arc User
    edited October 2009
    if i can get channeling on my rings great. i wont sacrifice the neck and belt for it.


    people are wrong in their thinking about crit in one part: i constantly read them say 10-15% crit means you kill someone 10-15% of the time. totally not true.
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  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited October 2009
    I can kill people just fine without crits. Just that if it kicks in, my target is either dead or about to die in 9/10 cases, assuming someone my level.
    Wondering how much longer these **** packs are going to be around.
  • BrownflameZ - Lost City
    BrownflameZ - Lost City Posts: 416 Arc User
    edited October 2009
    Why would you get -chan kneck/belt? If I'm assuming correctly, and things are as it used to be, -chan only comes on mdef ornaments.. which is pretty retarted for a robe.

    As demon youwould benifit alot more from -chan imo. Pick w.e according to your playing style.
  • Kannone - Heavens Tear
    Kannone - Heavens Tear Posts: 907 Arc User
    edited October 2009
    Ive read the post about either channeling or crit rate: http://pwi-forum.perfectworld.com/showthread.php?t=475882 and overall it seems most people think channeling is because you don't rely on 10-15% as full arcane to kill someone. To get high channeling it requires -6% rings, the belt and the necklace, that sacrifices damage due to the fact u can have as much + magic attack on rings. It will also sacrifice phy def, and hp from neck and belt. So in the end, which 1 is better? Channeling or Dmg + Survivability. I am a lv 91 (Will become Full int once i finished hh 90 gear) Hell arcane wizard.

    I disagree dude; -40%+ chant is nice, but not necessary at all. Heaven's Wrath buff gives -20% chant and that's enough to facerape anything. -20% is easily accomplished by just rings, wrists, & weapon. A few people are saying you need 30 or 40% or more to make it noticeable, I call BS on that, -20% = same casting speed that red ball gives.
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited October 2009
    get some of those nice +3%, -6% chan rings. No need to compromise -chan for crit, or vise versa. P. def belt, and necklace all the way. No point of damage if you get 1 hit.

    Thats -12% from rings, -6% from a lot of sleeves, -3/6% on wep, and thats a good 21-24% already.
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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited October 2009
    Personally I'm going with -%chanelling gear rather than critic. The best way are these lunar ring -6chann and 3% critic. They are ideal I think.
    [SIGPIC][/SIGPIC]
  • Ty - Heavens Tear
    Ty - Heavens Tear Posts: 604 Arc User
    edited October 2009
    There are a couple things all end-game wizards should have:

    Wrists with - channeling with pdef/HP
    Several options here and all are easily obtained with just a bit of TT farming and a few myst chips:
    Oracle Sleeves. Best of the bunch IMO as they are fairly cheap and easy to get, they have +142 pdef and the not so good water defence. Benefit here is that they're lvl 11 (cheapish to add sockets) and guaranteed to give those stats. (can be paired with the Oracles Boots too for +10 magic set-bonus)

    Archangel's Sleeves. Channel + HP and 1% phys damage red. (yay). These may in the long run be better than the Oracle's sleeves once the true nature of the new gear upgrading system is revealed. Add one more Archangel item and you get the -3% channel bonus. Slightly better refining bonus due to being level 12, but consequently more expensive to socket assuming your unlucky. The reason I don't rate this higher is that I personally don't find any other Archangel item that appealing (Boots would be if I didnt have Heavenrage boots.

    OHT sleeves. Never guaranteed to get any good stats on these but you can get some far better items than TT gear out of this. i.e. 3 x +94 pdef, 135 HP + 8 vit, -6% + -3% channel or any combination of the above. Although you can always end up with missing elements but count yourself lucky if you're missing only Earth xD.

    Necklace: Pdef neck with +5% HP. The +5% HP will always get better the more HP you have, so substituting this for anything else better be damn good or your HP just ridiculously high.
    Two options, TT90 Necklace of Giant's Strength or Lunar Gold Springrush Amulet: Chaos. The Lunar one isn't as expensive to make as some other Lunar gold items(assuming you chip it but what sane person doesn't) as it only needs 4x evil minion's shells which are only a 51 chip gold mat and 4x sorc souls a 100ish chip mat (most lunar weps need 4x Images a 588 chip mat). You'll still need all that other jazz like the tinders and so on.
    The TT90 actually offers as much pdef and the Lunar neck until +8 where the lunar takes over (this due to the +91 pdef on the TT90) of course the +5 vit on the lunar makes up a little but with the money you save on the construction you can make up on refines in other areas.



    The rest is up to you but long term goals should be taken into consideration. For example: With 4xgarnet gems in TT90 green pants, 2 x lunar rings, pdef cape, pdef helm and a +6 or higher pdef neck you should be pretty well covered for your physical defence allowing you to reach 10k fully buffed. (Which in my opinion is high enough, personal preference should be applied)
    In this case you can afford to use an mdef ornament, obviously one with -channeling (crit can be gotten with pdef ornaments). If this is your aim then don't refine non-tradeable items like the OHT belts or TT gold. Refine them to +3 and use them until you're ready to switch out. You could also micromanage your fights switching out pdef/medf belts depending on opponents. Mdef ornaments can remain unrefined with robes if you're on a budget.

    A Neon-Purgatory is a solid choice and seem to be cheaper than lunar rings, they also don't auto-bind so you can't really go wrong with buying and refining one as there will be resale value.

    Heavenrage boots (Dancing Sparkle) are worth investing in as they are one of the only armor pieces (no others are currently available) to give +crit. Nice but not a huge deal to miss out on. Archangels boots give +8/9 dex, coupled with a lunar/FB99 reward cape you can squeeze out another crit %, or you could simply just add a bit of dex to get the nearest 20 dex.
    Please try and avoid TT90 green boots, HP/MP recovery is horrible. TT80 gold is a good choice, OHT boots with pdef/HP or oracle boots if you have Oracle sleeves (adds +10 magic set bonus).

    Lunar rings are perfect for any wizard regardless of build so should be a definate aim while the packs are still around. They don't auto-bind so there will be some around long after the event is over but they're pretty precious (Gho-lum!).
    If lunar is out of your price range then you'll have to decide between crit/channel, both have benefits. I'd say ~10% crit with as much -channel as possible should be your end game goal.

    I'd say as a general rule of preference on crafted/dropped rings:
    -3% channel < 1% crit
    -6% channel > 1% crit
    -6% channel = 2% crit (crit if you have no other -channel equipped)
    -6% channel < 3% crit
    -9% channel > 3% crit


    +magic attack is always going to be inferior to channel/crit even if you manage to get 3x+30 or something it will only add around 500 to you magic attack, ~30-50 extra damage in PvP.
    HP is always a nice bonus, +mag/vit nice too, +str ok but needs a restat to fully benefit and means you can't really unequip.
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  • Sevas - Heavens Tear
    Sevas - Heavens Tear Posts: 1,132 Arc User
    edited October 2009
    You could carry sets of ornaments. I don't play a wiz since mine is too low for anything spectacular, but I play a cleric and veno, closest I will come to a high leveled "wizard-like" class. My veno is PvP Vit/Mag build and I carry about 2-3 sets of ornaments in my inventory to boost pdef, vit, or -% chan. I switch out my gear regularly depending on where I'm at and what I'm fighting. That's just me. I expect to do this for my cleric as well.

    (-9% is extremely rare. Expect to pay out the wazoo if you see one selling.)