Territory wars idea.

Bruxie - Harshlands
Bruxie - Harshlands Posts: 19 Arc User
edited October 2009 in Suggestion Box
As we all know currently only 2 factions own all of the territories (at least on Harshlands). This makes territory wars pretty much non existant for almost 95% of the server population as no one from a mid level range faction (levels 50 - 70) with enough sense will go fight in TW against levels 9x.

My idea is to assign to each territory a maximum level number for players that would be able to attack it or defend it. Let's say a territory has max level of 75. Then levels 1-75 would be able to defend or attack it. Seems pretty much clear and it would bring a lot of fun to all the mid range level players.
Post edited by Bruxie - Harshlands on

Comments

  • Tamuz - Lost City
    Tamuz - Lost City Posts: 357 Arc User
    edited October 2009
    love it 100%
  • Lady_marta - Dreamweaver
    Lady_marta - Dreamweaver Posts: 145 Arc User
    edited October 2009
    Sounds like a good idea to me. On Dreamweaver, one guild owns at least 85% of the map because they have pretty much all of the level 90+ that do TW. I don't plan on doing much PvP at all so that doesn't really bother me, but it does cause a lot of drama on world chat which is utterly annoying. I also think that guilds should be limited to owning 5, maybe 10, territories maximum at one time. It would both give other guilds a chance and cut down on the crying.
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  • daphkate
    daphkate Posts: 0 Arc User
    edited October 2009
    I quite like this idea, at least it's not one of those, "Let's reset all the TW maps so that all the factions have to work really hard to get land again".
  • NaturesSoul - Sanctuary
    NaturesSoul - Sanctuary Posts: 92 Arc User
    edited October 2009
    sounds good to me cus i cnt w8 to do TWs but having 1 faction owning almost every thing is kind of puting me off hopfully they will put this idea into the game this way everybody can have chance maby even low lvl factions
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