Genie spell: Mage Star

nipsey1
nipsey1 Posts: 6 Arc User
edited October 2009 in Suggestion Box
This spell, being a level 9 skill which requires 3 water, 3 fire, 3 earth isn't all that great. It's only for Wizards.
Pros: it absorbs 1000 magic damage(vs other wizards? already have a ton of mag res ;o)
Pros: +50 hp +50 mp regen for duration(while not in combat, not all that useful)

Cons: If you have hp/mp regen buffs, this will REPLACE them and after the 6 seconds are over, you no longer have hp/mp regen buffs.
Cons: hp/mp regen buff only actually regenerates +50hp/+50mp when you're NOT in combat, if you are in combat, it will regenerate only 12.5 hp/mp per second. Which isn't all that useful.
Cons: This spell isn't that great since it's only FOR combat, while it's not all that great IN combat... 1000 mag res(for a wizard?) helps a little bit but the +50 hp/mp doesn't help in combat and removes your current buffs after the spell expires(6 sec?)

Now if the +50 hp/mp was changed to +100 hp/mp it would be much better(for 6 seconds, thats 600hp/600mp, not a lot) and if it didn't replace the other hp/mp regen buffs(like from clerics or the apothecary potions).