revive issue
Well i have level 5 revive which means i can save up to 40% exp loss.
I was 99%exp and i died. I went to town, and guess what. I was 95.5% exp. which means i lost 3.5% exp instead of 5%. That is a 30% exp saved.
I though that any class that went to town without being revived lost 5% exp.
Does it have to do with my revive level???
Is it a bug?
Please comment....
I was 99%exp and i died. I went to town, and guess what. I was 95.5% exp. which means i lost 3.5% exp instead of 5%. That is a 30% exp saved.
I though that any class that went to town without being revived lost 5% exp.
Does it have to do with my revive level???
Is it a bug?
Please comment....
Post edited by molasaco on
0
Comments
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The revive pertains to reviving another player with the revive skill. Has no effect when you die and res . If you want to be revived and save xp, then you need to be revived by another cleric.0
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to try break it down simply,
at lvl 10 u start losing 5% XP wen goin to town, as u lvl it gets reduced.
i dont think ur revive lvl has anything to do with it, obv being revived by another cleric has better benifits.
if this clears it up then say so plz if not then i dunno wats up0 -
John_Scott - Sanctuary wrote: »to try break it down simply,
at lvl 10 u start losing 5% XP wen goin to town, as u lvl it gets reduced.
i dont think ur revive lvl has anything to do with it, obv being revived by another cleric has better benifits.
Pretty much. The percentage of exp you lose when you town after dieing decreases as you level. Your level of revive never affects your own exp loss, only others (and even then if they go to town they obviously arn't getting revived.)0 -
The % of exp lost on dying is affected by your cultivation level, actually. Unless I'm mistaken each new culti level makes you lose 1% less on death. Could be wrong though.[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0 -
Note, these are not the english names.
Attuned (19)
* Exp loss when dying - 4.5%
Lucid (29)
* Exp loss when dying - 4%
Enigmatic (39)
* Exp loss when dying - 3.5%
Forbidding (49)
* Exp loss when dying - 3%
Sinister (59)
* Exp loss when dying - 2.5%
Nirvana (69)
* Exp loss when dying - 2%
Mahayana (79)
* Exp loss when dying - 1%
Sublime or Diabolic (89)
* Exp loss when dying - 0.6%
Infernal or Enlightened (99)
* Exp loss when dying - 0.4%
Demon or Immortal (100)
* Exp loss when dying - 0.2%0 -
KroBa - Lost City wrote: »Note, these are not the english names.
Demon or Immortal (100)
* Exp loss when dying - 0.2%
WHAT??? 0.2%???
THATS LIKE 2 MILLION EXP POINTS!!b:shocked
b:angryb:angryFatherTed - Dreamweaver wrote: »The % of exp lost on dying is affected by your cultivation level, actually. Unless I'm mistaken each new culti level makes you lose 1% less on death. Could be wrong though.
your wrong lol then no one would lose any exp after their 5th cultivation.darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
wow tyvm for ur replies, very usefull! ^^0
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MagicHamsta - Lost City wrote: »your wrong lol then no one would lose any exp after their 5th cultivation.
b:laugh Yeah - I wasn't really thinking when I typed that, only thing that popped into my head was going from 2% to 1% last culti level I reached b:surrender[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0
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