How to build a genie?
OscisWizard - Lost City
Posts: 10 Arc User
Hey I've been trying to figure out how to build a genie... Which stats to give it each level and after 8 or so genies on multiple characters I still can't figure out what stats a genie needs in the long run. I basically want a support genie, I want one that focuses on heals, buffs , and debuffs. I was thinking of adding mainly mag so that I can use many different skills one right after another without having to wait a long time for the energy to regenerate but I know the genie needs str, vit and dex too. But how much? Does anyone have a good idea of how much mag versus vit dex or str I should add? Like so much mag for every vit you get? Thanks for the help.
Post edited by OscisWizard - Lost City on
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Not really sure if anyone knows how to build it what with the recent patch switching alot of genie skills/stat bonuses.
But can't go wrong with holy path (useful for running away/traveling faster in FBs)
hopefully a updated working genie guide appears. ^.^'darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
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Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
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Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Made a genie guide, can see it here:
http://pwi-forum.perfectworld.com/showthread.php?t=4307920
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