Cleric speed boost.
Lairian - Sanctuary
Posts: 8,209 Arc User
So, I've been reading through the forums, in particular the cleric related topic, and I realized something important (most of you probably already know this, but for those new players who don't): clerics have absolutely no way to increase our speed outside of genie skills and apoth pots. Not only that, but we are one of the two slowest classes there is. And the other one of these, Wizards, get a movement ability in the form of their short range teleport spell. To me, this is a serious oversight on the part of the devs. One of the classes that needs to move around the most has nothing to aid them in this that others don't have as well. After all, not everyone has access to the genie's speed buff, nor does everyone have the time or money to get a hold of the herbs necessary for apoth powders. Therefore, I would like to suggest that in a future update (not immediately by any means, given how long any change to skills would take) give clerics some method of hastened movement in spell form. It doesn't have to be a direct ability, such as that bm's have, but it should be something. Perhaps a spell similar to the Wizards spell, but targeted to allies rather than enemies.
That's all I have to say. Whether or not you agree with this, thank you for your time, and let me know what you think (keep it polite people, we don't want another suggestion being flamed to death, now do we?).
That's all I have to say. Whether or not you agree with this, thank you for your time, and let me know what you think (keep it polite people, we don't want another suggestion being flamed to death, now do we?).
[SIGPIC][/SIGPIC]
Be nice to people
Be nice to people
Post edited by Lairian - Sanctuary on
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Comments
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Get some + movement speed gear.
I use a bit of it on my veno (gear will be passed down to my cleric once my veno outlevels her current gear) and the difference of even 0.2 meters/second is somewhat noticeable. I also have a 3 star level 37 cape with +0.1 meters/second and 3 mp recovery, which is pretty nice for an mp recovery stacker like myself.
Unfortunately, for a cleric, you'll need to stack a ridiculous amount of movement speed to reach the same speed as a veno with level 1 summer sprint up (at least 5 pieces, probably 6 and that's several pieces too many...).
An okay piece with +0.2 meters/second is Boots of Shadow Fountain at level 41, around 400k in the AH ish (+/- 100k or so), though the water resistance and evasion don't add much (high elemental resistances already + evasion doesn't help at all due to the low evasion of a cleric already...).
At level 77, I think there's a sleeve with -6% to channeling AND +0.2 meters/second, which are pretty nice for a cleric or any other spellcaster class.Induction ID (Doomsbog): 3080068X031808024008351Z3f4d220 -
Lairian - Sanctuary wrote: »So, I've been reading through the forums, in particular the cleric related topic, and I realized something important (most of you probably already know this, but for those new players who don't): clerics have absolutely no way to increase our speed outside of genie skills and apoth pots.
That is not true. There is a level 79 skill that increases your movement speed. Granted costs a bunch and it is not available till level 79, but you cannot say that clerics have no speed buff skills.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
there should be like something that u can teleport to your squad team mate , that would be really really cool to use0
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Teleport team mate? Hell no, that would get abused so much it wouldnt even be funny. If it wasnt abused it would be ok i guess but still...
The wizard teleport needs chi anyway, so it doesnt get abused.
And clerics dont need to move around much, provided your squad mates dont stupidly run away from their cleric when they get chased.
One class HAS to have the slowest speed...
Atleast barbs dont have a skill that increases speed to max for 8 seconds and have the highest natural running speed.[SIGPIC][/SIGPIC]
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StormHydra - Sanctuary wrote: »Teleport team mate? Hell no, that would get abused so much it wouldnt even be funny. If it wasnt abused it would be ok i guess but still...
The wizard teleport needs chi anyway, so it doesnt get abused.
And clerics dont need to move around much, provided your squad mates dont stupidly run away from their cleric when they get chased.
One class HAS to have the slowest speed...
Atleast barbs dont have a skill that increases speed to max for 8 seconds and have the highest natural running speed.
i still say there should be teleport , 1 per day that costs 2k b:surrender0
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