Support Genie

Tkd - Lost City
Tkd - Lost City Posts: 38 Arc User
edited September 2009 in Blademaster
Whitch build is best for a Support Genie?


What are the best skills for Support Genie?
Tree of Protection ..
Post edited by Tkd - Lost City on

Comments

  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited September 2009
    Use to be 40-50 MAG then rest to VIT, but I have no idea now thanks to the update. Who knows which in-game description text is still incorrect?
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited September 2009
    Alot of them aren't showing full or correct descriptions. Some of the ones they nerfed are off numerically, or just do not show what the new updates are.

    Regardless, support wise: If you're going tree of prot support stick to:

    High Dex (Like 56+) for Tree of Prot to be worth it. 56-72 Gives near the same 50% bonus once your genie hits the 70's.

    And the rest into int for faster regen. This is where the genie nerf is a real kick in the nards, you can't use the skills as often anymore due to poor regen (cause its all into dex now).

    Of note, if you use alpha male, you need to get to 20 vit to use it.

    Everything else on the genies there is other threads for. Lit Chaser, Extreme Poison, and Relentless Courage are garbage now. Relentless courage can be near the same if you have a Strength Genie, though.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • SultryShade - Dreamweaver
    SultryShade - Dreamweaver Posts: 149 Arc User
    edited September 2009
    I suggest getting tangling mire as well as other skills and pump str (forget tree). Tangling mire with enough str can give you a fair phys def debuff to a group of mobs, great in AoE grinding and RBs (in rbs you cannot be targeting the eye if you want mire to hit the mobs).

    Other skills I reccomend:

    1) Wind shield: despite it needing to be leveled for more damage reduction, if left at level 1 and spammed every 8 seconds you can save yourself a fair amount of damage.

    2) Alpha Male: For when you just can't generate enough aggro on your own.

    3) Relentless Courage: With the str you pump for mire this skill can be half good, and if you happen to be underwater you can't use windshield for attack speed so this is your only choice. I suggest getting it lvl 6-10
    I will not hesitate to beat you over the head with your own stupidity.

    Yes I am a hypocrite.
  • RRARRRRGGHHH - Sanctuary
    RRARRRRGGHHH - Sanctuary Posts: 212 Arc User
    edited September 2009
    Extreme poison is not trash, you need dex to increase duration back to a decent amount, then its still another 20% debuff to stack on heavens flame...also it uses even less energy per cast now. Dex also works with tree so there is no problems with this.

    Balance and true emptyness are great support skills to fight magical enemies, and are extremely powerful on a strength genie (true emptyness in the air can deal more damage than thunderstorm in physical damage to squishies in the air). Balance needs alot of strength to boost duration to previous, but with all that strength true emptyness becomes ridiculous...as does any other strength based move.

    Mire also works well with a strength based genie, because all of its modifiers are from strength.

    Now leaf dance gives 2% crit rate enhancement for easily over a minute with strength genie as well.

    Qi manipulation skill now drains chi...or is supposed to, tho it seems like this may be a bug (if it drained chi you could easily drain over 1000 chi from opponent and thats uber overpowered)...draining mp in this fashion tho would be very nice for no mp items allowed duels.

    Since LC now has a lower rate to cancel the enemy, get earthquake for your cancel help move, level 10 of it is 100% cancel at close range...the knockback can also be useful for aoe grinding if you bit off more than u can chew.

    If your max hp is less than 5k, the new healing skill is decent to heal you at lower levels, and is more stamina efficient than tree, given a strength based genie is used.

    Thunderstorm requires dex now to be used effectively (50 dex = 100% more damage...so even with halved base damage its powered up to what it was before, and 100 dex = what 100 str would of done for t storm before). The reduced energy requirement on t storm also makes it easier to pull off heavens > extreme > t storm and what not combos (note duration on extreme with 80-100 dex is 14-16 seconds! tree also heals 30+% per heal with that kinda dex per heal at level 10).

    Just a few ideas, but in general this genie update was meant to make strength and dex useful, hence rebalancing all genie stats to be beneficial (mag still gives u faster recharge, vit more energy, dex and strength now required for some moves to be decent). So basically your gonna make a genie that has decent mag, enough vit, mixed str and dex, or pure str or dex to power your moveset. Notice also how they reduced a ton of energy requirements, this is so you dont have to put like 90 vit in a genie to use high level skills...to free up space for dex + str, which are now required on genies...the lucky points determining skill slots is a similar principle. The best way to make a genie is find what moves you want first of all, then see what modifies them, their energy consumption, and stat accordingly if everything lines up in a way you like.
  • Filet - Heavens Tear
    Filet - Heavens Tear Posts: 414 Arc User
    edited September 2009
    Extreme poison is not trash, you need dex to increase duration back to a decent amount, then its still another 20% debuff to stack on heavens flame...also it uses even less energy per cast now. Dex also works with tree so there is no problems with this.

    Balance and true emptyness are great support skills to fight magical enemies, and are extremely powerful on a strength genie (true emptyness in the air can deal more damage than thunderstorm in physical damage to squishies in the air). Balance needs alot of strength to boost duration to previous, but with all that strength true emptyness becomes ridiculous...as does any other strength based move.

    Mire also works well with a strength based genie, because all of its modifiers are from strength.

    Now leaf dance gives 2% crit rate enhancement for easily over a minute with strength genie as well.

    Qi manipulation skill now drains chi...or is supposed to, tho it seems like this may be a bug (if it drained chi you could easily drain over 1000 chi from opponent and thats uber overpowered)...draining mp in this fashion tho would be very nice for no mp items allowed duels.

    Since LC now has a lower rate to cancel the enemy, get earthquake for your cancel help move, level 10 of it is 100% cancel at close range...the knockback can also be useful for aoe grinding if you bit off more than u can chew.

    If your max hp is less than 5k, the new healing skill is decent to heal you at lower levels, and is more stamina efficient than tree, given a strength based genie is used.

    Thunderstorm requires dex now to be used effectively (50 dex = 100% more damage...so even with halved base damage its powered up to what it was before, and 100 dex = what 100 str would of done for t storm before). The reduced energy requirement on t storm also makes it easier to pull off heavens > extreme > t storm and what not combos (note duration on extreme with 80-100 dex is 14-16 seconds! tree also heals 30+% per heal with that kinda dex per heal at level 10).

    Just a few ideas, but in general this genie update was meant to make strength and dex useful, hence rebalancing all genie stats to be beneficial (mag still gives u faster recharge, vit more energy, dex and strength now required for some moves to be decent). So basically your gonna make a genie that has decent mag, enough vit, mixed str and dex, or pure str or dex to power your moveset. Notice also how they reduced a ton of energy requirements, this is so you dont have to put like 90 vit in a genie to use high level skills...to free up space for dex + str, which are now required on genies...the lucky points determining skill slots is a similar principle. The best way to make a genie is find what moves you want first of all, then see what modifies them, their energy consumption, and stat accordingly if everything lines up in a way you like.

    Nope T-storm is much worse than it was before. The base damage of it is halved, so think of it this way. Old Tstorm had 1.5k base dmg, new one has 750 base dmg. With 50 points of str, old tstorm would do 2.25k dmg (excluding the multiplier). With 50 points of dex, new tstorm does does 1.5k dmg. Only when you get 100 str/dex does it balance out.
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited September 2009
    Rrrr:

    Its trash unless you have like an empty 7th slot for it. The nerf pushes it way down the list. I can see using it for PVP, but as a PVE support, the slot is better used with other skills.

    Even with a secondary support genie, you're better off making it a Strength genie to use the strength related skills. The nerf really makes you choose dex vs strength type genie.

    Of note, and I'm fairly sure this is said in other threads: I'd take Mire over Windshield if you have to choose between the two. Get both if you have the slots. Mire makes AOE faster.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • SultryShade - Dreamweaver
    SultryShade - Dreamweaver Posts: 149 Arc User
    edited September 2009
    Mire makes AOE faster.

    QFT. I aoe all the assassins in the normal NS zhen spot by dropping mire, dragons, then they are generally dead by the end of fissure and highland cleave b:victory
    I will not hesitate to beat you over the head with your own stupidity.

    Yes I am a hypocrite.
  • RRARRRRGGHHH - Sanctuary
    RRARRRRGGHHH - Sanctuary Posts: 212 Arc User
    edited September 2009
    Mire > AOE, solo pve
    Extreme > single target/in squad/pvp

    If you want to understand how 20% ampage is so useful ill give you the full explanation. Reduce enemy defense, and amplify damage are two very different things...the example I will use is easy to understand. When you use aura of the golden bell, +60% physical defense, your actual physical resistance % raises by maybe 10% at the most (mine adds on 8%). This is because the rate at which resistance is added on exponentially decays as it increases, making 100% resistance impossible. The same works in the reverse, debuffing an enemy by 60% of their physical resistance probably isent going to add more than 20% damage to your attacks at the most (and if they have buffs it will add very very little), because your taking off the top 60% of their defense, which counts towards the least of their % resistance.

    If your enemy had an aura of the golden bell on them your physical defense debuff of 60%, reduces their pdef% by 10% or less....if they are fully buffed even less (they have 160% defense - 60% defense = 100% defense)

    This is why heavens flame is superior to glacial spike, pure amp damage makes the enemy take that exact % worth of damage more than usual.

    So extreme is good for party use vs single enemies like bosses, where you need to boost both physical and magical damage, single enemies...unless you built for mire to be high enough resistance lower to equal a 20% amp, and in pvp, where an enemy might be buffed, making lowering their resistance in general far less effective.

    Mire is better for your solo aoe + zhen, and pve use if you have it set up right to lower resistances enough to make them take 20% more damage or more.

    As for thunderstorm, in all honesty its fine how it is now, this update was needed. It used to be you could take any old genie, give it 7 fire affinity, and go around heavens + t storming everyone to KO them alot easier. Now they make you actually put work and build into that genie to do that. The fact it will cost you a specific build type to use it, actually makes it alot more balanced overall. This also opens up the possibility of getting better nuke moves like bramble rage or dragonfire, considering the vit requirement is no longer insane.
  • bigxbear
    bigxbear Posts: 240 Arc User
    edited September 2009
    Mire > AOE, solo pve
    Extreme > single target/in squad/pvp

    If you want to understand how 20% ampage is so useful ill give you the full explanation. Reduce enemy defense, and amplify damage are two very different things...the example I will use is easy to understand. When you use aura of the golden bell, +60% physical defense, your actual physical resistance % raises by maybe 10% at the most (mine adds on 8%). This is because the rate at which resistance is added on exponentially decays as it increases, making 100% resistance impossible. The same works in the reverse, debuffing an enemy by 60% of their physical resistance probably isent going to add more than 20% damage to your attacks at the most (and if they have buffs it will add very very little), because your taking off the top 60% of their defense, which counts towards the least of their % resistance.

    If your enemy had an aura of the golden bell on them your physical defense debuff of 60%, reduces their pdef% by 10% or less....if they are fully buffed even less (they have 160% defense - 60% defense = 100% defense)

    This is why heavens flame is superior to glacial spike, pure amp damage makes the enemy take that exact % worth of damage more than usual.

    So extreme is good for party use vs single enemies like bosses, where you need to boost both physical and magical damage, single enemies...unless you built for mire to be high enough resistance lower to equal a 20% amp, and in pvp, where an enemy might be buffed, making lowering their resistance in general far less effective.

    Mire is better for your solo aoe + zhen, and pve use if you have it set up right to lower resistances enough to make them take 20% more damage or more.

    As for thunderstorm, in all honesty its fine how it is now, this update was needed. It used to be you could take any old genie, give it 7 fire affinity, and go around heavens + t storming everyone to KO them alot easier. Now they make you actually put work and build into that genie to do that. The fact it will cost you a specific build type to use it, actually makes it alot more balanced overall. This also opens up the possibility of getting better nuke moves like bramble rage or dragonfire, considering the vit requirement is no longer insane.

    untill u get mire to a high lvl, during aoe grind u can always use glacial spike and heavens flame together if u have chi powder(88-), or just in general at 89+.

    100% amp dmg + -50% deff.
    i'm the one spinning in their chair, eating a ring-pop, wondering y the world hates broccolie so much... but loves it w/ cheese O.o... mabye we all should wear cheese to be better ppl. (Yes!!.. One more step to RUULING the worldb:thanks)