If you're going to nerf Holy Path

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Comments

  • Bloodknight - Harshlands
    Bloodknight - Harshlands Posts: 44 Arc User
    edited September 2009
    Yes you have a point that you spend alot of time into your genies to get them at what they are now. But like other said there were only about 10 out of 200 skills that were used for the genie's. So you QQ about your uber skill for only a pinch in your coins/SP/EXP. I've done 1 rebirth and leveled my genie 30 levels in 1 day. That's about 3 hours of work and 350K on HP charm.

    either get things done more efficient or just stop complaining about that you lost your uber skill so you could breeze thru quests and other stuff.

    Tree of protection nerfed my armageddon too. but then again i only use tree of protection in extreme danger. And if you depend on a uber skill to survive you might consider doing grind/PvP or whatever a little more carefull. The "nerfed" skills give you new options to explore other skills which you never even heard of before. this that as a chance to explore new things.

    Genies just weren't meant to be "uber", so they balanced the skills out more.

    Don't take this as a flame. I just see the positive side of all things. Go explore the other genie skills and suprise me with a skill i can't anticipate on in PvP.

    Greetz,

    Bloodknight
  • Fuhjeebies - Harshlands
    Fuhjeebies - Harshlands Posts: 209 Arc User
    edited September 2009
    omfg read what i am typing ffs lol

    i am not QQ'ing over **** tree lol
    i am angry cus i have a lvl 50 ZEAL genie which is now the worst of all four genies (being that it has no specialty anymore)
    and that ALL my skills got nerfed lol

    how can it be balanced if the zeal genie took a proper kicking?

    and yes ppl only used ten skills because why would anyone use a **** skill??
    it will be the same again when ppl figure out what new skills are the best
    and the 80k spirit to everyone is pathetic lol some ppl need to pay more and the ppl who don't even use genies get a free 80k spirit?

    what i am saying is this is not balanced nor is the fix that gm's gave out
    and no gm reply but merging threads is starting to annoy me cus it's as if they know they fcked up
  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited September 2009
    Yes you have a point that you spend alot of time into your genies to get them at what they are now. But like other said there were only about 10 out of 200 skills that were used for the genie's. So you QQ about your uber skill for only a pinch in your coins/SP/EXP. I've done 1 rebirth and leveled my genie 30 levels in 1 day. That's about 3 hours of work and 350K on HP charm.

    either get things done more efficient or just stop complaining about that you lost your uber skill so you could breeze thru quests and other stuff.

    Tree of protection nerfed my armageddon too. but then again i only use tree of protection in extreme danger. And if you depend on a uber skill to survive you might consider doing grind/PvP or whatever a little more carefull. The "nerfed" skills give you new options to explore other skills which you never even heard of before. this that as a chance to explore new things.

    Genies just weren't meant to be "uber", so they balanced the skills out more.

    Don't take this as a flame. I just see the positive side of all things. Go explore the other genie skills and suprise me with a skill i can't anticipate on in PvP.

    Greetz,

    Bloodknight

    See... I had 16 skills, and used ALL of them. This new patch butchered about 75% of them. I actually had to remove some skills because they did nearly nothing. Ever see the Blinding Sand/Befudding Mist (Sandstorm) Combo? Blocked Physical attacks, including AoEs, because it stacked. Now, they reduced the Accuracy reduction on Blinding Sand to 15%. Meaning, even with an Accuracy Decrease of 70% for me, I only get 85% reduction. Wizards, with their 50%, only get 65%... That is the base, of course, as with Dex/Str bonuses, I get about 95% reduction... Just need 40 more points to get my 100% back... Although, I'll never get the 140% that I used to have. Even made a dent into the Accuracy of Misties...
  • Hasukurobi - Heavens Tear
    Hasukurobi - Heavens Tear Posts: 406 Arc User
    edited September 2009
    See... I had 16 skills, and used ALL of them. This new patch butchered about 75% of them. I actually had to remove some skills because they did nearly nothing. Ever see the Blinding Sand/Befudding Mist (Sandstorm) Combo? Blocked Physical attacks, including AoEs, because it stacked. Now, they reduced the Accuracy reduction on Blinding Sand to 15%. Meaning, even with an Accuracy Decrease of 70% for me, I only get 85% reduction. Wizards, with their 50%, only get 65%... That is the base, of course, as with Dex/Str bonuses, I get about 95% reduction... Just need 40 more points to get my 100% back... Although, I'll never get the 140% that I used to have. Even made a dent into the Accuracy of Misties...

    ...Is that to say...You...Are a FOX Veno? I am surprised you even knew about Befuddling Mist. Most Venos I talk to only know about Fox Form and Amp Damage if they are lucky.

    However, you still could get 100% and even without it the small amount of damage you would still take on the off chance that the enemy hits you should be no issue for a proper Fox consider you should have more P. Def than a Barb or BM and you can Life Steal.
  • Shinsen - Lost City
    Shinsen - Lost City Posts: 44 Arc User
    edited September 2009
    lol,
    once i read the new path notes i thought "wonder how many QQ or smth like -they fcked my genie skills, now i can't play T.T- will be?" And now i see...Im talking not all of you, but..oh w/e.
    I think all this new "genie system" is way better then the previous one. Why ?
    1. you can lvl up your genie while you grind - much better then sacrificing your own xp or sp

    2. you dont need to put MAG into ur genie if u want more skills - now lucky points do the trick - if you got yourself unlucky genie - well it's just a damn good sign that you have to lvl up another one

    3. skills are not fcked up. I use ToP, Thunder and some other skills that were changed abit - so what ? i dont even give a f... . Maybe now ppl will rely more on their own skills once again (as it was in the times without any genie). And please, don't say smth like "hey, we always use our skills u noob" - if you don't get it what i meant - spare me.

    4. i love listening to ppl who complain every damn time when the new patch arrives....first was the anniversary packs, now this...lol i bet when the new "expansion" will come out the forum will be spammed with massive QQ threads.
  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited September 2009

    ...Is that to say...You...Are a FOX Veno? I am surprised you even knew about Befuddling Mist. Most Venos I talk to only know about Fox Form and Amp Damage if they are lucky.

    However, you still could get 100% and even without it the small amount of damage you would still take on the off chance that the enemy hits you should be no issue for a proper Fox consider you should have more P. Def than a Barb or BM and you can Life Steal.

    Actually... I'm a complete LA/AA Hybrid. I have every single skill you can obtain. b:laugh And I have a feeling that I was the first to discover the Mist/Sand combo. Not to toot my own horn, or anything... But I got that skill the day the Genies came out, and tested it a few days later on a friend of mine. I spread that combo like cancer. Told every single one of my TT, and FB parties, told Gamma parties, told my friends and faction, and anyone that would listen. Posted it here a few times, too. Saw that combo go from "WTF are you talking about?" to "You have Sand? Awesome!"

    Of course... I'm one of those weird Venos... I shard Eva. Which is why I tested that in the first place. Seeing a Pure Mag Veno have every attack miss him, when his natural evasion on a mob is nearly inexistent made me LOL. Made him LOL as well. I really used those genies as life savers. Had skills for every situation. I had a freeze so I wouldn't get hurt by luring, a knockback for keeping mobs off me, a genie completely designed around attacking, a complete buff genie, and a PvP Genie. This patch screwed up some things. Not really happy about the point requirements, since one of my main genie attacks now needs Dex, instead of Str, and my Buff Genie had to be competely modified, due to affinity and stat change... It did, however, allow me to get Alpha Male finally.

    Also, I know that you can get a good percentage, but this has changed the face of PvP for me. Even with Misties, I could cause a Barb, BM, or Archer to miss me repeatedly. PvE, all that matters is hitting that 100%, and all I need is 40 points. No big deal, there, but at the same time, I'm kinda wondering why everything genie wise got completely changed.
  • Dominatiger - Sanctuary
    Dominatiger - Sanctuary Posts: 1,066 Arc User
    edited September 2009
    BB PWIb:surrender
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  • SultryShade - Dreamweaver
    SultryShade - Dreamweaver Posts: 149 Arc User
    edited September 2009
    Whine whine, ***** *****, QQ...First of all, people survived without genies before so stfu! Second ToP was incredibly OP, or so I heard, to the point where anyone with a **** ton of hp would be way too hard to kill if they had half a brain. Holy Path, I honestly don't know why the made it self only but meh. Relentless Courage, I'm not happy about this, but fist BMs were so past OP if they had this and half decent gear, though really I only used it when tanking bosses to get initial aggro, or when I was underwater.

    More often than not nerfs come after devs realize they made something OPed to the point of unbalancing. You can claim the ToP nerf is all about teh charm sales, but it comes down to it was just too powerful.

    Personally I have mixed feelings about this patch, I love that now I don't have to pump as much of my exp into my genie, but I'm not a fan of some of the genie changes, but you don't see me bitching about them balancing these skills because I actually know how to play without them.
    I will not hesitate to beat you over the head with your own stupidity.

    Yes I am a hypocrite.
  • Poison - Heavens Tear
    Poison - Heavens Tear Posts: 1,444 Arc User
    edited September 2009
    has anybody noticed that threads are being merged together but there is no GM response??

    yeh GG they don' know what to say lol

    OK SO WHY ARE ALL THREADS ABOUT GENIES PUT IN HERE BUT NO GM RESPONSES TO OUR MULTITUDES OF QUESTIONS AND STAEMENTS?

    Cause the Moderators are merging and the GM's aren't in the office yet?
    [SIGPIC][/SIGPIC]
  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited September 2009
    Personally I have mixed feelings about this patch, I love that now I don't have to pump as much of my exp into my genie, but I'm not a fan of some of the genie changes, but you don't see me bitching about them balancing these skills because I actually know how to play without them.

    See, that's the thing, though... Most of us knew exactly how to play without our genies. We knew our own skill sets so well, we even figured out how to use our natural skills, combined with genie skills to make ourselves, and the parties we were with, more powerful. Barbs learned about the Tree/Armageddon combo, Wizards and Venos, had Sandstorm(Befuddling Mist)/Blinding Sand, you had your BM combo, Clerics could finally keep up with the party with Holy Path. It's not that we're reliant on them, it that we've evolved with the game, and things we've learned, and manipulated, and mastered have been taken from us. That's all, really. We were given a system to use, used it, and then were punished when we figured out the best skills to use. It's only OP when it's not available to everyone. When everyone has the option to use something, it becomes the standard.
  • XHappyBunnyx - Sanctuary
    XHappyBunnyx - Sanctuary Posts: 683 Arc User
    edited September 2009
    See, that's the thing, though... Most of us knew exactly how to play without our genies. We knew our own skill sets so well, we even figured out how to use our natural skills, combined with genie skills to make ourselves, and the parties we were with, more powerful. Barbs learned about the Tree/Armageddon combo, Wizards and Venos, had Sandstorm(Befuddling Mist)/Blinding Sand, you had your BM combo, Clerics could finally keep up with the party with Holy Path. It's not that we're reliant on them, it that we've evolved with the game, and things we've learned, and manipulated, and mastered have been taken from us. That's all, really. We were given a system to use, used it, and then were punished when we figured out the best skills to use. It's only OP when it's not available to everyone. When everyone has the option to use something, it becomes the standard.

    +1000

    10char
    Q - How to win on Perfect World?
    A - Throw money at it.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited September 2009
    See, that's the thing, though... Most of us knew exactly how to play without our genies. We knew our own skill sets so well, we even figured out how to use our natural skills, combined with genie skills to make ourselves, and the parties we were with, more powerful. Barbs learned about the Tree/Armageddon combo, Wizards and Venos, had Sandstorm(Befuddling Mist)/Blinding Sand, you had your BM combo, Clerics could finally keep up with the party with Holy Path. It's not that we're reliant on them, it that we've evolved with the game, and things we've learned, and manipulated, and mastered have been taken from us. That's all, really. We were given a system to use, used it, and then were punished when we figured out the best skills to use. It's only OP when it's not available to everyone. When everyone has the option to use something, it becomes the standard.

    I don't think I could agree more. Though honestly I'm most pissed about increased cost of Alpha Male base cost.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
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  • BladesFury - Heavens Tear
    BladesFury - Heavens Tear Posts: 154 Arc User
    edited September 2009
    See, that's the thing, though... Most of us knew exactly how to play without our genies. We knew our own skill sets so well, we even figured out how to use our natural skills, combined with genie skills to make ourselves, and the parties we were with, more powerful. Barbs learned about the Tree/Armageddon combo, Wizards and Venos, had Sandstorm(Befuddling Mist)/Blinding Sand, you had your BM combo, Clerics could finally keep up with the party with Holy Path. It's not that we're reliant on them, it that we've evolved with the game, and things we've learned, and manipulated, and mastered have been taken from us. That's all, really. We were given a system to use, used it, and then were punished when we figured out the best skills to use. It's only OP when it's not available to everyone. When everyone has the option to use something, it becomes the standard.



    just have to thumbs up on this
  • Heartstone - Dreamweaver
    Heartstone - Dreamweaver Posts: 1,338 Arc User
    edited September 2009
    i want my holy path squad spread back and old top b:cryb:cryb:cry
    I'm sorry for misspelling / mistyping and grammar b:surrender

    102 - Archer - Heartz
  • Mirabeth - Sanctuary
    Mirabeth - Sanctuary Posts: 246 Arc User
    edited September 2009
    I don't get why all these posts are being merged together. I posted this originally in the suggestion box. Other people posted in general discussion. We get told to post suggestions to improve the game in suggestion box, then when we do it gets moved. Honestly...
    [SIGPIC][/SIGPIC]
    Thank you Skybelle for the wonderful sig

    Where did you go, where did you go? How did you know to get out of a world gone mad? Help me let go of the chaos around me, the devil that hounds me. I need you to tell me "Child be still". If the darkest hour comes before the light, where is the light?
  • vbarbie
    vbarbie Posts: 232 Arc User
    edited September 2009
    Because the lack of MODS they don't have time to take care of all threads so the easy way out is merge them all into one.. YOU KNOW Im thinking on opening up some forums, don't mind if i have to pay so all players can actually freely discuss game related isues with no one trashing or merging or locking everyones opinions .
  • Wizzeled - Sanctuary
    Wizzeled - Sanctuary Posts: 747 Arc User
    edited September 2009
    All...I....can....say.....is.....

    You've Been Owned By PWI
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    Above is Ayano-Chan :D
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited September 2009
    My guess as to the reason is simple:

    Cookie cutter genies.

    Genies have how many different skills? Lots and lots and lots.

    And how many did anyone use? Ten, maybe?
    Generally, when certain skills aren't being used because they suck, the correct solution is to make those skills not-suck. Not to nerf the good skills so that they suck just as badly.

    I agree some of the skills were overpowered (e.g. Tree, Blinding Sand). But many of the nerfs (e.g. Holy Path) have me scratching my head.
  • DarkSniper - Lost City
    DarkSniper - Lost City Posts: 1,830 Arc User
    edited September 2009
    Some of the "changes" mentioned were already that way.

    Energy cost and fire damage reduced slightly. Physical damage increased. Cooldown increased to 8 seconds. No longer reduces Metal resistance.


    It's been that way since the last time they played with genie skills.
    Wind Shield - Genie Dexterity points now also increase the damage reduction by 1% per 8 points.

    Not positive but I believe that it has been like this as well.
    The only way to win is to quit. b:bye
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited September 2009
    I do NOT know if this was said already and i don't feel like going through 8 pages (ATM) but I am fine with the nerf and all... but why didnt they also nerf the stamina cost for holy path? Four-Hundred is a bit steep for a self speed buff for so little time. I would say 250 max.

    Just my 2 cents worth.
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)