Weapon base-max damage

Ztinzib - Sanctuary
Ztinzib - Sanctuary Posts: 29 Arc User
edited September 2009 in General Discussion
Hi, I would like to get your opinions on the subject. Which do you think is better damage-wise (base-maximum) 830-870 or 600-1000 mag atk dmg stat on weapons?
I've usually go for the higher base dmg weap but the fact that the damage it deals is random between the base up to the max makes me think otherwise, but please correct me if i'm wrong, the weap attack deals base damage more often or is it just random all the time? Having stated that, a weap with 830 dmg base would be dealt more often than a weap would damage close to the maximum in a 600-1000 with both having the same atk rate of 1.5?

Thanks.
Post edited by Ztinzib - Sanctuary on

Comments

  • exent
    exent Posts: 197 Arc User
    edited September 2009
    Hi, I would like to get your opinions on the subject. Which do you think is better damage-wise (base-maximum) 830-870 or 600-1000 mag atk dmg stat on weapons?
    I've usually go for the higher base dmg weap but the fact that the damage it deals is random between the base up to the max makes me think otherwise, but please correct me if i'm wrong, the weap attack deals base damage more often or is it just random all the time? Having stated that, a weap with 830 dmg base would be dealt more often than a weap would damage close to the maximum in a 600-1000 with both having the same atk rate of 1.5?

    Thanks.

    I have never really seen any confirmation on that, but logic would dictate that a weapon that deals 600-1000 damage would have as much chance to deal 1000 than 600, or any other amount in between...

    However, it would not be the first time in gaming history that the weapon's damage follows different probabilities (for exemple, like you said, your weapon would deal 600 a lot more often than it deals 1000).

    Would be nice to have an official confirmation on that... Or at least someone that tested it intensivily (a lot more than just 4 or 5 hits are needed to know for sure...).

    Anyway, I always go for the weapon that has the highest average ((min + max)/2). In your case, that would be the 830-870.
  • DarkSniper - Lost City
    DarkSniper - Lost City Posts: 1,830 Arc User
    edited September 2009
    Well that depends do you want PvE of PvP?

    If PvE then the weapon with 830-870 if PvP then 600-1000
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  • Ztinzib - Sanctuary
    Ztinzib - Sanctuary Posts: 29 Arc User
    edited September 2009
    Well that depends do you want PvE of PvP?

    If PvE then the weapon with 830-870 if PvP then 600-1000

    Thanks for all the input, Dark could you please explain why u stated that, thanks in advance.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited September 2009
    Dark is an archer if he gets a crit and does damage at the 1000 damage range then its Boom Headshot! b:chuckle
    while against mobs it does suck when you know you can 3 shot em but they occasionally end up surviving with just a sliver of health therefore costing more mana to kill b:sad

    happens to me quite a bit right now I gave up some min damage for more max damage and well the max damage isn't enough to 3 shot the mobs but they occasionally survive the 4th shot and I have to cast a 5th shot b:cry* but i've noticed against bosses I have a chance to either crit from 9k to 11k almost 12k (yes it's been heaven's furied so slight damage increases gets exaggerated greatly which me wuv ^.^)
    >.<' still thats some damage difference. DX
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  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited September 2009
    Well, speaking as a PVEer I like nice consistent predictable damage. As much of it as possible, of course - but I don't like sudden spikes of more damage than I expect, because it makes aggro go all wonky. (I even put my crti ring back in the bank, same reason) Consistent damage lets me be safer.

    I'm thinking that PVPers, however, want spikes - they need to land enough damage to smack someone from 100% right down to zero within 10s before their charm ticks again. So they're happy to take a few low damage shots, waiting for the big one that lets them fire off their doom combo.

    That's my guess anyway.
  • DarkSniper - Lost City
    DarkSniper - Lost City Posts: 1,830 Arc User
    edited September 2009
    Because in PvP you need spike damage for those important shots.

    I can do a wide range of damage on other players. If I get a good string of spike damage hits with the occasional crits no one can take it if they are close to my level.


    But in PvE the constant damage will give you better DPS
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  • Myralis - Sanctuary
    Myralis - Sanctuary Posts: 977 Arc User
    edited September 2009
    Well imo its a bit a matter of class and playstyle too.

    I tried both weapon with big damage range and someting with higher base but less max damage. I found the weapons with giant range are better for classes who arent so 'squishy'. For example a veno wont have big problems when one hit is on the lower limit of damage possible, your pet will go on tanking without problems.
    But as a cleric who doesnt have a pet to tank and solos a mob I prefer the stable damage cause its a lot safer than some glaives or something. I cant really afford to hit weakish and get killed thanks to that (although my def and hp arent bad).


    Its your personal choice, if you can go with high hits but take the weak ones also, go for glaives or patakas. If you prefer stable but safe damage go for wands or swords :)

    PS: I cant judge the pvp aspect of the issue, Im not pvping and what I said is pve based :)
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  • Ztinzib - Sanctuary
    Ztinzib - Sanctuary Posts: 29 Arc User
    edited September 2009
    Thanks everyone, makes sense now b:victory
  • Ayano-chan - Sanctuary
    Ayano-chan - Sanctuary Posts: 575 Arc User
    edited September 2009
    Not all the time,maybe that's the case for you as an archer but I can say that as a wiz ,after knowing your combos and what to use against each class/build you would need some more reliable dmg than just random spikes. I've used the tt90 glaive till 99 since it was the best choice atm cost wise too then a tt99 mag sword and it was definitely better with the sword. No more **** up combos due to low end dmg or max end ticking charm when I don't want to,especially when spark erupting.

    Archers are are pretty much reliant on chance based stuff so I guess it's best.Chance to crit,chance to evade chance to hit the other archer/evasion bm,very high max end and low,low end on Xbow which is the best pvp weap for them ,all that stuff.

    Like myralis said bms,barbs,venos can afford some low end dmg too on chance of high max end.

    For wiziez and clerics once you learn to play your class well you'll need stable dmg instead of spike.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited September 2009
    Really comes down to overall DPS.

    Formula: (Low+high)/2 * (atk speed if not magic weapon)

    so;
    (830+870)/2 * (1.5atk/sec) = 1275 damage per second
    (600+1000)/2 * (1.5atk/sec) = 1200 damage per second

    The 830-870 one will do more dmg over time then the other will.

    (in reality if possible, equip each & use the low & high numbers influenced by your stats, rather then raw. The one that is better by the calculations above will still be better, but it will show a more accurate account of damage over time)
  • Hasukurobi - Heavens Tear
    Hasukurobi - Heavens Tear Posts: 406 Arc User
    edited September 2009
    It is all about averages. On Average the first weapon 830-870 deals 850 Damage while the 600-1000 weapon deals 800 Damage. The higher the Average the better because you will hit for near the Average most often (given the laws of probability assuming the Random Number Generator in PW is a good one). Also realize that with the 830-870 weapon you can NEVER hit for less than 830 whereas with the 600-1000 weapon you can hit for 230 less damage than the other at any given time. This means as you attack repeatedly your Damage Per Second will be higher with the higher low end/higher average weapon than the wide range weapon. Just look at Boss monsters who have a HUUUGE range...If their range was smaller they would be a lot more frightening but sometimes they can hit you for a comparative flea bite and others like a freight train. Because of their inconsistency Clerics are easily able to overwhelm them with regenerative spells.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2009
    Archers always have a chance to miss and some of our skills only have a chance to work (aim low, stun).

    Because of this you can never count on reliable damage, for this reason I don't mind having high spike damage in PVE. It just means that grinding isn't always super repetitive.
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