What about the VIT?
XImmortelle - Dreamweaver
Posts: 57 Arc User
Ohai people
2 days ago i made a cleric to make grinding with my bf a little easier
and after reading the Cleric guide i went with the build 9 MAG/1 STR every 2 lvls
but what about VIT? Currently lvl 20 and putted all 5 points I got into Vit now
I do plan on getting her a high lvl cleric and I'd like to do TT and Rebirth n such things eventually.
So my question is, should I keep adding Vit? If so 1 point each lvl/1 point every 2 lvls?
thanks
2 days ago i made a cleric to make grinding with my bf a little easier
and after reading the Cleric guide i went with the build 9 MAG/1 STR every 2 lvls
but what about VIT? Currently lvl 20 and putted all 5 points I got into Vit now
I do plan on getting her a high lvl cleric and I'd like to do TT and Rebirth n such things eventually.
So my question is, should I keep adding Vit? If so 1 point each lvl/1 point every 2 lvls?
thanks
[SIGPIC][/SIGPIC]
*ω* <3333333 I love you
*ω* <3333333 I love you
Post edited by XImmortelle - Dreamweaver on
0
Comments
-
You need over 3K HP for TT and more for other instances (via equipment and/or vit).
Many cleric caps vit at ~60. (including me and it seems to be enough at the moment).0 -
XImmortelle - Dreamweaver wrote: »should I keep adding Vit? If so 1 point each lvl/1 point every 2 lvls?
yes
/endthreadClerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
[SIGPIC][/SIGPIC]0 -
Okies thank you ^^[SIGPIC][/SIGPIC]
*ω* <3333333 I love you0 -
Bagoly_ - Sanctuary wrote: »You need over 3K HP for TT and more for other instances (via equipment and/or vit).
Many cleric caps vit at ~60. (including me and it seems to be enough at the moment).
I agree with this. With around 60 vit you survive in fbs and TT-runs. The more vit you get from your gear, the more you can put into mag. b:chuckle[SIGPIC][/SIGPIC]
Harvest Marshal
--A fool's paradise is a wise man's hell.0 -
pardon me but what is tt? and why does it require vitality?0
-
TT stands for twilight temple, a level 60+ instance.
Some of the bosses cast physical AoEs constantly, meaning you'll need more hp than you're used to.b:dirty0 -
Bagoly_ - Sanctuary wrote: »You need over 3K HP for TT and more for other instances (via equipment and/or vit).
Many cleric caps vit at ~60. (including me and it seems to be enough at the moment).
What TT would that be for as my hp are over 18k?Looking for a decent casual understanding Faction.0 -
MystiMonk - Sanctuary wrote: »What TT would that be for as my hp are over 18k?
18k? b:shocked
3k HP unbuffed is the minimum requirement for clerics doing Rebirth (Gamma). I haven't heard about clerics needing 3k HP just for TT and fbs. O_O At Level 71, I have about 83 points in vit and my equips add plenty of HP too (around 3.3k HP total). I've only gone to TT 1-1 and 1-2, and I can say that the extra HP does help keep you alive when things take a turn for the worst. Even with BB up, the AoE from certain bosses can potentially kill some robed classes.0 -
You don't need any vit for regular mobs. You will want some vit for the 1-x TTs to survive the physical AOEs of Lord of Percussion and Soulbanisher. You don't need any vit to go into TT 2-1, only 1 boss has AOE and it's just weak magic.0
-
b:shutup good luck with HH3-3 last boss hitting you for over 50k b:bye0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk