Interface Changes

cloezy1
cloezy1 Posts: 0 Arc User
edited August 2009 in Suggestion Box
This will be periodically updated with more suggestions as I come across them.


Interface


Topic: Widescreen Settings

The Problem: The widescreen feature, or widescreen resolutions 6:9 (Haven't seen any 6:10 ones yet) work, but are not fully functional. This is a widespread problem, not just a user here or there situation. It is a flawed game design and needs to be fixed.

Players that use widescreen resolutions or use the widescreen cinematic feature experience part of the game display *Cropped* when using the map/territories feature.


The solution: There's plenty of solutions, one of the easiest being to force the map to be resized according to the resolution used. Or you could provide a scrollbar for this during widescreen mode.


*Notes*
It is sloppy coding, it needs to be acknowledged and fixed. Plain and simple. Don't start something you can't finish, and don't implement something that is partially broken.



Keyboard Configuration


The Topic: Key Mapping

The Problem: There is no way for players to customize their keyboard controls. It limits the ability of players to fully emerse themselves or enjoy the game.

The Solution: Code in a configuration tab in the system settings within game. Give the players a choice to choose what keys do what. It won't hurt your game, it will expand the features currently given to provide a much more enjoyable experience. Not everyone thinks your current settings are god mode, let us decide what that is for ourselves.


*Notes*
You could also throw in a rotate camera left and right setting, so we aren't forced to use right click, which sucks by the way.

P.S. This is a basic game fundamental to include key mapping options for the user. Are you daft?????



Quest log


The Topic: Variables

The Problem: The quest log doesn't have a variables in place to remember the expansion and collapsing of quests. Everytime a user closes their quest log, even if they expanded or collapsed the quests, it resets to default, which is "all expanded"

The Solution: That one isn't difficult, come on developers, expand your horizons....

*Notes*

Its only common sense that if the interface has placement memory, the rest of the features should be memorized as-well. DUH


Thats all for now.
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Post edited by cloezy1 on

Comments

  • anwynd
    anwynd Posts: 0 Arc User
    edited August 2009
    i like the idea bout being able to custimize wat buttons do wat if i could do this i would be lot more b:pleased but im just one person in a big world y would my opinion mater well pce
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle