Quests
idontneedanick
Posts: 19 Arc User
Is it possible to play/advance-in PWI and ignore quests as in AL?
Post edited by idontneedanick on
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Eh....you could but you would still have to do your Cultivation quests in order to get new skills.
Also, by not doing some of your quests you would miss out of rewards that often work very well for your level.
But overall if you want to grind the entire game (ugh....yuck). Then I guess you could......b:sweat[SIGPIC][/SIGPIC]
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idontneedanick wrote: »Is it possible to play/advance-in PWI and ignore quests as in AL?
no
you need to do some quests such as your spiritual cultivation quests to gain new skills, and to be able to do some of your FB's too
You could try but its not the best idea0 -
I never saw a great difference between grind and quests, u kill mobs aniway[SIGPIC][/SIGPIC]0
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idontneedanick wrote: »Is it possible to play/advance-in PWI and ignore quests as in AL?
Not sure what game that is (although it is against the rules to mention other games on the forums b:surrender) But I remember on the forums how many people just skipped their quests and finally saw all of them when they implemented the quest finder.
There are essential quests. Spiritual Cultivation is essential, because you need higher cultivation for better skills. However, if you DO end up skipping non-essentials, you'll probably end up with a lot more money (from selling items dropped while grinding) than the average player. But you'll also probably be a lot more bored, from killing the same mob over and over for an entire level, instead of short breaks to either talk to people or kill other mobs in quests.
I'm curious as to how much money you would make b:chuckle[SIGPIC][/SIGPIC]
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You can but you'll quit by the time you're 5xBladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
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grinding all the way is just stupidClerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
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a player who purely grinds (with the exception of the -requisite- cultivation) will benefit in many ways
1) you'll be rich, especially if you sell your drops on AH or catshop
2) you'll have a MUCH higher spirit-to-exp ratio, as quests give craptons of exp, but very little spirit (thus forcing your levels along, without giving you much spirit)
3) you'll have better gear than the quest rewards, assuming you play smart and mine every mat, and keep current on crafting
4) you'll find a greater sense of accomplishment than if you had rush-leveled with quests
5) because your skills will be more up-to-date (thanks to greatly increased cashflow and spirit), you'll be stronger than most other players your level, and thus more sought-after for bosses/fbs and other challenging things
6) you'll be able to take greater enjoyment from your experience, because you aren't limited to "kill this mob" or "go here"
downside is, you'll take an [extremely] much longer time to level than everyone else, so you'll find that keeping a set of peers (and similar-leveled friends) impossible
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You will miss out on all those nice quested items.Looking for a decent casual understanding Faction.0
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nederlandse wrote: »a player who purely grinds (with the exception of the -requisite- cultivation) will benefit in many ways
1) you'll be rich, especially if you sell your drops on AH or catshop
2) you'll have a MUCH higher spirit-to-exp ratio, as quests give craptons of exp, but very little spirit (thus forcing your levels along, without giving you much spirit)
3) you'll have better gear than the quest rewards, assuming you play smart and mine every mat, and keep current on crafting
4) you'll find a greater sense of accomplishment than if you had rush-leveled with quests
5) because your skills will be more up-to-date (thanks to greatly increased cashflow and spirit), you'll be stronger than most other players your level, and thus more sought-after for bosses/fbs and other challenging things
6) you'll be able to take greater enjoyment from your experience, because you aren't limited to "kill this mob" or "go here"
7) you'll take an [extremely] much longer time to level than everyone else, so you'll find that keeping a set of peers (and similar-leveled friends) impossible
1) Can't argue with that. Smart grinder can get rich far more easily with the exception of certain things that are treated like a quest (IE: Cube for those who know how to profit from it)
2) For the most part, false. Monsters give a 5:1 exp:spirit ratio. Grinding or questing, that doesn't change. While, for the most part, quests also give the same ratio, there are still some quests that give a better ratio of exp:spirit that would be missed via pure grinding.
3) Half-true. The problem here is both because of the availability of mats and that, in some cases, quest rewards outshine what you'd gain from grinding (See: Trail Crossbow vs Everything but Moonlight Bow for the 20s and FBs aren't a "needed" quest except for with certain quests at higher levels). There's also an issue of time since, while you may have spent an hour to get enough mats to get lucky and get a two star sword, the person who completed a quest may have gotten a two star quest reward sword that had better bonuses on it and thus, made it superior. However, if you managed to make yourself a 3 star sword with good adds, you'd be able to easily outdo the quest rewards for that level. Basically, it goes both ways.
4) Depends. You may also find yourself exasperated and deciding you never want to bother doing that again. Remember, most quests involve killing monsters too, so it's not like you can do a "quest rush" to fill up a level unless you do the quests and choose not to turn them in until you actually do want to save a bit of time from grinding or the like.
5) Since point 2 is invalid, this one suffers the same fate. The only way to get ahead of those your level in terms of your xp:spirit ratio is to either die or infuse your genie with your EXP. Which is something BOTH those who do quests and those who'd purely grind have as an option.
6) Grinding IS limited to "kill this mob". If you don't kill the mobs, you don't get exp and don't level. Versus questing (and since later on it'll need grinding too since quests alone won't fill your exp unless you do nothing but dailies) where you are, in a way, forced to go to different areas and kill different monsters.
7) Only if you can't find a group that will grind with you! b:chuckle0 -
Thanks for the replies.
I'm trying to talk friends into playing - so far no luck. I solo'd until the cave quest (my archer was lv20 with good stick and gear) ... died ... died ... died. I am going to try a ven just to see.
Elsewhere ... no mention of game ... I have spent literally months trying to get specific valuable drops (including suiciding repeatedly to lose XP so I wont level). I have unlimited patients, and no valuable drops
I think I will probably try this just to see.0 -
You should get a squad for the cave quest. They aren't meant to be done alone.7) you'll take an [extremely] much longer time to level than everyone else, so you'll find that keeping a set of peers (and similar-leveled friends) impossible
Have you actually tested this? No questing = less wasted time traveling, less wasted time waiting on people, and better gear = faster grinding.Be kind: Help the GMs to depopulate the servers.0 -
You should get a squad for the cave quest. They aren't meant to be done alone.
Have you actually tested this? No questing = less wasted time traveling, less wasted time waiting on people, and better gear = faster grinding.
Which is why I was curious to know if they could be skipped.0 -
It is best to do both, grab all the quests in the same zone if the mobs drop good stuff then stay and grind. set yourself to 10% then plan to move on, keep going if you want to.
i found the quests usually lead you to the mats you will need.
also and very importantly take the time to talk to other chars. add them as friends. then you can call on them as they will probably need to do the same FB's as you.
too many people hell bent on quests and levelling to have shared experience in this game. with a gang everything is 10 x more fun. that is why there are different char types.
factions are great but still make friends. you can see when they are on and if you get stuck call em up but be sure to drop what you are doing and help them when they call.
remember it is a MMRPG not a DVD. Fun firstb:bye0 -
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