Genie Build advice requested for 90+ BMs
Darksylph - Heavens Tear
Posts: 1,816 Arc User
I'm the type who when confronted with alot of options, if i cannot come to a concrete decision, then i end up not doing anything. Well that isnt working too well for me on trying to figure out how to build my genie, or 2 genies, or however many. I keep trying to consider & decide & reconsider how to build them, that i cant make up my mind, and end up with nothing. So, i'm coming here, I'm looking for examples of Genies for specific purposes, or advice for 90+ skill sets.
Here's what i need. Rebirth Genie. TW Genie. General PvE Genie. SO far the skills i am considering amongst all these are;
Rebirth Set (?) (only 4 slots for most genies, so cant fit all of these)
Tree of Protection - seems good & needed for all purposes and genies.
Alpha Male - Needed for my role in Rebirth Delta to grab aggro.
Wind Sheild - 1 Rebirth guide for BM recommended this.
Tangling Mire - 1 Rebirth guide for BM recommended this.
Absolute Domain (?) - Also told this was necessary for Rebirth Delta, but later told it interferes with my stunning role. So unsure.
TW Set (?)
Balance - could help me alot in PvE against magic mobs, or TW when i dont know what will hit me next when being ganked.
Thunderstorm - Not sure this is needed anywhere but seems good for TW vs. Heavy wearers. May not be needed.
True Emptiness - Similar to Thunderstorm, high damage to aerial targets. Also Magic shield.
(?) #4
Others - These dont form a coherant set so i wouldnt drop them on a single genie.
Zeal starter skill (name ?) - Only skill left to lure - PvE Genie.
Extreme Poison - seems good for all purposes & genies. Beneficial but may not be needed.
Lightning Chaser - Needed on whatever Genie i'd use for doing Belial. If other needs for it, please specify.
Relentless Courage - seems good for all purposes & genies. Beneficial, but may not be needed
Holy Path - Alot swear by it as a GTFO skill. But i do already have sprint & red sprint.
There may be skills i missed.
Anyhow, all those skills seem needed for the roles i will play in the 90+ end game. But i cant seem to decide how to arrange them on how many genies, & which i may not need. Looking for Genie build advice from BMs at this level who partake in all endgame activities.
Also, If any specific genie might be more beneficial to any specific Genie skill set purpose, that info would be helpful. For instance, should i have a Lure on my PvE genie, or isnt it necessary? if it is, is the Zeal starter the only lure left? is it worth it? There are other possible reasons genie choice might make a difference for different genie sets.
Thanks very much for any advice on build help.
Here's what i need. Rebirth Genie. TW Genie. General PvE Genie. SO far the skills i am considering amongst all these are;
Rebirth Set (?) (only 4 slots for most genies, so cant fit all of these)
Tree of Protection - seems good & needed for all purposes and genies.
Alpha Male - Needed for my role in Rebirth Delta to grab aggro.
Wind Sheild - 1 Rebirth guide for BM recommended this.
Tangling Mire - 1 Rebirth guide for BM recommended this.
Absolute Domain (?) - Also told this was necessary for Rebirth Delta, but later told it interferes with my stunning role. So unsure.
TW Set (?)
Balance - could help me alot in PvE against magic mobs, or TW when i dont know what will hit me next when being ganked.
Thunderstorm - Not sure this is needed anywhere but seems good for TW vs. Heavy wearers. May not be needed.
True Emptiness - Similar to Thunderstorm, high damage to aerial targets. Also Magic shield.
(?) #4
Others - These dont form a coherant set so i wouldnt drop them on a single genie.
Zeal starter skill (name ?) - Only skill left to lure - PvE Genie.
Extreme Poison - seems good for all purposes & genies. Beneficial but may not be needed.
Lightning Chaser - Needed on whatever Genie i'd use for doing Belial. If other needs for it, please specify.
Relentless Courage - seems good for all purposes & genies. Beneficial, but may not be needed
Holy Path - Alot swear by it as a GTFO skill. But i do already have sprint & red sprint.
There may be skills i missed.
Anyhow, all those skills seem needed for the roles i will play in the 90+ end game. But i cant seem to decide how to arrange them on how many genies, & which i may not need. Looking for Genie build advice from BMs at this level who partake in all endgame activities.
Also, If any specific genie might be more beneficial to any specific Genie skill set purpose, that info would be helpful. For instance, should i have a Lure on my PvE genie, or isnt it necessary? if it is, is the Zeal starter the only lure left? is it worth it? There are other possible reasons genie choice might make a difference for different genie sets.
Thanks very much for any advice on build help.
Post edited by Darksylph - Heavens Tear on
0
Comments
-
24 hour bump
I know some of you 90+ BMs wanna brag about how they've built their genies, now's your opportunity. b:laugh0 -
another 24 hour bump.
Ok i knew there's plenty of BMs out there who would love to give advise, where are you all? b:chuckle0 -
I will give you my opinion when I hit 90 lolb:victory0
-
>.> Idk about at 9x, but Thunderstorm + Explosion + Myriad has allowed me insta-kill Heavy users 20+ levels higher than me.
(Pure Str Genie)
(52/60 LP)[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »>.> Idk about at 9x, but Thunderstorm + Explosion + Myriad has allowed me insta-kill Heavy users 20+ levels higher than me.
(Pure Str Genie)
(52/60 LP)
I like your signautureb:victory Myriad ftw0 -
Granrey - Sanctuary wrote: »I like your signautureb:victory Myriad ftw
Tyb:victory
and hey, if it isn't an insta kill, their damage that they deal has been severely reduced for a bit. ^^[SIGPIC][/SIGPIC]0 -
I appreciate the thoughts given so far, but was really hoping to hear some actual genie builds. So Bump ^^0
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