Question about the bleeding skill

williamzeo
williamzeo Posts: 0 Arc User
edited September 2009 in Venomancer
Hi everyone, i hope that anyone here mind about my english, i'm not a english speaker...

I did some searches but i don't found any of what i wanted (or maybe this issue alread are hidden in some old thread), but i want to know (or if someone can nicely redirect me) how the bleeding pet skill works here, because in my server the skill ignore good amount of Def and totaly owns class with low HP and Def (in TW anyone complain), people don't stop do claim that it's a bug but for what i saw in some topics the skill here owns robe users too.

A pic of the skill in action will be helcome too, sorry if my throughs are a little messy, i can rephrase it again if anyone understood.

Thanks.
Post edited by williamzeo on

Comments

  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited August 2009
    Bleeding skill does physical damage over time. Hits robes the hardest, and heavy armor the lightest. It does not actually ignore def.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    The two parts of the skill are the initial attack, which is a plain physical one, and the bleeding portion.

    Nobody has been able to figure out exactly how the bleeding gets calculated, it seems to be affected by physical defense, but not in the same way as a regular attack is affected.

    As for the complains about it, just pay no attention. GMs have insinuated it is not a bug (the newest thing they said, not that post from 4 months where GMs said they would talk with devs in china about the player concerns). It may be strong or unfair, but it is not bugged.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited August 2009
    sigh.. no comment.

    Except for the fact is they haven't said whether its a bug or its not. The are being "vague" as Ice has mentioned in other posts. I have yet to see a post where they say black and white it is/isn't a bug.

    Edit: It's up to you as the OP- Flesh Ream does not recieve the 75% reduction all other attacks, including DoT skills, recieve in PvP. If that sounds bugged to you, then there is your answer.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    I have yet to see a post where they say black and white it is/isn't a bug.
    .

    I am sure we will both grow old and walking around with a cane before we see a black and white comment on it.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited August 2009
    Just don't say "GMs have said it is not a bug" when they really haven't >:
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    Just don't say "GMs have said it is not a bug" when they really haven't >:

    Good point, changed it from said to insinuated. Better?
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited August 2009
    Good point, changed it from said to insinuated. Better?

    :\ that would still make it lean towards it not being a bug, but w/e -_-
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    :\ that would still make it lean towards it not being a bug, but w/e -_-

    That is where it is leaning towards..... Did you get a chance to read that thread? I can probably find it and link it if you want.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • eatwithspoons
    eatwithspoons Posts: 54 Arc User
    edited August 2009
    Hi there, this is something that has been reported to the dev team for their consideration, however it is pretty much impossible to draw a line and say "this is a bug" or "this is not a bug". So, no need to argue back and forth
  • williamzeo
    williamzeo Posts: 0 Arc User
    edited August 2009
    Whoa mind in show me the post that GM's talk about that? Cause people from here say's "the bleeding don't work like that in PWI" and i'm seeing that the skill work in the same way =3

    Thanks for the replies, when i can i will post some pics of people taking hit by the bleeding skill (the another forum is slow cause of a maintence).
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    williamzeo wrote: »
    Whoa mind in show me the post that GM's talk about that? Cause people from here say's "the bleeding don't work like that in PWI" and i'm seeing that the skill work in the same way =3

    Thanks for the replies, when i can i will post some pics of people taking hit by the bleeding skill (the another forum is slow cause of a maintence).

    Just use the answer the GM already gave in this thread. I am sure it is the same answer your GMs already gave you, since they can only let the devs know about the player opinions.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • I_Love_Pets - Heavens Tear
    I_Love_Pets - Heavens Tear Posts: 246 Arc User
    edited August 2009
    since ive likly done more testng then any1 on this subject as i have had hours and hours to test this here being more so how it works then anything if you want to test this yourself up to you you can. Ream is not bugged it hits hard depending on the attack power of the pet as if you give a real low attack power pet ream it is completely usless period the DOT does go against some of the phy def and is at a 75% or so reduction but the DOT also is based on a system where it does at lvl5 ream 200% of the pets base phy dmg over 9 seconds so you will do either way 125% dmg with the DOT its the same with a barb bleed skill in the tiger form it is
    a very hard bleed skill that does 9K dmg in bleed but takes 2 sparks then place that against the phy res u have mine being about 1K or so most times so it will still bleed me for about 8K in hp or so and it heals the barb for 4K hp to the pet ream is the same the initial hit tho it not at the 200% dmg as it is not made that way read the pet skill if you want to on the ectomb site and then you will read the difference of that how it is worded says the difference as that being why the initial hit doesnt hurt so much the ream does tho my veno skills also have DOT and are based off the Mag res but if you dont have any it does a lot more but it does go against that you just have to figure out how as the only DOT skill a can get is Ream the others are all instant dmg types so it can be easy to forget that the ream and other pets skills are worded differently to as my fireball lvl3 on my sawfly says it does 170% of pets base phy dmg using a fireball being a fire based attack the ream at lvl1 says bite the enemy inflicting base dmg + 140% base phy dmg over 9 seconds so the skill will take a reduction for the ream but sinc eit does 140% dmg it only gets reduced to about65% of the dmg at lvl1 so at lvl 2 it will do more at lvl3 even more does it now make sense? tro those who dont understand how it works.
    [SIGPIC][/SIGPIC]
    Dont be fooled by looks.
    Even beauty can kill.

    also wish they would fix the dam prob with my "join date" its way off>_>
  • williamzeo
    williamzeo Posts: 0 Arc User
    edited August 2009
    Good to know that the bleeding works exactly in the same way that our server (brazilian one) ^^ cause they are saying that bleeding was diferent in this server. I find the skill perfectly fine in TW or PvP (cause PvP is group, the problem is that some players and to enter in PvP and solo everyone), and truly strong 1x1 ONLY.

    Just for me to know, the fox lifes changed after the Genie anti-bleeding skill?
  • Nosgoth - Dreamweaver
    Nosgoth - Dreamweaver Posts: 18 Arc User
    edited September 2009
    I play in the same server of Zeo.

    For me pet bleeding skill have a notorious problem. The pet bleeding skill ignore -75% damage reduction in PvP.

    Now look that visual test:

    1. The Venomancer:

    http://img255.imageshack.us/img255/4897/feit.jpg

    2. The Archer:

    http://img515.imageshack.us/img515/5854/arcw.jpg

    3. The Veno Pet:

    http://img90.imageshack.us/img90/7576/petz.jpg

    4. The pet bleeding skill:

    http://img386.imageshack.us/img386/9480/petleal.jpg

    5. The monster (i dont know how it called here):

    http://www.pwdb.com.br/monstro/10334

    6. The pet bleed damage in PVE:

    http://img32.imageshack.us/img32/5453/petsangramob.jpg

    7. The pet bleed damage in PVP:

    http://img72.imageshack.us/img72/3199/petsangraplayer.jpg

    Mob physical defense: 1860; Player physical defense: 1863; Damage in both: 732!

    Wheres the -75% damage reducion?
    [SIGPIC][/SIGPIC]