Worries of almost 50 Cleric
Lenyel - Harshlands
Posts: 384 Arc User
Well, i play PW since about 3 weeks and my cleric (1st char) is close to reach lvl 50... As i saw, at lvl 48 Great Cyclone and at lvl 50 Plume Shot finish to be improved. Doesnt the cleric have a great stop at this? Until lvl 89 these skills (that are i think the best ones in grinding cause their small channelling-casting-cooldown time) doesnt improve and refresh their damages to the mob growing power... How can a cleric go on and kill always in 3-4 shots common mobs?
Razor Feathers, Siren's Kiss... Too slow channelling-cast-cooldown to think to use them in non-AoE grinding... And lol Siren's Kiss needs a spark every time it is cast... Tempest look cool but it is learned only at lvl 59 and has a too long cooldown time... Wield Thunder is great but it also has a too logn cooldown time to grind like hell anymore... And thunderball is just a fail.
How can clerics be efficient in grinding? Of skills doesnt grow up in damage dealing, i think also these FAC clerics cant rule... :S
Razor Feathers, Siren's Kiss... Too slow channelling-cast-cooldown to think to use them in non-AoE grinding... And lol Siren's Kiss needs a spark every time it is cast... Tempest look cool but it is learned only at lvl 59 and has a too long cooldown time... Wield Thunder is great but it also has a too logn cooldown time to grind like hell anymore... And thunderball is just a fail.
How can clerics be efficient in grinding? Of skills doesnt grow up in damage dealing, i think also these FAC clerics cant rule... :S
Post edited by Lenyel - Harshlands on
0
Comments
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Try maxing out ur Metal Mastery and u will be fineb:laugh0
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Yeah, like the previous poster said level up metal mastery, and also level weild thunder. The cooldown is bigger than what you're used to, but its a great opener skill and takes off a big chunk of mobs hp when maxed.
But to answer your original question, the trick is in your mag stat and your wep. As you level you're going to keep adding points to your magic, and get new weapons (huge boost when you get a tt60 wep). Combined, they ensure that even at level 90 you can kill your quest mobs in a couple of hits.
Don't worry, your damage wont suddenly drop just because plume and cyclone are maxed early on, if that's what you're thinking.b:dirty0 -
SaintDominic - Sanctuary wrote: »Try maxing out ur Metal Mastery and u will be fineb:laugh
ditto, and also....
Tempest Level 10
Range 26.5meters
Mana 516
Channel 4.0 seconds
Cast 1.5 seconds
Cooldown 30.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Transcendant
Focus all of your energy to cast down countless thunder bolts at the target and
enemies within a 12.0 meter radius around it, inflicting Metal damage
equal to your base magic damage plus 400% of weapon damage plus 9337.1.
Has a 95% chance to cause a 8.0 second reduction in speed of 60%.
Requires two Sparks
tempest is an opener, it'll 1shot pretty much everything in its area of effect
{[(base magic damage + 400% weap damage + 9337.1) x 20%] + crit%chance and other factors} = b:dirty
l\led, Level 4x Barbarian, Dreamweaver
b:sad Had to leave his home in Kinetic b:sad
(that's lower-case "L" btw)
I love all these people who look at my level
and assume I'm some nub that doesn't know
what he's talking about... Sorry, I've been
around since the East Coast servers launched.
b:chuckle0 -
lol why would you use tempest as an opener against mobs? Yes you may one hit them, but if u don't u could have 6+ mobs running at you. Unless ur aoe grinding on poison mobs, u don't need tempest while grinding.[SIGPIC][/SIGPIC]
GotTold.com
Sup?0 -
For solo grinding I'd rather use those two sparks for advanced eruption, get the bonus mp, and get off 4-5 strong attacks than 1 tempest.[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0 -
Ninnuam - Sanctuary wrote: »Yeah, like the previous poster said level up metal mastery, and also level weild thunder. The cooldown is bigger than what you're used to, but its a great opener skill and takes off a big chunk of mobs hp when maxed.
But to answer your original question, the trick is in your mag stat and your wep. As you level you're going to keep adding points to your magic, and get new weapons (huge boost when you get a tt60 wep). Combined, they ensure that even at level 90 you can kill your quest mobs in a couple of hits.
Don't worry, your damage wont suddenly drop just because plume and cyclone are maxed early on, if that's what you're thinking.
Actually in lvl 47 i have a wheel of fate +1, +35 m atk +6vit -3%channelling... pretty sockets (+36 m atk with shards), with that i hit very hard on my lvl mobs now... i take 7-8 mag points every 2 lvls (i care a bit of VIT... i like some survivability). But also this way (1747-2293 matk, lvl 47 is not bad i think) i see that for many lvl 50+ mobs i need 5 hit... and im scared that the long way to lv.60 (and the long way to the Ancient Harbor, that i see in Harshlands is incredibly cheap, i see basic ones (1 socket +56 matk extra bonus only) sold for 220k lol) will become longer with need to kill mobs with... omg 6-7 hits b:cry
OT question: when i get the second spark and the advanced eruption?0 -
Slake - Lost City wrote: »lol why would you use tempest as an opener against mobs? Yes you may one hit them, but if u don't u could have 6+ mobs running at you. Unless ur aoe grinding on poison mobs, u don't need tempest while grinding.
6+ mobs headed your way? simple solution- FLY. b:chuckle
I'd use tempest for one simple reason- 1shot several mobs = all the gained exp of those mobs in 5 seconds as opposed to 2-3 minutes
l\led, Level 4x Barbarian, Dreamweaver
b:sad Had to leave his home in Kinetic b:sad
(that's lower-case "L" btw)
I love all these people who look at my level
and assume I'm some nub that doesn't know
what he's talking about... Sorry, I've been
around since the East Coast servers launched.
b:chuckle0 -
if u FLY, u have just wasted the two sparks, just advanced spark eruption and take down mobs fast.
also what mobs are u one shotting with tempest, and what lvl is ur tempest??[SIGPIC][/SIGPIC]
GotTold.com
Sup?0 -
Slake - Lost City wrote: »if u FLY, u have just wasted the two sparks, just advanced spark eruption and take down mobs fast.
also what mobs are u one shotting with tempest, and what lvl is ur tempest??
its a theoretical idea in the first place, considering i was using level 10 tempest in my post to show its potential
l\led, Level 4x Barbarian, Dreamweaver
b:sad Had to leave his home in Kinetic b:sad
(that's lower-case "L" btw)
I love all these people who look at my level
and assume I'm some nub that doesn't know
what he's talking about... Sorry, I've been
around since the East Coast servers launched.
b:chuckle0 -
-
Alyyy - Sanctuary wrote: »T_T go harbor go lol
't was a little fail.. Arbor!0 -
Lenyel - Harshlands wrote: »'t was a little fail.. Arbor!
^^yes.....but in my case its go Grief's breath go ^^Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
[SIGPIC][/SIGPIC]0 -
ewwwwwwww
griefs breath
its all about survivablity b:shocked
i prefer ashura sign b:cuteSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »ewwwwwwww
griefs breath
its all about survivablity b:shocked
i prefer ashura sign b:cute
yea i took it for endgame....Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
[SIGPIC][/SIGPIC]0 -
Alyyy - Sanctuary wrote: »yea i took it for endgame....
inferno heaven ravager for the WIN
its like the most awesome weapon EVER
it got damage AND survivablity b:cuteSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »inferno heaven ravager for the WIN
its like the most awesome weapon EVER
it got damage AND survivablity b:cute
Isn't it lvl 60 TT right? lol0 -
Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »my bad
ya go ancient arbor
Feewww
(Message must be at least 10 charachters? lol)0 -
just use plume shell and great cyclone as filler moves between weild thunder and razor feathers
and when your a high enough lvl to max your tempest mobs are gonna be way stronger now at your lvl it may 1-shot like that but i bet in 7-8xs it doesnt do a much dmg as a double sparked weild thunder and razor feathers does
or maybe a little more but after the weild thunder/razor feathers you can just use plume and cyclone which will still benifite from the double spark0
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