Sensible CS changes I would like to see
Brael - Dreamweaver
Posts: 1,430 Arc User
After looking at the stuff in the CS it seems to me that a few items/prices don't make sense from either the buyer, seller, or both points of view.
1. New Player Pack. This pack has 23.75 gold worth of items for 20 gold, assuming you use the bulk rate on esotericas. However, it's not very visible and the usefulness of some of these items is questionable. The map for example is something that aids teleporting, however low levels are built around starting cities to avoid the need for teleporting. Additionally, cages at that level are of dubious value to Venomancers, and essentially worthless to other classes. Finally, a price of 20 gold seems high, a pay to play MMO typically comes with a free month followed by a monthly fee of about $15. I think these would be much more effective as a 15 gold item, with some changes to target them at about 25 gold worth of goods, perhaps with a stipulation that someones billing information can only be used to buy one of them. The first suggestion I can think of would be:
This would be 25.5 gold worth of items, and makes a pretty good $15 deal for say 15 gold which is crucial since unlike other MMO's trial periods, to get the most out of this game it requires an upfront expense. It also avoids being something that people would want to chain buy normally to resell the items, which is what I'm guessing the map was included for before.
2. Wind Widgets. I'm not opposed to the price of these but I think it's a mistake to have an individual buying option. All upgrades are in increments of 10, so the only buying option that should ever make sense, is the bulk buy. This essentially makes the price of them always 10 for .9 gold. I think it would be good to change the single buy to a 100 buy option which is potentially better than 10 deending on how many you need. The price suggestion for that would be gold, which is consistent with the normal 90% cost of all bulk buys except for GA's.
3. Dragon Orbs. Buy 10 options of the 4, 5, and 6 star orbs would be nice I think. The prices on orbs are all consistent with what it costs to combine up from a 1 star so it's not like this would potentially cost you guys any money, but the convenience factor from the standpoint of players would be appreciated. I can understand arguments against 5 and 6 due to cost, but at the minimum a buy 10 of 4 star is no more expensive than bulk genie resets.
4. Guardian Angel. Change the price of the bulk buy on these from 2.9 gold to 2.7 gold. This would make them consistent with the 10% bonus all other bulk buy items possess.
5. Super Safe Stone. This item is overpriced I feel. Quests can take a person to 4/8 rows in their bank, this stone is only equal to the 6 regular safe stones if you do none of these quests. It should be a maximum of 8 gold (4 safe stones), and probably somewhere in the 6-8 gold range (lets say 7).
6. Super Cage. This is a similar argument to the Super Safe Stone except by doing the three pet bag quests, a super cage is more expensive than the five cages it takes to max out. Furthermore, with each additional pet bag slot, the value of adding more decreases as there's only so many pets someone can want to use. I think this one would also be best served at the cost of 4 cages which would make it 8 gold down from the current 14.
7. Add alchemy mats to the boutique, all other dropped and harvested mats are already there.
Finally, while this one isn't Boutique specific, I suppose it's related. What about adding a referral bonus when people register an account? Character/Server could be input in order to tie the referral to someones account, and then for every say 1000 Zen that account purchases (with billing information that's different from the referral account). The referring character is given 1 gold. Many many many businesses utilize this model because it's an effective way of generating additional sales, and in MMO's right now the best way to bring in new people is through word of mouth and a program like this helps to enhance word of mouth through rewards.
1. New Player Pack. This pack has 23.75 gold worth of items for 20 gold, assuming you use the bulk rate on esotericas. However, it's not very visible and the usefulness of some of these items is questionable. The map for example is something that aids teleporting, however low levels are built around starting cities to avoid the need for teleporting. Additionally, cages at that level are of dubious value to Venomancers, and essentially worthless to other classes. Finally, a price of 20 gold seems high, a pay to play MMO typically comes with a free month followed by a monthly fee of about $15. I think these would be much more effective as a 15 gold item, with some changes to target them at about 25 gold worth of goods, perhaps with a stipulation that someones billing information can only be used to buy one of them. The first suggestion I can think of would be:
- Two Bronze HP charms (1.6 gold)
- Two Bronze Spirit charms (1.6 gold)
- 20 GA's (5.4 gold, see below... currently 5.8 gold)
- Two Inventory stones (6 gold)
- Two Bank stones (4 gold)
- Ten teleport essence (.9 gold)
- Ten Esotericas (4.5 gold)
- Five 1 star dragon orbs (1.5 gold)
This would be 25.5 gold worth of items, and makes a pretty good $15 deal for say 15 gold which is crucial since unlike other MMO's trial periods, to get the most out of this game it requires an upfront expense. It also avoids being something that people would want to chain buy normally to resell the items, which is what I'm guessing the map was included for before.
2. Wind Widgets. I'm not opposed to the price of these but I think it's a mistake to have an individual buying option. All upgrades are in increments of 10, so the only buying option that should ever make sense, is the bulk buy. This essentially makes the price of them always 10 for .9 gold. I think it would be good to change the single buy to a 100 buy option which is potentially better than 10 deending on how many you need. The price suggestion for that would be gold, which is consistent with the normal 90% cost of all bulk buys except for GA's.
3. Dragon Orbs. Buy 10 options of the 4, 5, and 6 star orbs would be nice I think. The prices on orbs are all consistent with what it costs to combine up from a 1 star so it's not like this would potentially cost you guys any money, but the convenience factor from the standpoint of players would be appreciated. I can understand arguments against 5 and 6 due to cost, but at the minimum a buy 10 of 4 star is no more expensive than bulk genie resets.
4. Guardian Angel. Change the price of the bulk buy on these from 2.9 gold to 2.7 gold. This would make them consistent with the 10% bonus all other bulk buy items possess.
5. Super Safe Stone. This item is overpriced I feel. Quests can take a person to 4/8 rows in their bank, this stone is only equal to the 6 regular safe stones if you do none of these quests. It should be a maximum of 8 gold (4 safe stones), and probably somewhere in the 6-8 gold range (lets say 7).
6. Super Cage. This is a similar argument to the Super Safe Stone except by doing the three pet bag quests, a super cage is more expensive than the five cages it takes to max out. Furthermore, with each additional pet bag slot, the value of adding more decreases as there's only so many pets someone can want to use. I think this one would also be best served at the cost of 4 cages which would make it 8 gold down from the current 14.
7. Add alchemy mats to the boutique, all other dropped and harvested mats are already there.
Finally, while this one isn't Boutique specific, I suppose it's related. What about adding a referral bonus when people register an account? Character/Server could be input in order to tie the referral to someones account, and then for every say 1000 Zen that account purchases (with billing information that's different from the referral account). The referring character is given 1 gold. Many many many businesses utilize this model because it's an effective way of generating additional sales, and in MMO's right now the best way to bring in new people is through word of mouth and a program like this helps to enhance word of mouth through rewards.
Post edited by Brael - Dreamweaver on
0
Comments
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Brael - Dreamweaver wrote: »Finally, while this one isn't Boutique specific, I suppose it's related. What about adding a referral bonus when people register an account? Character/Server could be input in order to tie the referral to someones account, and then for every say 1000 Zen that account purchases (with billing information that's different from the referral account). The referring character is given 1 gold. Many many many businesses utilize this model because it's an effective way of generating additional sales, and in MMO's right now the best way to bring in new people is through word of mouth and a program like this helps to enhance word of mouth through rewards.
While it's not exactly what you describe here there is a referral link through your log in. It's on the top bar that says referral, just not sure if u knew about it.Spoons you will forever be missed in this community0 -
They offer a special Black Raptor mount if you refer 10 people, and they each buy 2000zen.0
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