why just lame updates wheres the meat!??

FatalArrow - Dreamweaver
FatalArrow - Dreamweaver Posts: 3 Arc User
edited August 2009 in Chronicles
I see a few game content updates, for me at this point .... oh wooo :(

Looking to see where you implemented some sort of targeting system, auto run, more slots in your macro or a repeat slot for bigger mobs,or maybe make it possible to see a characters level so you can get an idea how they are doing against mobs to judge your own chances, etc!???

Just a few ideas for the next BIG update!

OK flamers, flame on!
Post edited by FatalArrow - Dreamweaver on

Comments

  • Tigriss - Heavens Tear
    Tigriss - Heavens Tear Posts: 760 Arc User
    edited July 2009
    Tageting system=you mouse pointer
    Macro:I dont see the point of letting a program do the attacks for you. Play the game yourself.

    Characters LVL:Aint none of your business whats someone elses lvl is. My gears let you know all you need to know about my lvl.
    "Jesus fricking christ on a pogo stick. Your a mass of fricking idiots I swear!"
    -Saitada
    [SIGPIC][/SIGPIC]
    Thankies Crystalynnex
  • BratFury - Heavens Tear
    BratFury - Heavens Tear Posts: 1,293 Arc User
    edited July 2009
    What she said but I'd like to add:

    There is already a "macro" system in place. If you do not know how to use it just ask and we can readily tell you how.

    Targeting? what kind of targeting because since I started way back when they have added all kinds of nifty things in the way of targeting.

    I agree about the armor bit. If they have on a lvl 70 robe and lvl 78 rings likely they are between level 78-79. Unless they are wanting to hide their level and wear things of a lesser nature to trick all you awesome Pvpers. For this I would just laugh. Anyways... level is subjective to skill and experience anyways. Have a good night :)



    Tageting system=you mouse pointer
    Macro:I dont see the point of letting a program do the attacks for you. Play the game yourself.

    Characters LVL:Aint none of your business whats someone elses lvl is. My gears let you know all you need to know about my lvl.
    [SIGPIC][/SIGPIC]
  • Baraya - Dreamweaver
    Baraya - Dreamweaver Posts: 148 Arc User
    edited July 2009
    Based on their suggestions, I think this person is a botter. Most of what they stated would be used for that. Just ignore them.
    [SIGPIC][/SIGPIC]
  • Dakaruch - Lost City
    Dakaruch - Lost City Posts: 94 Arc User
    edited July 2009
    Lmfao, botter cause he/she talks about targeting system and macros... some of you people are really lame.
    Anyway... actually a slightly different targeting system would be good, cause sometimes i have difficulty targeting a mob cause someone/something is blocking it and you can't target it, which makes point and click system rather annoying sometimes.
    And actually there are some people that stop over a kitty shop with a damn mount like that horrible nien beast, that makes it impossible to click on that. So i do agree with this that some improvements in targeting would be good.

    As far as macros go, i think it's good as it is, even though a few more slots would be great. And again, telling others that why in the hell you want macros, that's stupid. Macros are very useful either in pve or pvp, most people have at least 1 macro >.>

    About lvls... Well imo, better leave it as it is. It's ok to check lvls are figure out someone lvl based on gears.
  • Reminissions - Sanctuary
    Reminissions - Sanctuary Posts: 240 Arc User
    edited July 2009
    Just to say , there's already a way to make a macro repeat at the infinite .
    Targetting system like tabbing would be nice actually , I like it >_<
  • Baraya - Dreamweaver
    Baraya - Dreamweaver Posts: 148 Arc User
    edited July 2009
    Have you ever wondered why the targeting area for a mob is not larger? Ever wondered why it's so hard to click on skels sometimes? It's because the devs wanted it to be a challenge. You might as well ask them to make the mobs weaker. LOL. That is why a targeting system has never been implemented: the devs believe in making the game challenging/hard to play.

    EDIT: Although, I wouldn't mind at all if they made all of the classes as easy to play as Venos. Then I could actually enjoy playing a BladeMaster.
    [SIGPIC][/SIGPIC]
  • Dakaruch - Lost City
    Dakaruch - Lost City Posts: 94 Arc User
    edited July 2009
    Lmao, making the mobs hard to target is making the game challenging? b:embarrass
    I don't see the problem in making it a bit easier to target, ffs, sometimes it gets impossible. Actually... Where i find it annoying is when someone is luring a mob in HH or fbs, aka veno, and the the mob comes after their squishy asses and 1-2 shots you dead, and if it wasn't so damn hard to target some of the mobs, the damn bm could have saved your life by stunning it... But yeah. Better have it challenging like that. b:laugh
    Seriously, making the targeting system a bit more assisted would be good in some occasions.
  • Baraya - Dreamweaver
    Baraya - Dreamweaver Posts: 148 Arc User
    edited July 2009
    Oh, this is just one of many issues that people have always complained about (just like the class balance issue). The devs have never shown any sign of changing it. Besides, lacking a targeting system does help with the horrible botting issues that many MMOs have.
    [SIGPIC][/SIGPIC]
  • Reminissions - Sanctuary
    Reminissions - Sanctuary Posts: 240 Arc User
    edited July 2009
    I lol'd too . Hard targetting is a challenge ? I couldn't believe that . It's more that tab system is used to switch skill bar , so you can't tab mobs .
    The games have so many others challenge than targetting mobs <.<
  • Baraya - Dreamweaver
    Baraya - Dreamweaver Posts: 148 Arc User
    edited July 2009
    In that case, it's probably just laziness. They probably created the targeting system around the mobs' geometric shape instead of creating an invisible targeting bubble around the mob. This kind of design laziness is throughout the whole game. Maybe you'll get lucky and they'll change their minds for the first time in the years that this game has existed.
    [SIGPIC][/SIGPIC]
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited July 2009
    I see a few game content updates, for me at this point .... oh wooo :(

    Looking to see where you implemented some sort of targeting system, auto run, more slots in your macro or a repeat slot for bigger mobs,or maybe make it possible to see a characters level so you can get an idea how they are doing against mobs to judge your own chances, etc!???

    Just a few ideas for the next BIG update!

    OK flamers, flame on!

    Auto-run...There is a auto-system set up now to travel anywhere in PW.
    Just like the rest stated, there is macros, jsut ask how to use the.
    Make it so you can see their levels? First, there is PVP in this game so it helps making things more interesting not fully knowing what they are wearing. Secondly, you ever thought about asking them?

    Throws water on flames and cools off embers so no wild fire can be started.
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • Slaag - Sanctuary
    Slaag - Sanctuary Posts: 17 Arc User
    edited July 2009
    Whenever I'm in an instance I always use shift-click to target mobs and the squad list to target players. I rarely have problems targeting things.

    Only problem with tabbing between mobs, other than the fact tab is already used for the skill bar, is that you wouldn't know which mob its going to select next, so you'd just end up mashing tab until you found the one thats killing your squishies.
  • Reminissions - Sanctuary
    Reminissions - Sanctuary Posts: 240 Arc User
    edited July 2009
    A bubble around the mobs would make targetting a lot harder in case of stack . Like in FB or HellHeaven .
    The targetting design is good, but a key to switch from target to target would be awesome :D
  • Baraya - Dreamweaver
    Baraya - Dreamweaver Posts: 148 Arc User
    edited July 2009
    One MMO I play makes the auto-target select the closest mob. Of course that wouldn't help you if the one you want isn't the closest. :p
    A bubble around the mobs would make targetting a lot harder in case of stack . Like in FB or HellHeaven .
    The targetting design is good, but a key to switch from target to target would be awesome :D
    They could call the targeting bubble "easy targeting" and offer it as an option for those who like it. Since it would take a lot of redesign of the characters in the game, however, it'll probably never happen.

    I doubt they'll ever incorporate a targeting button due to fears about botting. Of course, that is speculation.
    [SIGPIC][/SIGPIC]
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited July 2009
    They could call the targeting bubble "easy targeting" and offer it as an option for those who like it. Since it would take a lot of redesign of the characters in the game, however, it'll probably never happen.
    That would be a pain to program and implement. All the code for mob spawns and geometries, probably a pretty large section of the code, would be modified.

    Think of the programmers b:surrender

    Makign a geometric "hitbox" is basically the most efficient method of selecting mobs in an MMO: due to their wandering nature, there is a probability of mutual hitbox space, as it were, which would make targeting even harder.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Baraya - Dreamweaver
    Baraya - Dreamweaver Posts: 148 Arc User
    edited July 2009
    That would be a pain to program and implement. All the code for mob spawns and geometries, probably a pretty large section of the code, would be modified.

    Think of the programmers b:surrender

    Makign a geometric "hitbox" is basically the most efficient method of selecting mobs in an MMO: due to their wandering nature, there is a probability of mutual hitbox space, as it were, which would make targeting even harder.

    I don't disagree with you. I'm fine with things. I accept that this game will always be full of annoyances.
    [SIGPIC][/SIGPIC]
  • Reminissions - Sanctuary
    Reminissions - Sanctuary Posts: 240 Arc User
    edited July 2009
    so do I , easy target isn't a priority ahah .
    But I do love to tab to switch mobs , so sometimes I do it and **** my hotkeys T_T
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited July 2009
    how do all of you have problems targeting? i do it just fine with a broken touchpad on the smallest of monsters o.O
  • Reminissions - Sanctuary
    Reminissions - Sanctuary Posts: 240 Arc User
    edited July 2009
    Didn't said I had problem targetting , my requesition is mainly to be able to switch of target simply by pressing a button like tab instead of selecting and clicking . D:
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited July 2009
    I played Ether Saga, it has tab targeting. I hated it. It's completely useless and never targets what I want. By the time it goes through all the darn targets around me the one thing I wanted to attack already killed me.

    The targeting needs no changes here. My only problem I ever had with targeting is on those darn Golden Edges.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited July 2009
    If they implemented a tabbing system for targeting all you people who requested would just find faults in the system anyways.

    The point and click system is just fine. Why do all kinds of work just so you can criticize the change you all wanted.
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • DollParts - Sanctuary
    DollParts - Sanctuary Posts: 206 Arc User
    edited July 2009
    seriously.. one friggin button to target the nearest mobs around you would be great. Most game have this already.. the click and point is so lame.
    [SIGPIC][/SIGPIC]
  • eatwithspoons
    eatwithspoons Posts: 54 Arc User
    edited July 2009
    There's already a thread with a similar topic that has GM responses, moving this to LD
  • mrbeepa
    mrbeepa Posts: 1 Arc User
    edited August 2009
    Based on their suggestions, I think this person is a botter. Most of what they stated would be used for that. Just ignore them.

    You have really got a complex about botting?

    But I don't want to bot I want to be able to target without taking 4 or 5 attempts of clicking on the target! It is so irritating to try to target a mob with the mouse. I don't have display issues either I have a fairly monster box and great video. Run everything on highest settings possible.

    And as a side note there are some handicapped people that this targeting system makes the game unplayable for them.