Monsters with diff statuses
blackdeath07
Posts: 7 Arc User
Hey just wandering if theres any benefit to killing monsters that might have increased life, defense, etc.
Do they have a higher chance of dropping good items? I usually avoid those with increased life because they waste my mana, but I'd like to know if I'm missing out on anything.
Thanks
Do they have a higher chance of dropping good items? I usually avoid those with increased life because they waste my mana, but I'd like to know if I'm missing out on anything.
Thanks
Post edited by blackdeath07 on
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Comments
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They give you more EXP, and more coins. Weak gives you less EXP, and less coins. I have no idea if it affects drop rate.0
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afaik, drop rates should be the same regardless of the additional attributes the monster has, besides the higher chance of increased coin drops
I *think* this is how it's like compared to a normal mob (estimates);
Weak: Half the attack damage, twice as easy to kill - 50% less exp/sp
Sacrifial Assault: Double attack damage, twice as easy to kill - 50% more exp/sp
Inc. Attack: ~75% increased Physical Damage - 2x more exp/sp
Inc. Magic Attack: ~75% increased Magic Damage - 2x more exp/sp
Inc. Defense: ~75-100%(?) increased Physical Defense - 2x more exp/sp
Inc. Magic Resistance: ~75-100%(?) increased Magic Defense - 2x more exp/sp
Inc. Movement Speed: ~50-100%(?) increased movement speed - 2x more exp/sp
Inc. Life: ~75-100%(?) increased HP - 2x more exp/sp
so killing inc. life mobs is like killing 2 mobs in terms of exp/sp, but twice as slow if you want the mob count for a quest, personally i just try to avoid inc. life mobs
depending on your class and build, you may prefer one mob with an attribute over another
e.g.
Barbs or BMs may prefer killing inc. mag resist or inc. speed mobs but avoid inc. def or inc. mag attk mobs
Wizards or clerics may prefer killing inc. def but avoid inc. mag resist mobs and so on...0 -
Personally I just plow through whatever I happen to click on in front of me, but I do have several favourites I will go for. Sac assault, increased magic res and increased movement speed is basically free bonus exp. Increased Magic atk is nice early game before the mobs all turn nasty.0
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I follow the simple formula "If it moves, it dies." I deal with the consequences of that decision later... My poor Wizard learned his lesson well... Increased magic attack sucks...0
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As Cholla said, incr. magresist mobs have an immensely high bonus to mag resist, like 300% or perhaps even 500%, seeing as to the damage I deal to them.
Also, for wizards, increased attack (nonranged mobs), increased mag attack, increased defense, and sacrificial assault mobs are such easy prey.0 -
Archers dont care about that. We kil if it moves.I kill things b:victory0
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as veno I don't like inc. life mobs most and inc. mag. ress. b:cryMy chars: 97 barb, 87 cleric, 91 veno, 80 archer, 74 Blademaster, 34 Psychic, 30 Assasin, 20 Wizard, 44 Seeker, 20 Mistyc.
^ I have SO many personalities to play them all! b:cute
And YAY for my Phoenix!(on THIS veno ^^) b:victory0 -
my 5cents :
Use Blade Tempest MagRes mob as good as dead if timed accurate you can shoot him 1/2 way till he can get in range of any kind(exception Archers do avoid or prepare plan B b:chuckle). So myself not count them as treat b:victory0 -
Randoms - Dreamweaver wrote: »Archers dont care about that. We kil if it moves.
We also tend to kill if it doesn't move too!0 -
darkjagans wrote: »Inc. Life: ~75-100%(?) increased HP - 2x more exp/sp
so killing inc. life mobs is like killing 2 mobs in terms of exp/sp, but twice as slow if you want the mob count for a quest, personally i just try to avoid inc. life mobs
I usually just kill them because if you leave it there, it will always be "a mob I don't want to kill" taking up space and making you run around longer trying to find something to kill. If you kill it, something will respawn in its place and you won't waste as much time looking for something to kill. I think this time difference is enough to eliminate lack of quest credit as a factor. So the only thing you're losing out on is loot.0 -
really depends on what i'm killing, if i'm having a tough time killing something i'll try to avoid the increased life and increased magic res and favour the weak and sacrificial assault
but if i'm just grinding for exp i favour anything with different stats, in the end it's either easier/faster to kill or i get more exp b:victory[SIGPIC][/SIGPIC]
Daerina~Lvl79 Venomancer
Sunny_Dae~Lvl41 Cleric
follow me on twitter b:victory twitter.com/Daerina0
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