Class Base Movement Speed
Beed - Lost City
Posts: 9 Arc User
I'm not sure if this has been brought up before but I've been thinking about the movement speed of every class; especially the Cleric and the Wizard's movement speed and I've been wondering why their movement speed is slightly lower than the rest. I myself, am a Cleric, and during an FB it's extremely annoying finding myself way behind the rest of the party (FB 59 for example) especially when I'm the one trying to keep them alive. Maybe some of you Clerics don't mind it but I'm sure you've noticed it.
Archer - 5.2 m/sec - Including the skill Wings of Protection that increase movement speed by 15% for 600 seconds when maxed.
Blademaster - 5.0 m/sec - Including the skill Cloud Sprint which increases the BM's movement speed by 90% for 15 seconds, at level 10, and later on Will of the Bodhisatva that increases movement speed by 100% for 15 seconds.
Venomancer - 5.1 m/sec - Including the skill Summer Sprint which increases movement speed by 35% for 5 minutes at max level.
Barbarian - 4.9 m/sec - Including their Tiger Form skill which, when maxed, increases movement speed by 50% permanently.
Wizard - 4.8 m/sec - Including the skill that Distance Shrink which teleports the wizard 25 meters.
Cleric - 4.8 m/sec - Including Guardian Light (level 79 skill) increases movement speed by 30% for 10 seconds.
The problem with movement speed bonuses on equipment is that it is extremely rare to find a good equip with a movement speed bonus. Some of the arcane legendary equips do have a movement speed bonus but at higher levels when you're looking for the best armor you won't go for some boots with + 0.20 movement speed bonus because there are extremely better choices for you such as the HH armor.
So I am suggesting that the Wizard and Cleric's movement speed can be increased to atleast match the Blademaster's movement speed, and in my opinion the Cleric's movement speed is more of a priority than the Wizard's since the Cleric class is a support class and the level 79 skill, Guardian Light, is not as accessible as the rest of the skills.
(Please correct me if I am wrong on any of the skills)
(Skill info derived from http://www.ecatomb.net/skillpwi.php)
Archer - 5.2 m/sec - Including the skill Wings of Protection that increase movement speed by 15% for 600 seconds when maxed.
Blademaster - 5.0 m/sec - Including the skill Cloud Sprint which increases the BM's movement speed by 90% for 15 seconds, at level 10, and later on Will of the Bodhisatva that increases movement speed by 100% for 15 seconds.
Venomancer - 5.1 m/sec - Including the skill Summer Sprint which increases movement speed by 35% for 5 minutes at max level.
Barbarian - 4.9 m/sec - Including their Tiger Form skill which, when maxed, increases movement speed by 50% permanently.
Wizard - 4.8 m/sec - Including the skill that Distance Shrink which teleports the wizard 25 meters.
Cleric - 4.8 m/sec - Including Guardian Light (level 79 skill) increases movement speed by 30% for 10 seconds.
The problem with movement speed bonuses on equipment is that it is extremely rare to find a good equip with a movement speed bonus. Some of the arcane legendary equips do have a movement speed bonus but at higher levels when you're looking for the best armor you won't go for some boots with + 0.20 movement speed bonus because there are extremely better choices for you such as the HH armor.
So I am suggesting that the Wizard and Cleric's movement speed can be increased to atleast match the Blademaster's movement speed, and in my opinion the Cleric's movement speed is more of a priority than the Wizard's since the Cleric class is a support class and the level 79 skill, Guardian Light, is not as accessible as the rest of the skills.
(Please correct me if I am wrong on any of the skills)
(Skill info derived from http://www.ecatomb.net/skillpwi.php)
Post edited by Beed - Lost City on
0
Comments
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don't trust ecatomb
not saying your wrong
just that ecatomb is a **** site
err...
get a genie and learn the holy path skill o:
besides the idea behind a support is that they're support
they stay back heal or do damage from a distance
bm's and barbs are up front fighting in the action
as fer archers
well they're archers
they're supposed to be speedy xD0 -
Holy Path: 400 stamina per every time I want to catch up to my team, no thanks, raising a Cleric's movement speed by 0.20 m/sec is much more efficient.
You're right, clerics are support and do belong in the back, but sometimes you're a little too far back and you end up not being able to heal, or getting your heal cancelled.0 -
Beed - Lost City wrote: »Holy Path: 400 stamina per every time I want to catch up to my team, no thanks, raising a Cleric's movement speed by 0.20 m/sec is much more efficient.
You're right, clerics are support and do belong in the back, but sometimes you're a little too far back and you end up not being able to heal, or getting your heal cancelled.
^^ Agreed ^^
Never understood why the healing class so slow and the tank class (barbs in tiger) so much faster b:surrender
I personally rely on good timing, running ahead when things safe, Holy Path and speed pots.[SIGPIC][/SIGPIC]
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"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
You already can fly pretty much faster than any classes can walk without cash shop. Now you want to also walk as fast? You get an advantage outdoors, where you can fly. Indoors, suck it up and use pots/genie/gear with mov bonues.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0
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IceJazmin - Heavens Tear wrote: »You already can fly pretty much faster than any classes can walk without cash shop. Now you want to also walk as fast? You get an advantage outdoors, where you can fly. Indoors, suck it up and use pots/genie/gear with mov bonues.
Ummm...you all can fly too get over yourself.
And for the record...we do not fly faster then everyone else. Depends on the wings and the upgrades, just as with all other flying mounts. Additionally, I use my ground mount more then my wings because they are faster then flying.
And why should we have to spend more money on pots...Hope you all like waiting. I know venos usually don't and neither do the barbs.
All I am saying is a life does not depend on you running faster then your pet. And I can say this because I too have a veno.
Also, had to read my post and understood, you would have recognized that I was making a point in saying that I "never understood why the healing class" was so slow."[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
IceJazmin - Heavens Tear wrote: »You already can fly pretty much faster than any classes can walk without cash shop. Now you want to also walk as fast? You get an advantage outdoors, where you can fly. Indoors, suck it up and use pots/genie/gear with mov bonues.
Please do elaborate on what you mean by "You already can fly pretty much faster than any classes and walk without cash shop."0 -
Beed - Lost City wrote: »Please do elaborate on what you mean by "You already can fly pretty much faster than any classes and walk without cash shop."
i think they meant faster
as in earlier since winged elves get wings from start
however the walk thing confused me too
maybe they think that only winged elves can walk
and that the ability to walk is something you have to buy in boutique
and don't realize that there's a walk action hotkey
for all classes0 -
it makes sense to me, clerics and wizards are a less physical class
a more physically active person would naturally run faster than someone who isn't
i'd say leave it as is, it's not about fairness it's about logic[SIGPIC][/SIGPIC]
Daerina~Lvl79 Venomancer
Sunny_Dae~Lvl41 Cleric
follow me on twitter b:victory twitter.com/Daerina0 -
Daerina - Heavens Tear wrote: »it makes sense to me, clerics and wizards are a less physical class
a more physically active person would naturally run faster than someone who isn't
i'd say leave it as is, it's not about fairness it's about logic
Logic: If you were wearing heavy armor like a knight, you would definitely run slower than a person in robes.0 -
Briegg - Sanctuary wrote: »don't trust ecatomb
not saying your wrong
just that ecatomb is a **** site
err...
get a genie and learn the holy path skill o:
besides the idea behind a support is that they're support
they stay back heal or do damage from a distance
bm's and barbs are up front fighting in the action
as fer archers
well they're archers
they're supposed to be speedy xD
yeah right
every other class but clerics outrun us
15% movement speed increase is like...not muchFPW > PWI b:victory0 -
Cleric can pay 140k coins and 107k spirit and they can get a +2.00 wing.
Any class that would want something similar would have to pay 20 gold (or around 2 millions coins).~~~ My Guides ~~~
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AOE Grinding with Venomancer (h ttp://pwi-wiki.perfectworld.com/index.php/Guide_to_AOE_Grinding_With_Venomancer)0 -
So you're saying that the reason a Cleric and a Wizard's speed are 4.8 m/sec because elves are given the gift to fly at level 1 and level up their flying speed? As if anyone wants a set of wings that consume 1 mp/sec and fly at a speed of 2.0 m /sec, I've barely seen anyone at a higher level use Elven Wings.
Look it's not a discussion about "you have this so we get this etc. etc." I'm trying to say that it would help if Cleric's (and maybe even Wizard's) movement speed are boosted a little so that they are able to keep up in FBs etc.
Put it this way, would you rather have an obese Cleric trying to keep up and barely healing you, or a cleric that sticks to your behind doing it's job 100%. It's really a win win situation for both Clerics and the other classes.0 -
Honestly I don't mind this idea at all... But from a logical standpoint it'd be more interesting for them to have a str + dex formula for movement speed.... With a min of 4.8 and Max of 5.5. That way as you level up the higher strength/dex your gear needs the faster you'd move.
Then again setting everyone's base run speed to 5 is OK with me. Just means I'll move faster in Tiger form.0 -
Budika - Sanctuary wrote: »Honestly I don't mind this idea at all... But from a logical standpoint it'd be more interesting for them to have a str + dex formula for movement speed...
The problem with this is that most Clerics tend to go for Arcane armor so Dex is not needed. I don't completely agree with this idea, since it would be much more efficient and less confusing if the base movement speed is increased by 0.20 m/sec.0 -
Using your white wings with maxed flights mastery you move at 7 m/s.
Walking, for other classes, even with any skill bonuses, gets you to 6.x m/s
Clerics fly faster than they walk, since walking speed is 4.8 and flying base speed starts at 5.0 for everyone.
If you are in a party outdoors, the slower speed is not an issue, since you can always fly as you follow your party, and you will be as fast or faster than they are.
The walking speed only becomes a real issue with keeping up in instances where you cannot fly.
Maybe make the level 79 skill available earlier in the game, like around 29?Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
IceJazmin - Heavens Tear wrote: »Using your white wings with maxed flights mastery you move at 7 m/s.
Walking, for other classes, even with any skill bonuses, gets you to 6.x m/s
Clerics fly faster than they walk, since walking speed is 4.8 and flying base speed starts at 5.0 for everyone.
If you are in a party outdoors, the slower speed is not an issue, since you can always fly as you follow your party, and you will be as fast or faster than they are.
The walking speed only becomes a real issue with keeping up in instances where you cannot fly.
Maybe make the level 79 skill available earlier in the game, like around 29?
This game has no squad content outdoors. The squad content of the game is in FB / TT / RB. The only time you'd be flying to catch up to your squad is in TW and 2.0m/s wings that take 2MP/s are pretty lousy.
Outside of their rare lvl 79 skill (15m/s) archers are one of the slower classes. Everyone in the squad gets the archer speed buff so its not something that gives archers a speed advantage. Holy Path and speed pills make up for things.[SIGPIC][/SIGPIC]
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it makes sense to me, clerics and wizards are a less physical class
a more physically active person would naturally run faster than someone who isn't
i'd say leave it as is, it's not about fairness it's about logic
logic?u`r a veno same magic class as wiz and clerics u shouldn`t be talking about fairness of logic, beside even as u say elf`s got advantage of wings, but it got nothing to do with cave where u can`t use them, and beside archers is elf class too but they got both - wings and speed, and father more wiz don`t have any because their human in that case they should have one of the bm`s buff to be fear.Both sucky sort kind of speed skills wiz and cleric got r only any good at combat when u need to get away in a range of skills so that`s no speed to use while travel in cave.0 -
Everyone, please, bringing up flying is pointless since you can't fly in dungeons where clerics are needed with their squad 9 times out of 10. b:cuteOne man's pain is another man's lol.
[SIGPIC][/SIGPIC]0 -
Daerina - Heavens Tear wrote: »it makes sense to me, clerics and wizards are a less physical class
a more physically active person would naturally run faster than someone who isn't
i'd say leave it as is, it's not about fairness it's about logicBeed - Lost City wrote: »Logic: If you were wearing heavy armor like a knight, you would definitely run slower than a person in robes.
heh i loved that0 -
I'm not understanding why some people are so against this idea. It's only going to benefit the squad members of the cleric's party more than the cleric alone.
Oh noes, adding 0.2 m/s to the cleric's speed is going to make it OP (because then wizards can't catch them?) o.O
Or, to make it more "fair." Allow the dominance blessing that clerics receive when they enter an instance to also add +0.2 m/s to their speed. That way they only move faster in a fb instance situation, where class vs. class doesn't have to be worried about.[SIGPIC][/SIGPIC]0 -
ElderSig - Dreamweaver wrote: »I'm not understanding why some people are so against this idea. It's only going to benefit the squad members of the cleric's party more than the cleric alone.
Oh noes, adding 0.2 m/s to the cleric's speed is going to make it OP (because then wizards can't catch them?) o.O
Or, to make it more "fair." Allow the dominance blessing that clerics receive when they enter an instance to also add +0.2 m/s to their speed. That way they only move faster in a fb instance situation, where class vs. class doesn't have to be worried about.
I love that idea.0 -
FYI clerics are abit faster den archer. T3T[SIGPIC][/SIGPIC]
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Xiao_Qian_ - Sanctuary wrote: »FYI clerics are abit faster den archer. T3T
How so...?[SIGPIC][/SIGPIC]
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YA I like that idea it makes sence to me0
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