Opinion: Reset Territory Maps?

Kinohki - Lost City
Kinohki - Lost City Posts: 66 Arc User
edited June 2009 in General Discussion
Opinion time!

We all notice that some servers, the territory maps are all dominated by one or two guilds. In time, it may even be dominated by ONE guild. This, of course creates a gap of power between the guilds who hold land and the ones who don't. Personally, I think that the Territory maps should be reset every so often to ensure fairness and so one guild can't hold all the land.

Yes, I understand this isn't fair to the guilds that are capable of such power, but then again, they tend to discourage people from the game as well, so ultimately, I believe that resetting the maps would benefit smaller guilds and those who simply don't want all the drama of larger guilds.

The question is, can the GM's here do it, and when should they do it if that course of action was taken. Or do you have other suggestions? Post your ideas here and hopefully lets see if we can bring about a change!
Post edited by Kinohki - Lost City on
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Comments

  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited June 2009
    I've voted other for other ideas because I think 3 months is too short. Maybe more around the 6 month mark. I support resets for pretty much the same reasons as the ones you wrote.
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Heartstone - Dreamweaver
    Heartstone - Dreamweaver Posts: 1,338 Arc User
    edited June 2009
    no point getting land which jsut is taken from you by reset.. no fkin ever.
    I'm sorry for misspelling / mistyping and grammar b:surrender

    102 - Archer - Heartz
  • Ty - Heavens Tear
    Ty - Heavens Tear Posts: 604 Arc User
    edited June 2009
    no point getting land which jsut is taken from you by reset.. no fkin ever.

    Narrow-minded much?

    I think a reset should happen around every 6 months, or more precisely as many weeks as there are territories. This would allow a guild to try to reach the milestone of owning all territories. Which isn't a necessarily a bad thing when you know a reset is going to happen.
    I like pie
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited June 2009
    why not pay twice a week, and reset quarterly, where the top 3 land holding factions got like.. a warsoul mat, or a bunch of supplies, or some incentive to still be #1 ?
  • Alphae - Lost City
    Alphae - Lost City Posts: 1,512 Arc User
    edited June 2009
    why not pay twice a week, and reset quarterly, where the top 3 land holding factions got like.. a warsoul mat, or a bunch of supplies, or some incentive to still be #1 ?

    Good idea. The pay twice a week might be nice for bidding after the reset, and the rewards give incentive to be the best.

    I myself voted "other" as 3 months is too short, though. I'd say at minimum 4 months, perhaps as much as 6.
    [SIGPIC][/SIGPIC]
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    If you never reset the TW lands, you will eventually end up with either a stalemate between 2 factions, or 1 faction will control most of the land.


    If you reset the board too often it does turn into a "why bother" scenario.


    For the first scenario I point to the Delphi server from MY-EN where Immortal controls all the land except for 3. (last I checked two were unclaimed)


    For the second, consider that there can only be 7 TWs a week. This means that there has to be enough time allowed for the entire map to be taken over and allow enough time for factions to fight each other for control of the different territories, but even with enough time to allow for this, I don't believe it would work.

    The problem isn't with TW or the devs or even the game. The problem is with the players. The players want an equal slice of the pie, an equal shot at the title, so to speak, but they don't understand that TWs aren't about giving everyone an equal shot at the title, or giving anything away. In the short term, resetting the map will give all the factions a shot at territories, 7 per week, but, after awhile, you will start seeing the powerful factions taking those lands away from them, and, eventually, the map will start to have the same factions controlling the map that were controlling it before, just with different territories.

    TWs are also not about the short term gaming, either; they are about long term gaming. They also reflect how kingdoms rise and fall. On the short term you might see one faction holding most of the map, but, over time, they could very well fall due to being unable to field enough players to defend their lands because they either quit the game, left the faction for another faction, or they couldn't field enough to defend all of their lands under attack. This, IMHO, is the direct reflection of history where, in Europe, many different empires controlled vast swathes of land, but now are nothing but a memory in the footnotes of history. I'm pretty sure the history of China reflects this as well as China wasn't always one big happy country under one government, but a bunch of kingdoms that were constantly at war with each other, for the most part. (not a big history buff, so if that's wrong, my bad).
    [SIGPIC][/SIGPIC]
  • angellicdeity
    angellicdeity Posts: 641 Arc User
    edited June 2009
    The players want an equal slice of the pie, an equal shot at the title, so to speak, but they don't understand that TWs aren't about giving everyone an equal shot at the title, or giving anything away.



    The most important part that people who cry reset cant get through their heads.




    All they do is sit around, cry, and whine on the forums for solutions like a reset.




    If you want something changed then help go about it. Dont expect to sit there as a 7x or 8x and have it handed to you on a silver platter.


    Level to your 9x's and make a difference in TW.
  • Cy_clone - Heavens Tear
    Cy_clone - Heavens Tear Posts: 164 Arc User
    edited June 2009
    Limiting the number of lands a faction can own will not necessarily make the TW landscape more exciting, and i don't really agree to a reset. However there are things that can be done to change the current TW system.

    Just my 2 cents:

    1) Increase the number of lands that can be attacked at any one time slot. 3 isnt nearly as bad for a majority land owning faction. After all, if you cant defend them all then you dont quite deserve to hold them all.

    2) Put a cap or sorts on the total level of the players entering the TW instance. For example, since the current TW limit is 80 players, limit the total level a faction can send in as 80 X 90 = 7200. So if you send in a level 100 character, you will have to field a level 80 to make up for the level cap.
    Of course the number '90' can be updated as and when the server grows and the average levels of the players increase.

    Again, just my 2 cents on perhaps a way to increase the fun and participation in TW.
  • Fireblood - Harshlands
    Fireblood - Harshlands Posts: 1,414 Arc User
    edited June 2009
    no........................
    Quit.
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited June 2009
    if they reset TW map they better give me back ALL the charms/pots we used in it as well as a written apology or bonus because we spent time and money on that

    HOWEVER TW should be harder, eg each fac being able to war 2 facs at the same time, attackers get AP bonus of like 2% or something
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited June 2009
    Lol you people are funny. It's easier to take land from some guilds than it is to take land from mobs. Asking for reset all the time is like asking for the higher level, better equipped guilds to keep getting the land.

    Also, do you not realize that if the map resets, the guilds will not be attacking each other and fighting for mob-owned lands instead? How fun is that?

    I agree that something should be done about you other silly servers with monopolies but resetting is not the best option.
    [SIGPIC][/SIGPIC]
    ಥ_ಥ MOAR.
    SkyKoC - How long is yours?
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited June 2009
    Lol you people are funny. It's easier to take land from some guilds than it is to take land from mobs. Asking for reset all the time is like asking for the higher level, better equipped guilds to keep getting the land.

    Also, do you not realize that if the map resets, the guilds will not be attacking each other and fighting for mob-owned lands instead? How fun is that?

    I agree that something should be done about you other silly servers with monopolies but resetting is not the best option.

    yeah =________________________________________=



    lv 30s taking a regular territory was HELL =_________________=
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited June 2009
    All they do is sit around, cry, and whine on the forums for solutions like a reset.
    As I've pointed out before, all professional sports do a reset every year. That is, teams who finished 20 games over .500 the previous year do not get to carry over that 40-game win margin into the following year. Everyone is reset to 0-0 records. This is done because participants and spectators find it boring when the same team wins over and over. Since this game's lifeblood (revenue) is dependent on the players not getting bored, I would not dismiss the suggestion as casually as you do.

    Personally, I think the major guilds would enjoy a "TW playoff series" with the ultimate winners getting prizes (in addition to bragging rights for the next 3 or 6 months). It would help take some of the sting out of a reset, as well as keep things interesting. A single-elimination tournament with seeding determined by # and value of territories held would maintain the incentive to win and hold as many territories as possible prior to the reset.

    And come up with a way for everyone to watch TWs, like Guild Wars does.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited June 2009
    Turning TWs into 24/7 possibilities would also make the map more dynamic. I know that people will say "but I do not want to have to defend alll the time", the thing is, YOU dont have, just your guild has..... We know that we have players from all timezones in our servers, so it should not be too horrible for a guild that wants to control the all map to be able to recruit players that can cover all the timezones. If they are not willing to put up and defend, than they are not worthy to control the all map.
    And yes, I understand that some people would not want to be in a guild that does nothing but defend their territories, which would make grinding hard, but that would the choice that people would have to make. IF you want to be in a guild that controls the map, be prepare to do nothing but defend your territories...
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    Turning TWs into 24/7 possibilities would also make the map more dynamic. I know that people will say "but I do not want to have to defend alll the time", the thing is, YOU dont have, just your guild has..... We know that we have players from all timezones in our servers, so it should not be too horrible for a guild that wants to control the all map to be able to recruit players that can cover all the timezones. If they are not willing to put up and defend, than they are not worthy to control the all map.
    And yes, I understand that some people would not want to be in a guild that does nothing but defend their territories, which would make grinding hard, but that would the choice that people would have to make. IF you want to be in a guild that controls the map, be prepare to do nothing but defend your territories...

    Having to defend 24/7 would make defending extremely difficult, if not impossible because you'd have to be able to marshal enough players on very short notice to defend a territory at any time of day, and that's simply not possible a lot of the time. People have schedules they have to work around, and simply cannot be available 24/7, and a faction could pick a time when they were certain the defending guild would be unable to properly defend.

    In other words, it would make the map dynamic, but for the wrong reason: the ability to ninja a territory out from under a faction simply because they attacked when no one was actually online, or only a few were online and unable to defend the territory because they actually had things to do in real life like work, sleep, other hobbies, etc.
    [SIGPIC][/SIGPIC]
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited June 2009
    Having to defend 24/7 would make defending extremely difficult, if not impossible because you'd have to be able to marshal enough players on very short notice to defend a territory at any time of day, and that's simply not possible a lot of the time. People have schedules they have to work around, and simply cannot be available 24/7, and a faction could pick a time when they were certain the defending guild would be unable to properly defend.

    In other words, it would make the map dynamic, but for the wrong reason: the ability to ninja a territory out from under a faction simply because they attacked when no one was actually online, or only a few were online and unable to defend the territory because they actually had things to do in real life like work, sleep, other hobbies, etc.

    Well, that is the all purpose right? You have quoted the Art of War before, this would be a perfect example of choosing the time to attack.
    Also remember, if YOU choose to do something else that is ok, it is up to your guild to defend the land, not you alone, so what if you cannot make it? Some other people will.

    Controlling the all map should be like Warsoul weapons, a dream to most guild, only achieved by those dedicated enough to invest major time and effort into the game. Right now the all thing is anyone willing to fight a few hours a week can do it......
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • rukhmath
    rukhmath Posts: 2 Arc User
    edited June 2009
    I voted for the "others" option.

    I don't want a reset. But i would like to see a "no limit" stipulation to how many factions can attack at once. Ie: how many wars are possible in a day.

    My opinion is the number of attacks should be minimum 3 and after that, relate to the number of lands the faction owns.

    For example: faction "Blah" owns 5 lands, so faction "Blah" can be atatcked by 5 factions, 6 : 6, 7 : 7 and so on.
    No need for quotes anymore. Lost City's eyes are wide open now. Thank god!b:victory
  • Nevlik - Heavens Tear
    Nevlik - Heavens Tear Posts: 265 Arc User
    edited June 2009
    Well, that is the all purpose right? You have quoted the Art of War before, this would be a perfect example of choosing the time to attack.
    Also remember, if YOU choose to do something else that is ok, it is up to your guild to defend the land, not you alone, so what if you cannot make it? Some other people will.

    Controlling the all map should be like Warsoul weapons, a dream to most guild, only achieved by those dedicated enough to invest major time and effort into the game. Right now the all thing is anyone willing to fight a few hours a week can do it......

    ur kidding me right? heaven's tear right now has no chance of being controlled by 1 guild for a long time (barring major collapses of most of the top guilds). the closest to 1 guild having control was rad, and 3 other guilds still all had land. atm heaven's tear has the best TW map, and I'd hate to have it reset.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited June 2009
    ur kidding me right? heaven's tear right now has no chance of being controlled by 1 guild for a long time (barring major collapses of most of the top guilds). the closest to 1 guild having control was rad, and 3 other guilds still all had land. atm heaven's tear has the best TW map, and I'd hate to have it reset.

    Looks like our map is the exception.... I, personaly, rather like how things are fluid in HT, there is always something happening on that map.

    And, I think, unless some bug/**** was discovered that unbalanced a game to the point on being unplayable, resets should be the last option used. Under normal circunstances, a reset only punishes the hard working person.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    Well, that is the all purpose right? You have quoted the Art of War before, this would be a perfect example of choosing the time to attack.
    Also remember, if YOU choose to do something else that is ok, it is up to your guild to defend the land, not you alone, so what if you cannot make it? Some other people will.

    Controlling the all map should be like Warsoul weapons, a dream to most guild, only achieved by those dedicated enough to invest major time and effort into the game. Right now the all thing is anyone willing to fight a few hours a week can do it......

    Sun Tzu's Art of War? I've never read it, so not sure how I could quote it. If it appeared like I had, then it was either common sense or mere coincidence.
    [SIGPIC][/SIGPIC]
  • Absoluth - Heavens Tear
    Absoluth - Heavens Tear Posts: 764 Arc User
    edited June 2009
    Would you really feel better by taking territories owned by nobody after reset and later losing them, accomplishing absolutely nothing or building up and take a map owned by someone else?
    Unless you watch telettubies and suck on a pacifier, you'll choose the second option. The game isnt meant to be 'even'. You're supposed to work on your char in a faction with members with the same dedication so you can take down the opposition.

    This thread is proposing 1 thing: Giving free land to those who dont have a faction capable of putting up a fight. So whats the point of resseting? So you can give even less effort in your char and faction? Thats what will happen. If you cant manage to win 1 piece of land now, what makes you think resetting map will make the slightest diference?

    You guys can give all the excuses you want. The truth is, this whole idea is about 1 thing: Free money. You're not worried about fun, pvp or even game land. Its all about in-game coin. You might aswell go around archosaur asking high levels for free coins. Its the same principle of this thread.
    PWI:
    "Free to play. Pay to win"

    [SIGPIC][/SIGPIC]
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited June 2009
    The game isnt meant to be 'even'. You're supposed to work on your char in a faction with members with the same dedication so you can take down the opposition.

    This thread is proposing 1 thing: Giving free land to those who dont have a faction capable of putting up a fight. So whats the point of resseting? So you can give even less effort in your char and faction? Thats what will happen. If you cant manage to win 1 piece of land now, what makes you think resetting map will make the slightest diference?
    So you're for removing the artificial 3 attacks at once limit? That's a rule specifically made to make it easier for one faction to own >3 territories. If it's supposed to be all about hard work and dedication, then you shouldn't expect any help from artificial limits, right?
    You guys can give all the excuses you want. The truth is, this whole idea is about 1 thing: Free money. You're not worried about fun, pvp or even game land. Its all about in-game coin. You might aswell go around archosaur asking high levels for free coins. Its the same principle of this thread.
    Dunno about the others, but my cat shop already makes me as much money in a week as if I owned half a territory all by myself. I don't give a rat's *ss about money. I don't even TW. I'm just interested in the long-term viability of the game, and keeping things interesting if they ever make TW a spectator sport.
  • OMGLAZERZ - Heavens Tear
    OMGLAZERZ - Heavens Tear Posts: 2,327 Arc User
    edited June 2009
    Would you really feel better by taking territories owned by nobody after reset and later losing them, accomplishing absolutely nothing or building up and take a map owned by someone else?

    Owned by nobody? You make it sound like all you have do to take an unowned territory is win the bid to attack the territory, and it's yours which is so far from the truth it's ridiculous. A faction that hasn't actually taken an unowned territory before probably won't be successul the first time they try because it wouldn't be some cakewalk for them. The way you are painting it is like saying someone who has never ever done something before can do it with no effort at all which couldn't be further from the truth.
    Unless you watch telettubies and suck on a pacifier, you'll choose the second option. The game isnt meant to be 'even'. You're supposed to work on your char in a faction with members with the same dedication so you can take down the opposition.

    Sounds more like something you'd be interested in doing considering your QQ post.
    This thread is proposing 1 thing: Giving free land to those who dont have a faction capable of putting up a fight. So whats the point of resseting? So you can give even less effort in your char and faction? Thats what will happen. If you cant manage to win 1 piece of land now, what makes you think resetting map will make the slightest diference?

    False. In order for the proposal to be "giving free land" away it would require there be nothing standing in the way of the land being taken by the attacking faction. Since there is, it isn't being given away for free.

    You guys can give all the excuses you want. The truth is, this whole idea is about 1 thing: Free money. You're not worried about fun, pvp or even game land. Its all about in-game coin. You might aswell go around archosaur asking high levels for free coins. Its the same principle of this thread.

    To you, someone who is probably in a land holding faction, it is only about in-game coin, and no longer about PvP or even having fun, but to someone who hasn't been burned out on TW experiencing the TWs is probably the reasoning behind the proposal.


    Oh, and the "truth" is highly subjective based on one's biased perspective.
    [SIGPIC][/SIGPIC]
  • Blancheneige - Heavens Tear
    Blancheneige - Heavens Tear Posts: 1,494 Arc User
    edited June 2009
    TWs are also not about the short term gaming, either; they are about long term gaming. They also reflect how kingdoms rise and fall. On the short term you might see one faction holding most of the map, but, over time, they could very well fall due to being unable to field enough players to defend their lands because they either quit the game, left the faction for another faction, or they couldn't field enough to defend all of their lands under attack.

    This would work, in theory.

    The problem is that player retention in any and all free to play games with cash shop is very low. Everyday, many players quits and many players start to play.

    So unless some drama occur that split a guild apart (like what happened to Radiance in HT), the same few guilds will always control all the land.

    Players will have a tendency to join the top guilds, so whenever they loose some players they can easily replace them with other high levels who want to join them. Leaving the other weaker guild with not enough high levels to be able to compete with the top guilds.

    In a way the flaw is within the game itself, for not being able to keep it's players interrested in the game enough after some time.
    [SIGPIC][/SIGPIC]

    Thanks Brit for the sig b:laugh
  • ElonaFiorna - Sanctuary
    ElonaFiorna - Sanctuary Posts: 181 Arc User
    edited June 2009
    Personally, I'd like to see all the TW's happen at once. That way no TW Guild could own more land than it could defend at once.

    It would certainly make things more interesting!
    IceJazmin - Heavens Tear - "I am happy to agree to disagree :P"

    [SIGPIC][/SIGPIC]
  • FedTehNoob - Lost City
    FedTehNoob - Lost City Posts: 557 Arc User
    edited June 2009
    Resetting FTL
    [SIGPIC][/SIGPIC]
  • Inias - Heavens Tear
    Inias - Heavens Tear Posts: 440 Arc User
    edited June 2009
    personaly i think resetting the territory map is **** ,

    altho i once read a post from someone about making one territory you capital , and at your capital your guildies get a buffboost or something ,

    but the further away from your capital your fighting the weaker your guildies are
    thanks to forsaken for this awesome sig b:victory[SIGPIC][/SIGPIC]
  • Noggin - Dreamweaver
    Noggin - Dreamweaver Posts: 83 Arc User
    edited June 2009
    Resetting just seems to heavy handed and weak.

    Maybe some hand moderation by the GM's would work. If it looks like a map has stagnated throw a spanner in works with a wraith attack on some territorys. If the wraith win the territory goes 'free' again.
  • Absoluth - Heavens Tear
    Absoluth - Heavens Tear Posts: 764 Arc User
    edited June 2009
    Owned by nobody? You make it sound like all you have do to take an unowned territory is win the bid to attack the territory, and it's yours which is so far from the truth it's ridiculous. A faction that hasn't actually taken an unowned territory before probably won't be successul the first time they try because it wouldn't be some cakewalk for them. The way you are painting it is like saying someone who has never ever done something before can do it with no effort at all which couldn't be further from the truth.
    What the hell are you talking about?
    Are you gonna have to beat a tough faction to take the territory? No? Then yea, its gonna be way easier.
    Sounds more like something you'd be interested in doing considering your QQ post.
    Wow, you got me there champ.
    False. In order for the proposal to be "giving free land" away it would require there be nothing standing in the way of the land being taken by the attacking faction. Since there is, it isn't being given away for free.
    I ask again: Are you gonna have to beat a tough faction to take the territory?
    To you, someone who is probably in a land holding faction, it is only about in-game coin, and no longer about PvP or even having fun, but to someone who hasn't been burned out on TW experiencing the TWs is probably the reasoning behind the proposal.
    Dude, dont assume what you dont know. My faction never had any piece of land nor will i take the easy path and join any TW faction just for money. I play for fun and i intend on building up my faction with my friends to take land in the future. Unlike most of the players here saying yes who didnt even reach a decent pvp lv (89+), i dont expect on jumping the gun on a game's feature. You all wanna be equal to factions having full lv 80~100 members. Dude, it will NEVER happen. Get the levels. Get the gear. Once you have a full faction of lvs 80~90+ and you still cant take territories, THEN you ask yourself if TW is fair or not.
    Oh, and the "truth" is highly subjective based on one's biased perspective.
    Exactly. You're a lv 11 wanting land of the game's top event. Enough said.
    PWI:
    "Free to play. Pay to win"

    [SIGPIC][/SIGPIC]
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited June 2009
    ^^ Yet another person who doesn't know that OMGLAZERZ is merely an alt, as assumes forum status by character levels.
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...