What the hell am I supposed to do against archers?

Gregen - Lost City
Gregen - Lost City Posts: 174 Arc User
edited June 2009 in Wizard
They pop up out of nowhere, giving me no time to react and I'm dead before I can. How can I defend myself from a one to three hit death?
Post edited by Gregen - Lost City on
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  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited June 2009
    drop on the deck and flop like a fish :D
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Gregen - Lost City
    Gregen - Lost City Posts: 174 Arc User
    edited June 2009
    drop on the deck and flop like a fish :D

    Hahaha

    Will the odds at least change after level 90 or so?
  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited June 2009
    Not sure, you're lost city, you'll know more than me....I hope.
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Gregen - Lost City
    Gregen - Lost City Posts: 174 Arc User
    edited June 2009
    That question was actually directed towards the whole community.
  • Trawne - Lost City
    Trawne - Lost City Posts: 966 Arc User
    edited June 2009
    if they are much higher level your SOL

    if they are in your range: Shrink TO them (yes get right next to them), Force of Will, Sandstorm (if crits you should win), gush, pyro, gush, sandstorm

    if they didnt die they outlevel you by too much

    if you have 2 sparks you can overkill by: sutra, sandstorm, divine pyro, stone rain, sandstorm. they should die from just the first 3.
    I hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington
  • Anemone - Harshlands
    Anemone - Harshlands Posts: 117 Arc User
    edited June 2009
    Get in minimum range asap to halve most of their phys damage and phoenix/sandstorm if you have both at max level for what you can put them at.

    If you stack pdef rather heavily, they won't kill you with just stun/deadly, giving you time to DS close if you are too far away.
    Formerly /Haiku/ of Lost City.
    Still cognitive atrophy at its finest.
  • Feiric - Harshlands
    Feiric - Harshlands Posts: 240 Arc User
    edited June 2009
    if they are much higher level your SOL

    if they are in your range: Shrink TO them (yes get right next to them), Force of Will, Sandstorm (if crits you should win), gush, pyro, gush, sandstorm

    if they didnt die they outlevel you by too much

    if you have 2 sparks you can overkill by: sutra, sandstorm, divine pyro, stone rain, sandstorm. they should die from just the first 3.

    I killed an archer who was attacking me by doing something like this. I think he just wasn't a very good archer, though, because I'm an inexperienced wiz who JUST got his sutra and was out to test it out.
  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited June 2009
    get used to pressing T every time a new dot appears on your mini map. that's kind of paranoia strategy but works.
    [SIGPIC][/SIGPIC]

    If you're willing to join another online game do NOT join any hosted by K2 NETWORK. Want to know why? Check BBB complaints.
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited June 2009
    It depends on how much the archer suck. There is really no way for a wizard to defeat an experienced and prepared archer if you're jumped first. The safest bet is just to run. Distance shrink/holy path away, buy yourself time, pop pots, and fly away. Force log off if the archer pursue and manage to close in.
  • Gregen - Lost City
    Gregen - Lost City Posts: 174 Arc User
    edited June 2009
    get used to pressing T every time a new dot appears on your mini map. that's kind of paranoia strategy but works.

    You know I was thinking of suggesting that they mark infamous players as red dots on the mini-map, that would make life so much easier.

    Thank you for the responses, shrinking right next to them makes a lot of sense. Hopefully if this happens again I'll have time to see it coming.
  • Moog - Lost City
    Moog - Lost City Posts: 633 Arc User
    edited June 2009
    Any smart archer will use their physical aoes if you shrink right next to them. Those do a lot of damage, and are not halfed at close range.

    Best thing you can do imo is. If they tick your charm with a stun shrink out of their range asap to regain your tick. When you come in range of them do a quick gush to get them at around 60% life. Now seal them and hit them with a sandstorm right after, it should kill them.
  • spirea
    spirea Posts: 0 Arc User
    edited June 2009
    archers : hit anti stun , run like hell
  • Roin - Harshlands
    Roin - Harshlands Posts: 155 Arc User
    edited June 2009
    Just DS in range to use BladeTempist with genie Debuffs i do around 4100+ on archers. ( BT is only lvl 5 ) b:victory
  • spirea
    spirea Posts: 0 Arc User
    edited June 2009
    Just DS in range to use BladeTempist with genie Debuffs i do around 4100+ on archers. ( BT is only lvl 5 ) b:victory

    and as you do that the archer uses his shield and reduces your damage to 800, or "resist"
  • Godofdarknes - Lost City
    Godofdarknes - Lost City Posts: 63 Arc User
    edited June 2009
    Get in minimum range asap to halve most of their phys damage and phoenix/sandstorm if you have both at max level for what you can put them at.

    If you stack pdef rather heavily, they won't kill you with just stun/deadly, giving you time to DS close if you are too far away.

    yeah use distance shrink to close the gap then spark so that they cannot stun u and use sandstorm and stone rain if your highest mastery is Earth(like mine) or u can shrink to em sutra and wail on em but i prefer the first one
  • tyrtallow
    tyrtallow Posts: 592 Arc User
    edited June 2009
    There is really no way for a wizard to defeat an experienced and prepared archer if you're jumped first. The safest bet is just to run.
    This actually works a lot better for me than just Distance Shrinking to an Archer who already has you in aim. I just run or Distance Shrink away first and make sure that if I turn to engage him he doesn't get the first attack.
  • Cryxtal - Sanctuary
    Cryxtal - Sanctuary Posts: 168 Arc User
    edited June 2009
    Step

    1. DS to him and stand right on him. (Takes time to estimate)
    2. Silence
    3. BT
    4. When u see ur BT almost reached complete casting ( Hit extreme poison/undine or both )
    5. Archer dead


    If he stuns u first.
    6. Let ur hp charm tick
    7. Repeat step 1-5

    Obviously if u are really weak against fighting archers or completely have no experience with archers. First priority please use LA, get high crit% / -Channeling% ( In other words good gear pls ) You should aim to kill him within 1 skill with a hard nuke(BT/BID), 2-3 skills (-Channeling% EQ) with a med nuke.b:victory

    Well if u are arcane means u got lowpdef and such u need to be really experienced with ur skill combis. Know when to DS know when to silence. Which skill u shld use all depends on the situation.b:laugh

    But in any case fighting a arch/bm .. i always believe silence is important, as well as the genie's skill that gives u immunity to 'Stun' ( Really important, really gives u a chance to kill dual axe BM too if they cant stun lock u ).

    Well this is just my opinion and thats how i play. You dont have to take it as a definite guide as different people adopt diff ways. Just know what u are comfortable with. b:pleased
    Love Is Complicated.
    「愛は複雑だ.」
    Amor es muy complicado.
    《爱是复杂的》

    Do not argue with an idiot, he will bring you down to his level and beat you with experience. b:bye
  • Cryxtal - Sanctuary
    Cryxtal - Sanctuary Posts: 168 Arc User
    edited June 2009
    Oops when i mentioned point 4. Extreme poison should be used just b4 BT finishes. Undine b4 u cast BT.
    Love Is Complicated.
    「愛は複雑だ.」
    Amor es muy complicado.
    《爱是复杂的》

    Do not argue with an idiot, he will bring you down to his level and beat you with experience. b:bye
  • Anemone - Harshlands
    Anemone - Harshlands Posts: 117 Arc User
    edited June 2009
    Undine + BT doesn't make much difference due to half the damage being physical. Better off stacking either Frenzy or Spark with Extreme Poison.

    No need to use chi on anything but Distance Shrink imo unless you're weird and carry chi pots to sutra+ult or something before 89. Not much point in using an ult in 1v1 unless you have the jump on someone period, as they can interrupt you or run out of range.
    Formerly /Haiku/ of Lost City.
    Still cognitive atrophy at its finest.
  • Cryxtal - Sanctuary
    Cryxtal - Sanctuary Posts: 168 Arc User
    edited June 2009
    U are right in ur observation. But i dueled archer and tested it with BT .. its good. But yes there are other improvements. I like doing BT with maybe a gush in the end if i dont get a clean kill on him =D
    Love Is Complicated.
    「愛は複雑だ.」
    Amor es muy complicado.
    《爱是复杂的》

    Do not argue with an idiot, he will bring you down to his level and beat you with experience. b:bye
  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited June 2009
    If he's charmed do it in reverse.
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited June 2009
    ya unless your gush ticks archers charms o_0 that is a sign your target is too low lvlb:surrender
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited June 2009
    Had a lot of fun with EQ guys in DT on Tuesday. Dunno how many times I died (burnt ~half of gold HP charm) , but that was a hell of a nice fight.
    What I've seen working against them (about same lvl) is:
    if we are aware of eachother:
    - FoW- SR-(genie imnune to stun/stun pots)-SS - (KriticalHits !?- Mizouni, what lvl is he?) had it like that many times. He got me too a lot of times. Didn't counted but I think was at most 2-3 kills on his advantage. Had a few encounters with BullsEye too, those one were on par (2-2 or 3-3 or something like that). Lady_Vivian had me for dinner a few times, I had her once after her charm was ticked by someone.

    if I drop on the archer:
    SS is enough as he's pretty much busy with something else and he doesn't have full HP.

    FoW range is much lower than Stun arrow from archer, so from out of range blink in, FoW( will go out faster than archer's Stun 99% of cases) - do whatever think it fits. Now if I only had Soporific whisper to sleep the archer when the FoW effect is running out, that would be just wonderful. But getting there.
    If the archer stuns you, pray he doesn't get a critt :). I survived at least 3 or 4 stuns and was able to fight back after, lost first 3 (2 of them critt while stunned) and won the last one, took some time to figure out exactly what to do. One shot? I was once 1 shoted in more than 40 min of PvP. And that was a barb (Larsen) that handed me my **** on a plate :D. For the rest I was at least 3 shots and more if the charm ticked after the second hit. Next time I'll fight differently, I have about 500+hp and 1k+ pdef more than 2 days ago so that and experience will save my **** a few more times in similar sittuations.

    All in all, great fun, learned a lot. Outside of TW where things are very organized, this is my first all-out chaotic PvP fest. Thanks Equinox for a great fight. Still have much to learn ( coordination, what to cast when, stuff like that), but as a rookie I think I did fine in my first PvP carnage :D

    Gratz Equinox, thanks for the fun, we achieved our goal though :D
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited June 2009
    DS into the archer when you're jumped first just isn't a good idea.

    No offense to any wizards who prefer to fight here. But you guys seems to have a very good understanding of wizard skills, but not enough of archer skills. What if the archer use aoe? What if he sparks and crits? It all depends on how experienced and well prepared your opponent is. If he does exactly the right things, there's no way for you to win no matter what you do.

    The only sure way to survive is to run. If you're really itching for a fight, get away, fully recover (including charm ticks), then come back to fight the archer. Even then it's risky, archers are just better at this than you are. But at least you stand a chance.

    DS into him when you're jumped first is a big gamble, you're betting that the archer is a noob. Gamble too often, and you'll eventually lose.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited June 2009
    OMG i hate DT, Einlazer, swordman, Varsity and PeacefulElf ganked me! I was like wtf im getting ganked by 3 BMs and a archer. When i was around MrLucky i was ok ^^. Ya it was good wished i could stayed longer. Next week i will have my ashura's sign then we can have some real fun varsity >.>
    btw isnt varsity like lvl 8x? he was doing 300-500s on me o_0
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited June 2009
    jumping into the archers weakened range is ****. you silly newbs might not know this, but their close ranged attacks deal a significant amount of damage(i think 1 crit me for over 2k). only thing you're doing is hurting yourself. stay at max range so you can move away incase your charm ticks. the only advantage you get at being that close is phoenix, and it's not essitential to kill him.
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited June 2009
    DS into the archer when you're jumped first just isn't a good idea.

    No offense to any wizards who prefer to fight here. But you guys seems to have a very good understanding of wizard skills, but not enough of archer skills. What if the archer use aoe?
    happened, I died quick, prolly was a high lvl one that started BA. b:laugh
    Or knockback aoe?
    I still want to see knock-back workin in PvP. Let me know when it will.
    What if he sparks and crits?
    What if I sutra after a FoW?
    It all depends on how experienced and well prepared your opponent is. If he does exactly the right things, there's no way for you to win no matter what you do.
    yup, true, and the reverse is true either. But "exactly the right thing" is not a common happening in PvP unless you're a pro. And if u are a pro, it doesn't matter what class you're playing, you'll own other non-pros playing other classes.
    The only sure way to survive is to run.
    uhm...no. That's just ignorance speaking.
    If you're really itching for a fight, get away, fully recover (including charm ticks), then come back to fight the archer. Even then it's risky, archers are just better at this than you are. But at least you stand a chance.
    of course, archers have more skills to do it, but we have some skills to take on archers too, so no worries.

    DS into him when you're jumped first is a big gamble, you're betting that the archer is a noob. Gamble too often, and you'll eventually lose.[/QUOTE]
    Hight risk high reward. Can't win lottery if you don't buy a ticket.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited June 2009
    jumping into the archers weakened range is ****. you silly newbs might not know this, but their close ranged attacks deal a significant amount of damage(i think 1 crit me for over 2k). only thing you're doing is hurting yourself. stay at max range so you can move away incase your charm ticks. the only advantage you get at being that close is phoenix, and it's not essitential to kill him.

    Was talking about jumping not in close range but in range to have my FoW shot- 26m at the time
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited June 2009
    watch out Ursa is scary when she gets angry b:shocked
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited June 2009
    you put yourself on cooldown by blinking closer to an archer that's not running away?