Macro Problem

Lunnark - Sanctuary
Lunnark - Sanctuary Posts: 325 Arc User
edited September 2009 in General Discussion
I am freaking sick of the macro problems that I have, and I want to find out if this happened to many of you ..or just a few ( or..b:shocked ..just to me)

Let's say I use a macro in the form :
A + A + B + A + A
Well, the problem that I encounter is that 3-4 times out of 10 (maybe less, maybe more, depends on luck i guess) when i try to grind and shoot a mob, i get something like this :
A + A + A + A + B or
A + A + A + B + A and so on.

I know how to set (edit and save) a macro, in case any of your answers may be relate to such issue, so no worries here
I want to know if any of you have same problem/bug, so i can send a ticket or smth. It got really frustrating as i lose HP, pots, charm or even gets me killed. Not funny at all !

Cheers mates, looking forward to hear from you !
[SIGPIC][/SIGPIC]
Post edited by Lunnark - Sanctuary on

Comments

  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited June 2009
    Exact skills used would be helpful, cooldown issues and skill interrupts can disrupt your macros.
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • BratFury - Heavens Tear
    BratFury - Heavens Tear Posts: 1,293 Arc User
    edited June 2009
    By your look and your siggy I'd guess you're an archer? I really don't know why its happening but you are not the first person to list having problems with macros.

    However; all skills have a cool down time. Some of them may only be 1 second but most of them are not immediate from one skill to the next. So making skills A+B+A+A+A the reason those may not be working is the cool downs. They dont' have time to catch up. So they will stop casting at that point.

    When you create macros you have to make sure there is enough time between A and A for it to cool down so it can cast again. Basically you are expecting something to work that wouldn't even work if you did it manually.

    Try doing like A+B+A+B+A you will have better luck. Might even throw a c skill in there :) Good Luck and have fun!
    [SIGPIC][/SIGPIC]
  • Lunnark - Sanctuary
    Lunnark - Sanctuary Posts: 325 Arc User
    edited June 2009
    Lets consider one simple macro so it won't get any cooling issues :
    Normal Shot + Normal Shot + KnockBack Arrow + Normal Shot + Normal Shot

    Sometimes my knockback hits too late, so the mob is near me and gets a few shots at me!

    NOTE: I think the cooldown may the problem though. Knockback is not an immense cooldown skill, but it needs 12sec. Perhaps my problem is that i kill first mob, and by the time i get the cycle again on a second one the knockback is not ready yet. Rather simple *feels a bit noob* --> I will log and investigate it. Though, since the cooldown is not that big, i wasn't expecting that skill to cause the problem !

    Thanks guys !
    [SIGPIC][/SIGPIC]
  • BratFury - Heavens Tear
    BratFury - Heavens Tear Posts: 1,293 Arc User
    edited June 2009
    Consider this: some mobs move faster than others. Just like some classes move faster than others. Barbs can outrun a cleric any day of the week. I know grinding on planeshark dons they move slow and I can get in 3 hits on my alt before they get close to me. They hit me once and then the fourth hit I kill them. However mobs of the same area, the undines.. I can hit one time and almost 2 and its right on me. Hitting me.

    You're not taking all this into consideration. Also just like certain classes have the ability to stun mobs and stop their skills, so do the mobs. If you've not noticed all the mobs in pw have the same skills we all do. Thinking right off the top of my head all the magmites/togirns have a stun skill. It sometimes works, sometimes don't. Just like ours. It isn't necessarily that your skill is NOT working like it should. But go out and try to notice when it stops and what the mob ur killing is doing when it happens. Have they cast something on you? Have they interrupted your skill? Does it have increased movement speed?

    And try simpler macros. Like A+B+A Then C+A+B 2 different macros I mean. That might be helpful. Putting all your skills on the same one also is kind of a waste. As if you are interrupted you will have to wait for cool down to restart that one macro. :) just some suggestions. Hope it helps.

    Lets consider one simple macro so it won't get any cooling issues :
    Normal Shot + Normal Shot + KnockBack Arrow + Normal Shot + Normal Shot

    Sometimes my knockback hits too late, so the mob is near me and gets a few shots at me!
    [SIGPIC][/SIGPIC]
  • Lunnark - Sanctuary
    Lunnark - Sanctuary Posts: 325 Arc User
    edited June 2009
    Although the problem seems more and more to be the problem that most macros have: cooldown, I do need to thank you again Lady Fury for you time of taking me to an abundance of possible causes.b:chuckle

    I do know, and already taken into consideration most of the suggestion about mob skills. That is why I was so intrigued, as nobody casted any spell/debuff/etc on me.
    [SIGPIC][/SIGPIC]
  • Agilaz - Dreamweaver
    Agilaz - Dreamweaver Posts: 37 Arc User
    edited June 2009
    I'm using macros on my Veno and have encountered similar problems. However in my case most of the time it just stops in the middle of the macro, but other times it works just fine so I'm not sure if cooldown is an issue there. Also I noticed that macros sometimes don't work at all in instanced dungeons.
    It seems there are general problems with macros, not only with your setup. I refrain from using macros with my Archer because I noticed the issues with them on my Veno. The Archer dies faster if he doesn't use the skills in the correct order at the right time. xD

    I was using macros in another MMO as well but they were half text based and you had much more possibilities to configure them and what you could use them for (not only for using skills). There also was an option to set time intervals. Such a feature would be really handy here.
    Maybe it would also be possible to change the macros' coding so that they would automatically check if the skill is in cooldown and continue when the skill is ready again. (which would be the most logical solution) But I doubt that will happen. xD;
  • BratFury - Heavens Tear
    BratFury - Heavens Tear Posts: 1,293 Arc User
    edited June 2009
    Well if nothing else I like to be thorough if I can. You are quite welcome.

    And for the veno who posted above me, check to see if the words: Interrupted! come up when your macro stops working. Some people don't see this and think it is a mess up of the macro, when actually the mob stopped your casting. Which blows the entire macro. Which is why I suggest doing 3 skills per macro, 4 max.


    Although the problem seems more and more to be the problem that most macros have: cooldown, I do need to thank you again Lady Fury for you time of taking me to an abundance of possible causes.b:chuckle

    I do know, and already taken into consideration most of the suggestion about mob skills. That is why I was so intrigued, as nobody casted any spell/debuff/etc on me.
    [SIGPIC][/SIGPIC]
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited June 2009
    Well if nothing else I like to be thorough if I can. You are quite welcome.

    And for the veno who posted above me, check to see if the words: Interrupted! come up when your macro stops working. Some people don't see this and think it is a mess up of the macro, when actually the mob stopped your casting. Which blows the entire macro. Which is why I suggest doing 3 skills per macro, 4 max.

    Whenever I've been "Interrupted!" during a macro, it just goes to the next one. :P
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • twistedjoe
    twistedjoe Posts: 1 Arc User
    edited September 2009
    well i have many diffrenet macros for my archer and they all work perfect.
    i use mostly frost arrow, normal, normal, knockback, then the rest normal.
    but i have made a cleric and the issue i am finding that i hate having to keep pressing F3 to use plume shot.
    so i made a macro that goes cyclone, plume, plume, plume, ironheart, ironheart, plume.
    it will work correctly the first try then not work any more. (it will stop after the first plume shot)
    i can understand the issue of cool downs but i dont c y it wont wait the cool down then try again cause on my archer if a skill is in cool down like if i attack one mob after another and knockback is still in cool down it will keep doin normal attacks untill knockback is ready the it will use knockback and continue the macro.
    this isnt a major problem but it makes grinding a lot hard to do on my cleric
    joe