Charm Changes

AngelicOne - Heavens Tear
AngelicOne - Heavens Tear Posts: 14 Arc User
edited June 2009 in Suggestion Box
Ok, first of all, I want anyone who knows about this subject to tell me if I'm the 1000th person suggesting this (or something like this):

Don't you hate it when a charm dings (for those who don't understand this, that's what a buncha people say when it activates) when you're about to, or have, used a healing skill or hp buff (due to actual buff or putting on a new set of good vit armor (<---did that one once.)) What I'd like is an adjustment to the charm. It doesn't have to be an everyone thing, but I'd like to be able to save my charm for when potions and diamond sutra (or class equivalent) are still in cooldown. Just a charm setting "page" (little pop-up screen like skills, inventory, etc.) where you can swap it to a lower % or maybe a manual toggle (like when you d-click or right click it, instead of bringing up the normal "do you want to discard charm" pop-up question, just switch out with a 3-4 button selection: 1 saying the normal 50%, one with 25% or w/e , (optional) manual activation (can set it in hotkey area or w/e for manual use), and a discard button (which would bring up the question that it asks right now).

Now, if you like the idea, thank you. If you don't, you can express it, but don't be rude and flame me, please. If, like I said before, you have seen this way too often, I would like to know, just for general purposes.
Post edited by AngelicOne - Heavens Tear on

Comments

  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited June 2009
    Because you said it: Yes, this idea has been raised many times and there are many different arguments for and against it.

    I have also seen a lot of people, who like you, like the idea of being able to manually change when the charm will tick.

    I personally think that they are designed the was they are to take into account the cool down time IF a second "tick" is ever needed.
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • vagrant0
    vagrant0 Posts: 290 Arc User
    edited June 2009
    I personally think that they are designed the was they are to take into account the cool down time IF a second "tick" is ever needed.

    Yep, setting a HP charm to tick when at 80-90% health would make some people nearly unkillable until their charm ran out. Max HP caps out much higher than max damage verses players. Barb in heavily upgraded gear can have somewhere around 30k hp. On the opposite end, an archer with a tick point around 30% health would also be rather hard to kill since the charm would only work if their evasion happened to fail more than once.

    It is also setup how it is so that people will use up their charms due to these accidental ticks, sometimes just from getting a buff, changing form, or using a single skill. Their way to suck more life from players. If people could turn off their charms, or set it to where it ticks lower or higher, the charm would not be getting drained nearly as fast.
  • Bladecutter - Sanctuary
    Bladecutter - Sanctuary Posts: 269 Arc User
    edited June 2009
    vagrant0 wrote: »
    Yep, setting a HP charm to tick when at 80-90% health would make some people nearly unkillable until their charm ran out. Max HP caps out much higher than max damage verses players. Barb in heavily upgraded gear can have somewhere around 30k hp. On the opposite end, an archer with a tick point around 30% health would also be rather hard to kill since the charm would only work if their evasion happened to fail more than once.

    It is also setup how it is so that people will use up their charms due to these accidental ticks, sometimes just from getting a buff, changing form, or using a single skill. Their way to suck more life from players. If people could turn off their charms, or set it to where it ticks lower or higher, the charm would not be getting drained nearly as fast.

    umm lets do some maths..

    Barb with charm at 50%= you have to kill X hp of barb + X/2 hp of barb (to tick charm
    Barb with charm at 90%= you have to kill 10% of X hp of barb(to tick) + X hp of barb

    so, we know that x+x/2 > x+ 10%x

    and, archer would get 1 hitted at 40% giving no chance to tick if he was with a charm at 30%..
  • vagrant0
    vagrant0 Posts: 290 Arc User
    edited June 2009
    umm lets do some maths..

    Barb with charm at 50%= you have to kill X hp of barb + X/2 hp of barb (to tick charm
    Barb with charm at 90%= you have to kill 10% of X hp of barb(to tick) + X hp of barb

    so, we know that x+x/2 > x+ 10%x
    What matters is the time between ticks, not the time before. A barb at 90% would tick as soon as any significant damage would be done, and then again 10 seconds later if they were still being attacked. While you are right, on its own this does not see like much of a difference, but when paired with genie skills and drugs, can make a rather large difference. The other part is that normally, the barb can still be caught with a lucky crit at 51-60%, and die before their charm ticks, whereas with the 90%, the crit either has to be able to do over 90% health, or happen between charm ticks. Have to remember, we're talking about 105 vs 105 here, on a high level barb with maxed gear, even 10% of their health is a hell of alot more than anyone is doing with a single hit.
    and, archer would get 1 hitted at 40% giving no chance to tick if he was with a charm at 30%..
    Low level, perhaps, but not when the archer has 14k+ hp from upgraded gear. But yeah, probably a bad example.