Charm Changes

AngelicOne - Heavens Tear
Posts: 14 Arc User
Ok, first of all, I want anyone who knows about this subject to tell me if I'm the 1000th person suggesting this (or something like this):
Don't you hate it when a charm dings (for those who don't understand this, that's what a buncha people say when it activates) when you're about to, or have, used a healing skill or hp buff (due to actual buff or putting on a new set of good vit armor (<---did that one once.)) What I'd like is an adjustment to the charm. It doesn't have to be an everyone thing, but I'd like to be able to save my charm for when potions and diamond sutra (or class equivalent) are still in cooldown. Just a charm setting "page" (little pop-up screen like skills, inventory, etc.) where you can swap it to a lower % or maybe a manual toggle (like when you d-click or right click it, instead of bringing up the normal "do you want to discard charm" pop-up question, just switch out with a 3-4 button selection: 1 saying the normal 50%, one with 25% or w/e , (optional) manual activation (can set it in hotkey area or w/e for manual use), and a discard button (which would bring up the question that it asks right now).
Now, if you like the idea, thank you. If you don't, you can express it, but don't be rude and flame me, please. If, like I said before, you have seen this way too often, I would like to know, just for general purposes.
Don't you hate it when a charm dings (for those who don't understand this, that's what a buncha people say when it activates) when you're about to, or have, used a healing skill or hp buff (due to actual buff or putting on a new set of good vit armor (<---did that one once.)) What I'd like is an adjustment to the charm. It doesn't have to be an everyone thing, but I'd like to be able to save my charm for when potions and diamond sutra (or class equivalent) are still in cooldown. Just a charm setting "page" (little pop-up screen like skills, inventory, etc.) where you can swap it to a lower % or maybe a manual toggle (like when you d-click or right click it, instead of bringing up the normal "do you want to discard charm" pop-up question, just switch out with a 3-4 button selection: 1 saying the normal 50%, one with 25% or w/e , (optional) manual activation (can set it in hotkey area or w/e for manual use), and a discard button (which would bring up the question that it asks right now).
Now, if you like the idea, thank you. If you don't, you can express it, but don't be rude and flame me, please. If, like I said before, you have seen this way too often, I would like to know, just for general purposes.
Post edited by AngelicOne - Heavens Tear on
0
Comments
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Because you said it: Yes, this idea has been raised many times and there are many different arguments for and against it.
I have also seen a lot of people, who like you, like the idea of being able to manually change when the charm will tick.
I personally think that they are designed the was they are to take into account the cool down time IF a second "tick" is ever needed.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
RedsRose - Lost City wrote: »I personally think that they are designed the was they are to take into account the cool down time IF a second "tick" is ever needed.
Yep, setting a HP charm to tick when at 80-90% health would make some people nearly unkillable until their charm ran out. Max HP caps out much higher than max damage verses players. Barb in heavily upgraded gear can have somewhere around 30k hp. On the opposite end, an archer with a tick point around 30% health would also be rather hard to kill since the charm would only work if their evasion happened to fail more than once.
It is also setup how it is so that people will use up their charms due to these accidental ticks, sometimes just from getting a buff, changing form, or using a single skill. Their way to suck more life from players. If people could turn off their charms, or set it to where it ticks lower or higher, the charm would not be getting drained nearly as fast.0 -
Yep, setting a HP charm to tick when at 80-90% health would make some people nearly unkillable until their charm ran out. Max HP caps out much higher than max damage verses players. Barb in heavily upgraded gear can have somewhere around 30k hp. On the opposite end, an archer with a tick point around 30% health would also be rather hard to kill since the charm would only work if their evasion happened to fail more than once.
It is also setup how it is so that people will use up their charms due to these accidental ticks, sometimes just from getting a buff, changing form, or using a single skill. Their way to suck more life from players. If people could turn off their charms, or set it to where it ticks lower or higher, the charm would not be getting drained nearly as fast.
umm lets do some maths..
Barb with charm at 50%= you have to kill X hp of barb + X/2 hp of barb (to tick charm
Barb with charm at 90%= you have to kill 10% of X hp of barb(to tick) + X hp of barb
so, we know that x+x/2 > x+ 10%x
and, archer would get 1 hitted at 40% giving no chance to tick if he was with a charm at 30%..0 -
Bladecutter - Sanctuary wrote: »umm lets do some maths..
Barb with charm at 50%= you have to kill X hp of barb + X/2 hp of barb (to tick charm
Barb with charm at 90%= you have to kill 10% of X hp of barb(to tick) + X hp of barb
so, we know that x+x/2 > x+ 10%xBladecutter - Sanctuary wrote: »and, archer would get 1 hitted at 40% giving no chance to tick if he was with a charm at 30%..0
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