Best direct heal (not HoT)
Zorianna - Dreamweaver
Posts: 6 Arc User
I was wondering which skill was the best direct heal for Clerics. I know that Ironheart Blessing is the best/most mana efficient heal, but for immediate heals which one is the best?
So far I've just unlocked Blessing of the Purehearted and Wellspring Surge, and it's getting to the point where I don't have enough SP to keep all the skills I use at the max available level, so I was hoping to pick just one of them and level that. Between these two, which is better? Or should I keep them at low levels and work on another direct heal?
So far I've just unlocked Blessing of the Purehearted and Wellspring Surge, and it's getting to the point where I don't have enough SP to keep all the skills I use at the max available level, so I was hoping to pick just one of them and level that. Between these two, which is better? Or should I keep them at low levels and work on another direct heal?
Post edited by Zorianna - Dreamweaver on
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max wellspring surge, don't bother leveling purehearted0
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Blessing of the Purehearted: slow, most heal for the mana used, most efficient (generally frowned upon by most players because of long cast time)
Ironheart Blessing: heal over 15sec, fairly efficient (best option because it can be stacked, making it the favourite)
Wellspring Surge: fast heal, least efficient (useful for emergencies)0 -
**** all heals..
It's all about Blessing of the Purehearted!!!
That heals owns so much it's like one zap.. BAM!! FULL HP to pretty much anything!...
Just don't use it in PvP b:chuckleForp - Heavens Tear wrote: »max wellspring surge, don't bother leveling purehearted
But for best mana effiency at lower levels, best to max Ironheart (high priority), Pureheart (medium priority if PvE), Wellspring (medium priority if PvP)Position: Professional Forum Troll
Position Details: Be able to incite people to flames and perform miracles such as telling people what's right and what's wrong. Be able to dish out flames to other people so fire extinguishers are needed to put out the flames. Most of all, giving others a piece of reality.
ZephyrX is better than crack... he's your Anti-Drug0 -
at level 89,
ironheart maxed
wellspring max
blessing of the purehearted ===> LVL 1
and it pretty much got me though all the 89 levels.
ur call0 -
Blessing of the purehearted gets really good when you hit 89.
The sage version is extremely mana cost efficient, and when im in triple spark, heals over 10k~.
I can spam that and heal for basically any HH/world boss.
If we're talking about spike emergency heals, then wellspring is usually used more often, since its cast time is lower. It's really situational. If you can get a purehearted off in a vital moment, its definitely worth it, as they will have no problem regaining that stable position.
In TW, purehearted is a no. Just go for ironheart. With the amount of stun aggro you pull (WR/phoenix/stunshot) you're so likely to get stunned out of purehearted, and if the cart puller heiro ticks a second before u get it off, it goes to complete waste.0 -
since when do clerics go sage?We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
Mysticlifex - Heavens Tear wrote: »since when do clerics go sage?
I could write a nice long post with pros and cons for each, but since you have proven time and time again that you're simply incapable of comprehension, a "fail more pls" should suffice. b:byeb:dirty0 -
Actually, please do if you don't mind.
I considerd Sage clerics to be retarted but..
im extreamly short sited so enlighten me.We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
There's not much of a difference... both styles are acceptable. Heaven is more oriented to support, while hell is more oriented to DD.
I have 6.5k hp, and I'm a catapult healer in TW. Of course I'm heaven.
You have 2.5k hp and insist on DD'ing... of course you're going to go hell.0 -
Sigh, fine.
For starters, I'm a vit pumped cleric, built for survivability and keeping myself and my squad alive, wherever, whenever. I tend to focus on healing, not roleplaying a wannabe wiz.
That being said, lemme list a few skills that turned the tide in sage's favor for me.
Plume shell: sage version absorbs an extra 5% damage, demon version costs 15 chi instead of 20.
Sage wins.
Vanguard spirit: sage version grants the target an extra 100% physical defense for 10 seconds, demon has a chance to gain 25chi.
Tough one.
Ironheart: sage heals an extra 10% hp, demon recovers 300mp.
Another tough one. Our most important spell. Sage heals 10% more hp with each cast, demon saves the barb an mp pot once every 5 mins. Decisions, decisions.
Now those are just the 3 commonly used lvl89 skills. As for the whole "demon = dd" bit, I beg to differ there as well. While granted, the entire demon path IS focused on dishing out more dps (I do envy demon cyclone and wield thunder), sages aren't exactly left out in this regard as well. Plume shot deals an extra 800 damage, the passive mastery increases metal damage by 5%, demon gets an extra 2% crit. Being a robe, I really can't say I'm all that into crits. I'd rather have a nice steady increase in my dps, than crit twice every 100 hits; in theory anyway.
Oh and let's not forget that sages get the nifty skill which allows them to get 50 chi every minute. As for sparks, comes down to the personal preference I guess. Again, personally I prefer the 25% dmg reduction for a couple of seconds. Paired up with plume shell, and both my 79s, it really gets the job done nicely.
So there you have it; both paths being more than valid options for a cleric in my humble opinion. Sage being just that little bit better for me.
But alas, I and every other sage cleric out there must be ****, as you so eloquently put it. Again, not dissing the demon path, it has its merits that's a given. But saying it's the only way to go makes you look, well, like an idiot.b:dirty0 -
i have holy plume, whirlwind and revive.
i say holy plume is better. it gives more damage. a slight decrease in chant doesn't add anything to an already mediocre skill.
dark whirlwind obviously wins for direct contact, but that 600 damage is nothing next to the holy passive. in essense, once a holy priest gets their mastery, your extra damage is equal to nothing.
i haven't seen the book yet, but i know holy wellspring surge has a shorter chant time. that's something i, personally, want. the skill saves more lives than ironheart ever has, and it being able to be cast faster with nearly twice the healing capability is more than enough to sway me.
i got holy revive from an old guildy. he said "you can heal from 40 meters!". well, even though that's entirely useless, it's good for tw. i can stay out of focus range of nearly everybody except hawk-eye ea over there huntin' me down.
holy plume shell is something i was aiming for, but i can't seem to farm it yet, and no guildy has found it thus far. i want it for 3-*, where it matters the most that i stay alive. and with so many random aggro bosses with some pretty intense physical attacks, plume is a requirement.
holy feather razors(this is my personal preference). i aoe grind when i want to level, and i pull a lot of monsters when i do. rounding them all into a small range.. isn't always time efficent. and by time i do my heals and purifies, feathers has already cooled down. so i think the wider range is a lot better.
friend has thunderball to holy already.
it ****.
it does some pretty good damage after level 11, with that extra +15% metal damage. good stuff.0
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