Robe Healing/LA healing power

tradesell
tradesell Posts: 0 Arc User
edited June 2009 in Venomancer
Thought it's will be useful to know the different in Light Armor healing power and Mage Armor healing power of Veno.

Assumption:
Light Armor = 1 strength , 1 dex , 3 mag every level
Robe Armor = 1 strength, 9 mag every 2 level

At lvl 90, if both veno got the same type of weapon, what is the difference in their healing?

Will a Robe be able to solo anything that a LA cannot? (with herc)

Well I m curious and I need an advice from you experience player.
Post edited by tradesell on

Comments

  • Vidalaire - Heavens Tear
    Vidalaire - Heavens Tear Posts: 389 Arc User
    edited June 2009
    Robes get 1 strength and 4 mag every level.

    Other than that observation, I'll wait for Solandri to do the math since I'm too lazy and will probably get something wrong.
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited June 2009
    It is best to go like this 1 str and 9 mag every 2 lvls or 1 str 1vit and 8 mag every 2 lvls.
    Looking for a decent casual understanding Faction.
  • tradesell
    tradesell Posts: 0 Arc User
    edited June 2009
    Robes get 1 strength and 4 mag every level.

    Other than that observation, I'll wait for Solandri to do the math since I'm too lazy and will probably get something wrong.

    ops, I meant every 2 level 1 strength, 9 mag, i will edit that
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited June 2009
    http://pwi-forum.perfectworld.com/showthread.php?p=2316001#post2316001

    Actually, lemme redo it so it's easier for people to find, since the title of that thread was "Few questions..."

    Assume the formula for magic attack is Matk_base = ( 1 + MAG/100 ) * (lvl + MatkEquipment)

    Compared to a pure mag arcane build = 4.5 mag per level (9 mag, 1 str every 2 levels) as a baseline:

    Vit arcane build = 4 mag per level (8 mag, 1 str, 1 vit every 2 levels)
    Level 20: 94.7% the matk of pure mag (pure mag is 5.6% more)
    Level 40: 92.9% the matk of pure mag (pure mag is 7.7% more)
    Level 60: 91.9% the matk of pure mag (pure mag is 8.8% more)
    Level 80: 91.3% the matk of pure mag (pure mag is 9.5% more)
    Level 100: 90.9% the matk of pure mag (pure mag is 10% more)

    Light/heavy build = 3 mag per level
    Level 20: 84.2% the matk of pure mag (pure mag is 18.8% more)
    Level 40: 78.6% the matk of pure mag (pure mag is 27.3% more)
    Level 60: 75.7% the matk of pure mag (pure mag is 32.1% more)
    Level 80: 73.9% the matk of pure mag (pure mag is 35.3% more)
    Level 100: 72.7% the matk of pure mag (pure mag is 37.5% more)

    (Not sure why the numbers are slightly different from the original. I lost that spreadsheet. Maybe a typo somewhere. I double checked the numbers this time and the ones above should be correct.)
  • XKIAx - Heavens Tear
    XKIAx - Heavens Tear Posts: 373 Arc User
    edited June 2009
    Robes get 1 strength and 4 mag every level.

    Other than that observation, I'll wait for Solandri to do the math since I'm too lazy and will probably get something wrong.

    Erm, not really. You dont need 95 str at level 90. The level 89 Requiem Blade and TT90 Wraith Conquerer requires only 49 str. So, 1 str and 9 mag every 2 levels or 1 str, 1 vit and 8 mag every 2 levels are more than enough. Unless you have some other weapon that requires lots of str, or i just misunderstood what you're trying to say.
  • Vidalaire - Heavens Tear
    Vidalaire - Heavens Tear Posts: 389 Arc User
    edited June 2009
    Sorry, my mistake. OP originally had it as Robes getting 1 str, 9 mag every level. I was correcting the mag stat and completely over looked the strength stat. Yeah, a pure Robe build is 1 str, 9 mag every 2 levels.
  • Maliza - Heavens Tear
    Maliza - Heavens Tear Posts: 39 Arc User
    edited June 2009
    Maxed pet heal @lvl90 = 485HP + 28% of magic attack.

    Just to see how much it can differ i made some calculations based on then numbers provided by Solandri and a range of magic attack numbers.

    So the difference (@90 i took 73% magic attack of full mag) between full mag and light will be less then ~36% (because of the fixed number in the pet heal calculation). It will be around 20-23% less for magic attack 5500-10000 (full mag build and the higher the magic attack the higher the reduction). The actual difference will be about 500hp-760hp.

    If my calculations are correct i think the difference between the heals can make a wipe or not (in extreme conditions).
    Heavens Tear
    Maliza - 8x veno
    CriticalMary - 6x archer
    Maradishu - 5x cleric (only if needed)
    Makito - barb 4x (in rest)
  • vagrant0
    vagrant0 Posts: 290 Arc User
    edited June 2009
    Ultimately, how much you heal per cast only makes a difference against those things that don't 2 hit your herc. As most high end bosses hit for over 3k damage on herc, and have aoe to boot, this is all kinda moot. Personally, I don't like the thought of having a high level veno reduced to little more than being a cleric for their herc. Eventually, you have to accept that while soloing bosses is a nice advantage, it is probably not something which one should build their character around. Too many anti-social venos as is.
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited June 2009
    Maxed pet heal @lvl90 = 485HP + 28% of magic attack.
    I'll edit my post with pet heal numbers, since that seems to be what most people are most concerned with.

    Edit: Bleh, never mind. Forgot the pet heal has a constant term in it. That makes the calc very messy - I'd need to plot it as a graph instead of giving a single percentage. I'll add it to the long-term projects bin.
  • Maliza - Heavens Tear
    Maliza - Heavens Tear Posts: 39 Arc User
    edited June 2009
    Edit: Bleh, never mind. Forgot the pet heal has a constant term in it. That makes the calc very messy - I'd need to plot it as a graph instead of giving a single percentage. I'll add it to the long-term projects bin.

    That is why i gave a range as it strongly depends on the actual magic attack used in the formula. And then.... actual pet heal level will influence the calculation every lvlx3 + cleric buff level 0-10 ;-). To get that into some nice simple table is not that easy.

    I think the most important is: the higher magic attack of the full intel used in the formula, the greater the difference (as the constant in the formula gets diminished influence). Stack that with the bigger difference with increasing level and you can heal herc less and less (compared to a full int).
    Heavens Tear
    Maliza - 8x veno
    CriticalMary - 6x archer
    Maradishu - 5x cleric (only if needed)
    Makito - barb 4x (in rest)