Doubling up on pet skills
Nightfaii - Harshlands
Posts: 118 Arc User
I've been working on a shaodu cub for boss debuffing. My fox form has 3-4 debuffs great for bosses, and my genie has one that stacks with amplify, and my pet has the two defense debuffs.
The problem is that the pet's debuffs (pierce and howl) only last 15 seconds while the cooldown is 30. Can a single pet have 2 of the same skills? so while one is in cooldown, the other can cast.
The problem is that the pet's debuffs (pierce and howl) only last 15 seconds while the cooldown is 30. Can a single pet have 2 of the same skills? so while one is in cooldown, the other can cast.
[SIGPIC][/SIGPIC]
Post edited by Nightfaii - Harshlands on
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Nightfaii - Harshlands wrote: »I've been working on a shaodu cub for boss debuffing. My fox form has 3-4 debuffs great for bosses, and my genie has one that stacks with amplify, and my pet has the two defense debuffs.
The problem is that the pet's debuffs (pierce and howl) only last 15 seconds while the cooldown is 30. Can a single pet have 2 of the same skills? so while one is in cooldown, the other can cast.
No, but here is what you can do.
Get the green genie, and add Extreme Poison and Hollow Fist. On pet put Howl and Pierce (and Threaten and Shrill).
The start skill for green genie is 20% elemental debuff for 5 secs.
The extreme poisons 20% added damage (both magic and physical) for 10 seconds
Hollow Fist is 20% added pdamage for 9 secs
Howl is 30% magic def reduction for 15 secs
and Pierce 30% p def reduction for 15 secs
Keep in mind you also get Iron scarab for 10 secs with a cooldown of 10 secs
So you use Iron Scarab, than hollow fist than pierce , rinse and repeadt for constant pdef debuff on mob (you may have to use Extreme Poison instead of Hollow fist if your genie has slow mana regain)
For increased magic damage/debuff use Howl and the starting skill, and extreme poison. That should give you almost constant magic debuffing/increase damage.
There are some issues I am facing with the mana regain on the genie to use the skills, so I am still working out the order I have to use those. It seems that I may have to level my genie a little more to make it work better for me (my genie is only level 50)
If you looking for debuffs, dont forget Threaten (which can reduce the mobs physical attack up to 36% for 15sec) and Shrill to cancel their skills (AOEs)Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
Keep in mind Hollow Fist is expensive to use. Over 1200 stamina per use. Usually, during Boss battles the Cleric can keep up their debuffs and Tanks have Devour which lowers PDef by 50% at level 10. So, I cast Iron but tend to concentrate on Amp and Extreme Poison the most.0
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Vidalaire - Heavens Tear wrote: »Keep in mind Hollow Fist is expensive to use. Over 1200 stamina per use. Usually, during Boss battles the Cleric can keep up their debuffs and Tanks have Devour which lowers PDef by 50% at level 10. So, I cast Iron but tend to concentrate on Amp and Extreme Poison the most.
That is very true. I got accessories and tailor skills from 1 to 5 in one sitting a few days ago, so I had TONS of gear to breakdown and therefore my genie is a tad on the fat side (almost 800k stamina) so I have not been too worried about stamina. But yes, I do not use Hallow Fist on a regular basis. Normaly I use Extreme poison, like yourself, since it is available for reuse much faster.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
instead of ironwood, ive been spamming in fox form with amplify, befuddling mist, and fox wallop[SIGPIC][/SIGPIC]0
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