Witches' DD secrets
WitchBurner - Sanctuary
Posts: 1,394 Arc User
Thought I'd post two of my macro's since this ability isn't well known.
Heavy Damage Infinite Macro(Available from level 39 onwards)
Set up your macro exactly like this.
1st Move:Place the blue backgrounded black arrow at the BEGINNING of the macro(Yes the one that says "walk behind enemy").
2nd Move:Sand Storm, place this in the second slot(This attack will launch as the first move).
3rd Move:Divine Pyrogram, place this in the third slot.
OPTIONAL 4th slot:Gush(add this if you wear -channeling gear, expect a channeling reduction skill such as Red Ball to be cast or if you want a water elemental move in your combo).
Adding Glacial Snare prevents the combo from casting multiple times.
CAUTION: This combo, with high enough Magic attack WILL pull aggro, so learn to wait a bit until casting it.
Second. Tanking Macro/Fast Infinite combo.
1st Move: Blue background Black Arrow thingy(Says Walk behind enemy when highlighted), again place this in the first slot. If you haven't guessed it by now, it's a typoed icon that actually sets the macro to repeat.
Next three moves, in any order:
Stone rain
Gush
Pyrogram
This is my macro of choice for tanking(Lower cast times=Less chance of interruption).
CAUTION:I haven't done sufficent research into this macro, but I'm thinking this one might draw more aggro than the first one. (I still prefer the first one as the Accuracy debuff from sandstorm is very helpful for the tank).
These are my only two infinite macro's, if you have any more please share
P.S. I'm not exactly an expert on this so feel free to experiment and come up with macro's that suit you.
Heavy Damage Infinite Macro(Available from level 39 onwards)
Set up your macro exactly like this.
1st Move:Place the blue backgrounded black arrow at the BEGINNING of the macro(Yes the one that says "walk behind enemy").
2nd Move:Sand Storm, place this in the second slot(This attack will launch as the first move).
3rd Move:Divine Pyrogram, place this in the third slot.
OPTIONAL 4th slot:Gush(add this if you wear -channeling gear, expect a channeling reduction skill such as Red Ball to be cast or if you want a water elemental move in your combo).
Adding Glacial Snare prevents the combo from casting multiple times.
CAUTION: This combo, with high enough Magic attack WILL pull aggro, so learn to wait a bit until casting it.
Second. Tanking Macro/Fast Infinite combo.
1st Move: Blue background Black Arrow thingy(Says Walk behind enemy when highlighted), again place this in the first slot. If you haven't guessed it by now, it's a typoed icon that actually sets the macro to repeat.
Next three moves, in any order:
Stone rain
Gush
Pyrogram
This is my macro of choice for tanking(Lower cast times=Less chance of interruption).
CAUTION:I haven't done sufficent research into this macro, but I'm thinking this one might draw more aggro than the first one. (I still prefer the first one as the Accuracy debuff from sandstorm is very helpful for the tank).
These are my only two infinite macro's, if you have any more please share
P.S. I'm not exactly an expert on this so feel free to experiment and come up with macro's that suit you.
Currently flying internet spaceships around dodixie, moving to amarr soon.
Send me a mail if you wanna ask/request anything
Sanctuary's retired king of wizards alongside queen Saintblu.
Send me a mail if you wanna ask/request anything
Sanctuary's retired king of wizards alongside queen Saintblu.
Post edited by WitchBurner - Sanctuary on
0
Comments
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best macro is actually alternating gush/pyrogram. highest dpsb:shutup0
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best macro is actually alternating gush/pyrogram. highest dpsb:shutup
Truth.
Except you can't do just two skills as a macro because of gush to pyrogram the pyrogram doesn't cool down fast enough sometimes so the macro will stop.
The heavy damage macro is just stupid though. Only one will have higher damage, its not sometimes one and other times the other.0 -
I generally use Gush/Pyro/Gush/Phoenix/repeat on neutral/non element bosses.
Metal = Pyro/Phoenix/Pyro/DPyro or gush/repeat
Water = Sandstorm/Stone Rain/repeat
Fire = gush/glacial/gush/sandstorm/gush/stone rain/repeat
Not sure how it'll change at 89, but that's what I do now.Wondering how much longer these **** packs are going to be around.0 -
I don't have any infinite macros, but at the moment my macros look like this:
Water mob : SS-Pyro-SR + (Pitfall - there for 'just in case')
Metal , Wood and Earth : DP-Gush-Pyro-Gush
Fire: GS-Gush-SR + (Gush - there for 'just in case' )
As you can see I use SS only against Water mobs. Reason was the shorter range vs DP, but that will change in about 4 lvls.
With above combos I can manage fine without getting hit at al while questing, grinding is done on water mobs - those are always 3 shots.
I did these combos looking also at the dmg output/MP. And I'm adapting them so that I won't cast a SS/SR that hits for 9k/7k when the mob has about 2k left.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
I ALWAYS start off with glacial snare, even on water mobs. Then either gush/pyro etc or sandstorm/stone rain of its water.[SIGPIC][/SIGPIC]0
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Mine are infinite macros.
Metal/Wood/Earth: Phoenix, Pyrogram, Gush, Pyrogram (then it restarts).
-Only useful if the boss is one you are tanking, or if it has no AoE. Also maxed phoenix is a must or it's practically worthless. I never see anyone else use it, but that's probably because it'll put aggro on you very easily if you're not already the tank.
Water/Fire: Sandstorm, Pyrogram, Sandstorm, Gush (then it restarts).
-This one isn't so much good DPS as just infinite/afkable.Formerly /Haiku/ of Lost City.
Still cognitive atrophy at its finest.0 -
I just click on skills n' hold the "S" key 0.00
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ok, that's my little secret, test it if u don't believe me.
1)Devine Pro or Sand Storm (Devine Pro prefer though)
2)Gush
3)Run(backword S key) for 3 seconds
4)Devine Pro
5)Foce of will
6)Stone rain or Sand Storm
i promise u only get atmost one hit with that macro. b:victory
but, choose the skill depend on elemental mob.[SIGPIC][/SIGPIC]0 -
Stone Rain - Sandstorm - Force of Will - Div Pyro - Gush
No kiting needed.
When FoW is down I have a macro that just uses the other 4.
Gush was good early, but my earth skills are far more powerful than gush. All skills maxed, by the way.[SIGPIC][/SIGPIC] ((AFK from game. bbiab.))0 -
Whiteleo - Lost City wrote: »ok, that's my little secret, test it if u don't believe me.
1)Devine Pro or Sand Storm (Devine Pro prefer though)
2)Gush
3)Run(backword S key) for 3 seconds
4)Devine Pro
5)Foce of will
6)Stone rain or Sand Storm
i promise u only get atmost one hit with that macro. b:victory
but, choose the skill depend on elemental mob.
I haven't been touched figting a normal mob since the low 60s. All quest mobs fall in 3-4 hits, the Dragonmaids (lvl 78) fall in 3.
Usually when it's a new one, first 2 or 3 do dmg until i adapt my combo.
After that, no kitting, no taking hits. That happe ns for over 10 lvls now. I haven't been kitting actually since lvl 43 when I got my Wheel of Fate and + it to 4. There were few exception when I took some dmg: Rattus Cadaverist and and probably another 1 , don't remember. I have -10% channeling and even if it doesn't sound much, you won't believe how much it helps untill u really work with it.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Ursa - Dreamweaver wrote: »I have -10% channeling and even if it doesn't sound much, you won't believe how much it helps untill u really work with it.
Absolutely.
-% Channeling makes all the difference in the world. Every percent helps.[SIGPIC][/SIGPIC] ((AFK from game. bbiab.))0 -
yeah, I'm hunting now for some -6% channeling rings. Those SoBs are expensive and incredibly hard to get. I've seen one with -3% and +1% crit sold for 7 mil. 0_o. And believe it or not, it was a drop.
I'm even thinking of lvling my crafting skill to try and manufacture myself. I never seen one in AH, I know a few venos in my guild that have -6% rings, but manufactured by them. I____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
There is also a lvl 87 legendary ring that give -6% channeling. Drawback is it need 50 gold orders and 50 silver orders. It still doable but need a lot of farming.
PS: for dreamers, rank 8 rings gives +4% crit and -6% channeling (Source: http://janelh.wikidot.com/military-rank-equipment)[SIGPIC][/SIGPIC]0 -
my daughter will go to highschool by the time I get my hands on something like that____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0
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