A sustainable killing combo???

Garcher - Lost City
Garcher - Lost City Posts: 11 Arc User
edited May 2009 in Archer
Ok so for ranged mobs I use the following

winged shell--->take aim---> regular---->regular--->knockback---->regular---->regular till dead

This so far has worked for me. And also, I regen all my chi and MP that I use so no costs really.

Now for mellee mobs I have a harder time.
I noticed that they are harder to kill. Maybe more HP or phydeff. idk

Now I've come with several combos all have not worked that well.
1) wingedshell--->takeaim--->regualar--->regular--->knockback--->regualar till dead
In this case the mob usually gets 1-2 nonshelled attacks on me
I suspect this may be viable when my crit rate gets higher.

2) Wingedshell--->frostarrow--->regular--->regular--->knockback--->regualar till dead
In this case I can kill the mob without losing HP but I lose chi.

3) frostarrow--->regualar---->regualar--->knockback---->regualar till dead.
Now this combo would work except I burn about 1 MP pot every 5 mobs. Not good either.

so these 3 combos that dont seem to work

I've played a cleric and that was easy. Just sit, reload, bambambam. This worked cause I had lots of mag. Now my archer don't have much mag or vit. This means that I can't really afford to lose a lot of mana or health either. So I need something sustainable. Any suggestions b:surrender.
Post edited by Garcher - Lost City on

Comments

  • _Cristian_ - Harshlands
    _Cristian_ - Harshlands Posts: 29 Arc User
    edited May 2009
    Take Aim > Frost Arrow > Regular 1 or 2 times > Knockback Arrow > Frost Arrow (optional) > Regular


    That gives you enough chi to use Winged Shell every 3 or 4 mobs, which recovers the cost of mp for those skills





    I have Take Aim, Frost Arrow, and Knockback at lvl 1 so it's like 50 mp per mob





    Edit: Instant cast lvl 1 Take Aim helps regain chi FAST so you can use it as soon as recharge is over
  • The_Forgoten - Lost City
    The_Forgoten - Lost City Posts: 198 Arc User
    edited May 2009
    Frost Arrow --> normal --> normal --> Knockback (lvl1) --> normal until dead.

    This combo is pretty standard and is most mp efficient. My frost is lvl9 atm and kb lvl1 adn I use almost no mp per mob (at least nothing I can't regain in 10 sec adn I have 3 mag).
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited May 2009
    sustainable is often like you said based on what you are fighting, ya youll need some mana potions for some quest mobs, later on less quest->more grind->choose what you grind on sustainably

    also weapon/rings/dex make a large factor here
  • Death - Harshlands
    Death - Harshlands Posts: 139 Arc User
    edited May 2009
    Frost or Take Aim > normal x2 > knockback > normal x2 > lightning (if the mob doesn't look like it'll die with the 3rd normal)

    Works fine for me... maybe 1 or 2 mobs in 10 will reach me. Sometimes I'll throw the stun after the knockback if it's increased life or increased defense.

    I only throw up winged shell after knockback when I miss the opener, because using it before is a waste, especially knowing the mob has a 1/4 chance of missing.
  • bloblette
    bloblette Posts: 68 Arc User
    edited May 2009
    Frost Arrow --> normal --> normal --> Knockback (lvl1) --> normal until dead.

    This combo is pretty standard and is most mp efficient. My frost is lvl9 atm and kb lvl1 adn I use almost no mp per mob (at least nothing I can't regain in 10 sec adn I have 3 mag).

    This is what I use, except I lvled up my KB and have lvl10 frost. I was just stockpiling 200+ MP pots so I thought meh. Just use shell every few mobs and you should be able to kill constantly.
  • Spearingyeh - Lost City
    Spearingyeh - Lost City Posts: 9 Arc User
    edited May 2009
    Well i one that allows them not to even get near me.
    Take Aim (lvl 5)--->Frost Arrow (lvl 1)---> Quick Shot (lvl 4or 5)--->Lightning Arrow thingie (lvl 2)--->Knockback Arrow--->Frost Arrow--->Quickshot---Lightning Arrow

    This works quite well for my level 22 archer. The Take Aim is too damage as much as possible without getting noticed, frost arrow is for slow, quick shot for better damage, lightning arrow because you fire it at close range (they should be within 5 meters of you) and duke out full damage, then knockback to ofc knock them back, frost arrow to slow, quick for damage, and light for good damage at close range.
    Quite heavy on mana though :D
  • Garcher - Lost City
    Garcher - Lost City Posts: 11 Arc User
    edited May 2009
    Ok, This is what I found to work so far for melees.
    frostarrow-->2normal--->knockback--->2 normal---->wingedshell--->run and shot till dead or knocback coolsdown

    For slow melees
    Frostarrow--->2normal-->knocback-->normal till dead