White or Pink?

Kwandelan - Heavens Tear
Kwandelan - Heavens Tear Posts: 164 Arc User
edited May 2009 in Barbarian
White genie got more Vit and Pink one got more Str. Which one will prove better at high lvls? ....or maybe the yellow genie wid fast casting is better than the above two? or is it the purple wid that AOE? Im a pretty confused barb.


Another question, which affinities r good for Barbs? Earth, Wood and Metal?
Post edited by Kwandelan - Heavens Tear on

Comments

  • Alyyy - Sanctuary
    Alyyy - Sanctuary Posts: 3,165 Arc User
    edited May 2009
    White genie got more Vit and Pink one got more Str. Which one will prove better at high lvls? ....or maybe the yellow genie wid fast casting is better than the above two? or is it the purple wid that AOE? Im a pretty confused barb.


    Another question, which affinities r good for Barbs? Earth, Wood and Metal?

    for the aoe part genie atack suck so i dont use em anymore

    afinities add those that u ned for bufs/atack(i highly dont recomend atacks)/ skills basicly
    Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
    [SIGPIC][/SIGPIC]
  • Wolfgang - Dreamweaver
    Wolfgang - Dreamweaver Posts: 438 Arc User
    edited May 2009
    Read http://pwi-forum.perfectworld.com/showthread.php?t=280651

    From said link:
    I guess the one wid the most MAG is the best (ZEAL) since ZEAL starts out with 20 MAG so thats only 20 more for an extra room for skills, and 30 more to increase the energy recovery rate to 2.66, i guess theres no particular affinity to go with, it kinda matters on what skills you wanna get.
    ToP is the mad skill, it would reduce charm ticking SO much, and if your PKing it would be great to use wid perdition since it increases max hp and heals you back up, thus giving that much more damage ^^ yay!

    The only thing is I have 50 mag atm on my genie and I don't have an extra skill slot. I heard that you have to have 80 *faints* mag points on your genie for the extra slot.....

    Oh, I have 4 skills on it now. Is the 4th skill the extra skill or do you get a 5th?

    @ Sylvini thanks I haven't read the noob genie guide recently.
    Elemental stats:

    How many skills do genies come with?

    By default, it has 3 skills. You can learn additional skill at each 40 INT point. For example, when your genis INT reaches 40, you can learn one skill. INT at 80 can learn second skill etc.
    from http://pwi-forum.perfectworld.com/showthread.php?p=2617292#post2617292
  • Sylvini - Heavens Tear
    Sylvini - Heavens Tear Posts: 259 Arc User
    edited May 2009
    You start out with 3 skill slots and one skill (which can be unlearned, I think). Every 40 mag gives you one extra skill slot, so you should have 4 at 40 mag and 5 and 80 mag. Also, Zeal starts with 15 mag, not 20. Still, that's 10 less to spend than others.

    Best option is to look through the skill list and make a list of the 3-5 skills you want end-game. I'd go with things like Alpha Male (AoE aggro and dmg reflect), Extreme Poison (+% dmg), Solid Shield (dmg reduc), and Tree of Protection (+%Max HP and healing). All of those are status effects, which means Dex is going to increase their effect. Vit will give you more energy max, so you can spam them better if you want, while Mag will give you more mana regen, so you can get them back faster (again, useful for spamming).

    Then again, Earthblaze does sound good (deals decent damage, double to close targets and triple to targets on ground, which means 5X dmg to most barb targets), but it's also a lot of element points (I think 6 fire), which may rule out Alpha Male (5 wood and 4 earth) for a while.
  • Leaderalan - Lost City
    Leaderalan - Lost City Posts: 327 Arc User
    edited May 2009
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    Thank You Forsakenx