Combo-Attack

Oni_Storm - Sanctuary
Oni_Storm - Sanctuary Posts: 22 Arc User
edited May 2009 in Dungeons & Tactics
This morning I stumbled across an in-game Combo Creating function.

Basicly.

1. Press and activate your Skills window then click on [NEW]

2. Now just drag and hold skills from the Skill window to the Combo
window.

3. once you are happy click save.


There you have it your own Combo, of course you can select the Icon
for your combo as well, there is also in the Combo window two box's
allowing you to add normal attack and walking behind the target and
attacking as well.

There is no cost to doing this and you can edit your Combo at any
time by clicking on it in the Skills window and clicking upon the
combo icon then edit.
Also you can choose what Icon to use for your Combo from a reasonble
sized list Icons which I have to say are quite good looking.


I have figured a couple of obvious things out though.
If you have no chi or not enough and the Combo has a skill that
requires Chi then the Combo won't work, secondly this also goes for
Spark Skills.
So if you have a spark skill the Combo may not work unless you have
a spark to use.

Oh and one thing there is a catch to this this Combo thing, Your combo
is tied into your skills so you have to wait for all the skills in your combo
to recharge before it can be used again.

My current Combo has all eight slots filled with:

1.Roar of the Pride
2.Draw Blood
3.Aelion Blade
4.Oceans Edge
5.Highland Cleave
6.Drakes Ray
7.Fan of Flames
8.Tigers Maw

But I intend to change this eventually to:

1.Roar of the Pride
2.Tigers Maw
3.Draw Blood
4.Highland Cleave
5.Fissure
6.Heavens Flame
7.Drake Sweep
8.Smack


Well good luck and have fun.
Post edited by Oni_Storm - Sanctuary on

Comments

  • Onlyjayy - Heavens Tear
    Onlyjayy - Heavens Tear Posts: 171 Arc User
    edited May 2009
    I am pretty sure everybody knows that already.

    Thank You anyway
  • Malakastra - Dreamweaver
    Malakastra - Dreamweaver Posts: 7 Arc User
    edited May 2009
    I kinda think most players have experimented with that by level 5 or so. Just to be a completist, though, queueing any skill or attack while the combo is running interrupts the combo. Also, the combo-only command "Walk Behind Target" doesn't actually do anything, and if you include Normal Attack at the end of the combo, it will cast a Normal Attack only once. In other words, your character will not automatically chain Normal Attacks after a combo completes, even if the last skill in the combo is a Normal Attack, as opposed to casting a skill "manually", after which the character will automatically chain Normal Attacks until you cast another skill. Once the combo ends, you have to jump in and control your character manually, or launch another combo. Otherwise, unless the target is already dead, the character will just stand there taking hits after the combo ends.