Fighting against Magic Resistance Mobs

aegis456
aegis456 Posts: 0 Arc User
edited May 2009 in Wizard
Well, comparing my cleric and wizard, I feel that my cleric has much more versitality. Heal when **** hits the fan, or plume. And depending on the resistance of the mob, I can use Plume Shot or my Elemental based attack. Now for wizards, how do I deal with those pesky magic resist mobs? I mean grinding in one spot, they will eventually spawn, and you can't just avoid them forever, so any ideas would be nice. Btw my wizard is only 25, cleric is 60. >.<
Post edited by aegis456 on

Comments

  • WitchBurner - Sanctuary
    WitchBurner - Sanctuary Posts: 1,394 Arc User
    edited May 2009
    Truth is unless we're in a squad we don't, or if we have the sparks to spare we can use Blade Tempest, which deals a good bit of damage to mag res, followed by a bit of kiting.

    Mob darwinism can be a pain(Avoiding Mag res will eventually leave the area with only mag res mobs, survival of the fittest FTW, take that creationists). You could always wait for a Barb/BM/Archer to kill them, although they always sem to avoid them whenever I watch. >.>
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2009
    I hate Magic resist mobs... I usually have someone come kill them for me.. or move to another spot.. or if I'm really desperate just start my 2398047203947230894320 move combo to take them down and waste a hell of a lot of mp/time or mp/hp.. They suck.. only real suggestion is always wait for a spark or two and spark or use tempest to start them out... then they aren't quite as bad with like 1/2 their normal life :)
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  • Ussichu - Sanctuary
    Ussichu - Sanctuary Posts: 429 Arc User
    edited May 2009
    As an Archer, i will target magic res first... free 2x exp and i'm unaffected on how i had to kill it b:laugh

    :P if anything shouldn't you guys also hate increase movement speed? that fiery bird of knockback can't save you forever now can it? Or am i missing something on how you deal with that XD?
    Navarre was your everyday veno, until she learned her true form. Now she's fox walloping and purging over and over again.. all for a deep stinging, head hunting, wind pushing Assassin. Will there be inner harmony and myriad rainbows? But of course! Yuri&Lemon Find it on Fanfiction XD "Discovering Sanctuary" Chapter 2 is up ^_^
  • Jertor - Sanctuary
    Jertor - Sanctuary Posts: 117 Arc User
    edited May 2009
    As an Archer, i will target magic res first... free 2x exp and i'm unaffected on how i had to kill it b:laugh

    :P if anything shouldn't you guys also hate increase movement speed? that fiery bird of knockback can't save you forever now can it? Or am i missing something on how you deal with that XD?


    increased speed mobs are fun all u do is gush phoenix gush Fow gush and phoenix if its not dead by then lol never get touched :)
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2009
    increased speed mobs are fun all u do is gush phoenix gush Fow gush and phoenix if its not dead by then lol never get touched :)

    yup... inc speed isn't much of a problem at all lol
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  • Amour - Lost City
    Amour - Lost City Posts: 1,825 Arc User
    edited May 2009
    Undine strike makes it a hell of a lot easier :P
    "Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
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  • Loltank - Harshlands
    Loltank - Harshlands Posts: 747 Arc User
    edited May 2009
    Truth is unless we're in a squad we don't, or if we have the sparks to spare we can use Blade Tempest, which deals a good bit of damage to mag res, followed by a bit of kiting.

    Mob darwinism can be a pain(Avoiding Mag res will eventually leave the area with only mag res mobs, survival of the fittest FTW, take that creationists). You could always wait for a Barb/BM/Archer to kill them, although they always sem to avoid them whenever I watch. >.>

    I usually just suck it up and keep attacking until they're dead. Mage is only level 55, but still. XD

    Also, any creationist who denies the existence of natural selection is an idiot.

    Sorry, I'm a creationist. lol
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  • Sheswes - Heavens Tear
    Sheswes - Heavens Tear Posts: 1,216 Arc User
    edited May 2009
    Undine strike makes it a hell of a lot easier :P
    x2b:chuckle
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  • Amy_Nailo - Lost City
    Amy_Nailo - Lost City Posts: 141 Arc User
    edited May 2009
    I want undine strike NOW b:cry

    - Amy
  • Mysticlifex - Heavens Tear
    Mysticlifex - Heavens Tear Posts: 1,175 Arc User
    edited May 2009
    You can't handle undine strike
    We're MysticAve my name is not Dave
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  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited May 2009
    gratz, that one was priceless
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  • Chocooo - Lost City
    Chocooo - Lost City Posts: 238 Arc User
    edited May 2009
    With undine, all magic resist mobs feel like increased life mobs.
    Under water, undine makes magic resist mobs feel like they've got only 1.5x extra hp.
    In other words, undine > Blade tempest for magic resist mobs :P
  • Ty - Heavens Tear
    Ty - Heavens Tear Posts: 604 Arc User
    edited May 2009
    Am I the only one that switches to melee? b:chuckle
    I like pie
  • Chocooo - Lost City
    Chocooo - Lost City Posts: 238 Arc User
    edited May 2009
    Am I the only one that switches to melee? b:chuckle

    If I had the rank 8 weapon, I think i'd sure as hell switch to melee too... the physical damage on that thing is twice the magical damage on my weapon :(
  • Cheaper - Heavens Tear
    Cheaper - Heavens Tear Posts: 128 Arc User
    edited May 2009
    magic resistance mobs is just hax. not even increased defense are this bad for physical damage dealers.

    i demon spark and spam away for them. b:victory
    omg im posting stuff.
  • Chocooo - Lost City
    Chocooo - Lost City Posts: 238 Arc User
    edited May 2009
    Well, Magic resistant mobs have x10 magic resistance, whereas increased defence is only x2... I'm guessing makers of Perfect World just dislike mages a whole lot...
    We're the only class who struggles with magic resistant mobs... and we have to struggle the most :P

    Oh well. Least we can still somewhat level faster than barbs :p
  • Mikel_oru - Sanctuary
    Mikel_oru - Sanctuary Posts: 610 Arc User
    edited May 2009
    We're the only class who struggles with magic resistant mobs... and we have to struggle the most :P

    BMs and barbs struggle with increased defence mobs.
    [SIGPIC][/SIGPIC]
  • Chocooo - Lost City
    Chocooo - Lost City Posts: 238 Arc User
    edited May 2009
    Not anywhere close to the extent we have with magic resistant mobs.
    I don't think you've read the whole post correctly, Mikel.
    x10, is a helluv a lot worse than x2.
  • Ussichu - Sanctuary
    Ussichu - Sanctuary Posts: 429 Arc User
    edited May 2009
    Well, Magic resistant mobs have x10 magic resistance, whereas increased defence is only x2... I'm guessing makers of Perfect World just dislike mages a whole lot...
    We're the only class who struggles with magic resistant mobs... and we have to struggle the most :P

    Oh well. Least we can still somewhat level faster than barbs :p

    I've always wondered why my thunder blast did 500 damage on mag res mobs while my plain normal shots did 1500 on defense mobs.
    Navarre was your everyday veno, until she learned her true form. Now she's fox walloping and purging over and over again.. all for a deep stinging, head hunting, wind pushing Assassin. Will there be inner harmony and myriad rainbows? But of course! Yuri&Lemon Find it on Fanfiction XD "Discovering Sanctuary" Chapter 2 is up ^_^
  • Literature - Harshlands
    Literature - Harshlands Posts: 822 Arc User
    edited May 2009
    Just switch to fox form and your melee will take them down fast.


    -edit- wait this is the wizard section. >;o
  • Magicz - Dreamweaver
    Magicz - Dreamweaver Posts: 189 Arc User
    edited May 2009
    Yeah they suck, if it is stronger than me, I will maybe attack to see how I do, and if its too much of a waster I will just ignore it, I love Sac Assault and Ph. Res, its fair
    Member of Dynasty! BTW RBorn died b:sad

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  • Lareish - Harshlands
    Lareish - Harshlands Posts: 647 Arc User
    edited May 2009
    I leave the MagRes alone for now. The other spawns were plentiful enough for what I'm up to.

    I've never really understood the Sacrificial Assault ones, though. What do they *do* besides die faster? My husband (BM) told me to watch out for them early on. But they're basically 1shots to my Wiz and never get near me. It's... almost disappointing, I have the next spell lined up to take them out and they've already fallen down. Not complaining, but it really disrupts my routine XD
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  • Mikel_oru - Sanctuary
    Mikel_oru - Sanctuary Posts: 610 Arc User
    edited May 2009
    Not anywhere close to the extent we have with magic resistant mobs.
    I don't think you've read the whole post correctly, Mikel.
    x10, is a helluv a lot worse than x2.

    Oh? that much difference? I fail to see the reasoning lol, the developers probably have some sort of beef over wizards =))
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  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited May 2009
    I've never really understood the Sacrificial Assault ones, though. What do they *do* besides die faster?
    That's because you never fought them as a bm or barb. In melee fights, they HURT A LOT.
    --
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  • Pirodar - Sanctuary
    Pirodar - Sanctuary Posts: 157 Arc User
    edited May 2009
    Not only in melee. One day You will encounter magical ones. They hit twice harder than normal ones. Harder than those with increased attack or increased magical attack
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited May 2009
    I leave the MagRes alone for now. The other spawns were plentiful enough for what I'm up to.

    I've never really understood the Sacrificial Assault ones, though. What do they *do* besides die faster? My husband (BM) told me to watch out for them early on. But they're basically 1shots to my Wiz and never get near me. It's... almost disappointing, I have the next spell lined up to take them out and they've already fallen down. Not complaining, but it really disrupts my routine XD
    Sac assault archer mobs will probably kill you in two shots. Next time you see one, try letting it hit you. Preferably melee, so you can run away without getting owned.
    Wondering how much longer these **** packs are going to be around.
  • Chocooo - Lost City
    Chocooo - Lost City Posts: 238 Arc User
    edited May 2009
    Oh? that much difference? I fail to see the reasoning lol, the developers probably have some sort of beef over wizards =))

    Yes unfortunately =(
    I didn't know either, a friend of mine checked the japanese wiki for the japanese servers, and apparently thats the case.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited May 2009
    i killed sac assault archer mob
    it was the taurox sharpshooter
    hit me for 300 or something like that
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Taurzo - Lost City
    Taurzo - Lost City Posts: 170 Arc User
    edited May 2009
    fighting magic res. mobs is a pain in the BUTT!!!b:angryb:angry
  • excaliber007
    excaliber007 Posts: 5 Arc User
    edited May 2009
    they are annoying on my veno too but without a pet to help it is even worse with my wiz.