Nefarious Problem

TrippxLunis - Sanctuary
TrippxLunis - Sanctuary Posts: 1 Arc User
edited November 2009 in Chronicles
Hello everyone, I have posted this thread to tell you what we all know. Nefarious must be stopped. They are not going to stop until they own all of the territories in the server. All of the stronger factions have to work together to stop Nefarious, because as most of us know Nefarious cannot be stopped by one single faction, but if we all attacked together they would be swamped and unable to control all of their territories. We have to team up together if we want to take them down. I am positive that not one faction can go hero and take them down without help, but if we did attack they would definitely not be able to hold all of us off. I am a lower level then most but I am playing more and growing fast and in about a month I am pretty sure I could participate in a T.W. Our first step would be raising money and levels and contacting high levels to assist us all. We all know this game would be completely boring if one faction owned everything. If Nefarious takes anymore land it will be nearly impossible to take them down, that is why we must begin a plan and act quickly if we are to stop Nefarious. Please reply if you have a question, comment or complaint about this. I am doing this because if Nefarious does take everything then the game will become more boring and a few people will quit over it. I have heard from several people that they will quit if Nefarious owns the map. I believe it would be best to gather forces for this cause and attack Nefarious A.S.A.P. If not then as I said before the more territory Nefarious has the harder it is to bring them done. Please add whatever you will to this, thank you, positive and negative comments are good.
Post edited by TrippxLunis - Sanctuary on
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Comments

  • Eriestrength - Sanctuary
    Eriestrength - Sanctuary Posts: 410 Arc User
    edited April 2009
    Hello everyone, I have posted this thread to tell you what we all know. Nefarious must be stopped. They are not going to stop until they own all of the territories in the server. All of the stronger factions have to work together to stop Nefarious, because as most of us know Nefarious cannot be stopped by one single faction, but if we all attacked together they would be swamped and unable to control all of their territories. We have to team up together if we want to take them down. I am positive that not one faction can go hero and take them down without help, but if we did attack they would definitely not be able to hold all of us off. I am a lower level then most but I am playing more and growing fast and in about a month I am pretty sure I could participate in a T.W. Our first step would be raising money and levels and contacting high levels to assist us all. We all know this game would be completely boring if one faction owned everything. If Nefarious takes anymore land it will be nearly impossible to take them down, that is why we must begin a plan and act quickly if we are to stop Nefarious. Please reply if you have a question, comment or complaint about this. I am doing this because if Nefarious does take everything then the game will become more boring and a few people will quit over it. I have heard from several people that they will quit if Nefarious owns the map. I believe it would be best to gather forces for this cause and attack Nefarious A.S.A.P. If not then as I said before the more territory Nefarious has the harder it is to bring them done. Please add whatever you will to this, thank you, positive and negative comments are good.



    more QQ about nef really? you want somethin done gotta do it yourself
  • Ihazacute - Sanctuary
    Ihazacute - Sanctuary Posts: 435 Arc User
    edited April 2009
    1) Paragraphs, line breaks, etc. really go a long way to making posts legible. Really, not being mean, it will just make it easier to read your argument.

    2) Nef owns half the map. Legendary owns the other half. Why the Nef hate?

    3) I disagree with the premise of your argument. At most, if every single territory is attacked, they will have to defend 3 at a time with hours in between sets of 3. They could do that for a weekend. If it happened every single weekend they'd get worn down...but the logistics of that are insane.

    4) I enjoy TW even getting slapped around. Nef (or anyone) owning the entire map is irrelevant to me and many others. The game would in no way become "boring".

    5) If anyone quits over one faction owning the entire map...wow. Especially on Sanc...we aren't exactly known as the haven of PvP.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Briegg - Sanctuary
    Briegg - Sanctuary Posts: 584 Arc User
    edited April 2009
    dude shutup

    don't get butthurt just because your not in a strong faction
    and you think it's unfair that a faction can be this strong
    they worked for their territories they deserve what they got

    you wanna take down nef?

    raise your level start/join a good faction
    and fight them yourself

    instead of trying to make everyone else do it for you


    besides do you really think a faction with only 200 people
    no matter how high their levels will be able to hold every single territory at once?
  • Nayiro - Sanctuary
    Nayiro - Sanctuary Posts: 1,275 Arc User
    edited April 2009
    dude shutup

    don't get butthurt just because your not in a strong faction
    and you think it's unfair that a faction can be this strong
    they worked for their territories they deserve what they got

    you wanna take down nef?

    raise your level start/join a good faction
    and fight them yourself

    instead of trying to make everyone else do it for you


    besides do you really think a faction with only 200 people
    no matter how high their levels will be able to hold every single territory at once?

    considering they can only have 3 battles per day, then yes.
    Back.
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited April 2009
    with a faction 200 strong, being divided amongst 3 tws isn that hard


    u split into
    80- HIGHEST LEVELS to wipe out weak faction fast
    60- lower levels to hold spot
    60- lower levels to hold spot

    or
    66
    66
    67
    just to stall for 3 hours... sitting by the gates and killing cats...


    thats assuming 200 ppl can show up for TW
    not really far off since we know that nef, being the top faction right now, gets the most active/high leveled players...

    but if ur just lucky enough, a second strong faction like leg or (previously) outlaw/steel, could possibly take over a nef territory if they all field 80 of their top members

    the only other alternative is to (secretly) make a new randomly named faction that nobody knows and fight nef along with 2 strong factions and hope that nef gets fooled into thinking that the "new faction" is weak and therefore only send 20-30 ppl? but this is pretty much ruled out since gms will basically ban the faction or somthing as we saw with lroyjenkns, ilikepie and wedourfbs
  • Blytz - Sanctuary
    Blytz - Sanctuary Posts: 37 Arc User
    edited April 2009
    I do not believe that one faction owning half (or even the whole) map is really that big of a deal. Now, I'm not particularly partial towards Nef nor do I dislike them but if they worked towards conquering such a large chunk of territory, they deserve some reward for their efforts.

    What would be nice would be seeing a few territories being held by other factions without them being annihilated by a coalition of other factions who see them as easier pickings than Nef or Legendary (not so subtle reference to last week's assault on Rebirth, sorry that you guys lost 2 territories b:sad)

    But at day's end, TW is about having fun, teamwork, and hanging out with friends on either side of the battlefield so I guess my point is this:

    Attack whoever the hell you want to and as long as everyone had an enjoyable experience, what's the point in crying over who owns the most territory?
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited April 2009
    I do not believe that one faction owning half (or even the whole) map is really that big of a deal. Now, I'm not particularly partial towards Nef nor do I dislike them but if they worked towards conquering such a large chunk of territory, they deserve some reward for their efforts.

    What would be nice would be seeing a few territories being held by other factions without them being annihilated by a coalition of other factions who see them as easier pickings than Nef or Legendary (not so subtle reference to last week's assault on Rebirth, sorry that you guys lost 2 territories b:sad)

    But at day's end, TW is about having fun, teamwork, and hanging out with friends on either side of the battlefield so I guess my point is this:

    Attack whoever the hell you want to and as long as everyone had an enjoyable experience, what's the point in crying over who owns the most territory?

    That makes it not an "enjoyable experience". Rather boring when a faction owns the entire world and people just QQ and complain. Ah, Im too tired and lazy to continue writing. Tea party future?
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • Blytz - Sanctuary
    Blytz - Sanctuary Posts: 37 Arc User
    edited April 2009
    That makes it not an "enjoyable experience". Rather boring when a faction owns the entire world and people just QQ and complain. Ah, Im too tired and lazy to continue writing. Tea party future?

    If you need to see your own name on the map to make your game enjoyable, there's something wrong. And yeah, people will qq if a faction owns the entire map, but people will always find something to complain about b:laugh.

    I wasn't saying that one faction owning a large chunk of land is a good thing, just pointing out that people get too worked up over seeing a certain color on the map.
  • KillaBee_ - Sanctuary
    KillaBee_ - Sanctuary Posts: 133 Arc User
    edited April 2009
    The only merit to this argument is that every week, the few larger factions grow much stronger with increase in money from TW payments. As time goes on, the availability of TW becomes much more decreased and reserved only for the elite players and factions. TW is much too fun and is one of the main appeals to this game to be so reserved and unavailable to the majority of the player base.

    There is nothing wrong with Nef or Leg; most of the people I've met in those factions are pretty nice. But it does kinda suck when arguably one of the most fun gameplay modes becomes the playground for only the elite.
  • Surfer_Rosa - Sanctuary
    Surfer_Rosa - Sanctuary Posts: 227 Arc User
    edited April 2009
    It's actually easier to fight against a single faction, whose tactics are probably well known to most people doing TW in sanctuary, than it would be against several. What success factions other than Nef have enjoyed on the server comes from an ability to foresee a long campaign rather than hope a small victory will rally high levels and resources to their aid. Yes, Nef does have the advantage of experience, but any faction doing TW for more than just fun should realize they're facing an uphill fight. What our server needs are factions willing to take land and HOLD it. Nef can hardly be blamed for being succesful and i'll grant them that the benign neglect with which they deal with the rest of the server is a better policy than what seems to sometimes occur in the older two servers. Anyone willing to go against Nef has a very clear path ahead of them, LEVEL UP and gain TW experience, alliances are great but they're useless for a faction that doesn't have the means to acomplish long term goals for itself. An alliance, to succeed needs to be made amongst strong parties, and there are some on the server, unless you can hold land against Nef, you wont be a part of bringing them down. Don't QQ, become a factor.
  • KillaBee_ - Sanctuary
    KillaBee_ - Sanctuary Posts: 133 Arc User
    edited April 2009
    Point taken Surfer_Rosa, but what I was going for was that every week, only 5-6 factions are able to do TW. Sure, a small faction could attack, but they can't afford it, and when they do, its just a slaughter that's over in 10 mins. I'm perfectly fine with one faction ruling supreme over the server (it doesn't really affect me personally) but it severely limits the availability of TW to a majority of the playerbase. Every week, thousands of people sit by because they don't have the resources to compete and jump into the middle of a well-developed war.

    I think re-setting the TW map would be a load of fun; it would be quite a conquest for factions to gain back territory and give rise to many new factions for a wide variety of pvp, unlike the stagnant, repetitive war that TW has now become.

    Again, no offense to the top-dog factions. I respect their accomplishments. Just wish the fun they are able to have was available to the slightly more casual player.
  • Gaho - Sanctuary
    Gaho - Sanctuary Posts: 171 Arc User
    edited April 2009
    Hello everyone, I have posted this thread to tell you what we all know. Nefarious must be stopped. They are not going to stop until they own all of the territories in the server. All of the stronger factions have to work together to stop Nefarious, because as most of us know Nefarious cannot be stopped by one single faction, but if we all attacked together they would be swamped and unable to control all of their territories. We have to team up together if we want to take them down. I am positive that not one faction can go hero and take them down without help, but if we did attack they would definitely not be able to hold all of us off. I am a lower level then most but I am playing more and growing fast and in about a month I am pretty sure I could participate in a T.W. Our first step would be raising money and levels and contacting high levels to assist us all. We all know this game would be completely boring if one faction owned everything. If Nefarious takes anymore land it will be nearly impossible to take them down, that is why we must begin a plan and act quickly if we are to stop Nefarious. Please reply if you have a question, comment or complaint about this. I am doing this because if Nefarious does take everything then the game will become more boring and a few people will quit over it. I have heard from several people that they will quit if Nefarious owns the map. I believe it would be best to gather forces for this cause and attack Nefarious A.S.A.P. If not then as I said before the more territory Nefarious has the harder it is to bring them done. Please add whatever you will to this, thank you, positive and negative comments are good.

    tl;dr
    QQ nooblet
    stfu or gtfo
    'nuf said
  • Blytz - Sanctuary
    Blytz - Sanctuary Posts: 37 Arc User
    edited April 2009
    Again, no offense to the top-dog factions. I respect their accomplishments. Just wish the fun they are able to have was available to the slightly more casual player.

    Heh, we should petition Nef and Legendary to set aside a "playground" for the smaller factions to try TW...maybe a couple of lvl 3 adjacent territories bordering the Nef/Leg line and the holder of the territory will give ~90% of the earnings from holding the territory to the original holder (the rest goes to the holder to pay for the cost of bidding wars.)

    It would also be a good way for those two factions to earn a better standing with a decent portion of the Sanc playerbase. The problem lies in convincing them to give up 10% of the earnings they get from those territories, which, when divided amongst their members probably amounts to not very much. That and the fact that they could probably take over those territories again without breaking a sweat...

    If this seems like a stupid idea, I blame having to pull an all-nighter to write a seminar presentation and paper for it!
  • KillaBee_ - Sanctuary
    KillaBee_ - Sanctuary Posts: 133 Arc User
    edited April 2009
    Heh, we should petition Nef and Legendary to set aside a "playground" for the smaller factions to try TW...maybe a couple of lvl 3 adjacent territories bordering the Nef/Leg line and the holder of the territory will give ~90% of the earnings from holding the territory to the original holder (the rest goes to the holder to pay for the cost of bidding wars.)

    It would also be a good way for those two factions to earn a better standing with a decent portion of the Sanc playerbase. The problem lies in convincing them to give up 10% of the earnings they get from those territories, which, when divided amongst their members probably amounts to not very much. That and the fact that they could probably take over those territories again without breaking a sweat...

    If this seems like a stupid idea, I blame having to pull an all-nighter to write a seminar presentation and paper for it!

    A much much much better idea would be to just re-set the TW map... that would provide at least a couple months of fun for the entire server, and would be fun for the "top-dog" factions to try and re-claim their territories.

    Or maybe just reset the lvl 3 territories? That could work too. Let the big factions keep their lvl 2 territories (and if they are able to soon, the lvl 1's).

    It would also be a test of the faction's strength to see if they can rise to the top again.
  • Blytz - Sanctuary
    Blytz - Sanctuary Posts: 37 Arc User
    edited April 2009
    Possibly, but a territory reset would likely result in smaller factions getting hold of a territory for maybe a month tops before getting swallowed up by a larger faction. Then those larger factions would get steamrollered by Nef/Legendary one TW at a time until we pretty much get the same map again.

    That is not to say my idea is any better, just that it would be more regulated since Nef/Leg could act as mediators (obviously the teritories would be adjacent to their own...actually, are there any that aren't? b:chuckle) should any one faction begin taking too much control over the zones. Or, we could see the rise of a decent challenger to the Nef and Legendary hegemony rise up from humble beginnings which would be fun to see in its own way.
  • XAsch - Sanctuary
    XAsch - Sanctuary Posts: 855 Arc User
    edited April 2009
    Please, explain to me how 500k-1mil a week makes everyone stronger? It's not hard grinding that for any class. The only difference, is you have to work for it. Oh no! People actually have to put a bit of effort into things! Let's all QQ and whine that we have to grind 2-3hrs extra PER WEEK. Good going.
  • Falls - Sanctuary
    Falls - Sanctuary Posts: 544 Arc User
    edited April 2009
    http://pwi-forum.perfectworld.com/showthread.php?t=142631

    This was at 8 Territories, and IMO is far more convincing of this 'Nefarious problem'. Nishtara had the phrase "the drums of war are beating", that is good, really inspirational, sorta like: http://www.youtube.com/watch?v=9GgSdiX0kDI



    But seriously though, its about the thrill of the chase more than anything else. That is why Nefarious will never control all territories. Their members get bored and quit all the time, and trust me, all the 10 minute TWs really don't help. In fact, the biggest threat to Nefarious has always been internal, with members leaving and choosing to make new factions. So if you really want to end Nefarious' existence, then just don't provide any resistance. (I hope they buy it >.>)
  • Blytz - Sanctuary
    Blytz - Sanctuary Posts: 37 Arc User
    edited April 2009
    Please, explain to me how 500k-1mil a week makes everyone stronger? It's not hard grinding that for any class. The only difference, is you have to work for it. Oh no! People actually have to put a bit of effort into things! Let's all QQ and whine that we have to grind 2-3hrs extra PER WEEK. Good going.

    Unless you're commenting on the OP, I think the thread has diverged from a "we hate nef" topic to the general desire of some people not in the two main factions to do TW without getting completely demolished.

    But yeah, grinding money is pretty easy to do...though I find playing the auction house to be less mind numbing b:victory. While I have no disagreement with your comment regarding this matter, a smaller faction forking over the efforts of their member's grinding just to fight in a battle where they have as much a chance of winning as getting struck by lightning twice in a row isn't exactly an encouraging experience. For many people it's about having fun, money-be-damned, which was why i posted my earlier suggestion.
  • Cyanea - Lost City
    Cyanea - Lost City Posts: 107 Arc User
    edited April 2009
    considering they can only have 3 battles per day, then yes.

    If enough factions attack them, they can have multiple sets of three battles in one day.
  • Falls - Sanctuary
    Falls - Sanctuary Posts: 544 Arc User
    edited April 2009
    If enough factions attack them, they can have multiple sets of three battles in one day.


    Yeah, but I think the advantage probably goes to Nefarious on afternoon battles, since those freaks never log off.
  • Akasera - Sanctuary
    Akasera - Sanctuary Posts: 66 Arc User
    edited April 2009
    Meh. Boredom is quite easily offset by the opportunity to label yourself "elite", "the best", or whatever by merit of having a tag over your head synonomous with conquest of the map; whether such an attitude is correct is a seperate debate, but certainly no denying it's human nature to seek ego boosts. Whenever a member of such a faction leaves due to boredom or internal disputes, there will be a dozen others salivating at the chance to take their spot and hop on the bandwagon, and often from competing factions. The ease by which such a faction can retain its monopoly and reload at will has already been demonstrated across other servers both here and in Asia, nothing really to debate there.

    Per that though, will be interesting and most enlightening to see what tact nef chooses this week.
  • Akasera - Sanctuary
    Akasera - Sanctuary Posts: 66 Arc User
    edited April 2009
    If enough factions attack them, they can have multiple sets of three battles in one day.

    Does nothing really. Attacking in TW largely relies on the quality of your 4 cats compared to the opponents DD capability. If you'll look around the server, you'll notice a certain lack of top level barbs without a nef tag floating overhead. Nef could easily swat aside the cats of most factions per that; there just isn't much supply that they don't already control, and that available supply happens to be diffused across the remainder of the main factions anyway. Moreover, a mass attack would simply increase the odds the few factions capable of fielding a legitimate attack were split into different timeslots and accompanied by more marginal guilds, leaving each attack window itself easier to plan around.
  • Crafty_Mama - Sanctuary
    Crafty_Mama - Sanctuary Posts: 194 Arc User
    edited April 2009
    HAHAHAHAHAHAHAHAHAHAHb:laugh
    rawr^^
    [SIGPIC][/SIGPIC]
  • Crafty_Mama - Sanctuary
    Crafty_Mama - Sanctuary Posts: 194 Arc User
    edited April 2009
    Yeah, but I think the advantage probably goes to Nefarious on afternoon battles, since those freaks never log off.

    yesh der like PWI space monkeys monitoring your every move muahahahaha
    rawr^^
    [SIGPIC][/SIGPIC]
  • Surfer_Rosa - Sanctuary
    Surfer_Rosa - Sanctuary Posts: 227 Arc User
    edited April 2009
    This is what i believe a faction without previous TW experience needs to succeed.
    1. High levels. No way around this. TW is competitive play which means it rewards effort, if you want to do TW you either wait or level up as fast as you can.
    2. Resources. Every player going to TW will need charms, apo items, good gear, etc. Not to mention that a sustained campaign will need capacity to win several bids, not just one, as this will be needed to either grow rapidly on the map or get a 1st foothold. Once again, no way around this.
    3. Experience. Yes, it sounds like a contradiction, but you'll need to atract as many people with previous experience as you can so they can lead squads, drill, write guides, etc. Having 1 and 2 should allow you to recruit these. Also, pvp experience, people going to TW without previous experience should at least be acomplished at pking. People who've never gone white named before will likely be useless.
    4. Will. This is actually the hardest part, you'll need a core of at least 30-40 players comitted to a sustained effort, one which will take at least months to show any results. And comitment does imply leadership roles and sticking it out whatever tempting offers individuals may find along the way. Lack of this is what makes most factions fail at TW.
    This is what it would take for most of us, in my opinion, to make it into TW, everything else is roar (talk is cheap). As for asking nef and leg permission to fight over 3 territories, come on! have some pride... It wouldn't be fun if it wasn't challenging.
  • stormhydra
    stormhydra Posts: 29 Arc User
    edited April 2009
    And THIS is why I love Perfect World. THE DRAMA! The reason why the whole 3faction vs 1 faction thing won't work is because since nef is strong, no one wants to fight except the "top-dog" factions
    Steam Acc - Blugblugy || Steam Nickname - Blugyblug ||Xfire - Blugyblug || - Call of Duty 4/Modern Warfare 2/COD: Black Ops - Blugyblug ||League of Legends - Blugyblug||Forsaken World - Coalescence (mage)
  • Gaho - Sanctuary
    Gaho - Sanctuary Posts: 171 Arc User
    edited April 2009
    My faction is Anti-Drama, you start drama you get the ban-hammer. So I take it to the PWI forum ^^

    (Join Enigmata)
  • Surfer_Rosa - Sanctuary
    Surfer_Rosa - Sanctuary Posts: 227 Arc User
    edited April 2009
    stormhydra wrote: »
    And THIS is why I love Perfect World. THE DRAMA! The reason why the whole 3faction vs 1 faction thing won't work is because since nef is strong, no one wants to fight except the "top-dog" factions
    LOL, yea... back to the subject, having many factions attack at once may be an important TACTICAL consideration, but is not a STRATEGIC one. Long term strategy should not rely on the chance of getting lucky with a time slot or of having other "stronger" factions attacking alongside you. Dominant factions do tend to become somewhat bloated and contaminated over time, this is the reason challengers will always have a chance... as long as they're not themselves weak and underestimate their oponent.
  • _Bloody_Fox_ - Sanctuary
    _Bloody_Fox_ - Sanctuary Posts: 993 Arc User
    edited April 2009
    Heh, we should petition Nef and Legendary to set aside a "playground" for the smaller factions to try TW...maybe a couple of lvl 3 adjacent territories bordering the Nef/Leg line and the holder of the territory will give ~90% of the earnings from holding the territory to the original holder (the rest goes to the holder to pay for the cost of bidding wars.)

    It would also be a good way for those two factions to earn a better standing with a decent portion of the Sanc playerbase. The problem lies in convincing them to give up 10% of the earnings they get from those territories, which, when divided amongst their members probably amounts to not very much. That and the fact that they could probably take over those territories again without breaking a sweat...

    If this seems like a stupid idea, I blame having to pull an all-nighter to write a seminar presentation and paper for it!

    LOL they wont stop until they have achieved TOTAL domination
    Facebook.com/foxi187
    [SIGPIC][/SIGPIC]
  • XAsch - Sanctuary
    XAsch - Sanctuary Posts: 855 Arc User
    edited April 2009
    The only way any one faction will achieve total domination, is if they use tonnes of alt factions to outbid the larger ones. If and when Nef attacks Legendary, then Legendary will attack back, one would like to think, and the remaining large factions will have to choose a side. Neither Nef, or Leg would be able to hold a 3v1 with each of the 3 factions fielding over 50 lv80+ each, and a total of 80 people. No way.
This discussion has been closed.