Divine Pyrogram:Your Opinion about it.
Mercenary - Sanctuary
Posts: 20 Arc User
what do you think?is that a good skill or jsut a waste of moeny and sp points...
Post edited by Mercenary - Sanctuary on
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Comments
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I have it level 10, it is a good starter for metal mobs and of course for your sutra combo. You can use it twice in 1 sutra, so the higher level, the more damage, and well that's always good isnt it.[SIGPIC][/SIGPIC]0
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Mercenary - Sanctuary wrote: »what do you think?is that a good skill or jsut a waste of moeny and sp points...--
PWonline.ru, Sirius: Иней, 70 cleric - off.
PWI, Lost City: Rinnve, 7X wiz (frozen);
Allods Online, Раскол: Риннве, 2X occultist0 -
decent against other mages because they have earth barrier up in pvp."Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
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Amour - Lost City wrote: »decent against other mages because they have earth barrier up in pvp.
Youshould use glacial then, shorter casting + slow. At your level you should have glacial at a decent level.[SIGPIC][/SIGPIC]0 -
I like it. It's a great opener, does great damage.[SIGPIC][/SIGPIC] ((AFK from game. bbiab.))0
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CeliaZ - Sanctuary wrote: »Youshould use glacial then, shorter casting + slow. At your level you should have glacial at a decent level.
Hence "Decent" and not "Great".0 -
Chocooo - Lost City wrote: »Hence "Decent" and not "Great".
I'm sorry, but I really don't understand what you mean. I'm Dutch so it could be my english....[SIGPIC][/SIGPIC]0 -
Its good. Casting+channel time is the same as Sandstorm. 4 seconds.
Against metal mobs it will do the same damage as SS for 37 less mana.
Its useful in your Sutra combo.
Its useful against other mages (who have earth barrier up so SS isn't so hot)
Until around lev 71 its your hardest hitting nuke.0 -
I never much liked it, and I only started upping it around 60, then stopped due to spirit being better spent in other places. I still use it in my sutra combo (ss-sr-dp-gs), but otherwhise I don't even have it hotkeyed.0
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At lvl 55 I still find DP a very good opener agains Wood/Metal. DP-G-SR-(G/WotP) puts a lot of mobs to sleep____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
He he
Another thread about personal preference and taste. Is it normal here?
In my case It was a priority to level Divine Pyrogram. Why ? Well my personal preference . I used it as opener. Hardest I had at the time. I stopped leveling pyrogram as soon as I got Divine one and I focused on Divine. For some time I could 3 shot most mobs with divine->gush->stone rain, and at that time I viewed using more skills for one mob as bad. Maybe that's because of my experience in other game, where my wizz 2 shot everything for a long time.
It took me 65 levels to realize, that maxed pyrogram is actually stronger than maxed gush, how much time pyrogram->gush combo actually takes in comparison with Divine and Sandstorm and how much damage this combo does in comparison with those two. (for me, a pure mag wizz, it does more damage except on water mobs, where sandstorm is stronger ).
Now I use Divine as opener on metal mobs and with sutra only, but when my sandstorm was below lvl 10 I often preferred Divine as opener for it's longer range, unless stronger sandstorm let me use one skill less.0 -
Divine is quite useful as first skill on metal mobs or for metal bosses...
Later on it becomes redundant as your lvl11 pyrogram will deal nearly as much damage with 10.000 years less casting time0 -
I have maxed my Divine Pyrogram as much as I could and now have it at level 10. I never regret it. Awesome opener and very good in sutra combo once you hit 59.
Now that I turned 71 I think SS will hit a bit harder on non-metal mob, but I still haven't tested it a lot.
Personnaly, I think its a really great spell for your pre level 71 (which is quite a long time)
- Amy0 -
Omg am I the only one who always opens with gush?0
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Before I spent all my time in the water I'd usually open with pyrogram/divine pyro and then gush because by the time the pyrogram hits gush will be almost done casting so it's almost like a double hit.
Now I always open with glacial if I'm on land because level 8 is nice damage and range, and 80% slow."Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
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Coldflash - Dreamweaver wrote: »Omg am I the only one who always opens with gush?
"always?" No way. It depends on what I'm hitting. Definitely Pyro for the metal ones. And the appropriate counter for earth, water, and fire.
Gush is always a second cast though. Why open with your fastest casting skill? Unless, of course, you're at a wraith event.[SIGPIC][/SIGPIC] ((AFK from game. bbiab.))0 -
Depends on the mob. I generally open with a longer casting harder hitting spell as an opener, than gush straight after for slow. My goal is to kill them 1. whilst taking the least damage, and 2, as quickly as I can. If I open with gush I can't use my heavy damage openers without standing around casting for ages, so I end up spending more time with an aggro'd enemy,0
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I never open with gush. ever.
As jemima, I open with the hardest hit logest cast possible for that type of mob. Gush after. then SR/Pyro , gush(to keep the mob in slow mode for the finisher) , "insert here whatever is needed for finish"____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Amour - Lost City wrote: »Before I spent all my time in the water I'd usually open with pyrogram/divine pyro and then gush because by the time the pyrogram hits gush will be almost done casting so it's almost like a double hit.QUOTE]
In my experiance the slow is far more effective than anything else. I can understand opening with DP on a metal mob if you have DP leveled, but otherwhise the extra damage isn't worth teh time the enemy isn't slowed.Norina - Dreamweaver wrote: »"always?" No way. It depends on what I'm hitting. Definitely Pyro for the metal ones. And the appropriate counter for earth, water, and fire.
Gush is always a second cast though. Why open with your fastest casting skill? Unless, of course, you're at a wraith event.Depends on the mob. I generally open with a longer casting harder hitting spell as an opener, than gush straight after for slow. My goal is to kill them 1. whilst taking the least damage, and 2, as quickly as I can. If I open with gush I can't use my heavy damage openers without standing around casting for ages, so I end up spending more time with an aggro'd enemy,
In my experiance the slow is far more effective than anything else. I can understand opening with DP on a metal mob if you have DP leveled, but otherwhise the extra damage isn't worth teh time the enemy isn't slowed. But not opening with a slow skill is just moronic imo. Gush slows the enemies movement speed by 40%, and it lands like 92% of the time at lvl 10, meaning its an almost guarenteed slow. Now if you pyro, or any skill, then gush, the enemy is closer to you than if you had gushed then whatevered. I always open with gush no matter the enemy unless it is water, then it depends on level difference and how much my earth spells do to it.
Using gush first I can make it so I can almost never take a hit, and I still cast sandstorm and stone rain after gush if it is enough of a damage difference to cover the cast times. As for Glacial Embrace, well I've been waiting to level that anymore til I can get it to a decent level for the range.0 -
Coldflash - Dreamweaver wrote: »Amour - Lost City wrote: »Before I spent all my time in the water I'd usually open with pyrogram/divine pyro and then gush because by the time the pyrogram hits gush will be almost done casting so it's almost like a double hit.QUOTE]
In my experiance the slow is far more effective than anything else. I can understand opening with DP on a metal mob if you have DP leveled, but otherwhise the extra damage isn't worth teh time the enemy isn't slowed.
In my experiance the slow is far more effective than anything else. I can understand opening with DP on a metal mob if you have DP leveled, but otherwhise the extra damage isn't worth teh time the enemy isn't slowed. But not opening with a slow skill is just moronic imo. Gush slows the enemies movement speed by 40%, and it lands like 92% of the time at lvl 10, meaning its an almost guarenteed slow. Now if you pyro, or any skill, then gush, the enemy is closer to you than if you had gushed then whatevered. I always open with gush no matter the enemy unless it is water, then it depends on level difference and how much my earth spells do to it.
Using gush first I can make it so I can almost never take a hit, and I still cast sandstorm and stone rain after gush if it is enough of a damage difference to cover the cast times. As for Glacial Embrace, well I've been waiting to level that anymore til I can get it to a decent level for the range.
You're 72, why don't you level Glacial snare? That's a real slow. + some real damage.[SIGPIC][/SIGPIC]0 -
Coldflash - Dreamweaver wrote: »Amour - Lost City wrote: »Before I spent all my time in the water I'd usually open with pyrogram/divine pyro and then gush because by the time the pyrogram hits gush will be almost done casting so it's almost like a double hit.QUOTE]
In my experiance the slow is far more effective than anything else. I can understand opening with DP on a metal mob if you have DP leveled, but otherwhise the extra damage isn't worth teh time the enemy isn't slowed.
In my experiance the slow is far more effective than anything else. I can understand opening with DP on a metal mob if you have DP leveled, but otherwhise the extra damage isn't worth teh time the enemy isn't slowed. But not opening with a slow skill is just moronic imo. Gush slows the enemies movement speed by 40%, and it lands like 92% of the time at lvl 10, meaning its an almost guarenteed slow. Now if you pyro, or any skill, then gush, the enemy is closer to you than if you had gushed then whatevered. I always open with gush no matter the enemy unless it is water, then it depends on level difference and how much my earth spells do to it.
Using gush first I can make it so I can almost never take a hit, and I still cast sandstorm and stone rain after gush if it is enough of a damage difference to cover the cast times. As for Glacial Embrace, well I've been waiting to level that anymore til I can get it to a decent level for the range.
well, u have a point with gush/pyro as opener. One can learn new things every day. This might be one of those things that are so obvious u can't see them because of that, lol. I'll try it to see how it works for me.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Mob movement rates vary so different for each scenario but as an example.
(Please feel free to correct the math or to work other examples)
Mob is at 28.5 movement rate 4m\s at a run. All spells lev 10 for this so range is 28.5m
First spell aggy's mob on hit.
Gush as second spell
1 4ms
2 4ms
3 2.4ms
4 2.4ms
5 2.4ms
6 2.4ms
7 2.4ms
8 2.4ms
9 2.4ms
10 2.4ms
27.2 meters, close enough to hit you.
DP (FREE) Gush (1.8) Pyro (2.3) Gush (1.8) Pyro (2.3) Gush (1.8) =10 seconds At this point Distance shrink or run, next spell you get hit otherwise.
800% total wep dmg + 6 base att + static dmg
DP (FREE) Gush (1.8) Pyro (2.3) Gush (1.8) Pyro (2.3) Pheonix (2.0) =10.2
800% total wep dmg + 6 base att + static dmg
Gush as first spell
1 2.4ms
2 2.4ms
3 2.4ms
4 2.4ms
5 2.4ms
6 2.4ms
7 2.4ms
8 2.4ms
9 2.4ms
10 2.4ms
11 2.4ms
26.4 meters, will hit you before you can cast again.
Gush (FREE) Pyro (2.3)Gush (1.8) Pyro (2.3) Gush (1.8) Pyro (2.3)=10.5 seconds At this point Distance shrink or run, next spell you get hit otherwise.
600% total wep dmg + 6 base att + static dmg
Gush (FREE) Pyro (2.3)Gush (1.8) Pyro (2.3) Gush (1.8) Pheonix (2.0)=10.2
600% total wep dmg + 6 base att + static dmg
Gush (FREE) SR (3.4) Gush (1.8) Pryo (2.3 Gush (1.8) Pheonix (2.0)= 11.3 (you might or might not be getting hit)
700% total wep dmg + 6 base att + static dmg
*lost .2 for cooldown
Looks to me like the hard hitting spell first then gush as second spell is ideal in this situation.
Mob is at 28.5 movement rate 8m\s at a run. All spells lev 10 for this so range is 28.5m. Mob is Phys
First spell aggy's mob on hit.
Gush as second spell
1 8
2 8
3 4.8
4 4.8
24.8 meters, will hit you before you can cast again
DP (Free) Gush (1.8) Pyro (2.3) = 4.1 no time to cast another spell flee or take a hit.
500% total wep dmg + 3 base att + static dmg
DP (Free) Gush (1.8) Pheonix (2.3) = 4.1
500% total wep dmg + 3 base att + static dmg
Gush as first spell
1 4.8
2 4.8
3 4.8
4 4.8
5 4.8
24 meters, will hit you before you can cast again
Gush (Free) Pyro (2.3) Gush (1.8) = 4.1 no time to cast another spell flee or take a hit.
300% total wep dmg + 3 base att + static dmg
Gush (Free) DP (4.0) = 4.0 3.8 no time to cast another spell flee or take a hit.
400% total wep dmg + 2 base att + static dmg
Gush (Free) Pyro (2.3) Pheonix (2.0) = 4.3
300% total wep dmg + 3 base att + static dmg
Looks to me like the hard hitting spell first then gush as second spell is ideal in this situation.
***Refrence Material***
Gush
Range: 28.5 meters
Mana: 144
Channel: 1.0 seconds
Cast: 1.0 seconds
Cooldown: 3.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Initiate
Force a powerful Water column to spew up from the ground causing enemies to suffer Water damage equal to base magic damage plus 100% of weapon damage plus 1372.6. Has a 92% chance so slow enemy's speed by 40% for 8.0 seconds.
Pyro
Range: 28.5 meters
Mana: 141
Channel: 1.5 seconds
Cast: 0.8 seconds
Cooldown: 3.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Initiate
Using the force of the Raging Flame, cast out onto the enemy a blazing pyrogram. Inflicts Fire damage equal to 100% of weapon damage plus base magic damage plus 1379.6.
Stone Rain
Range: 28.5 meters
Mana: 214.2
Channel: 2.0 seconds
Cast: 1.4 seconds
Cooldown: 6.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Initiate
A gigantic rock slams onto the target inflicting Earth damage equal to base magic attack plus 200% of weapon damage plus 2119.4
Divine Pyro
Range: 28.5 meters
Mana: 300.4
Channel: 3.0 seconds
Cast: 1.0 seconds
Cooldown: 3.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Principle
Using the divine secrets of Fire cast a searing spell on the enemy to inflict Fire damage equal to base magic damage plus 300% of weapon damage plus 2994.7.0 -
Does it even matter what you open with against melee mobs? Those things aren't going to get a hit in against you guys anyway.
Slow is nice vs magic/archer mobs, though.0 -
Imo, you fail if you don't use glacial as a starter once you get it to a decent level. And honestly, using gush as an opener outweighs just about every other option except Sandstorm against water mobs. Seen way too many wizards waste time casting DP or SS to start on mobs where the slow effect would be much more beneficial.
This is from my perspective as a pure mag wizard. I have yet to see anyone grind faster/more effective than me that doesn't use snares as an opener.
To Rule: Your math seems all fine and dandy, but who really uses gush/pyro/gush/pyro? I can only see that being effective on earth mobs. Yea its cheap on mana, but you can kill much better with more thought out combos.0 -
Calibix - Heavens Tear wrote: »Imo, you fail if you don't use glacial as a starter once you get it to a decent level. And honestly, using gush as an opener outweighs just about every other option except Sandstorm against water mobs. Seen way too many wizards waste time casting DP or SS to start on mobs where the slow effect would be much more beneficial.
This is from my perspective as a pure mag wizard. I have yet to see anyone grind faster/more effective than me that doesn't use snares as an opener.
To Rule: Your math seems all fine and dandy, but who really uses gush/pyro/gush/pyro? I can only see that being effective on earth mobs. Yea its cheap on mana, but you can kill much better with more thought out combos.
After you get glacial snare, yeah its possible. Before, DP > Gush as a opener. What's so hard to understand that the mob is NOT closer to you if you use gush as the 2nd spell ? Yeah, DP is long to cast, but so is Glacial and sandstorm.
- Amy0 -
Amy_Nailo - Lost City wrote: »After you get glacial snare, yeah its possible. Before, DP > Gush as a opener. What's so hard to understand that the mob is NOT closer to you if you use gush as the 2nd spell ? Yeah, DP is long to cast, but so is Glacial and sandstorm.
- Amy
There's nothing to understand. As I said from my personal experience, gush as an opener outweighs other options, except maybe sandstorm vs water mobs and DP vs metal mobs. MAYBE. The mob is closer to you using gush as the 2nd spell because they ran unsnared at you the entire time you were casting gush. Simple physics. And its not a possibility with glacial snare. Its a fact. With glacial snare as my opener, any mob I commonly fight against will not hit me before it dies and that's without using FoW or phoenix. Provided its a normal mob and I don't **** anything up.
Edit: Or Lag. Damn that lag. Calibix needs to get roadrunner back =/0 -
Calibix - Heavens Tear wrote: »Imo, you fail if you don't use glacial as a starter once you get it to a decent level. And honestly, using gush as an opener outweighs just about every other option except Sandstorm against water mobs. Seen way too many wizards waste time casting DP or SS to start on mobs where the slow effect would be much more beneficial.
This is from my perspective as a pure mag wizard. I have yet to see anyone grind faster/more effective than me that doesn't use snares as an opener.
To Rule: Your math seems all fine and dandy, but who really uses gush/pyro/gush/pyro? I can only see that being effective on earth mobs. Yea its cheap on mana, but you can kill much better with more thought out combos.
Your awful fussy today Cali. Gush\Pyro is the fastest cast example. Feel free to work those numbers other ways with other combinations. X meters a second doesn't change. Whether to use a particular combination or whatnot is completely up to you. If the 1 second you save is helpful to get another spell or bigger spell, cool. If its NOT then a bigger spell is more helpful.
I'm not saying play your character one way or the other. Just looking at the most damage possible before the mob gets to me.
Also please note, GS at lev 5 isn't available until level 65. Lower levs will be trying to figure out sequencing and won't kill things as quickly you do so fastest amount of damage before the mob gets there is an important consideration.0 -
hey rule XD its evil-monkey, hope you still remember me >.>
its always nice to read your post/comments, i find it detail and helpful ^^
i always open with GS ever since i got it, i have to say, not even magic atk mob can hit me if it hits...but there are alwayas exceptions T.T
and for melee mobs, GS, FoW, WoF, hands down, can;t even put a scratch on meh >=]
but i do use DP alot, only on metal mobs and in sutra. i can 3 shot arum spector or golden edge with DP-P-DP combo
so DP is a decent spell i would agree0 -
evil-monkey its been a looong time. Happy to see your rolling da wizzy0
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He he
I was grinding on Aurum Specters for some time and made quite surprising observation. Earlier I used DP as opener and didn't even bother to try anything else. But there came a time when I could kill those mobs with pyro instead of DP if I had found some friendly cleric to buff me. (pyro->gush->pyro->gush was enough with buffs). And then it occurred to me that in case of pyro the difference in casting time with gush is very little so it should make sense to reverse the order and use gush->pyro->gush->pyro. And to my surprise it worked worse in case of that particular mob. For some reason in case of the the first order the Specter was selfbuffing very often wasting some time. And in the case of the second it just moved towards me to attack as soon as possible most often.0
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