Valuable bonuses
Dystery - Sanctuary
Posts: 52 Arc User
This may have been discussed before, but my digging produced no Results, then I ask.
I keep hearing about -x% channeling gear that are sold for an unbelievable amount of coins. As a veno, and rare pet tamer, I know what they could be usefull for.... then this I understand.
But now, I am also wondering which other bonuses on weapons could be valuable enough to remind me not to basicely sell matching item to the Merchant.
Also, I think some bonuses are more expensive according to what piece of gear they come with (-x% channeling, for example, sounds better on a ring to me). Do you have an opinion about it?
Here's a list of what I think is valuable. I wait for your opinion about these. And if you know other valuable magical bonuses, I will add them to my list.
[High Value bonuses]
[Average Value bonuses]
[LIST=2]
[*]+x HP recovery(interesting for low level only)
[*]+x MP recovery(interesting for low level only)
[*]+x m/s (mainly for DQ or WQ.... although some slow ppl enjoy it)
[*]absorbs x% physical damage (also exists for Mag. damage?) (deduced after damage reduction has already been computed... not very effective)
[/LIST]
[?]
[LIST=3]
[*]+X attack level
[/LIST]
I'll update this list with your answers.
28/05/09 : updated
I keep hearing about -x% channeling gear that are sold for an unbelievable amount of coins. As a veno, and rare pet tamer, I know what they could be usefull for.... then this I understand.
But now, I am also wondering which other bonuses on weapons could be valuable enough to remind me not to basicely sell matching item to the Merchant.
Also, I think some bonuses are more expensive according to what piece of gear they come with (-x% channeling, for example, sounds better on a ring to me). Do you have an opinion about it?
Here's a list of what I think is valuable. I wait for your opinion about these. And if you know other valuable magical bonuses, I will add them to my list.
[High Value bonuses]
- -x% channelling
- +x% critical rate
- +x% xp
- +x% accuracy (interesting for high level only)
- +x% evasion (interesting for high level only)
- -0.05 sec between hits
- +X%chance to recover health
[Average Value bonuses]
[LIST=2]
[*]+x HP recovery(interesting for low level only)
[*]+x MP recovery(interesting for low level only)
[*]+x m/s (mainly for DQ or WQ.... although some slow ppl enjoy it)
[*]absorbs x% physical damage (also exists for Mag. damage?) (deduced after damage reduction has already been computed... not very effective)
[/LIST]
[?]
[LIST=3]
[*]+X attack level
[/LIST]
I'll update this list with your answers.
28/05/09 : updated
Post edited by Dystery - Sanctuary on
0
Comments
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456 are pretty useless. The rest are very valuable and raise the price of the item from anywhere from 50k-300k depending on what it is0
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Gears that have higher +stat are very valuable at lower levels and lose value at higher levels. It really depends on the char.
My full attack Cleric values +mag more than certiain things
My wizard values +phys res very highly
It depends on the char and style of play.0 -
on weapons? really most weapons get npc, even 3* extremely rarely are better then a TT counterpart
on ornaments/cape stuff with+8-10[and rarely to 12 or so] of a combination of magic, str, dex.........vit in less cases could be good, think venos switchin between arcane/la/heavy, barbs gettin thier str up to pump vit, or just get high vit, archers trying to max dex ( so str/dex combo) so yah stuff with double of a base stat can be valuable
oh and some go for single stat metal resist on gears or 1-3 resist and +metal , for pvp as archer magic=metal and cleric magic=metal so LA or HA with super high metal can be valuable while the buyers may be few and far though
surely i left out some stuff but yah there ya go0 -
lol...i've picked up mob drops with berserk, heal or whatever it's called (you know the 5% chance to recover health). too bad it's on a 1star weapon that no one would want. almost seems a waste on a mob dropped gear
i think there are also +x% evasion
sometimes people overdo it. i look at the +2% crit on normal attack rings auctioning for 2mil, and i just have to laugh. i can get this or i can get ring of the heavenly lord for a little more, do i want to get the mob ring?0 -
Don't forget the +exp% items.0
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Also -0.05 sec interval between hits. The phys attack equivalent of channeling.0
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SATII - Lost City wrote: »456 are pretty useless. The rest are very valuable and raise the price of the item from anywhere from 50k-300k depending on what it is
+HP Recovery is probably useless as 25% effect in combat means: before it regens half a hp, your dead, then you have to beg ZephyrX (or other Clerics... psh) for a revive when ZephyrX (or insert Hot cleric name here) is clearly offline.
+MP Recovery is useful for lower lvls, k? Well for lv 32- because I have to sit my **** all down mediating like I have an extreme eruption or something for like 1 minute just to refill my mana bar. +MP Recovery is godly for lower levels like me k? Heck if your a build that never puts any stat into Mag, then MP Recovery is also useful... like Full Vit Cleric or Full Dex Archers
+M/S is useful. It's useful when your doing Dragon Quests so you can zoom 2 minutes faster to an NPC. Those 2 mins saved could be used to hug your boyfriend/girlfriend or get 2 mins more at Six Flags, or even make Six Flags into Seven Flags! The time saved can be used to do anything! Think of what you can do in 2 mins!Position: Professional Forum Troll
Position Details: Be able to incite people to flames and perform miracles such as telling people what's right and what's wrong. Be able to dish out flames to other people so fire extinguishers are needed to put out the flames. Most of all, giving others a piece of reality.
ZephyrX is better than crack... he's your Anti-Drug0 -
i really like +hp and +mp recovery items
i find the absorb +1% phy damage useless. there's too much small of a difference to actually notice anything.
+accuracy for melee and +hp are very useful too[SIGPIC][/SIGPIC]0 -
I sold a 1* level 75 waist adorn with -6% channel, all 5 elements, and +94 phys res for 2 mil b:laugh0
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Deadbone - Sanctuary wrote: »I sold a 1* level 75 waist adorn with -6% channel, all 5 elements, and +94 phys res for 2 mil b:laugh
nothing compared to my -18% channeling ring that i sold for 1.5bil b:scorn
absorb %phy damage is godly to heavy class, heck even light classes.0 -
I hear absorb %phys damage is worthless as it applied to the damage after damage reduction. So 10% absorbtion with 50% resistance takes damage from 50% down to 45%.
That's a rumor though.
Uber stats:
+crit
-interval between hits
+% accuracy
+exp
-% channeling[SIGPIC][/SIGPIC]
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some peopel say its useless but the + speed actually helps me keep up with my squad (clerics are slllllooooowwwwwww)
other then that i try to get +hp items,
mp recover and hp recovery were useful when i was lower level, -chan is nice but i dont like wearing mdef belt and necky b:surrender[SIGPIC][/SIGPIC]0 -
MiniST - Sanctuary wrote: »nothing compared to my -18% channeling ring that i sold for 1.5bil b:scorn
absorb %phy damage is godly to heavy class, heck even light classes.
I envy you.0 -
I made a small update on this post.
So that it's easier to read.
If you have further opinions on valuable bonuses, or happen to remind some I miss, please add them here.0 -
Asterelle - Sanctuary wrote: »I hear absorb %phys damage is worthless as it applied to the damage after damage reduction. So 10% absorbtion with 50% resistance takes damage from 50% down to 45%.
If a mob would normally hit 1k, then 50% normal damage would take it down to 500, and another 5% would be 450 damage, which is nothing to sneeze at... especially for robe classes who aren't getting hit a huge amount in PvE.
Perhaps it becomes less useful at your level, Asterelle, I would (obviously b:sad) not know. But I did a little testing with NPC gear versus my phys reduction gear and I do notice some difference.[SIGPIC][/SIGPIC]0 -
i like gear with + vit bonusesI Want To Eat Estasi & Send Her Into Extasy!! b:victory
May The Force Not Be With You!0 -
Axemanek - Heavens Tear wrote: »i like gear with + vit bonuses
Depends on what kind of bonus your class gets from vit, it's different for everyone. I think +HP are in general more beneficial to casters than +vit? But I know only from a veno standpoint.[SIGPIC][/SIGPIC]0 -
On Clerics, each +1 Vit adds 10 HP.
Personally, I've had -9% channeling and didn't notice much of a difference at all ... especially for the price I paid for two of the pieces and I got lucky on a belt with -3% channeling.
I go for HP and Phys Res. MP/HP Regen is useless for a high level Cleric in my opinion. Some say every little bit helps but nothing helps when everything you do is mana-based, aside from flying basically, lol. The regen isn't fast enough and BB/RB Clerics go through MP Charms faster than a drunk emptying a bottle of Tequilla, heh heh. Just my opinion though.Batista (85 Cleric) {Semi-Retired Character}
Venom (55 Venomancer) {Main Character - On Vacation}
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MiniST - Sanctuary wrote: »nothing compared to my -18% channeling ring that i sold for 1.5bil b:scorn
absorb %phy damage is godly to heavy class, heck even light classes.0 -
I juste remembered another "valuable" (?) bonus :
"+ x " attack level... but saw it only on legendary weap. Can such a bonus be found on a basic magic weapon (no TT, nor Legendary ones).
Does it exist for magic attack level too?0 -
the only thing theyre found on is warsoul and those supply stash things.0
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