Pure Wiz

TheJackal - Heavens Tear
TheJackal - Heavens Tear Posts: 27 Arc User
edited April 2009 in Wizard
Ok well i wanna change to a pure wizard and everyone in my guild says i cant make it through a TT but all mages say i can but 1 who is pure and she couldn't so she had to re spec can i make it through TT with out dieing from a Aoe boss
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Post edited by TheJackal - Heavens Tear on

Comments

  • Coldflash - Dreamweaver
    Coldflash - Dreamweaver Posts: 88 Arc User
    edited April 2009
    Maybe if you have some damn good phys def stuff and at least +4 refinement on all your armor, but honestly I dunno why you would wanna go pure, you barely lose any damage in LA
  • Ishmah - Sanctuary
    Ishmah - Sanctuary Posts: 192 Arc User
    edited April 2009
    Ok well i wanna change to a pure wizard and everyone in my guild says i cant make it through a TT but all mages say i can but 1 who is pure and she couldn't so she had to re spec can i make it through TT with out dieing from a Aoe boss

    You can make it through a TT in a group no worries if a pure wiz.
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited April 2009
    You can make it through a TT in a group no worries if a pure wiz.
    What about that drum god in 68HH that aoe hits up to 2-3k?
    --
    PWonline.ru, Sirius: Иней, 70 cleric - off.
    PWI, Lost City: Rinnve, 7X wiz (frozen);
    Allods Online, Раскол: Риннве, 2X occultist
  • Ishmah - Sanctuary
    Ishmah - Sanctuary Posts: 192 Arc User
    edited April 2009
    What about that drum god in 68HH that aoe hits up to 2-3k?

    Its attack is magic....so being a pure wiz your magic defense should be greater than if LA.

    Edit - I am a pure wiz. So pure that the shards I have added are magic defense even (PvE player). The only trouble I have in any dungeon is if I am hit directly with a physical attack. In a group this should not happen if I am careful. I try to make sure I don't steal aggro like any good wiz would do. Aoe's are magical attacks...make the most of it.
  • Elahim - Lost City
    Elahim - Lost City Posts: 49 Arc User
    edited April 2009
    I've been pure the whole way, only time I died in an HH was the 3rd to last AOE shot from the 1-3 mirror boss. This was with a WR buff though, so Mirror boss in 1-3 is pretty off limits unless you have good gear.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    Drum boss is survivable if your gear is ok. Tentacle\Mirror boss is not. You'll need something like 3.5k hp or really good gear as a pure int.
  • Pirodar - Sanctuary
    Pirodar - Sanctuary Posts: 157 Arc User
    edited April 2009
    Its attack is magic....

    Really is it? Could someone please confirm that? The guide says it's physical.
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited April 2009
    Really is it? Could someone please confirm that? The guide says it's physical.
    Physical or not, it still hits very hard, so equipment must be very good. (And i almost sure that it is physical, 'cause if magic hits robe users for 2k, just imagine numbers against heavy armor.)
    --
    PWonline.ru, Sirius: Иней, 70 cleric - off.
    PWI, Lost City: Rinnve, 7X wiz (frozen);
    Allods Online, Раскол: Риннве, 2X occultist
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    Pretty sure its physical. The robes all fall down b:chuckle
    Archers\LA and Barbs tank it fine.
  • Ishmah - Sanctuary
    Ishmah - Sanctuary Posts: 192 Arc User
    edited April 2009
    Really is it? Could someone please confirm that? The guide says it's physical.

    Lord of Percussion

    Physical & magical.

    Tank it and it will hit you for physical.
    Ranged will be magical.

    All I will say is I've fought it many times in a group. Never tanked it as not suicidal. Its magical attack hits hard but nothing that metal defense gear, a cleric's healing bubble and a few pots can't handle.
  • Chili - Dreamweaver
    Chili - Dreamweaver Posts: 70 Arc User
    edited April 2009
    no boss in TT 1-x or 2-x deals magical aoe and i doubt any in 3-x does.
    as wizard you have more survivability than a cleric to physical aoe in same armour due to your earth shield...so just put it on and no worry. cleric should die before you do and if the cleric dies you die anyway. b:surrender
    b:quiet
  • Ishmah - Sanctuary
    Ishmah - Sanctuary Posts: 192 Arc User
    edited April 2009
    no boss in TT 1-x or 2-x deals magical aoe and i doubt any in 3-x does.
    as wizard you have more survivability than a cleric to physical aoe in same armour due to your earth shield...so just put it on and no worry. cleric should die before you do and if the cleric dies you die anyway. b:surrender

    no magical aoe? You sure?
  • RapiBurrito - Heavens Tear
    RapiBurrito - Heavens Tear Posts: 35 Arc User
    edited April 2009
    Its Physical, way to prove:

    -Wait for AoE without Earth Barrier

    -At first hit, activate Earth Barrier

    -Watch damage

    I would like to be pure sometimes.... But LA just Rules! :P
  • Tiaque - Sanctuary
    Tiaque - Sanctuary Posts: 293 Arc User
    edited April 2009
    I've survived a full TT run - and I'm as pure wiz as it gets (9vit, 36 str, 295 mag, 5 dex). My gear is nice (not OMG, but nice), and we had a good party with good buffs. The Percussion Lord's AOE hits hard, but it's not that bad, as long as the cleric keeps up BB.

    I'd say it's as simple as staying out of AOE range and using my highest ranged spells, but I don't remember how far the AOE extends...and if I was able to stay out of it and still cast.
    "In the end, its not about LA vs robe - which is better? Its about knowing your character and how to play it." ~Blosque, Sanctuary

    Director of Tsunami
    Contact me in-game if you're looking for a new home!

    Ayjia (5x veno), Celys (4x full support cleric), Eirel (3x claw blademaster)
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    tentacle\mirror boss is the real worry.
  • Oz - Lost City
    Oz - Lost City Posts: 90 Arc User
    edited April 2009
    I dont think you will really have that much of a problem.
    See that you have good gear later on, like nice 3-star armour with additional hp and pdef, put +2 or +3 on it (can do with mirage only) and put phy stones if your hp is ok.
    Since your shield amplifies all physical defense, the aoe should hit you way less than say the venos or healers in there...
  • Chili - Dreamweaver
    Chili - Dreamweaver Posts: 70 Arc User
    edited April 2009
    no magical aoe? You sure?

    yes, it even can miss. the only magical aoe i saw so far was in rebirth. but i was not far in frost city, never in crescent valley or TT 3-x, so i dunno about those.
    b:quiet
  • Friction - Lost City
    Friction - Lost City Posts: 22 Arc User
    edited April 2009
    Yes, drum hits with a physical aoe.
    As long as you have decent HP and a decent amount of phys def. on your gear, you should be fine as robes.

    Think about it, you get a lot more phys def than robe venos and clerics because of earth barrier.

    Combine that with a bm buff for 60% and the clerics for 60% and you should be fine.

    The cleric should have blue ball up during drum anyways, so dmg will be reduced by a lot more, and if your still worried, take another cleric to individually heal outside of aoe range.b:victory
  • jemima
    jemima Posts: 5 Arc User
    edited April 2009
    Sure, you get hit less than the venos and healers, but that doesn't really mean anything.
    If the healer dies you're screwed, so as long as you can survive not tanking with a BB you're fine. And a healer can heal, a veno can severely outdamage you, and they're a dime a dozen. There's nothing a mage adds to a TT party. And solo is barely worth it for a veno with TT and ulti sub prices as they are, let alone a mage who'd go through charms and pots like an alcoholic fish just to stay alive.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    jemima wrote: »
    sure, You Get Hit Less Than The Venos And Healers, But That Doesn't Really Mean Anything.
    If The Healer Dies You're Screwed, So As Long As You Can Survive Not Tanking With A Bb You're Fine. And A Healer Can Heal, A Veno Can Severely Outdamage You, And They're A Dime A Dozen. There's Nothing A Mage Adds To A Tt Party. And Solo Is Barely Worth It For A Veno With Tt And Ulti Sub Prices As They Are, Let Alone A Mage Who'd Go Through Charms And Pots Like An Alcoholic Fish Just To Stay Alive.

    Bad Troll Bad Bad Bad.
  • Friction - Lost City
    Friction - Lost City Posts: 22 Arc User
    edited April 2009
    jemima wrote: »
    Sure, you get hit less than the venos and healers, but that doesn't really mean anything.
    If the healer dies you're screwed, so as long as you can survive not tanking with a BB you're fine. And a healer can heal, a veno can severely outdamage you, and they're a dime a dozen. There's nothing a mage adds to a TT party. And solo is barely worth it for a veno with TT and ulti sub prices as they are, let alone a mage who'd go through charms and pots like an alcoholic fish just to stay alive.

    What does this have to do with anything?
    The original question was whether a mage could survive a TT run in robes, and the answer is yes.
    I never said there was anything wrong with venos or clerics. I simply said mages have the opportunity to have more physical defense, making the survivability of drum better for a mage, given equal buffs and relative HP.
    Do you really want to start pointing out flaws?
    The only chance a veno has to "severely out-damage" a mage, is with a pet that does tons of damage. If you comparing skills...sorry, a mage hits for a ton more than a veno.
    Even though a mage has no direct use in a TT, they are very useful for doing massive spike damage, but usually not fast enough to pull agro.
    In other words, if I had open spots in my TT party for DD's i would chose mages over venos any day.

    Next time, please post something relevant to the topic. b:laugh
  • Luduvudu - Heavens Tear
    Luduvudu - Heavens Tear Posts: 8 Arc User
    edited April 2009
    Maybe if you have some damn good phys def stuff and at least +4 refinement on all your armor, but honestly I dunno why you would wanna go pure, you barely lose any damage in LA

    WHY? FOR THE HONNOR OF OUR CLASS!b:angry



    (caps lock ftw)
  • Kikuzakura - Sanctuary
    Kikuzakura - Sanctuary Posts: 64 Arc User
    edited April 2009
    The only chance a veno has to "severely out-damage" a mage, is with a pet that does tons of damage.

    I have heard veno pet damage does not suffer from level adjustment damage multipliers, unlike players.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    What does this have to do with anything?
    The original question was whether a mage could survive a TT run in robes, and the answer is yes.
    I never said there was anything wrong with venos or clerics. I simply said mages have the opportunity to have more physical defense, making the survivability of drum better for a mage, given equal buffs and relative HP.
    Do you really want to start pointing out flaws?
    The only chance a veno has to "severely out-damage" a mage, is with a pet that does tons of damage. If you comparing skills...sorry, a mage hits for a ton more than a veno.
    Even though a mage has no direct use in a TT, they are very useful for doing massive spike damage, but usually not fast enough to pull agro.
    In other words, if I had open spots in my TT party for DD's i would chose mages over venos any day.

    Next time, please post something relevant to the topic. b:laugh

    Its a BAD HABIT to feed the trolls. This troll has nothing to add to the topic and is just flaming.

    That being said:

    Veno's do great damage in TT because thier pets are bugged in instances. instead of having thier damage cut to 1/4 the pet does full damage. They are needed for luring and can in some instances tank the bosses too!
    Though...most veno's don't know how to party or work thier skills. They just spam heal and cause party wipes. A GOOD veno though is hard to replace. Unfortunantly these are rare.
    Now they don't out damage a wizzy or archer thats just bragging. But they can do it for almost free, a distinct advantage to that class. Which is nice..but doesn't ultimately matter.

    A cleric does not out-dps a wizzy or archer unless they have signifigant level, skills, or equip difference. They can keep the seals running on the bosses and the heals flowing and the BB's rolling though which makes em awful nice to have along but after there are 2 in a party...who ever goes looking for a 3rd or 4th? Nothing further to add to the party.

    Archers are a fun DD class, they can also cut the hp % off the bosses which is awesome.

    Barbs...oh yes, hold my aggy! But after 1 in a party who looks for another?

    BM's..Heavens flame o.O again, not a class you go looking for more than 1 of though.

    wizzies are my personal fav to take in extra slots, thier damage stacks with my undine and they are just more versatile imo than other classes. Thier direct use is as DD.

    All classes have something to contribute to TT runs, no one doesn't belong.


    OP is whether a pure int build can survive a TT. Thats already been answered in the thread, (Yes, good EQ, and use your noggin.)
  • Calibix - Heavens Tear
    Calibix - Heavens Tear Posts: 105 Arc User
    edited April 2009
    Drum boss is survivable if your gear is ok. Tentacle\Mirror boss is not. You'll need something like 3.5k hp or really good gear as a pure int.

    Are we talking 1-3? In group I've never died there unless I got a little hasty with the balls and clappers :p

    Fully buffed I roll with like 3.7k hp, and pdef reduction of 61% or so for comparison sake.

    Edit: I need to read to the bottom before I reply =/ So yea, venos are hands down the best DD in TT. But only because of the pet bug, but still worthwhile to bring 2 of them along. Wiz and BM's do get the short end of the stick on TT runs tho. I can't stand groups that won't run a TT without 2 clerics tbh. They always say oh we can't do it with one cleric but never tried. Drives me nuts. Lol, /end rant.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    TT1-3 can be done with 1 cleric skipping the tentacle\mirror boss. Veno tanks also tend to skip that boss.

    TT2-2 erm 2 clerics please.
  • Calibix - Heavens Tear
    Calibix - Heavens Tear Posts: 105 Arc User
    edited April 2009
    TT1-3 can be done with 1 cleric skipping the tentacle\mirror boss. Veno tanks also tend to skip that boss.

    TT2-2 erm 2 clerics please.

    I'll give ya that. 2-2 most groups do want and should have 2 clerics if they are gonna try wurlord and the last boss (astral?). My semi-static TT group tho usually just takes 1 cleric because we'd rather kill stuff faster.