Zhen party

Satuki - Harshlands
Satuki - Harshlands Posts: 159 Arc User
edited April 2009 in Wizard
what lvl should my Dragon's Breath be in order to Zhen?
Post edited by Satuki - Harshlands on

Comments

  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    Lev 5. Reqs 200 mana every 3 seconds. Also, you'll not outdamage a same level archer using Barrage, so you'll not get all aggy and die.

    And...its strong enough that your helping then zhen and not leeching.
  • Amour - Lost City
    Amour - Lost City Posts: 1,825 Arc User
    edited April 2009
    3 if full int 5 if LA, imo
    "Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
    [SIGPIC][/SIGPIC]
  • Pirodar - Sanctuary
    Pirodar - Sanctuary Posts: 157 Arc User
    edited April 2009
    So sad, but that’s most probably a very good advice from a practical point of view.

    But think about it for a moment. Am I the only one who wants to scream “WTF???” here? Don’t You feel there is something wrong with the fact, that we not only don’t benefit from higher level, but higher level becomes a problem? WTF? Why is our concern not to outdamage an archer? WTF?

    Now could someone please explain to me why Is it like that?

    Is the game so much broken or does everybody do it wrong?

    And no I didn’t mean it to be a rhetorical question. I will not be surprised even a little bit, if it turns out it’s the game. I’ve seen enough already. But on the other hand if it turns out that everybody does it wrong I won’t be surprised either. I’ve seen enough already :).

    Why do people zhen on mobs 10 or more levels higher?

    Did anyone ever tried to do it differently?

    I was zhening once. It was on mobs 10 levels higher of course (it was my first time so I wasn’t arguing) and it was madness. They stay in AOE zone twice longer. They do twice more damage per hit which gives 4 times more damage till death and they give 20% more exp per mob. Maybe 30%. WTF?. All the DDs are concerned about is not to take aggro, so they put some equipement off and hope someone else will get hit. And the number of mobs pullers can bring is constrained very heavily on the ability of DDs to survive.

    Is this really the way to do it?

    What if there is no archer in the group just mages?

    Are the DDs really meant to tank, or maybe the pullers are not doing their job? Or Maybe the mobs are picked wrong?

    3 DDs with their skills maxed should be enough to kill a mob at their level in 2 ticks. How many more mobs can You kill if they die before they get to You? Did anyone check that?
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited April 2009
    So sad, but that
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited April 2009
    So sad, but that
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited April 2009
    Now could someone please explain to me why Is it like that?

    Is the game so much broken or does everybody do it wrong?

    And no I didn’t mean it to be a rhetorical question. I will not be surprised even a little bit, if it turns out it’s the game. I’ve seen enough already. But on the other hand if it turns out that everybody does it wrong I won’t be surprised either. I’ve seen enough already :).

    Why do people zhen on mobs 10 or more levels higher?

    Did anyone ever tried to do it differently?

    I was zhening once. It was on mobs 10 levels higher of course (it was my first time so I wasn’t arguing) and it was madness. They stay in AOE zone twice longer. They do twice more damage per hit which gives 4 times more damage till death and they give 20% more exp per mob. Maybe 30%. WTF?. All the DDs are concerned about is not to take aggro, so they put some equipement off and hope someone else will get hit. And the number of mobs pullers can bring is constrained very heavily on the ability of DDs to survive.

    Is this really the way to do it?

    What if there is no archer in the group just mages?

    Are the DDs really meant to tank, or maybe the pullers are not doing their job? Or Maybe the mobs are picked wrong?

    3 DDs with their skills maxed should be enough to kill a mob at their level in 2 ticks. How many more mobs can You kill if they die before they get to You? Did anyone check that? [/COLOR][/QUOTE]

    in zhen there must be 1 person who is LA and almost always a archer.

    what happens is u set up as a triangle so the mobs go in aggro goes to cleric then the first DD that hits it
    then it will go to the archer then dmg reduced by half then aggro goes to wiz but arcehr out DD wiz so it goes back to archer etc

    a pure wiz cant last that long even with charm...
    with BB i can take 3 mobs barely
    4 mobs and i die
    (spiders)




    ZOMG 666 POSTS >_>
  • Pirodar - Sanctuary
    Pirodar - Sanctuary Posts: 157 Arc User
    edited April 2009
    Ok now things get interesting. I'd love to see that setup working in practise one day. Could You pm me please if You happe to be zhenning like that?

    What mobs do You kill this way?

    But You still need someone in LA who basically tanks and for it to work pure mag wiazards can't do their job best they can, or have to be lower levels. t's still not it :)
  • xaw21
    xaw21 Posts: 0 Arc User
    edited April 2009
    I think the same as you. In game i played before aoe parties were to kill lower lvl mobs (even when they give very low exp) because you can kill so many of them its not problem.
    In this game green mobs give nice exp so it would be better to aoe them with lower risk to die or just kill more (more mobs killed == more drops).
    Other thing is that you need to find place where you got so many mobs in one place.
  • XAndromeda - Sanctuary
    XAndromeda - Sanctuary Posts: 5 Arc User
    edited April 2009
    pm me and ill explain it the best i can...
    if im there..
  • Calibix - Heavens Tear
    Calibix - Heavens Tear Posts: 105 Arc User
    edited April 2009
    a pure wiz cant last that long even with charm...
    with BB i can take 3 mobs barely
    4 mobs and i die
    (spiders)



    You suck at pure wiz then. Sorry, but my pure wiz can handle way more than that normally, and with good lurers who actually use skills when they pull, much more than that. What's your pdef, like 500...?
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited April 2009
    You suck at pure wiz then. Sorry, but my pure wiz can handle way more than that normally, and with good lurers who actually use skills when they pull, much more than that. What's your pdef, like 500...?

    2.6k self buffed 1.4k normal
    so around 1.6k with cleric buffs
    my hp is 2k
  • Pirodar - Sanctuary
    Pirodar - Sanctuary Posts: 157 Arc User
    edited April 2009
    You suck at pure wiz then. Sorry, but my pure wiz can handle way more than that normally

    Do You mean the same spiders? well You are a few levels higher if you didn't notice. If not spiders, what mobs? The whole point here is about picking the right mobs. Spiders seem not to be right in case of Andromeda, but does it automatically mean she sucks at playing wizard?
    and with good lurers who actually use skills when they pull, much more than that.

    Ah now you are talking. You just forgot to put it in bold. It seems that there is more misconception about how to zhen right, then about anything else. Most people, I talk about that, insist, that the solution is to put more points into vit and tank bravely.
  • Rule - Heavens Tear
    Rule - Heavens Tear Posts: 579 Arc User
    edited April 2009
    http://pwi-forum.perfectworld.com/showthread.php?t=247481

    I summed it up best I could in that post. Basically someone is going to take some damage no matter what. Whether its the cleric in BB with extra HP and everyone drops dmg to let them take it or whether ther is an archer or an LA or VIT wiz present. Someone is going to take some hits.

    The reason to use mobs 11 levels higher or as close as possible is because you get 1.20 XP multiplier for that many levels higher. Because your in squad you already take an xp loss due to the split, so there has to be enough XP left over to make it up.
    Mob respawn time has to be fast enough to support the zhen. If they are all your same level and you kill them in 2 ticks, you get the 1x xp multiplier, then wait till more respawn, then kill them in 2 ticks. Instead of the constant flow from higher level mobs. Anyways, read the link above.
  • Pirodar - Sanctuary
    Pirodar - Sanctuary Posts: 157 Arc User
    edited April 2009
    Well if the amount of exp You can get is constrained by the number and respawn period of mobs, then I must agree. Killing higher levels makes sense. And I've found the answer for my previous question. It's the game.