Question about shards
Sylvini - Heavens Tear
Posts: 259 Arc User
Ok, so I just bought some Armor of the Barbarian Shaman for my lvl 40 archer (I know, I need two more levels, but I'm planning for the future), and I am wondering what shards would be best? For reference, I probably plan to use this armor until I can replace it with another gold armor (i.e. a long time). So, given that, I was thinking:
Evasion: This is a strength for archers, so increasing this plays to my strengths, but it only works on physical attacks.
Phys. Def.: I don't really see a point here. I'll probably get more benefit from Evasion, and they both work on the same attacks.
Mag. Def.: Plays well against magic attacks, which are more likely to hit me as they can attack from a range, but they're not TOO common in the semi-long run.
HP: The catch all stat, all dmg comes to HP in the end, but how much can I add? Will I get more benefit in the end from one of the others?
Any advice would be appreciated.
Evasion: This is a strength for archers, so increasing this plays to my strengths, but it only works on physical attacks.
Phys. Def.: I don't really see a point here. I'll probably get more benefit from Evasion, and they both work on the same attacks.
Mag. Def.: Plays well against magic attacks, which are more likely to hit me as they can attack from a range, but they're not TOO common in the semi-long run.
HP: The catch all stat, all dmg comes to HP in the end, but how much can I add? Will I get more benefit in the end from one of the others?
Any advice would be appreciated.
Post edited by Sylvini - Heavens Tear on
0
Comments
-
Citrine for HP, always. Evasion is useless, as yours'll be high enough as to have it not make a huge difference. Not to mention most of the mobs you'll run into will be magic eventually.. I think the next legendary armour is level 78 (could be very wrong here). cba talking about the others right now, so I'll just conclude: HPHPHPHPHPHP.0
-
hppppppppppppppppppppppppppppppppppb:laughThey can run...but they cant hide!!!b:laugh0
-
yes id go for hp , youll start to encounter more magic mobs soon, but that slight magic def wont help enough, towards 60 you might venture in to tt with high hitting mobs and an aoe boss, for which hp is greeeeeeeeat
also 60/70 3* stuff can be very nice and then ya 78 mold armor0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk