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tatakairyu wrote: »Right back at you lmao, if a veno is second to only archers(according to you archers are op) in pvp and second to no one in pve does that not say something?
1. you are talking as if archers were at the last place in pve. but the fact is archers are the arguably the fastest leveler in late game.
2. classes shouldn't even be balanced its pvp around its pve in the first place. those are completely different things.
nuff saidtatakairyu wrote: »50 for each server rofl, yeah ok for how many players? It doesn't show how long they pk for or how they pk, so your point again at being "fairly accurate" is wrong considering those archers could pk 100 times longer than any veno up on the boards.
No idea where I QQ'd about it though, I was stating facts to prove you wrong while you just go on more assumptions. Who said anything about archers being 100% on the pk list?
"fairly accurate" is to the common knowledge. it was not my assumption. as we all known (except a few newbs), fleshream has 15 secs cd. if you survived it, you are safe for 15 secs. but for archers, they could oneshot people at any moment with their "lucky" crits every few secs. you are never safe in front of them. hell they dont need luck these days. 30%+crit does not need luck b:surrender0 -
this thread is done. its purpose has been fulfilled. especially since most of you got off-topic...0
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Wei - Heavens Tear wrote: »Even with this claimed bug on fleshream, venos are still having trouble beating all those "op" archers on pvp ranking (source: http://pwi.perfectworld.com/rank) I honestly think fleshream is less buggy than dex for archers >.>
And your fix also buffed venos PvE dps. Last time I checked, venos dont really need buff for pve.
but in pve bash is already better than flesh ream. upfront damage, shorter cd. you can get two bashes out and just kill the bloody mob before a 2nd flesh ream is used to full effect0 -
mbrunestud wrote: »but in pve bash is already better than flesh ream. upfront damage, shorter cd. you can get two bashes out and just kill the bloody mob before a 2nd flesh ream is used to full effect
Grinding Bash is, but on elites/bosses (longer fights) Flesh Ream will come out on top.
Basically: on longer fights that last several minutes: Flesh Ream > Bash
On shorter fights like those during grind sessions: Bash > Flesh Ream
Bash is important for generating a lot of upfront aggro which is important in grinding because it enables the veno to straightout nuke the mob plus it's shorter CD almost ensures it will be ready for the next mob, but against bosses/elites where the veno is going to be doing more healing than nuking generating that upfront aggro suddenly becomes not so important, IMHO.[SIGPIC][/SIGPIC]0 -
Maiya - Lost City wrote: »
Thanks for that. b:victoryNon-mule alts:
Drazo - Venomancer - Dreamweaver - Semi-active
Knatami - Barbarian - Heavens Tear - Inactive
Drazorus - Archer - Sanctuary - Inactive
Cidemami - Cleric - Dreamweaver - Inactive
Recilsami - Blademaster - Heavens Tear - Inactive
DrazoThePsy - Psychic - Dreamweaver - Active
DrazoTheSas - Assassin - Dreamweaver - Active0 -
OMGLAZERZ - Heavens Tear wrote: »Grinding Bash is, but on elites/bosses (longer fights) Flesh Ream will come out on top.
Basically: on longer fights that last several minutes: Flesh Ream > Bash
On shorter fights like those during grind sessions: Bash > Flesh Ream
Bash is important for generating a lot of upfront aggro which is important in grinding because it enables the veno to straightout nuke the mob plus it's shorter CD almost ensures it will be ready for the next mob, but against bosses/elites where the veno is going to be doing more healing than nuking generating that upfront aggro suddenly becomes not so important, IMHO.Peritia - Lost City wrote:Ran the numbers two different ways, here's the results.
Period: 120 seconds (real number of uses for each)
Bash: 200% base damage; 8 second cooldown.
Flesh Ream: Base Damage, plus 200% over 9 seconds; 15 second cooldown.
Method 1: Examining Skill Effects Only
Bash
Uses/Period: 15
Total Damage: 3000
Flesh Ream
Uses/Period: 8
Total Damage: 2400
Method 2: Examining EXTRA Damage dealt
Bash: 100% extra damage
Uses/Period: 15
Total Damage: 1500
Flesh Ream: 200% extra damage
Uses/Period: 8
Total Damage: 1600
Make what you will of it.
This test is also semi incorrect, because its not taking into account that your pet stops attacking to be able to use its skill. So while you might get 2 Bash's(well technically 15/8 bash's) to one FR there will also be 1 extra -normal- attack(well technically 15/16 of a normal attack) on the FR side when the 2nd bash is cast that was not factored into this. So the results truely should be signifigantly higher in favor of FR, dps wise anyways.
I will agree for weak mobs, to jump from mob to mob Bash is probably better, but I've had no troubles with FR cooldown thusfar.0
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