Lvl 101 wizard "guide"
Oz - Lost City
Posts: 90 Arc User
I found this "guide" made by a lvl101 wizard from chinese server.
He has military rank 8 (means best possible weapon for wizard) and
all his equipment is insane...
I dont say this "guide" is really any helpful for us on this server since we
wont have the possibility of getting all that stuff for a long time,
but it is fun to read and gives some nice ideas and insight into "real endgame"...
Names of skills etc are different since hes from china, but i guess you'll figure out
So: have fun reading b:victory
(P.S. look at his character stats, like WTF b:shocked )
________________________________________________________________
Start off.. took me long time before I decide to sit down and write out this guide. I will also update it as time goes by till i quit PW. I do not play oracle/delphi. Instead, I am on 惊天 server, PW-MY-CN server 1. I am a lvl 101 heaven mage.
Stats allocation (LVL 101):
Str = 54
Dex = 20
Int = 450
Hp = 53
CHARACTER INFORMATION
These stats is with full buffs from wb, ep, wr. Without them learning any heaven/devil skill, wb learnt hp++ skill.
Basically, enough strength to wear armor/weapon, as much into INT as possible. Why do I put 50 points into hp? So as to make my hp ~ 8500 after buffs.
Why go pure INT? Robe vs light armor vs heavy armor
I actually missed out this important point lol. Without this part, my thread seems so pointless.
Lets first look at heavy armor. We all know that heavy armor gives lot of phy def, but low magic def. True enough, at +8, they give up to 2k hp.. maybe even more. but, magic def is awfully low. One can of course wear magic def accessories, but, if it helps, why does warrior and wb still complain about painful mages? Wearing heavy armor also means that u need to sacrifice many INT points to put into str. Str are basically useless for us... does not boost anything at all. Phy def can go up to 24k if u wear heavy armor though, at the sacrifice of your magic attack and defence, Play a wr, wb =.= if u really like to tank so much.
Then, lets look at light armor. Reasonable phy def and low magic def. EA's armor. High critical too (at lvl 90 to 98). Can go up to 20% critical at lvl 100. However, magic def at most reach 10k.. Have to wear magic def accessories. Not a bad build, but I feel magic def is most important in this game. Magic classes simply hit too pain. Magic attack with this build is also at least 30% lower then a pure int. Critical is good.. but, upon reaching 15%, magic classes already can critical a lot. why overkill? Key thing again, magic defense.. is the reason not to go for light build.
Last, pure INT. High magic def, highest magic attack. Magic attack on a 8 jun mage +12 is 18k to 21k without fury burst. A mage can take down a wb single handedly in TW. Fury burst, 2 vigor medicine, 59 water dragon. Can ko'ed a wb with 25k hp. I dont boast here, as I seen it myself. I had not reach this standard yet, but even for my standard, i m doing 18k with no burst and 20k with burst on wb. EA are usually 1 hit KO with earth strike, for EA with 8k hp or less with no critical. Damage wise, i think there is no need for me to elaborate more. Wait till oracle has a 8 jun + 12 int 510 and you guys will then see what i mean.
Defense of a pure int mage is terrible if you do not invest enough money. But with the items i recommend there, a mage def can go up to 15k and 14k easily. Hp is about 8k. Now, if u go +10.. .. Remember, refining is the keyword for pure int mage. If you are only at +5, be prepared to die a lot. Also, phoenix are our worst enemy. Kill them at earliest opportunity.
Heaven/Hell path
The big question upon reaching lvl 89 that dawn upon many mages is, should I go heaven or hell? In fact, choosing either path is very much dependent on how financial off you are in real life or in game.
Pros of heaven mage:
- AOE blasting point
- high critical, high damage lvl 59 water dragon
- many vigor as a lot heaven skills help save vigor
- high and stable damage
- very very strong in TW due to a lot of vigor
Cons of heaven mage:
- not enough skills to control opponents (eg. stun, paralze)
Pros of hell mage:
- higher phy def (if you can get hell earth barrier)
- better in raw pk and duels (due to more control skills)
Cons of hell mage:
- always lack of vigor, compared to heaven mage
- out 59 is almost always a problem in TW and raw pk
I do not consider -singing and critical rate in this path as I believe these 2 factors are dependent on how good your items are. Also, a heaven mage is only truly stronger then a hell mage after few things are achieved:
- weapon is +10 and above
- learnt 99% of heaven skills
-singing vs critical
A common debatable question among mages due to our slow singing time. -singing items always come from magic accessories (rings, necklace and belt). In other words, if you have high -singing, your phy def will drop drastically practically. I am going to be very practical in this topic and not being idealistic. Up till now, I had seen -12% singing belt and necklace. Of course it is magic resist.
For heaven mages, we know our advantage is at our high and stable magic attacks. In other words, we should concentrate on our phy def, hp. Magic attack should come from full int and high ++ of weapon. The higher your int and weapon ++, the more you benefit from the 25% mastery. -singing and critical is of secondary importance to us. Staying alive to do more stable high damage is of utmost importance.
For hell mages, sad to say, i can only debate it based on pk knowledge and readings. That extra 1% critical from mastery, negligence i will say. Mages with more then 15% critical can critical a lot already. So, go for -singing by all means if you can and dare. Hell mages are known for fast cast as majority of their skills are -singing and control. Take for example blizzard blast. On a 8 jun +12 hell mage, I did 8000 on an EA with no ++ from EA and casting time is almost equal that of a arena-ceous wave. No critical too. Combined with hell 润泽, hell mage truly shines in this area.
It is rumored that at -93% singing, one can cast spells with no animation and singing. I personally, dunnoe if it is by bug or chance, I managed it once on the official server. Crazy damage, 1 sec 5 skills.
Choice of items
Weapon: 8 jun weapon/Exclusive Dark / Nonmortal Universe (天地非人间)
Clothe: 8 jun shirt / Loftexceed Robe (通天者法袍) / Nether Massacre's Cape (屠冥法袍)
Pants: 8 jun pant / Loftexceed Pants (通天者法裤) / 舞空法裤
Glove: Loftexceed Gloves (通天者法腕) / lvl90hh gold glove
Shoe: Grade 13 Screen Candela (should be +2% critical, not 3) / Loftyexceed Shoe (通天者法履)/lvl90 hh gold shoe
Helmet: Martial art helmet/无尽鬼力法帽/lvl 95 gold helmet (from quest)
Necklace: Dark.StriduSpring Talisman / Huge Power Necklace (巨力项链)
Belt: Aeolian (大凤) / Ethereal Waist Adorn (幽真腰佩)
Cape: Fillip Mount Hefty Ride (山指披风)
Rings: Dark.Mark of Existent x 02
天书:空竟
All items as far as possible 4 holes. Weapon at least +10. Shirt, pants, glove, shoe at least +8. Cape, belt, necklace at least +8. Rings +5. Try putting lvl 9 phy def stones until at least 13k phy def after all ++ and as much lvl 8 or lvl 9 hp stones as possible.
With these set up and heaven earth barrier learnt, hp = 8.5k, phy def = 14k, magic def = 13k, critical 14~15%. -singing = -30% to -39%. Magic attack = 13k to 21k. Depending on what weapon and what +.
Territory War
A mage job in TW is to defend defend defend defend. A mage truly shines when it is defending. This is what I realised after more then 30 or even 50 TW experiences. I cant emphasize enough the importance of vigor to a mage. At first, when I played mage, note that I played from warrior -> wb then finally a heaven mage, I looked down on heaven mage. I do not believe it is more better then a hell mage. It is only after I learnt the 59 skills and heaven blasting point do I truly appreciate it as compared to what a hell mage can do.
If you have 1 vigor, save it, use small water, small earth, blasting point and other skills. If you have 2 vigor, use water dragon. Heaven water dragon has a 80% chance of critical imo, and if the effect kicks in, for the next 10 sec, your critical is increased by 35%. Not effective practically, as after water dragon, you will most likely be chased by many archers or warriors. If you have 3 vigor, consider using this combo on a wb pulling car. Or you can also 爆元, eat 2 vigor medicine, water dragon.
[ULTIMATE COMBO]
Blasting point > Sutra > Quick connect combo (Divine Pyro > Mountain Press > Blazing Hierogram > Blizzard Blast) This combo will almost kill any class with less then 15k hp and low magic resist.
Your job in the TW is to kill EA, WR, WB, EP. For the rest of jobs.. dont bother unless you are very free. EA is easiest to kill. Earth strike + Arena-ceous Wave (飞沙术) = die.
Always remember to get full buffs, a mage is as good as dead without buffs and vigor at anytime.
PK
These medicine are essential to have if you don't want to die easily. Only mage class benefits a lot from medicine compared to other classes tongue.gif
1) Powder of Unbound Limit (无机散 - 20 sec immune to movement obstruction)
2) Powder of Impregnability (12 sec invincible)
3) Bolus of Guardian Deity Possess (6 sec invincible)
4) Powder of Thunder Rage (5 sec no singing)
5) Starlight Talismanic Dew (星光护体露 increase phy and magic def by 4 times)
6) Pekoe White White Tea (2 vigor medicine)
7) Lithic-Tortlen Elixir (reduce half damage for 20 sec)
8) Power of Aeolous Riding (200% speed)
VS WR
WR are terrifying coz of their stuns. if you can avoid their stuns, the battle is 90% won as their damage is not high at all. If you are confident, eat Powder of unbound limit (无极散), fury burst (爆元) and blast away with all your skills. Sneak attacks: earth strike, Arena-ceous Wave (飞沙术), Spring Gush, Rock Fall Spell. By this time, he will definitely fly towards you. Distance shrink away. Earth strike, Spring Gush, Rock Fall Spell and so on. If you have 399 vigor, use the ultimate combo. The reason why I only use Spring Gush and Rock Fall is coz of the fast casting time and good damage/effect. The rest are not practical in fast battles.
VS EA
When facing EA, if you sneak attack, and he/she has no buffs, earth strike, Arena-ceous Wave (飞沙术) usually the EA will go back town already. If have buffs, and is 8 jun, do the same, and add on with small water, small earth. They will almost always open eagle upon attacked. So dun bother sleep them. If they have eagle status, and you are not confident of killing them, fly away and come back after it is gone. Important thing i want to point out here, EA almost always can sneak attack on mage. So if the EA is a 8 jun, first thing to do after you are stunned, eat 12 sec invincible, let him eat all they want. Then, fury burst (爆元), blasting point, earth strike and blast away magics. Anyway by this time he will sure run away. Nobody will face a mage with fury burst (爆元)status. Distance shrink to him and kill off.
VS EP
The only way to kill a EP smoothly is using the Ultimate combo. Meaning you need 399 vigor. Their magic resist are very high. However, if you do not have 399 vigor, first skill, sleep. Earth 59, earth strike, small earth, blasting point and other other magic if not dead. Not recommended to kill a EP, unless your weapon is high ++.
VS Mage
Our very own buddies. Why do you want to kill each other? We understand how our very own class is outcasted by other ppl in hh, fb. In pk, I don't like to aim mage. Other then the high resist, usually earth barrier, I am only limited to water and fire skills. My strong attack is in my earth attacks, basically Rock Fall and Arena-ceous wave and the opponent magic resist will at least be 17k. Not much damage.. Anyway, if you really must kill a mage, earth strike, blizzard blast, small water, hail storm, blazing hiero, mountain press. The idea is to stun, paralyze, while whipping out some damage in the quickest possible time. If can, do the ultimate combo. Some points to note, if you see a light mage, water dragon, if you see a robe mage, mountain press and fire off other magic. If you see a noob mage, 59 fire. So.. get to know your fellow mages and know what they fear is the keyword. Also, in duels, use -singing equipments as they have magic resist. What matters in duel is singing speed only, thats all.
VS WF
Ah... a special class, a class which is our biggest threat. Before I begin, let me say something, a WF is as good as dead without their pets just like we are as we are without our vigor. So, kill that fu.cking piece of sh.it god damn phoenix first. Earth strike, small water, small earth. usually it is dead. Then, if the wf continue fight u.. congratz, you had won the battle. However, if you are sneaked attacked by a phoenix.. hehe.. dun worry. First reaction, after stun, eat 12 sec invincible medicine. During this time, many wf will debuff, amplify damage, cast magic etc etc. Let them do all they want. If you r lucky and not debuffed yet, upon wake up from 12 sec stun, fury burst (爆元) and kill the phoenix first and then play with the wf. Now, if you are debuffed, and stunned, and bleeding.. first reaction, eat Starlight Talismanic Dew (星光护体) medicine and fury burst (爆元), kill the phoenix. In fighting a wf, it is all about reaction and speed and vigor. Yup, if u dun have 399 vigor, run.. unless it is a noob wf where u can 2 hit the wf while blasting point the phoenix. And, as usual, if you have 399 vigor and you are sneak attacking the wf, use the ultimate combo. Usually phoenix will be dead coz of the mountain press. and i doubt there is a lot of wf that can withstand the combo unless the hp is 15k and magic resist is 14k. Yup.. that is the wf in my server...
VS WB
Do you find wb hard to kill? As we all know, wb have the highest hp among all classes, but, their magic def is also the lowest in the game. This means good news for us isnt it? In duels for wb, distance shrink back, blizzard blast, bing shuang (chance to paralyze), rock fall, spring gush. If by this time he comes too near your already, blasting point, phoenix fire wing, distance shrink away. IF, he still not dead, that means your mage better be lvlling more or upgrade your weapon soon. I started with duel first as this is how you will kill them even in world pk or TW. In world pk, earth strike, and fire away, Usually wb have 13k hp standing and 18k hp in tiger form. If no ++, earth strike + water dragon can basically kill a wb if critical, even if no critical, also 9k damage.
Next, it is the how u gonna get them in TW. Almost 99% of time, they will be full ++ and have a ep flying above them healing. Kill the EP first if you have 399 vigor with combo, if not, try to obstruct ep movements with sleep, stun, paralyze, blasting point. Wait until EP is dead first before concentrating on wb. If just wb alone, blizzard blast, then rock fall. Jump hiero. And ultimate combo. If really emergency, and u have 399 vigor, fury burst, eat 2 vigor pot, water dragon.
The idea of pking wb is to slow, sleep, paralyze, run and rinse. Play with their hiero even if you cant kill them. Let them jump hiero is actually more fun then killing them. But.. dont ever let them get near u.. more painful then warrior.
My skill bar
SKILL BAR
Additional tips:
I will post my skill bar when I get back home in March? Or Mid feb. Meanwhile, let me say it in words first.
1) Drag your aeroplane in the skill bar. Very important. As during air fights, and you want to parachute down, u just need to click once on it and your plane will be unequipped and you will drop all the way down.
2) Put your medicine in your skill bars.
3) Ensure your view is max in the options. Meaning you can see the enemy even if you are at height 10 and he is at height 40. Not sure how to explain this properly..
4) Mages fight best in water. No class will ever win a mage in water.
Physical damage reduction % calculation:
Total physical damage reduction = Character physical damage reduction % in character window + (1-Character physical damage reduction % in character window) x equipment total physical defense reduction
Original thread: http://bbs.w2i.wanmei.com/viewthread.php?t...page%3D2&page=1
To be continued... I will try to translate those chinese terms I put in these text into english terms as I do not know what is it called here offhand.
Revision History
290109 - added physical damage reduction calculation, -singing vs critical
310109 - added pure int vs light armor vs heavy armor, translations for medicine, pking wb[img][/img]
090209 - added my mage stats with full buffs
160309 - revised my mage stats with full buffs and added skill bar
He has military rank 8 (means best possible weapon for wizard) and
all his equipment is insane...
I dont say this "guide" is really any helpful for us on this server since we
wont have the possibility of getting all that stuff for a long time,
but it is fun to read and gives some nice ideas and insight into "real endgame"...
Names of skills etc are different since hes from china, but i guess you'll figure out
So: have fun reading b:victory
(P.S. look at his character stats, like WTF b:shocked )
________________________________________________________________
Start off.. took me long time before I decide to sit down and write out this guide. I will also update it as time goes by till i quit PW. I do not play oracle/delphi. Instead, I am on 惊天 server, PW-MY-CN server 1. I am a lvl 101 heaven mage.
Stats allocation (LVL 101):
Str = 54
Dex = 20
Int = 450
Hp = 53
CHARACTER INFORMATION
These stats is with full buffs from wb, ep, wr. Without them learning any heaven/devil skill, wb learnt hp++ skill.
Basically, enough strength to wear armor/weapon, as much into INT as possible. Why do I put 50 points into hp? So as to make my hp ~ 8500 after buffs.
Why go pure INT? Robe vs light armor vs heavy armor
I actually missed out this important point lol. Without this part, my thread seems so pointless.
Lets first look at heavy armor. We all know that heavy armor gives lot of phy def, but low magic def. True enough, at +8, they give up to 2k hp.. maybe even more. but, magic def is awfully low. One can of course wear magic def accessories, but, if it helps, why does warrior and wb still complain about painful mages? Wearing heavy armor also means that u need to sacrifice many INT points to put into str. Str are basically useless for us... does not boost anything at all. Phy def can go up to 24k if u wear heavy armor though, at the sacrifice of your magic attack and defence, Play a wr, wb =.= if u really like to tank so much.
Then, lets look at light armor. Reasonable phy def and low magic def. EA's armor. High critical too (at lvl 90 to 98). Can go up to 20% critical at lvl 100. However, magic def at most reach 10k.. Have to wear magic def accessories. Not a bad build, but I feel magic def is most important in this game. Magic classes simply hit too pain. Magic attack with this build is also at least 30% lower then a pure int. Critical is good.. but, upon reaching 15%, magic classes already can critical a lot. why overkill? Key thing again, magic defense.. is the reason not to go for light build.
Last, pure INT. High magic def, highest magic attack. Magic attack on a 8 jun mage +12 is 18k to 21k without fury burst. A mage can take down a wb single handedly in TW. Fury burst, 2 vigor medicine, 59 water dragon. Can ko'ed a wb with 25k hp. I dont boast here, as I seen it myself. I had not reach this standard yet, but even for my standard, i m doing 18k with no burst and 20k with burst on wb. EA are usually 1 hit KO with earth strike, for EA with 8k hp or less with no critical. Damage wise, i think there is no need for me to elaborate more. Wait till oracle has a 8 jun + 12 int 510 and you guys will then see what i mean.
Defense of a pure int mage is terrible if you do not invest enough money. But with the items i recommend there, a mage def can go up to 15k and 14k easily. Hp is about 8k. Now, if u go +10.. .. Remember, refining is the keyword for pure int mage. If you are only at +5, be prepared to die a lot. Also, phoenix are our worst enemy. Kill them at earliest opportunity.
Heaven/Hell path
The big question upon reaching lvl 89 that dawn upon many mages is, should I go heaven or hell? In fact, choosing either path is very much dependent on how financial off you are in real life or in game.
Pros of heaven mage:
- AOE blasting point
- high critical, high damage lvl 59 water dragon
- many vigor as a lot heaven skills help save vigor
- high and stable damage
- very very strong in TW due to a lot of vigor
Cons of heaven mage:
- not enough skills to control opponents (eg. stun, paralze)
Pros of hell mage:
- higher phy def (if you can get hell earth barrier)
- better in raw pk and duels (due to more control skills)
Cons of hell mage:
- always lack of vigor, compared to heaven mage
- out 59 is almost always a problem in TW and raw pk
I do not consider -singing and critical rate in this path as I believe these 2 factors are dependent on how good your items are. Also, a heaven mage is only truly stronger then a hell mage after few things are achieved:
- weapon is +10 and above
- learnt 99% of heaven skills
-singing vs critical
A common debatable question among mages due to our slow singing time. -singing items always come from magic accessories (rings, necklace and belt). In other words, if you have high -singing, your phy def will drop drastically practically. I am going to be very practical in this topic and not being idealistic. Up till now, I had seen -12% singing belt and necklace. Of course it is magic resist.
For heaven mages, we know our advantage is at our high and stable magic attacks. In other words, we should concentrate on our phy def, hp. Magic attack should come from full int and high ++ of weapon. The higher your int and weapon ++, the more you benefit from the 25% mastery. -singing and critical is of secondary importance to us. Staying alive to do more stable high damage is of utmost importance.
For hell mages, sad to say, i can only debate it based on pk knowledge and readings. That extra 1% critical from mastery, negligence i will say. Mages with more then 15% critical can critical a lot already. So, go for -singing by all means if you can and dare. Hell mages are known for fast cast as majority of their skills are -singing and control. Take for example blizzard blast. On a 8 jun +12 hell mage, I did 8000 on an EA with no ++ from EA and casting time is almost equal that of a arena-ceous wave. No critical too. Combined with hell 润泽, hell mage truly shines in this area.
It is rumored that at -93% singing, one can cast spells with no animation and singing. I personally, dunnoe if it is by bug or chance, I managed it once on the official server. Crazy damage, 1 sec 5 skills.
Choice of items
Weapon: 8 jun weapon/Exclusive Dark / Nonmortal Universe (天地非人间)
Clothe: 8 jun shirt / Loftexceed Robe (通天者法袍) / Nether Massacre's Cape (屠冥法袍)
Pants: 8 jun pant / Loftexceed Pants (通天者法裤) / 舞空法裤
Glove: Loftexceed Gloves (通天者法腕) / lvl90hh gold glove
Shoe: Grade 13 Screen Candela (should be +2% critical, not 3) / Loftyexceed Shoe (通天者法履)/lvl90 hh gold shoe
Helmet: Martial art helmet/无尽鬼力法帽/lvl 95 gold helmet (from quest)
Necklace: Dark.StriduSpring Talisman / Huge Power Necklace (巨力项链)
Belt: Aeolian (大凤) / Ethereal Waist Adorn (幽真腰佩)
Cape: Fillip Mount Hefty Ride (山指披风)
Rings: Dark.Mark of Existent x 02
天书:空竟
All items as far as possible 4 holes. Weapon at least +10. Shirt, pants, glove, shoe at least +8. Cape, belt, necklace at least +8. Rings +5. Try putting lvl 9 phy def stones until at least 13k phy def after all ++ and as much lvl 8 or lvl 9 hp stones as possible.
With these set up and heaven earth barrier learnt, hp = 8.5k, phy def = 14k, magic def = 13k, critical 14~15%. -singing = -30% to -39%. Magic attack = 13k to 21k. Depending on what weapon and what +.
Territory War
A mage job in TW is to defend defend defend defend. A mage truly shines when it is defending. This is what I realised after more then 30 or even 50 TW experiences. I cant emphasize enough the importance of vigor to a mage. At first, when I played mage, note that I played from warrior -> wb then finally a heaven mage, I looked down on heaven mage. I do not believe it is more better then a hell mage. It is only after I learnt the 59 skills and heaven blasting point do I truly appreciate it as compared to what a hell mage can do.
If you have 1 vigor, save it, use small water, small earth, blasting point and other skills. If you have 2 vigor, use water dragon. Heaven water dragon has a 80% chance of critical imo, and if the effect kicks in, for the next 10 sec, your critical is increased by 35%. Not effective practically, as after water dragon, you will most likely be chased by many archers or warriors. If you have 3 vigor, consider using this combo on a wb pulling car. Or you can also 爆元, eat 2 vigor medicine, water dragon.
[ULTIMATE COMBO]
Blasting point > Sutra > Quick connect combo (Divine Pyro > Mountain Press > Blazing Hierogram > Blizzard Blast) This combo will almost kill any class with less then 15k hp and low magic resist.
Your job in the TW is to kill EA, WR, WB, EP. For the rest of jobs.. dont bother unless you are very free. EA is easiest to kill. Earth strike + Arena-ceous Wave (飞沙术) = die.
Always remember to get full buffs, a mage is as good as dead without buffs and vigor at anytime.
PK
These medicine are essential to have if you don't want to die easily. Only mage class benefits a lot from medicine compared to other classes tongue.gif
1) Powder of Unbound Limit (无机散 - 20 sec immune to movement obstruction)
2) Powder of Impregnability (12 sec invincible)
3) Bolus of Guardian Deity Possess (6 sec invincible)
4) Powder of Thunder Rage (5 sec no singing)
5) Starlight Talismanic Dew (星光护体露 increase phy and magic def by 4 times)
6) Pekoe White White Tea (2 vigor medicine)
7) Lithic-Tortlen Elixir (reduce half damage for 20 sec)
8) Power of Aeolous Riding (200% speed)
VS WR
WR are terrifying coz of their stuns. if you can avoid their stuns, the battle is 90% won as their damage is not high at all. If you are confident, eat Powder of unbound limit (无极散), fury burst (爆元) and blast away with all your skills. Sneak attacks: earth strike, Arena-ceous Wave (飞沙术), Spring Gush, Rock Fall Spell. By this time, he will definitely fly towards you. Distance shrink away. Earth strike, Spring Gush, Rock Fall Spell and so on. If you have 399 vigor, use the ultimate combo. The reason why I only use Spring Gush and Rock Fall is coz of the fast casting time and good damage/effect. The rest are not practical in fast battles.
VS EA
When facing EA, if you sneak attack, and he/she has no buffs, earth strike, Arena-ceous Wave (飞沙术) usually the EA will go back town already. If have buffs, and is 8 jun, do the same, and add on with small water, small earth. They will almost always open eagle upon attacked. So dun bother sleep them. If they have eagle status, and you are not confident of killing them, fly away and come back after it is gone. Important thing i want to point out here, EA almost always can sneak attack on mage. So if the EA is a 8 jun, first thing to do after you are stunned, eat 12 sec invincible, let him eat all they want. Then, fury burst (爆元), blasting point, earth strike and blast away magics. Anyway by this time he will sure run away. Nobody will face a mage with fury burst (爆元)status. Distance shrink to him and kill off.
VS EP
The only way to kill a EP smoothly is using the Ultimate combo. Meaning you need 399 vigor. Their magic resist are very high. However, if you do not have 399 vigor, first skill, sleep. Earth 59, earth strike, small earth, blasting point and other other magic if not dead. Not recommended to kill a EP, unless your weapon is high ++.
VS Mage
Our very own buddies. Why do you want to kill each other? We understand how our very own class is outcasted by other ppl in hh, fb. In pk, I don't like to aim mage. Other then the high resist, usually earth barrier, I am only limited to water and fire skills. My strong attack is in my earth attacks, basically Rock Fall and Arena-ceous wave and the opponent magic resist will at least be 17k. Not much damage.. Anyway, if you really must kill a mage, earth strike, blizzard blast, small water, hail storm, blazing hiero, mountain press. The idea is to stun, paralyze, while whipping out some damage in the quickest possible time. If can, do the ultimate combo. Some points to note, if you see a light mage, water dragon, if you see a robe mage, mountain press and fire off other magic. If you see a noob mage, 59 fire. So.. get to know your fellow mages and know what they fear is the keyword. Also, in duels, use -singing equipments as they have magic resist. What matters in duel is singing speed only, thats all.
VS WF
Ah... a special class, a class which is our biggest threat. Before I begin, let me say something, a WF is as good as dead without their pets just like we are as we are without our vigor. So, kill that fu.cking piece of sh.it god damn phoenix first. Earth strike, small water, small earth. usually it is dead. Then, if the wf continue fight u.. congratz, you had won the battle. However, if you are sneaked attacked by a phoenix.. hehe.. dun worry. First reaction, after stun, eat 12 sec invincible medicine. During this time, many wf will debuff, amplify damage, cast magic etc etc. Let them do all they want. If you r lucky and not debuffed yet, upon wake up from 12 sec stun, fury burst (爆元) and kill the phoenix first and then play with the wf. Now, if you are debuffed, and stunned, and bleeding.. first reaction, eat Starlight Talismanic Dew (星光护体) medicine and fury burst (爆元), kill the phoenix. In fighting a wf, it is all about reaction and speed and vigor. Yup, if u dun have 399 vigor, run.. unless it is a noob wf where u can 2 hit the wf while blasting point the phoenix. And, as usual, if you have 399 vigor and you are sneak attacking the wf, use the ultimate combo. Usually phoenix will be dead coz of the mountain press. and i doubt there is a lot of wf that can withstand the combo unless the hp is 15k and magic resist is 14k. Yup.. that is the wf in my server...
VS WB
Do you find wb hard to kill? As we all know, wb have the highest hp among all classes, but, their magic def is also the lowest in the game. This means good news for us isnt it? In duels for wb, distance shrink back, blizzard blast, bing shuang (chance to paralyze), rock fall, spring gush. If by this time he comes too near your already, blasting point, phoenix fire wing, distance shrink away. IF, he still not dead, that means your mage better be lvlling more or upgrade your weapon soon. I started with duel first as this is how you will kill them even in world pk or TW. In world pk, earth strike, and fire away, Usually wb have 13k hp standing and 18k hp in tiger form. If no ++, earth strike + water dragon can basically kill a wb if critical, even if no critical, also 9k damage.
Next, it is the how u gonna get them in TW. Almost 99% of time, they will be full ++ and have a ep flying above them healing. Kill the EP first if you have 399 vigor with combo, if not, try to obstruct ep movements with sleep, stun, paralyze, blasting point. Wait until EP is dead first before concentrating on wb. If just wb alone, blizzard blast, then rock fall. Jump hiero. And ultimate combo. If really emergency, and u have 399 vigor, fury burst, eat 2 vigor pot, water dragon.
The idea of pking wb is to slow, sleep, paralyze, run and rinse. Play with their hiero even if you cant kill them. Let them jump hiero is actually more fun then killing them. But.. dont ever let them get near u.. more painful then warrior.
My skill bar
SKILL BAR
Additional tips:
I will post my skill bar when I get back home in March? Or Mid feb. Meanwhile, let me say it in words first.
1) Drag your aeroplane in the skill bar. Very important. As during air fights, and you want to parachute down, u just need to click once on it and your plane will be unequipped and you will drop all the way down.
2) Put your medicine in your skill bars.
3) Ensure your view is max in the options. Meaning you can see the enemy even if you are at height 10 and he is at height 40. Not sure how to explain this properly..
4) Mages fight best in water. No class will ever win a mage in water.
Physical damage reduction % calculation:
Total physical damage reduction = Character physical damage reduction % in character window + (1-Character physical damage reduction % in character window) x equipment total physical defense reduction
Original thread: http://bbs.w2i.wanmei.com/viewthread.php?t...page%3D2&page=1
To be continued... I will try to translate those chinese terms I put in these text into english terms as I do not know what is it called here offhand.
Revision History
290109 - added physical damage reduction calculation, -singing vs critical
310109 - added pure int vs light armor vs heavy armor, translations for medicine, pking wb[img][/img]
090209 - added my mage stats with full buffs
160309 - revised my mage stats with full buffs and added skill bar
Post edited by Oz - Lost City on
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Comments
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I found this guide on the PW MY forum, its a nice guide for pure ints, i didnt bother posting it on here because i was hoping bluemagi would do it himself.
Nice post though, sure it will be helpful for a lot of people =p0 -
Thankyou for posting this.b:thanks0
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Thanks, insightful post. ^_^[SIGPIC][/SIGPIC] ((AFK from game. bbiab.))0
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How in the world has he rank 8???
How could he manage to have 200,000 reputation by all means??0 -
I think we will have cs items in future that help with rep so getting to 200k rep wont be a huge problem if you buy zen.0
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Amazing guide. I liked what he had to say about heaven mages b:victoryBlasting point > Sutra > Quick connect combo (Divine Pyro > Mountain Press > Blazing Hierogram > Blizzard Blast) This combo will almost kill any class with less then 15k hp and low magic resist.
Your job in the TW is to kill EA, WR, WB, EP. For the rest of jobs.. dont bother unless you are very free. EA is easiest to kill. Earth strike + Arena-ceous Wave (飞沙术) = die.
Aaaa I wish i knew what the moves were. I'm having trouble figuring them out. Seems he likes to use Hailstorm alot? O_oAlways remember to get full buffs, a mage is as good as dead without buffs and vigor at anytime.
lol AMEN to that.0 -
well I hope that reputation thing will come pretty soon because I do only 1 man army adn woahh:((
And I hope it will be cheep :P
ohh and seeems like he use the Mountain Size many times0 -
drag0nball wrote: »well I hope that reputation thing will come pretty soon because I do only 1 man army adn woahh:((
And I hope it will be cheep :P
ohh and seeems like he use the Mountain Size many times
He seems to like his stuns o.o Though Hailstorm (Blizzard Blast) isn't reliable in the least.... I wonder why he uses it so much.0 -
maybe because is fast...and 33% chance still is good at lvl 10...
But really a sage Dragon Strike has 80% chance to have critical as he said??? I don't believe that....0 -
Oz - Lost City wrote: »4) Mages fight best in water. No class will ever win a mage in water.
I *really* need to see a video of how this works. Do arrows not travel in water? 0.o[SIGPIC][/SIGPIC] ((AFK from game. bbiab.))0 -
Norina - Dreamweaver wrote: »I *really* need to see a video of how this works. Do arrows not travel in water? 0.o
I thinnk its because mages are the only class that can move fast in water, with Distance Shrink. Everyone else has to swim. Also no phoenix in water b:laugh0 -
Force of Will > Sutra > Quick connect combo (Divine Pyro > Mountain Seize > Blazing Hierogram > Glacial Snare) This combo will almost kill any class with less then 15k hp and low magic resist.
Your job in the TW is to kill EA, WR, WB, EP. For the rest of jobs.. dont bother unless you are very free. EA is easiest to kill. Undine strike + Sandstorm (飞沙术) = die.
i just changed the name of skill into the PW INT version so people knew what skills he was talking about, if your still confused you can go look in www.ecatomb.net
one more thing this mage in the video used the combo, i think he also used demon emberstorm at beginning but it charged really fast o.0
http://zoome.jp/aoi2yuki/diary/33/0 -
OMG!!! that video was just freaking awesome..and he is not bufed at all when started the fight... and used Emebrstorm??? that guy is really something else...
But I think the phoenix is fixed there and thats why he lasted so long:P0 -
Orenji - Heavens Tear wrote: »Force of Will > Sutra > Quick connect combo (Divine Pyro > Mountain Seize > Blazing Hierogram > Glacial Snare) This combo will almost kill any class with less then 15k hp and low magic resist.
Your job in the TW is to kill EA, WR, WB, EP. For the rest of jobs.. dont bother unless you are very free. EA is easiest to kill. Undine strike + Sandstorm (飞沙术) = die.
i just changed the name of skill into the PW INT version so people knew what skills he was talking about, if your still confused you can go look in www.ecatomb.com
one more thing this mage in the video used the combo, i think he also used demon emberstorm at beginning but it charged really fast o.0
http://zoome.jp/aoi2yuki/diary/33/
Wow. That was amazing. Yay fixed bleed
Since when do people use Glacial Snare in PvP...0 -
Blazing Hierogram = Pyrogram?Wondering how much longer these **** packs are going to be around.0
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at high lvs quests will give like 50 rep ea, ull need a insane amount of xp to level so he would farm 1man army or do fbs... wraith attacks... that sort of stuff...
plus if hes rich he can buy dogtags or wedding candy0 -
Oh, and about glacial snare... assuming the guy has the sage version, using it will lower the water res. Pretty good setup for dropping a dragon on something.Wondering how much longer these **** packs are going to be around.0
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Kristoph - Lost City wrote: »Blazing Hierogram = Pyrogram?0
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Nah...I think Kristoph you are wrong. If you loook a bit closer you will see a purple ball looking thingy flyong around the wizard. That little purple thing is a devil...
Besides if I look closer...I watched again about that "useless" Emberstorm again in ecatomb, what extra gives if sage and demon...And sage has 25% reduction on his HP and the demon has 50% chance to stun the opponent... And than I realised the reason why he used Emberstorm and appareantly that guy proved that the Emberstorm is not as bad a skill afterall as I thught to be in demon skill at least...and even for the Mountain Size...He must be demon because he has many stun and paralize spells he use it and looks that he quite controls the opponent with stuns...
I think the reason why he used the glacial snare it is because that is the most powerfull non sparked spell...stronger than the sandstorm, just the cooldown is long but he needed to use that one only once.
But I only wish to be fixed the phoenix just like there...0 -
Miss_Tika - Lost City wrote: »Wow. That was amazing. Yay fixed bleed
Since when do people use Glacial Snare in PvP...
You haven't gone PvPing with Elayne? =O His Glacial Snare is actually pretty tough, lol, casting that spell inside a sutra makes it all the more useful.As only the child that I was, I tread with giants.
Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
And though my short legs could not keep up, my heart was always by their side. Conqueror.0 -
sage+refine+pro skill=pro0
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Ever since I leveled glacial snare I use it all the time, very useful on the ground as it's almost a paralyze. 80% slow = not going anywhere."Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
[SIGPIC][/SIGPIC]0 -
Miss_Tika - Lost City wrote: »Wow. That was amazing. Yay fixed bleed
Since when do people use Glacial Snare in PvP...
why wouldn't you? -80% speed for 6 seconds is the most ungodly nuke w/o chi a wiz has. damage is comparable to an ult if sparked. base magic + 300% of wep + 4800~.0 -
Forp - Heavens Tear wrote: »why wouldn't you? -80% speed for 6 seconds is the most ungodly nuke w/o chi a wiz has. damage is comparable to an ult if sparked. base magic + 300% of wep + 4800~.
No it isn't.
Ults are 500% and 8-9k...
Glacial snare is comparable to sandstorm, which costs about 1.5m less and usually does more due to maxed earth mastery.
Can you just leave the wizard forums please?"Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
[SIGPIC][/SIGPIC]0 -
Orenji - Heavens Tear wrote: »one more thing this mage in the video used the combo, i think he also used demon emberstorm at beginning but it charged really fast o.0
http://zoome.jp/aoi2yuki/diary/33/
I wish I could have seen his health and mana bars.0 -
u can cut emberstorm's charge at any time0
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No one else noticed his demon emberstorm went off instantly? b:shocked
My question is does -channeling gear reduce the charge time because i know sutra has no effect on charging because it only removes channeling.0 -
This really helps give insight on to how to play a higher lvl mage. I like that it shows practical uses of how heaven and hell works in game rather than just describing skills it actually shows what mods on equips would work best with both.0
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i cant open the thread...
and where are those vids coming from b:shocked0 -
No, -channeling only does that, -channeling. Cast time and cooldown times are static."Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
[SIGPIC][/SIGPIC]0
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