Guide for 60+

Waittilli - Lost City
Waittilli - Lost City Posts: 37 Arc User
edited March 2009 in Cleric
Hey, I'm about to hit 60 and I was wondering if I could get some information.

Where should I level now? (I'm really asking for a guide from 60-90 if you could provide that much information, including if I should mass hourly justice quest or not)
I'll be getting a HH 60 weapon, nothing special. I don't plan on pking at all until level 90.
Considering that, what armor should I get from I believe the level 60 armor you can buy from military shop? (Something about mp recov armor vs pdef given up, would like more info if available.)

Skills to get for XPing at 60+? (So far I have plume shot/whirlwind maxed, razor feathers maxed to my level, all my buffs maxed except celestial guardian seal which is level 4, well because the price is outrageous for what it gives. Plume shield is level 8, plan to get it to 10 soon. Only level 1 wield thunder, the damage isn't worth the cast time/mana it seems to me. Mid level purify, that's it for now. No debuffs or sleep for now, doesn't seem usable when grinding. Metal mastery maxed to my level also.)

I only have 1317 rep, but I do have 5-6 levels of quest to catch up on.


As for zhening parties, I do use mp charms to level but only because the math tells me they cost cheaper then mp pots. Plus I absolutely hate to meditate when xping. Waste of time to me.
But zhening parties takes it to a new extreme. With BB making you go into combat mode, I don't think I could find it in myself to waste that much mana for slightly better xp. I guess that should also be taken into consideration.

I also find using 600-800 mana per monster to be just absolutely ridiculous.
Any tips on mana management would be great.
Post edited by Waittilli - Lost City on

Comments

  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    level 60? i think that's dreaming cloud. there's these bat things, level 62, outside the town in the sky. great exp until upper 60s when you can fight the level 68 version in the swamps.

    at 61 you'll get the seal pants, they're great. will last a long time, you can keep them until 8x if you don't want hh70 robes. there's a quest robe top that you can use, it's not special, higher res and 2 sockets. boots and gloves should come from somewhere else.

    of course, you should be using pdef jewelery(unless you're using the level 60 rank belt - it's good)

    skills? you have a good base, but i'd recommend maxing iron heart. now. wield thunder will show its usefulness 7x when you've maxed your metal mastery, you can hold out on leveling it until then.

    at your level, sitting down for a minute will regen all of your mana(unless you're not full mag?), that's not so bad.
  • Waittilli - Lost City
    Waittilli - Lost City Posts: 37 Arc User
    edited March 2009
    Er forgot to mention I do have ironheart maxed

    I have 29 vit, 34 str and rest in mag.

    I suppose just sitting would be best instead of wasting massive amounts of cash on charms.

    I'm using val belt for the XP bonus and my buffed Pdef is 584 which really hurts atm.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited March 2009
    Strange thing is I tried the vampiric monsters after grinding the foxwings and found them to be a slower way to gain xp. They take a bit longer each to kill, and don't add enough xp to justify the switch. I stayed on foxwing until 62nd lvl and then jumped over to killing the Alucard Minions. Just something to check Waitilli, to see if you'll be better off sticking with the foxwings as well. Also depends on build type.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited March 2009
    Im not sure if the military? shop gave u that much of a choice for the 60 armor (I cant remember correctly) But if you have MP charms, forget the mp recovery stats, not really useful unless u stack a bunch of them in; THEN it might save u a tick or two. But considering it ticks at about 4/5 mp, its not gonna save u much and might slow u down if its mostly replaced from the MAG points. Pdef might be a better insurance.

    Skill wise you seem to be doing fine. Most of the clerics I see around me also only use plume/whirlwind, and their personal buffs. Some clerics like to aoe grind with tempest, purify, and razor feathers which is a personal preferance but, if your stacking alot on mag might be faster to single kill. Only 4-5 hits and u can kill easy 3-5 in a min. without kiting things for 2min all over the place.

    If your ever gonna zhen its safe to wait till Lv65 unless u got some specific pdef/vit gear, just for the fact that when pullers pull 10-15 mobs on you, at least half of them will be attacking u first before their aggro reverts to the aoe DD's, the BMs wont always be there to stun everything. If you dont mind wasting MP charms to get easier exp (all u do is sit and watch, and maybe surf the net lol) from zhen, then its a good choice. If your with budget or need to be careful of your spending, then normal grinding is nice too since you also get all the drops.

    As for MP usage on mobs, I think there was some apothecary items that you can make to regen your mana just a tad faster for 10min or so. I know that my charmless friend uses that. But I guess that also depends on your mag build, if its low then your attack is low and youll use more mp probably.
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    Strange thing is I tried the vampiric monsters after grinding the foxwings and found them to be a slower way to gain xp. They take a bit longer each to kill, and don't add enough xp to justify the switch. I stayed on foxwing until 62nd lvl and then jumped over to killing the Alucard Minions. Just something to check Waitilli, to see if you'll be better off sticking with the foxwings as well. Also depends on build type.
    i killed them at 61, 4 hit kills. foxwings were the same, but they seal b:angry
    Im not sure if the military? shop gave u that much of a choice for the 60 armor (I cant remember correctly) But if you have MP charms, forget the mp recovery stats, not really useful unless u stack a bunch of them in; THEN it might save u a tick or two. But considering it ticks at about 4/5 mp, its not gonna save u much and might slow u down if its mostly replaced from the MAG points. Pdef might be a better insurance.
    charm ticks at 75%. i don't even see it useful to have one when doing normal grinding. farm apoth for a day and you can grind for a week.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited March 2009
    charm ticks at 75%. i don't even see it useful to have one when doing normal grinding. farm apoth for a day and you can grind for a week.
    Im sure everyone knows that, Im giving an approx, no need to repeat something thats even stated on the actual item. Charms are just a luxury that some of use can or are willing to afford b:chuckle
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • _WillFire_ - Sanctuary
    _WillFire_ - Sanctuary Posts: 563 Arc User
    edited March 2009
    Hey, I'm about to hit 60 and I was wondering if I could get some information.

    Where should I level now? (I'm really asking for a guide from 60-90 if you could provide that much information, including if I should mass hourly justice quest or not)
    I'll be getting a HH 60 weapon, nothing special. I don't plan on pking at all until level 90.
    Considering that, what armor should I get from I believe the level 60 armor you can buy from military shop? (Something about mp recov armor vs pdef given up, would like more info if available.)

    Skills to get for XPing at 60+? (So far I have plume shot/whirlwind maxed, razor feathers maxed to my level, all my buffs maxed except celestial guardian seal which is level 4, well because the price is outrageous for what it gives. Plume shield is level 8, plan to get it to 10 soon. Only level 1 wield thunder, the damage isn't worth the cast time/mana it seems to me. Mid level purify, that's it for now. No debuffs or sleep for now, doesn't seem usable when grinding. Metal mastery maxed to my level also.)

    I only have 1317 rep, but I do have 5-6 levels of quest to catch up on.


    As for zhening parties, I do use mp charms to level but only because the math tells me they cost cheaper then mp pots. Plus I absolutely hate to meditate when xping. Waste of time to me.
    But zhening parties takes it to a new extreme. With BB making you go into combat mode, I don't think I could find it in myself to waste that much mana for slightly better xp. I guess that should also be taken into consideration.

    I also find using 600-800 mana per monster to be just absolutely ridiculous.
    Any tips on mana management would be great.

    Justice quests are actually worth it if I'm reading you correctly. You make enough coin from the mobs and drops to more than pay for the quests, you get xp from the mobs, and you get xp and rep from the quests. If you are clever you will be able to match up the Justice quests with One Man Army quests and get even more Rep. If you are a Thuper Genioous you might even fight mobs that are weak to metal ( wood ) and magic ( poison ).

    You will learn to love Orchid Petalii's at some point.

    Pop over to pwdatabase and look at wood mobs in your level range. Pick flying or swimming over any others as they are worth more xp.

    Do all your quests. All of them.

    Wield Thunder is actually decent but you are correct that it uses more mp than it's worth at times. If you can kill a mob with 3 plume shots/cyclones then do that. However if you run across a Phys Def mob or something you need to kill *quickly* it's very helpful. Later on as the mobs get stronger you will find it more and more useful. Start thinking about AoE solo grinding now. It will also help you later when doing AoE grind groups ( NOT Zhen ).
    Mark 12:29-37
    _WillFire_ 8x Combat Medic
  • Isaphet - Heavens Tear
    Isaphet - Heavens Tear Posts: 217 Arc User
    edited March 2009
    The level that you should move up to grind the next grade of mob depends somewhat on your weapon and stat distribution. If you are killing each level 59mob in 4 hits, and want to move to the level 62mob but it is taking you 5 hits, go back to the 59's until you can 4 hit kill the 62's for fastest grinding. This will happen at different levels for different people (full mag with +3refined weapon compared to mag/vit with unrefined weapon for example).

    As far as mp goes, charms suck you dry, I will merely back up the posts made here by others. Use Concentrate Orbs (20butterfly herb, 15serpentine herb for 5). I'm too lazy to farm apoth, so I buy all my herbs at 1400coin for butterfly and 600 for serpentine, it sounds expensive but its a lot cheaper than charms.

    A little logical note on charms:
    Charms appear to be cheaper, but they always activate while mp pots only activate when you choose. For example you can cast your hourly buffs while flying to the mobs and be at full mp when you get there without a single pot, but with charms you always pay. Another example, with only 15 mobs left to kill, you can let your mp run right down to zero, again another saving. Or if you want to get a coffee, you can let your mp run down to.... I think you get the point b:laugh
  • Waittilli - Lost City
    Waittilli - Lost City Posts: 37 Arc User
    edited March 2009
    I did notice charms make many of the mana tricks useless. But overall I found that if I used a charm bought at 400k, I would gain about 650k over the 900k mana. Usually more, just from DQ drops and random armor drops.

    So I guess this mana regen orbs, how long do they take to make?
    5 for 10 minutes each would be about an hour of grinding, and a charm gives me 3-4 atm. Atleast.

    I don't know, as long as charms give me more money then cost, it seems to be worth it. This might change if mobs get harder to kill and I can't solo them efficiently.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    I did notice charms make many of the mana tricks useless. But overall I found that if I used a charm bought at 400k, I would gain about 650k over the 900k mana. Usually more, just from DQ drops and random armor drops.

    So I guess this mana regen orbs, how long do they take to make?
    5 for 10 minutes each would be about an hour of grinding, and a charm gives me 3-4 atm. Atleast.

    I don't know, as long as charms give me more money then cost, it seems to be worth it. This might change if mobs get harder to kill and I can't solo them efficiently.
    farm apoth for a day and you can grind for a week.
  • Echelon - Heavens Tear
    Echelon - Heavens Tear Posts: 119 Arc User
    edited March 2009
    Seriously, they're right on the charm thing. Soothing orbs, Focus Powders, and Concentrate orbs are easy to make and can be used when needed. The only time I ever get a charm is Zhen, or TT. (Dang AoE bosses)

    As for Attack pattern, I use Cyclone, Plume, Wield, Cyclone....and Maybe another plume. This keeps them constantly slowed from cyclone and they'll only hit you bout....1-2 times.

    When I see Mobs gathered up I run and do Tempest, followed by Razor, then 2-3 ironhearts, another razor, cyclone and plume the last bit of health on each. ^_^
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