Quest System
mikejohnson
Posts: 0 Arc User
This was one of the reasons why I quit the game for a little short time period. The quests aren't that hard to find, but apparently you have to press the "Find Quest" button multiple times until all the available quests show up at least once. Sometimes the quests will repeat themselves. Here are some suggestions to the PWI staff regarding quests:
FIX- Acquired quests' details
~I noticed that some quests have highlighted NPC and monster names, while some do not. Please fix this problem and make sure that all NPC and monster names regarding the quests are highlighted (mainly the NPCs because if the name is not highlighted, the navigational arrow does not show and people have to walk more troublesomely by coords)
1- Sort quests by level when the button is pressed
~Self-explanatory, but this would make the player a little less confused about what quests are really crucial and which are more of a [whatever] quest.
2a- Organize the "Find Quest" system so that there is a neat cycle of available quests when the button is pressed.
~By that I mean that there is an internal list of available quests, which will one-by-one pop up when the "Find Quest" button is pressed. Also, the quests should have one [run through] before they repeat themselves. So let's say you have Quests A, B, C, and D. Sometimes when i press the Find Quest button, this example of quests show up - A, C, C, B, A, A, B, D. What we would like to improve is for it to do this - A, B, C, D (and so on) until all quests are shown at least once, where it will then go through a loop if the button is pressed again.
2b- [Alternative] When the "Find Quest" Button is pressed, a separate window will show up, along with a list of the quest and a quick summary of details regarding the available quests.
~Again pretty self explanatory, but having an "Available Quest List" into the game would be really nice. The quest list should have a list of quests (sorted by level, alphabetized NPCs, and/or nearest coordinates) on the left side of the interface, and on the right side would be a short summary + NPC name + coords of NPC + reward + [additional info] when a quest is clicked.
3- Quest Tracking Device [QTD]
~When the regular quest list is popped up (via Q button or manual Menu navigation), next to the "Find Quest" button should be another button that says (example), "Quest GPS". What this button will do when clicked is pop up multiple navigator arrows on the player screen & mini-map pointing to the various available quests. When moused-over, the arrows will state the (example) quest name, quest minimum required level, quest npc name, and quest npc coords. This device would make [coord intolerant / inability] types of people acquire quests much easier.
4- Map-Quest Tracker (On the bigger map via M button or Interface navigation, not the minimap for visibility issues)
~On the main map near the set of buttons, there should be a button called (example) "Map-Quest Tracker" where U]when pressed[/U will turn on the QTD (see Suggestion #3) automatically for each level that has available quests. It will not show repeatable quests (such as the "Crazy Stone" quest or the Miscellaneous quests [bank, gem merchants, etc]) due to organization issues.
~On the main map, flags should be plotted around wherever necessary if there are quests available. The flags will stand on top of the NPC's location on the map, and when moused over will show (example) quest name, quest minimum required level, quest npc name, and quest npc coords.
5- Organized the Acquired Quest List system
~Organize the quests by date acquired and by relevance. Some miscellaneous quests such as the profession quests (Blacksmith, Craftsman, Tailor) should stay on the bottom of the list, while story-based quests should remain on the top.
6- Quest Convenience Box (little quest box on screen)
NOT MAIN QUEST WINDOW ACCESSED VIA Q BUTTON / MENU NAVIGATION
~Ties along with Suggestion #5. When the "Track All/Hide All" button is pressed inside the main quest window, a box is popped up on the screen that tracks your quest progress. Modify the quests that are shown. If there is not enough room to track all of the quests, take off all miscellaneous quests and replace them with story-based quests.
7- Color Coding
~Color code the acquired quests by date, so players can know which quests have not been finished for quite a while. The players will then have freedom to choose whether to complete those quests or to abandon them and acquire new ones. For (example), the current color that you are using for all general quests should be for recently acquired (up to a week), green could be for a time-frame of 1week-2weeks, and red could be for 2weeks+.
|~| I understand that some quests with greater rewards show up as blue or some other colors, but we can work around that. You could make the color coding into a circle next to the quest. It could look like a little bullet point to the right of the quest that will show up on both the left-side quest list and the right-side quest detail page.
This is all that i can think of at the moment, but these are the top 7 things that kept me from continuously playing the game. I hope these things can be patched soon, or hopefully at least my problems will be fixed. If there are any questions or comments from the PWI staff or PWI players regarding my suggestions, please email me at | kevin.ip.j@gmail.com | or you can find me in the game on this SN. Please note that I have just started the game.
*Bold-Faced names are the characters I play. The others are inactive characters.*
HarroMellow - Level 16 Wizard, Heaven's Tear
HarroVenom - Level 23 Venomancer, Heaven's Tear
HolyMellow - Level 23 Priest, Heaven's Tear.
Please Mail/Whisper to me in the game on HarroMellow regarding anything at all! See you guys in the game! b:bye
FIX- Acquired quests' details
~I noticed that some quests have highlighted NPC and monster names, while some do not. Please fix this problem and make sure that all NPC and monster names regarding the quests are highlighted (mainly the NPCs because if the name is not highlighted, the navigational arrow does not show and people have to walk more troublesomely by coords)
1- Sort quests by level when the button is pressed
~Self-explanatory, but this would make the player a little less confused about what quests are really crucial and which are more of a [whatever] quest.
2a- Organize the "Find Quest" system so that there is a neat cycle of available quests when the button is pressed.
~By that I mean that there is an internal list of available quests, which will one-by-one pop up when the "Find Quest" button is pressed. Also, the quests should have one [run through] before they repeat themselves. So let's say you have Quests A, B, C, and D. Sometimes when i press the Find Quest button, this example of quests show up - A, C, C, B, A, A, B, D. What we would like to improve is for it to do this - A, B, C, D (and so on) until all quests are shown at least once, where it will then go through a loop if the button is pressed again.
2b- [Alternative] When the "Find Quest" Button is pressed, a separate window will show up, along with a list of the quest and a quick summary of details regarding the available quests.
~Again pretty self explanatory, but having an "Available Quest List" into the game would be really nice. The quest list should have a list of quests (sorted by level, alphabetized NPCs, and/or nearest coordinates) on the left side of the interface, and on the right side would be a short summary + NPC name + coords of NPC + reward + [additional info] when a quest is clicked.
3- Quest Tracking Device [QTD]
~When the regular quest list is popped up (via Q button or manual Menu navigation), next to the "Find Quest" button should be another button that says (example), "Quest GPS". What this button will do when clicked is pop up multiple navigator arrows on the player screen & mini-map pointing to the various available quests. When moused-over, the arrows will state the (example) quest name, quest minimum required level, quest npc name, and quest npc coords. This device would make [coord intolerant / inability] types of people acquire quests much easier.
4- Map-Quest Tracker (On the bigger map via M button or Interface navigation, not the minimap for visibility issues)
~On the main map near the set of buttons, there should be a button called (example) "Map-Quest Tracker" where U]when pressed[/U will turn on the QTD (see Suggestion #3) automatically for each level that has available quests. It will not show repeatable quests (such as the "Crazy Stone" quest or the Miscellaneous quests [bank, gem merchants, etc]) due to organization issues.
~On the main map, flags should be plotted around wherever necessary if there are quests available. The flags will stand on top of the NPC's location on the map, and when moused over will show (example) quest name, quest minimum required level, quest npc name, and quest npc coords.
5- Organized the Acquired Quest List system
~Organize the quests by date acquired and by relevance. Some miscellaneous quests such as the profession quests (Blacksmith, Craftsman, Tailor) should stay on the bottom of the list, while story-based quests should remain on the top.
6- Quest Convenience Box (little quest box on screen)
NOT MAIN QUEST WINDOW ACCESSED VIA Q BUTTON / MENU NAVIGATION
~Ties along with Suggestion #5. When the "Track All/Hide All" button is pressed inside the main quest window, a box is popped up on the screen that tracks your quest progress. Modify the quests that are shown. If there is not enough room to track all of the quests, take off all miscellaneous quests and replace them with story-based quests.
7- Color Coding
~Color code the acquired quests by date, so players can know which quests have not been finished for quite a while. The players will then have freedom to choose whether to complete those quests or to abandon them and acquire new ones. For (example), the current color that you are using for all general quests should be for recently acquired (up to a week), green could be for a time-frame of 1week-2weeks, and red could be for 2weeks+.
|~| I understand that some quests with greater rewards show up as blue or some other colors, but we can work around that. You could make the color coding into a circle next to the quest. It could look like a little bullet point to the right of the quest that will show up on both the left-side quest list and the right-side quest detail page.
This is all that i can think of at the moment, but these are the top 7 things that kept me from continuously playing the game. I hope these things can be patched soon, or hopefully at least my problems will be fixed. If there are any questions or comments from the PWI staff or PWI players regarding my suggestions, please email me at | kevin.ip.j@gmail.com | or you can find me in the game on this SN. Please note that I have just started the game.
*Bold-Faced names are the characters I play. The others are inactive characters.*
HarroMellow - Level 16 Wizard, Heaven's Tear
HarroVenom - Level 23 Venomancer, Heaven's Tear
HolyMellow - Level 23 Priest, Heaven's Tear.
Please Mail/Whisper to me in the game on HarroMellow regarding anything at all! See you guys in the game! b:bye
Post edited by mikejohnson on
0
Comments
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mikejohnson wrote: »2a- Organize the "Find Quest" system so that there is a neat cycle of available quests when the button is pressed.
~By that I mean that there is an internal list of available quests, which will one-by-one pop up when the "Find Quest" button is pressed. Also, the quests should have one [run through] before they repeat themselves. So let's say you have Quests A, B, C, and D. Sometimes when i press the Find Quest button, this example of quests show up - A, C, C, B, A, A, B, D. What we would like to improve is for it to do this - A, B, C, D (and so on) until all quests are shown at least once, where it will then go through a loop if the button is pressed again.
2b- [Alternative] When the "Find Quest" Button is pressed, a separate window will show up, along with a list of the quest and a quick summary of details regarding the available quests.
I can get buy without the other stuff, the neatness and such, but I hate looking for new quests and the same name pops up 10 times is a row and I know that there are a few more ppl who want to give me quests from when I did it before, I just don't remember where they are and what not. Those 2 ideas are good, we only need 1 of them too.0 -
I'm Mike Johnson by the way just fyi for all of you wondering.0
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Those suggestions are awesome, The Reason i have nearly stopped playing this game is due to how hard it is to find the quest i want, seriously the vast majority of your quests are more of a headache than i am prepared to indulge in. i like grinding quests which tell u to kill XX amount of mob ****, and when u report in after doing so (and heres the biggest issue i have) THEY GIVE U THE REWARD PROMISED, not another damn chain quest, totally defeating the xp gain over time. So i am all for that List of quests with the rewards and whats expected of you listed, i have skipped so many quests after taking them, and been far more annoyed after doing step 1, to get nothing save for being told to go do step 2, YOU DIDNT mention a step 2 when i signed up for this quest *****. **** u.
Anyway many people feel this way, please solve the issue. Thank you.0
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