More Earth Mobs

Sylvini - Heavens Tear
Sylvini - Heavens Tear Posts: 259 Arc User
edited March 2009 in Suggestion Box
Ok, so, being a Veno with only wood type spells, I've kept my eyes out for earth mobs, which are weak to wood attacks. Doing so, I've noticed something, something that kind of worries me. The vast majority of mobs are either wood (which resist our spells), with metal (which neither resist nor are weak to our spells) a strong second, some fire and water, and only a very few earth mobs. Being suspicious, I started looking through PWDatabase's monster list for PWI (www.pwdatabase.com/pwi) and found that, not only are earth monster quite uncommon in this game, many of the ones that 'exist' in the code aren't even implemented in-game yet.

Clerics get a metal spell, which is great against any wood mob (by far the most common, it seems) and a physical spell (good for any mage-type). Mages get several elements, I think fire, water, and earth, which provides them an advantage over metal, fire, and water mobs, which together form another sizable chunk of the mob community. Could we get more earth mobs to kind of even things out a little? They already exist in the code, so it's just a matter of finding appropriate spawn points for them, right? Could some priority be given to adding new earth mobs?
Post edited by Sylvini - Heavens Tear on

Comments

  • Murugan - Lost City
    Murugan - Lost City Posts: 138 Arc User
    edited March 2009
    The damage isn't so significant that it would actually make a difference. Also, venomancers are MADE for PvE. I find it a lil' ironic to see one complaining about it :P

    If you have trouble with PvE, chances are you messed up on your build or have a terrible pet. I was farming hay from lvl 30 antelope when my veno was lvl 20, had no problems there. Fellow venomancer guildmates usually grind on mobs 15 lvls higher themselves, so I fail to see the need for more earth mobs.
  • Sylvini - Heavens Tear
    Sylvini - Heavens Tear Posts: 259 Arc User
    edited March 2009
    I'm not actually having trouble at all, I'm just noting an inconsistency that bugged me. If the in-code monsters are already being added into the game gradually (I assume, but I don't know), then it would be simple enough to prioritize earth mobs. Nothing more than a memo out to the coders to the these mobs in before those mobs.
  • Murugan - Lost City
    Murugan - Lost City Posts: 138 Arc User
    edited March 2009
    ...but my earth defense is super-low b:surrender
  • Sylvini - Heavens Tear
    Sylvini - Heavens Tear Posts: 259 Arc User
    edited March 2009
    ...but my earth defense is super-low b:surrender

    Don't worry, there are still plenty of other mobs out there. b:pleased