harshlands Gm

Itachisama - Sanctuary
Itachisama - Sanctuary Posts: 11 Arc User
edited March 2009 in General Discussion
well ok, today was the "cocktail" and gms said they will answer all questions about game.
so iv asked why knockback skill (wizards and archers) dont work on pvp and fbs.
i had no answer after 30 min, asked more than 10 times.
the only answer to my question was "knockback is not able for pvp" by a player, not a gm. (in that case, why stuns of bms and barbs are able?)
inested of answering real questions like mine or other players, they were answering "whats ur favorite music?" or "whats ur favorite tv show?" or "whats ur favorite color?"
COME ON MENZ!! i had a real question... i still have... and not only me.
take ur frikin job seriously ok?b:angry
Post edited by Itachisama - Sanctuary on

Comments

  • andracil
    andracil Posts: 2,949 Arc User
    edited March 2009
    The GM's did try to answer everyone's questions, but quite a few got lost in the mass of chatting that was going on at the event. There was a lot going on, sorry for the inconvenience.
    [SIGPIC][/SIGPIC]
  • dvorak
    dvorak Posts: 0 Arc User
    edited March 2009
    yep, as andracil pointed out above it is difficult for them to respond back to everyone's various queries.

    don't forget, there's another batch of GM events coming up at 5-6 pm. (pacific) on HT, LC & Sanctuary. hope you're able to stop on by.
    pwe_dvorak.jpg

    Follow me on twitter: http://twitter.com/pwe_dvorak
  • Itachisama - Sanctuary
    Itachisama - Sanctuary Posts: 11 Arc User
    edited March 2009
    andracil wrote: »
    The GM's did try to answer everyone's questions, but quite a few got lost in the mass of chatting that was going on at the event. There was a lot going on, sorry for the inconvenience.

    they have read my question coz, my next question was "why u dont answer real questions?" iv said that to Alma, and they answered me "whats a real question?" and iv repeated my 1st question, but no response... that means they dont wanted to answer my question.
  • starman17
    starman17 Posts: 3 Arc User
    edited March 2009
    those questions are better suited for a customer support ticket or these forums, I think, since that is more of a Dev question anyway.
  • sillyfoo
    sillyfoo Posts: 286 Arc User
    edited March 2009
    If archers/mages knockback worked in pvp/pk it would make melee classes kinda useless and would be a overpowered skill. I am a archer and if i could use knockback on a bm pft he'd never touch me in a air battle except maybe a lucky attack using his longest reaching moves such as drake ray, glacial spike, etc. Those moves dont stun either so he cant keep me in one spot and therefore can not kill me. Mage using knockback on a bm is kinda overkill at higher lvls u shouldnt have a problem killing bm or having a decent win rate vs them. Barbs have a knockback move as well although them not having it work in pk/pvp is helpful for them. Knockback should be kept as it is now where it only works on veno pets in pk/pvp. GM doesnt answer cause they are not developers for the game. If knockback worked in pvp/pk then you get hate threads about gibberish saying ahhhh nerf the wizards/archers!!! Or Q.Q threads saying why you making my <insert melee class> so useless Q.Q . There is enough haters of venos already since a hater thread is made every week and at one point every two days b:surrender. Knockback has its reasons for not working in pvp/pk it makes things more fair for melee classes.
  • Zdolnoc - Sanctuary
    Zdolnoc - Sanctuary Posts: 91 Arc User
    edited March 2009
    sillyfoo wrote: »
    If archers/mages knockback worked in pvp/pk it would make melee classes kinda useless and would be a overpowered skill. I am a archer and if i could use knockback on a bm pft he'd never touch me in a air battle except maybe a lucky attack using his longest reaching moves such as drake ray, glacial spike, etc. Those moves dont stun either so he cant keep me in one spot and therefore can not kill me. Mage using knockback on a bm is kinda overkill at higher lvls u shouldnt have a problem killing bm or having a decent win rate vs them. Barbs have a knockback move as well although them not having it work in pk/pvp is helpful for them. Knockback should be kept as it is now where it only works on veno pets in pk/pvp. GM doesnt answer cause they are not developers for the game. If knockback worked in pvp/pk then you get hate threads about gibberish saying ahhhh nerf the wizards/archers!!! Or Q.Q threads saying why you making my <insert melee class> so useless Q.Q . There is enough haters of venos already since a hater thread is made every week and at one point every two days b:surrender. Knockback has its reasons for not working in pvp/pk it makes things more fair for melee classes.
    I have to disagree. Our knockback moves have a long cool down time so it technically would only give us an extra hit or two to deal with from the BM/barb. I usually only have like a second after a knockback to cast one spell and it's usually a quick, weak spell. Against a well developed barb that wouldn't matter and BMs can just cloud sprint right back at me and stun before I got the spell off. I just think it would be an extra challenge for the BM/barb.
  • Mizorie - Lost City
    Mizorie - Lost City Posts: 598 Arc User
    edited March 2009
    I disagree with you, with a knockback being used with blink, a melee would never touch us.
    [SIGPIC][/SIGPIC]
    Dalamaar: Mizorie you have no soul.
  • Smexxyfox - Heavens Tear
    Smexxyfox - Heavens Tear Posts: 722 Arc User
    edited March 2009
    Its there to balance the game, why do u need to hear it from a GM?

    No matter what the GM tells you ntohing is going to change. China decides what we get and dont get. If you really want an answer email the chinese developers.
  • sillyfoo
    sillyfoo Posts: 286 Arc User
    edited March 2009
    I disagree with you, with a knockback being used with blink, a melee would never touch us.

    exactlyb:victory
  • Itachisama - Sanctuary
    Itachisama - Sanctuary Posts: 11 Arc User
    edited March 2009
    sillyfoo wrote: »
    If archers/mages knockback worked in pvp/pk it would make melee classes kinda useless and would be a overpowered skill. I am a archer and if i could use knockback on a bm pft he'd never touch me in a air battle except maybe a lucky attack using his longest reaching moves such as drake ray, glacial spike, etc. Those moves dont stun either so he cant keep me in one spot and therefore can not kill me. Mage using knockback on a bm is kinda overkill at higher lvls u shouldnt have a problem killing bm or having a decent win rate vs them. Barbs have a knockback move as well although them not having it work in pk/pvp is helpful for them. Knockback should be kept as it is now where it only works on veno pets in pk/pvp. GM doesnt answer cause they are not developers for the game. If knockback worked in pvp/pk then you get hate threads about gibberish saying ahhhh nerf the wizards/archers!!! Or Q.Q threads saying why you making my <insert melee class> so useless Q.Q . There is enough haters of venos already since a hater thread is made every week and at one point every two days b:surrender. Knockback has its reasons for not working in pvp/pk it makes things more fair for melee classes.

    1- wiz knockback have 8 secs cooldown, so 1-2 hits advantage
    2- bms and barbs can stun, wizards cant
    3- bm movement skill cost only mana, the wizard one cost 20 chi
    4- wizard base speed is the lowest of the 6th classes
    5- bms are a melee class but... they have ranged attacks wtf?b:surrender
    6- if u start a duel bm vs wiz and bm 1st hit is a stun, its almost impossible to win for the wiz, and thats very probable coz they have way lower casting time, and bm with a bit of luck can onehit you if u are pure.
    7- knockback is the way to survive against a melee attacker, or at least make some challenge.

    knockback and stun in pvp, both or noone, that should make the game more balanced, and make wizards to not-suck in pvp below 90s
  • Sophia - Harshlands
    Sophia - Harshlands Posts: 228 Arc User
    edited March 2009
    knockback and stun in pvp, both or noone, that should make the game more balanced, and make wizards to not-suck in pvp below 90s

    QFT

    10chars
    Pendulum's definition of fair fight:
    Copy and paste: img12.imageshack.us/img12/4148/lolzpendulum.jpg
    "That was a pretty fair fight and liek OMG they got ****ed up." - Wreck talking about the fight in the screenshot.
    "You're the worst mage ever" - Iffy 5 mins before I roll her 1 on 1


    We should keep that in mind next time you're crying in sz.
    [SIGPIC][/SIGPIC]
    Confessions by a SZ hero
  • Niamy - Sanctuary
    Niamy - Sanctuary Posts: 269 Arc User
    edited March 2009
    1- wiz knockback have 8 secs cooldown, so 1-2 hits advantage
    2- bms and barbs can stun, wizards cant
    3- bm movement skill cost only mana, the wizard one cost 20 chi
    4- wizard base speed is the lowest of the 6th classes
    5- bms are a melee class but... they have ranged attacks wtf?b:surrender
    6- if u start a duel bm vs wiz and bm 1st hit is a stun, its almost impossible to win for the wiz, and thats very probable coz they have way lower casting time, and bm with a bit of luck can onehit you if u are pure.
    7- knockback is the way to survive against a melee attacker, or at least make some challenge.

    knockback and stun in pvp, both or noone, that should make the game more balanced, and make wizards to not-suck in pvp below 90s

    Hya ^^,

    Well what about:

    Soporific Whisper
    Range: 20 meters
    Mana: 600
    Channel: Instant
    Cooldown: 2 minutes
    Weapon: Unarmed, Magic Instruments
    Requisite Cultivation: Aware of Vacuity

    The other spell developed by grand Wizard Tien. It is the Wizard version of Chromatic Seal. Puts the target to sleep for 4 seconds.
    This give u more time... or:

    Distance Shrink
    Mana: 50
    Channel: Instant
    Cooldown: 10 seconds
    Weapon: Unarmed, Magic Instruments
    Requisite Cultivation: Aware of Harmony

    Uses the divine force of the Earth to instantly teleport 25 meters forward.

    Requires 20 Chi.

    U can get some distance with this too.

    Well wizards have lots of resources for pvp... and the damage just Wiz deal is awesome too, u can use any speel to reduce they speed that will increase ur chances. Anyway the problem with the most part of ppl is just they dont hit and run.

    b:bye
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1565254001&dateline=1226478053[/SIGPIC]
    Venomancer 82
    Cleric 55
    Barbarian 32
    Wizard 54
    Believe me when I tell you will not want to test my anger...
  • Itachisama - Sanctuary
    Itachisama - Sanctuary Posts: 11 Arc User
    edited March 2009
    Hya ^^,

    Well what about:

    Soporific Whisper
    Range: 20 meters
    Mana: 600
    Channel: Instant
    Cooldown: 2 minutes
    Weapon: Unarmed, Magic Instruments
    Requisite Cultivation: Aware of Vacuity



    Distance Shrink
    Mana: 50
    Channel: Instant
    Cooldown: 10 seconds
    Weapon: Unarmed, Magic Instruments
    Requisite Cultivation: Aware of Harmony

    Uses the divine force of the Earth to instantly teleport 25 meters forward.

    Requires 20 Chi.







    1- lvl79
    2- cost chi

    and im talking about low and mid lvls, iv should said to not-suck below 80 inested of 90 in my last post
  • Niamy - Sanctuary
    Niamy - Sanctuary Posts: 269 Arc User
    edited March 2009
    1- lvl79
    2- cost chi

    and im talking about low and mid lvls, iv should said to not-suck below 80 inested of 90 in my last post

    I know just soporific is lv79 but about distance shrink, what is the problem with using chi? b:question the chi is for use not for save =P

    b:bye
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1565254001&dateline=1226478053[/SIGPIC]
    Venomancer 82
    Cleric 55
    Barbarian 32
    Wizard 54
    Believe me when I tell you will not want to test my anger...
  • sillyfoo
    sillyfoo Posts: 286 Arc User
    edited March 2009
    1- wiz knockback have 8 secs cooldown, so 1-2 hits advantage
    2- bms and barbs can stun, wizards cant
    3- bm movement skill cost only mana, the wizard one cost 20 chi
    4- wizard base speed is the lowest of the 6th classes
    5- bms are a melee class but... they have ranged attacks wtf?b:surrender
    6- if u start a duel bm vs wiz and bm 1st hit is a stun, its almost impossible to win for the wiz, and thats very probable coz they have way lower casting time, and bm with a bit of luck can onehit you if u are pure.
    7- knockback is the way to survive against a melee attacker, or at least make some challenge.

    knockback and stun in pvp, both or noone, that should make the game more balanced, and make wizards to not-suck in pvp below 90s

    ok making it more "balanced" so ur gonna gimp BM. 1-2 hit advantage at 90+ u'd be a god and then bms would qq. I was talking about airbattles btw not ground. Duels are not the pk/pvp i was refering to since duels do not invovle heiros. In air battle if wizards can kite, blink, and knockback(Knocks opponent back 18 meters at lvl 10 for wizards and does damage also is magic!!!!) pft thats overkill for bm. Bms tend to keep chasing even though they about to die and if they dont and they drop, wow its not like they can come close to u b4 knockback or blink are done on cooldown. Asking for a stun is like clerics asking for a knockback move or a bm asking for a super tank pet that he can heal o.O each class has its ups and downs. Theres only six classes someone has to be slowest. I know wizards seal doesnt stop them from moving but at least it stoped them from attacking or using skills. Knockback isnt implemented for a reason its not a glitch or anything else. Duh, bm have ranged moves or they'd get punked to no end by ranged fighters even barbs have ranged moves. Groundfights i get **** by bms as well so dont feel bad. Ground fights suit bms better, water fights suit barbs, we shine in the air. U get stunned too much by bms then get/make anti stun pots dur and if u dont like that get damage reduction pots like the 3k one if its one vs one. Barbs arent ment to be taken down 1 vs 1 or whats the point of being a cata puller. Sorry that u feel ur gimped but knockback is overkill. Losing in duels isnt a problem since did u lose gear, did u drop items, did u lose a guardian angel? Answer to all of these is NO so why does it matter, at most that happens is ur pride is hurt. Chi being a problem get chi pots or dont go out to pvp/pk with no chi. Pk/pvp for a mage doesnt suck if u party pk. If its solo then what u expect u win some u lose some ask Haiz, Elayne, Pandora, Oz or any other high lvl mage on a pvp server they've pvp'd from being a lvl 30-90+ if knockback was inplemented it would be overkill. Knockback would make tw totally insane you could put ur knockback chars on the roads and just keep knockingback the barb pulling the cata making it stupid hard to even attack the crystal or push into their base making defense tw even more easy. Knockback if it was implemented would be rediculous if mages fought other mages u could just knockback eachother outta killing range if ur about to die making it a heiro **** fight and same with archers. BM vs Barb is already a almost useless heiro **** at higher lvls dont need to add us (archer and wizards) to that too. Im not gonna even start about how overkill it is if archers could knockback. If i come off a little arrogant i apologize b4 hand but i have answered your points to some degree. Now i end my rant.
  • Itachisama - Sanctuary
    Itachisama - Sanctuary Posts: 11 Arc User
    edited March 2009
    ok what u say is logical,
    but what about if it is like damage in pvp, 25% damage inested of 100%.
    could be 25% distance, inested 18m, 4.5m, its not too much but its better than nothing, should not be an overkill
  • sillyfoo
    sillyfoo Posts: 286 Arc User
    edited March 2009
    Hmmm thats not so bad but eitherway i think its something that belongs in suggestion box. Your idea needs some tweaks but its something. 25% knockback for an archer is only 3 metersb:surrender still within 1/2 damage range but oh well i dont use it in pk anyways. Enjoy the game b:bye