Most wanted class (after barbarian) for Territory Wars?

DeliaLotus - Lost City
DeliaLotus - Lost City Posts: 100 Arc User
edited February 2009 in General Discussion
I was just wondering which class (after barbarians) is needed most by guilds for territory wars. This doesn't necessarily mean what class there needs to be the most of, but rather what class a guild would want more of than they tend to have.

Thanks in advance!

(I left barbarians off the list because people seem to agree those are always underrepresented in the higher levels, and I have little interest in being one.)
Post edited by DeliaLotus - Lost City on

Comments

  • Energize - Heavens Tear
    Energize - Heavens Tear Posts: 217 Arc User
    edited February 2009
    I think Blades IMO because of their aoe stuns. Other than that perhaps a veno with a phoenix.
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  • Jacim - Heavens Tear
    Jacim - Heavens Tear Posts: 50 Arc User
    edited February 2009
    Clerics obviously

    Buffs for all, heals for barbs

    All classes serve their purposes but the barb + cleric duo is the bread-and-butter of this game.

    Just for fun here's a rundown of class functions (that I see) in TW

    Barb: Tank (cata puller) or Arcane killer (Perdition can 1-shot most robes)

    Cleric: Buffs and healing (some limited attack)

    BM: Stuns, kill other BMs and archers (barb accuracy generally isn't good enough to kill archers quickly)

    Archer: Depends on the scenario IMO if you're fighting a guild with a lot of Venos with phoenix archers are great for taking out the Veno (unless she's heavy build)
    But archers are good at 1-2-3 shotting any arcane class even if they wear light.

    Veno: Pass sparks, Debuff, DD (with pet usually)

    Wizard: Kill heavy armors specifically Barbs and best AoEs in the game (can on occasion wipe out robe or low HP players in the range of the AoE)
    Late-start + Late-bloomer on HT server
    Switching to PvP for fun and the chance to be top50b:victory
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  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited February 2009
    warriorwarriorwarrior
  • Aesthor - Heavens Tear
    Aesthor - Heavens Tear Posts: 3,845 Arc User
    edited February 2009
    Yes you need the AoE stuns but there are sooo many BMs xD.

    I'd put the the vote on either archers or wizards. There's a fair number of archers though so maybe wizards win out.
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  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited February 2009
    every class plays a role in mass pvp. while some may think one class is more important than another it's just a matter of build and experience.

    yes barbs are extremely important because they're always the shields of the front but they're very weak against magic attacks and totally useless when stunned.
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  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited February 2009
    every class plays a role in mass pvp. while some may think one class is more important than another it's just a matter of build and experience.

    yes barbs are extremely important because they're always the shields of the front but they're very weak against magic attacks and totally useless when stunned.

    so are you, big shot.
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited February 2009
    bm stun squads can lock down large groups that are close together aka the catys, not to mention inflict significant damage, i think they are most significant against a strong offense, are are vital to getting the caty pullers to the towers/crystals
    every class has its role though
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited February 2009
    a mage's role in TW

    take tonnz of hp/mana/spark powders and aoe everyone for around 30 seconds before u die suddenly from nowhere
  • Jacim - Heavens Tear
    Jacim - Heavens Tear Posts: 50 Arc User
    edited February 2009
    Maybe it was just the nature of the war I was in, but I didn't die any more than average. Also, the high level barbs may get hurt by wizards, but it still takes more than 1 to take 'em down unless you have demon/sage spark. b:surrender
    Late-start + Late-bloomer on HT server
    Switching to PvP for fun and the chance to be top50b:victory
    Harshlands class & IGN: Barbarian / Thor
    Please don't take my name? If so I will be forced to gank you for the rest of your time on the server b:laugh
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited February 2009
    cleric duh.

    you cant do TW without heals or buffs :D
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited February 2009
    wait when u said most wanted do u mean as most lacking... as in if a faction could get 10 lv 70s of any class what would they chose
  • DeliaLotus - Lost City
    DeliaLotus - Lost City Posts: 100 Arc User
    edited February 2009
    That's the general idea, yes. But any definition of wanted is fine :). Thanks for everyone's input (more responses are still welcome of course - cleric and archer seem to be running pretty close here).
  • VonTerror - Lost City
    VonTerror - Lost City Posts: 224 Arc User
    edited February 2009
    bm stun squads can lock down large groups that are close together aka the catys, not to mention inflict significant damage, i think they are most significant against a strong offense, are are vital to getting the caty pullers to the towers/crystals
    every class has its role though

    Oye, i hate bm stun squads

    Really you need every class, they all play significant roles and yes, for once us mages are needed, wooohooo. Maybe you archers should think twice about being so mean to us next time you are trying to take down 4 rushing cata pullers
    b:bye
  • goseri
    goseri Posts: 33 Arc User
    edited February 2009
    Ranged class > melee class

    You only need barbs for catapults.

    Make me laugh when i see melee rushing our lines and drop like fly to the backline.
  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited February 2009
    so are you, big shot.

    wizards have 30 range. clerics have 26.5 range.

    in practise, that gives a wiz an advatage of 4+ hits while preventing any skill. clerics can stun for over 50 seconds with dmg/speed penalty.
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  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited February 2009
    wizards have 30 range. clerics have 26.5 range.

    in practise, that gives a wiz an advatage of 4+ hits while preventing any skill. clerics can stun for over 50 seconds with dmg/speed penalty.

    wizards have 28.5, clerics have 26.5. that's a step. at the same level, a wizard cannot kill a cleric that has a hiero unless they happen to 1 hit or lower their hp enough for blade tempest to finish it without dying first. force of will has a delay after it cast for the 5 second stun, giving you 4 seconds to charge a blade tempest and cast it to unleash your fury.

    assuming you timed all that properly, a cleric still has time to use plume shell(instant), which reduces 80% of all incoming physical damage, or chromatic seal, which cancels your channeling and puts you to sleep. wizards have a hard time fighting clerics, offensive nuker vs. defense nuker. equal in power, but your hardest nuke can be evaded. don't even say light armored wiz, because then you'll just get 1 hit by tempest.
  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited February 2009
    wizards have 28.5, clerics have 26.5. that's a step. at the same level, a wizard cannot kill a cleric that has a hiero unless they happen to 1 hit or lower their hp enough for blade tempest to finish it without dying first. force of will has a delay after it cast for the 5 second stun, giving you 4 seconds to charge a blade tempest and cast it to unleash your fury.

    assuming you timed all that properly, a cleric still has time to use plume shell(instant), which reduces 80% of all incoming physical damage, or chromatic seal, which cancels your channeling and puts you to sleep. wizards have a hard time fighting clerics, offensive nuker vs. defense nuker. equal in power, but your hardest nuke can be evaded. don't even say light armored wiz, because then you'll just get 1 hit by tempest.

    let's consider having 3 sparks + 99 chi

    1. cleric gets in range: force of will (prevents the usage of ANY skill)
    2. cleric desperates and tries to run. you teleport closer(now 3 sparks+79chi)
    3. gush+pitfall+undine strike (1 sec channel each spell; now 3 sparks+99chi again)
    3. essential sutra (now with 1spark+99chi)
    4. soporific whisper (now 1 spark+79chi)
    5. glacial snare (1.8sec to cast, now 1 spark+99chi)
    6. sandstorm (1.5sec to cast, now 2 spark+14chi)
    7. soporific sleep effect nearly over. cleric channels plume shell or some seal/heal.
    8. mountain's seize (1.4sec to cast) as magic resistances will be very low after undine strike. blade tempest and black ice dragon have higher cast time = more risky.
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  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited February 2009
    let's consider having 3 sparks + 99 chi

    1. cleric gets in range: force of will (prevents the usage of ANY skill)
    2. cleric desperates and tries to run. you teleport closer(now 3 sparks+79chi)
    3. gush+pitfall+undine strike (1 sec channel each spell; now 3 sparks+99chi again)
    3. essential sutra (now with 1spark+99chi)
    4. soporific whisper (now 1 spark+79chi)
    5. glacial snare (1.8sec to cast, now 1 spark+99chi)
    6. sandstorm (1.5sec to cast, now 2 spark+14chi)
    7. soporific sleep effect nearly over. cleric channels plume shell or some seal/heal.
    8. mountain's seize (1.4sec to cast) as magic resistances will be very low after undine strike. blade tempest and black ice dragon have higher cast time = more risky.

    i stopped reading there. nobody runs from a wizard other than an archer. you then cast your gush, weak dot, and your debuff. you completely ignore the cleric has time to get up now. sleep, drop a heal or 2, maybe a spark, then use plume shot. why? after a spark it'll hit more than half your health.

    i guess now you'll use sutra, then your soporific whisper. you wasted your sutra for the 4 second stun which will be over before glacial snare hits. by this time we can drop another heal, then continue our plume shot massacre. at this time, we probably figure your sparks are gone, and ours are gone too. so we just continue with plume shot, maybe drop another heal if need be, then finish you off.

    you wont ever get the chance to use mountain seize, and the undine debuff will already be gone. you'll already be dead.