Cleric buff overrides Concentrate Orb?
damani
Posts: 105 Arc User
This is about as lame as it gets.
Conc. Orb is +100 MP regen per second.
My AoE uses 80 MP/sec (240 every 3 seconds)
My MP charm is still ticking like crazy.
????? WtF??? Only reason I can see is b/c I have the cleric MP recov buff ;x
Conc. Orb is +100 MP regen per second.
My AoE uses 80 MP/sec (240 every 3 seconds)
My MP charm is still ticking like crazy.
????? WtF??? Only reason I can see is b/c I have the cleric MP recov buff ;x
Post edited by damani on
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Comments
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Recovery Items are 1/5 (?) in battle mode. Cleric buff does -cast over- the Orb, but does not take precedence.0
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Obsessed - Heavens Tear wrote: »Recovery Items are 1/5 (?) in battle mode. Cleric buff does -cast over- the Orb, but does not take precedence.
I am confused.
Do you mean to imply that the 100+ is ONLY for meditating, and it only gives me +20/sec in combat?
And why is this not laid out anywhere?0 -
It's for when you arent in combat(flashing red character portrait), it doubles while meditating.
As for why it's not laid out.. no clue lol.0 -
my orb usually works fine during combat, i turn it on when i need to fight mean mobs like water/flying ones and im expecting a backstab or two. Regen seems to work fine then, maybe it only "really" works between kills, havent actually looked that closely.
Oh and the MP one def works when I'm healing my pet in boss fights. normally my mp runs out from spamming heals but with the orb it stays on max the whole time. This is with no cleric buffs tho, maybe you should then just ask the cleric not to give u the regen buff?0 -
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As far as I know the effect is reduced to 25% in combat, Buffs with the same symbol will overwrite eachother(cleric did that to my sutra three times in a row), and healing does not put you in battle so you will still recieve the full effect.Do not walk behind me, I will not lead
Do not walk in front of me, I will not follow
Do not walk beside me, This twisted road I must walk alone0 -
the ORB (potion manufactured at apothecary) effect is not reduced.
I had the feeling the orb can be overrided by buff but i refused to waste 1 to test. the effect should be totally independent, rather than stacked/overrided. that also happens to MP recovery potions.
please GMs need some checking. this must be a bug.
I've seen another buggy potion. that's the dew of god protection. its icon stands for INCREASED MP RECOVERY and its effect lasts much more than 30 seconds.[SIGPIC][/SIGPIC]
If you're willing to join another online game do NOT join any hosted by K2 NETWORK. Want to know why? Check BBB complaints.0
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