Pro's and Con's of an Archer?

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Comments

  • rocsux
    rocsux Posts: 10 Arc User
    edited February 2009
    pros? distance, crit, oh and the fact that RoC is no longer around in HT... thats a big pro.

    Cons? Well, everything else. No real defense without spending tons of bank, and constantly having to by pots-- hum, low vit (which is the same as defense in a way-- that pretty much somes it up.
  • Annor - Heavens Tear
    Annor - Heavens Tear Posts: 330 Arc User
    edited February 2009
    I think archers are somewhat misrepresented as a fragile class, yes, we dont like to get hit, BUT we are very good at avoiding getting hit with our high evasion, good range, and many slow/snare abilities. Okay, so hit bad, avoid good? Not only this, our basic pure damage build, has comparable or greater standing defense than the survivability of the defense-hybrid magic users who actually dedicate a large portion of their stat points purely to be able to wear the same armor we generally take for granted.

    With the exception of zhenning, archers are NOT an expensive class, the reason abilities like Frost Arrow and Knockback Arrow are so useful is because they offer a utility (slowing the mob) at a very low mana cost. These utilities help buy time while our regular attacks (which cost 0mp) do their work. The purpose of these skills as I've put it just now "utility at low mana cost" is levelling advice in itself, Frost Arrow is very low mana cost (81mp) even at level 10, and its performance as a utility improves with ranks; Knockback Arrow on the other hand becomes significantly more mana-expensive as ranks are invested in it, and its utility does not improve at all.
    Meek with words, abrupt with arrows.
  • Kishanhood - Heavens Tear
    Kishanhood - Heavens Tear Posts: 54 Arc User
    edited February 2009
    I usually do either Frost Arrow -> Vicious Arrow -> Knockback
    ...or Vicious Arrow -> Frost Arrow -> Knockback.

    There's enough time to do both against most monsters, as long as you start it at your maximum range.

    Anyhow, I've completely off-topic'd this thread... Sorry.

    I'll shush. b:shutup
    I think archers are somewhat misrepresented as a fragile class, yes, we dont like to get hit, BUT we are very good at avoiding getting hit with our high evasion, good range, and many slow/snare abilities. Okay, so hit bad, avoid good? Not only this, our basic pure damage build, has comparable or greater standing defense than the survivability of the defense-hybrid magic users who actually dedicate a large portion of their stat points purely to be able to wear the same armor we generally take for granted.

    With the exception of zhenning, archers are NOT an expensive class, the reason abilities like Frost Arrow and Knockback Arrow are so useful is because they offer a utility (slowing the mob) at a very low mana cost. These utilities help buy time while our regular attacks (which cost 0mp) do their work. The purpose of these skills as I've put it just now "utility at low mana cost" is levelling advice in itself, Frost Arrow is very low mana cost (81mp) even at level 10, and its performance as a utility improves with ranks; Knockback Arrow on the other hand becomes significantly more mana-expensive as ranks are invested in it, and its utility does not improve at all.

    yeah i definately agree with you there!
    btw what is kiting and what is zhenning?
    sorry to sound noobish but i only recently started
  • Annor - Heavens Tear
    Annor - Heavens Tear Posts: 330 Arc User
    edited February 2009
    Zhenning is a special form of group grinding (Lv59+ so you don't have to worry about it for a while). Typically 3 damage-dealers (archer/wiz) channel area-of-effect spells, a cleric channels their own area-of-effect squad heal, while lurers (often on mounts) bring swarms of mobs over to be killed. It is very expensive for everyone but the lurers as the mana drain is very high, but the XP rate is also very high.

    Kiting is basically "hit and run": fire a couple shots, run away, fire again, may include slowing/stunning the target, ideally avoiding being hit by the monster. It is a last resort tactic.
    Meek with words, abrupt with arrows.
  • mbrunestud
    mbrunestud Posts: 0 Arc User
    edited February 2009
    another con is that every arrow of an archer (aim low, knockback, frost, even the metal shots etc) has a chance to miss. this sucks majorly when something in the mob killing routine misses (like frost or knockback) cuz oftentimes it leads to much mana burned on lightning and winged attacks...

    its also really embarrassing when u miss on deadly shot.

    also, is it just me or is aim low's tooltip wrong? i've seen it do dmg to a normal mob but not stop the enemy from advancing. perhaps its only a chance to disable?
  • Kishanhood - Heavens Tear
    Kishanhood - Heavens Tear Posts: 54 Arc User
    edited February 2009
    Zhenning is a special form of group grinding (Lv59+ so you don't have to worry about it for a while). Typically 3 damage-dealers (archer/wiz) channel area-of-effect spells, a cleric channels their own area-of-effect squad heal, while lurers (often on mounts) bring swarms of mobs over to be killed. It is very expensive for everyone but the lurers as the mana drain is very high, but the XP rate is also very high.

    Kiting is basically "hit and run": fire a couple shots, run away, fire again, may include slowing/stunning the target, ideally avoiding being hit by the monster. It is a last resort tactic.

    okay thanks for the help!
    I hardly ever kite...i just use winged shell and then resort to pots
    did you use to use lots of pots when you guys were my level?
    i go through a hundred hp and mp pots every 2-3 hours (non-stop grinding from quests)
  • sillyfoo
    sillyfoo Posts: 286 Arc User
    edited February 2009
    mbrunestud wrote: »
    another con is that every arrow of an archer (aim low, knockback, frost, even the metal shots etc) has a chance to miss. this sucks majorly when something in the mob killing routine misses (like frost or knockback) cuz oftentimes it leads to much mana burned on lightning and winged attacks...

    its also really embarrassing when u miss on deadly shot.

    also, is it just me or is aim low's tooltip wrong? i've seen it do dmg to a normal mob but not stop the enemy from advancing. perhaps its only a chance to disable?

    I have had the same problem where it hits and does damage but does not bind/stop the target from movingb:surrender. It is a rare that it ever happens but it does. b:bye
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited February 2009
    sillyfoo wrote: »
    I have had the same problem where it hits and does damage but does not bind/stop the target from movingb:surrender. It is a rare that it ever happens but it does. b:bye

    agreed its happened to me, seems each part of the skill (damage and freeze) are separate chances
  • Legerity - Sanctuary
    Legerity - Sanctuary Posts: 1,072 Arc User
    edited February 2009
    I read on one of the chinese server guides that aim low's bind percentage is 90%. I do not know where or how they got that value but I hope it helps.

    Also it mentioned that the binding chance is 100% at lvl 10. Not sure how credible both numbers are.
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited March 2009
    I read on one of the chinese server guides that aim low's bind percentage is 90%. I do not know where or how they got that value but I hope it helps.

    Also it mentioned that the binding chance is 100% at lvl 10. Not sure how credible both numbers are.

    mines lvl 10 will test more but pretty sure its done damage and failed to freeze