C-c-c-combo Killer!!

Dunergo - Sanctuary
Dunergo - Sanctuary Posts: 123 Arc User
edited February 2010 in Archer
What are some good Archer Combos that you know?

My first and only Combos are:

Take Aim>Frost Arrow>Lightning Strike>Quickshot>Normal Attack...

And if they get pass that:

Winged Shell>Frost Arrow> Run! > alternate between Normal attack and Lightning strike!

Ive heard that Take Aim is a crappy skill to level, but with it, most things I kill dont live pass the Frost Arrow. Is Take Aim a good skill to have end-game? Oh, and I believe Quickshot is a terrible skill unless you play with Slingshots...I dont play with slingshots. Am I right about leaving Quickshot at level 1?
Post edited by Dunergo - Sanctuary on

Comments

  • Link - Lost City
    Link - Lost City Posts: 112 Arc User
    edited February 2009
    What are some good Archer Combos that you know?

    My first and only Combos are:

    Take Aim>Frost Arrow>Lightning Strike>Quickshot>Normal Attack...

    And if they get pass that:

    Winged Shell>Frost Arrow> Run! > alternate between Normal attack and Lightning strike!

    Ive heard that Take Aim is a crappy skill to level, but with it, most things I kill dont live pass the Frost Arrow. Is Take Aim a good skill to have end-game? Oh, and I believe Quickshot is a terrible skill unless you play with Slingshots...I dont play with slingshots. Am I right about leaving Quickshot at level 1?

    your combos are pretty fine to grind, about take aim i have heaven take aim (500% weapon damage) with a hh90+6 weapon you have huge attack, all im doing to kill robes or la is charge up wait and see how the target gets one shotted most times(in pve just normal attacks and knockback lol). pretty cool endgame skill yea, and the quickshot is quite crappy in my opinion, only if you get your hands on the hell quickshot its pretty good cus of the chance for attack speed boost.
    [SIGPIC][/SIGPIC]
  • Kishanhood - Heavens Tear
    Kishanhood - Heavens Tear Posts: 54 Arc User
    edited February 2009
    how do u make it into heaven take aim?
    i kinda liked the quickshot when i was under level 10 because it was a good follow up to take aim. But now i have much better skills to use
  • Argentias - Sanctuary
    Argentias - Sanctuary Posts: 11 Arc User
    edited February 2009
    You need to choose the sage (heaven) path for that. I believe you can choose at level 89, but I could be wrong.
  • Link - Lost City
    Link - Lost City Posts: 112 Arc User
    edited February 2009
    lol it'll take you some time to reach 89 for sureb:chuckle
    [SIGPIC][/SIGPIC]
  • Kishanhood - Heavens Tear
    Kishanhood - Heavens Tear Posts: 54 Arc User
    edited February 2009
    LoL yeah you're right!!
  • Lunnark - Sanctuary
    Lunnark - Sanctuary Posts: 325 Arc User
    edited March 2009
    What are some good Archer Combos that you know?

    My first and only Combos are:

    Take Aim>Frost Arrow>Lightning Strike>Quickshot>Normal Attack...

    And if they get pass that:

    Winged Shell>Frost Arrow> Run! > alternate between Normal attack and Lightning strike!

    Ive heard that Take Aim is a crappy skill to level, but with it, most things I kill dont live pass the Frost Arrow. Is Take Aim a good skill to have end-game? Oh, and I believe Quickshot is a terrible skill unless you play with Slingshots...I dont play with slingshots. Am I right about leaving Quickshot at level 1?

    You are now level 33 so you may get used to the next combos :
    Take Aim (usually canceled imediatly, using it just for the extra 15 CHI) + Normal Atck + Normal Atck + Knockback + Normal Atck until target is finished. Most of the time I use Winged Shell before starting the combo, in case a still receive a few blows (1 or 2 maximum).

    This is of course a combo for PvE not dueling or PK-ing.
    You should learn that the Normal Attack is the most important, as it saves you money. What must be understood is that you should always grind creeps that have are lower level than you ( maximum of 3-4 level difference, not more). This way I guarantee that you won't get hit to much before they die.

    For the quests killing (which obviously involve creeps same level as yours or even a bit higher) you always need a winged shell before starting to shoot your target. Shell is needed as you WILL get hit at least 2 times per combat if you solo them . I wouldn't use take aim as a starter because it charges for 4sec+ at that level, and you would waste the precious 20 sec effect of the Winged Shell. A better option is frost arrow + normal/quick shot + normal + knock back + normal + normal ( the last one may be a lightning strike if the monster still has a lot of HP). No matter what combination you choose, soloing at that level some other creeps of that same level WILL FORCE YOU TO MEDITATE A LOT ( i don't recommend using pots unless really needed when in imminent danger).

    Also you should check you weapon. Level 33 has 2 options :
    - a lev 32 lighting bow
    - a lev 35 giant crossbow ( i would wait for that one if i were you)
    [SIGPIC][/SIGPIC]
  • Horseman - Sanctuary
    Horseman - Sanctuary Posts: 118 Arc User
    edited March 2009
    Now bear in mind please that i have been playing less than a week.

    But why would you cast Winged Shell before hitting a monster? Wouldnt that negate a good portion of the Winged Shell? I assume you are starting you killing from full range (shouldnt every archer always?) i think i normally get 4-5 hits in before the monster is close enough to hit me (assuming melee combat, seems 2-3 for ranged). Wouldnt it be better to use a high power longer cast time attack first, followed by normal attacks until the monster gets close then Winged Shell? Giving you max effect of the Winged Shells damage reduction?

    So personally, i go something like ...

    Frost Arrow - Normal - Normal - Normal - Winged Shell - Lightning Strike - Normals/Lightning Strike till dead.

    Please note that i dont have the knockback skill yet.
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited March 2009
    start with winged shell because you dont want to waste time in battle casting skills when you can be attacking, its cooldown is 30 seconds, and its mp recover will be going while you're using attack skills which is good
  • Avengermkii - Heavens Tear
    Avengermkii - Heavens Tear Posts: 9 Arc User
    edited March 2009
    I think my combo is good enough. I would hit them first then slow them down so I can take time killing them. The disadvantage you need to gather some chi to use frost arrow

    Take aim, frost arrow, quickshot, lightening strike
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited March 2009
    I do not know if this will help anyone, but I edit my combo several times every day.

    Every monster seems to require a different combo. And sometimes I do not use any combo -- I just click on some skill to open combat and then rely on my auto-attacks. Or, if I click on another skill while I was channeling or casting my first, I can chain skills together, which can really help me when I do not have a good combo set up yet (especially if I am using my crossbow).

    And sometimes different situations with one kind of monster may require different combos. Or, for example, I might click on a skill and then run for several seconds and then fight some place where I believe monsters will not be spawning.

    For example, with my winged shell, I used several different approaches, yesterday:

    Sometimes I would cast winged shell first, and then attack. Other times, I would attack first and then would use winged shell. Sometimes I might use knockback arrow just before winged shell (this can push a monster out of range and it would be running back into range when I am casting my shell). Sometimes I would use winged shell late in my combo when whichever monster I am currently fighting would almost be dead (then if I miss lots or have been fighting a difficult monster I will not be taking much damage or, when my battles end quickly, I can usually be starting another fight with plenty of duration on my shell). And, sometimes I would be using frost arrow and I would occasionally be using winged shell between combats (for mana).

    Some of my variations yesterday came from my switching weapons (yay! shiny new weapon!), and some came from switching monsters (because of quests and so on), and some were because I realized I could be doing better in certain battles.
  • Horseman - Sanctuary
    Horseman - Sanctuary Posts: 118 Arc User
    edited March 2009
    I would say overall in my short life in PWI i follow a similar approach, its become obvious to me there is no single formula for anything, its a needs must game and being flexible seems to be the best option.
  • wuxinnan
    wuxinnan Posts: 2 Arc User
    edited March 2009
    is there a good combo to kill monsters that are range damage dealer (like ourselves) without them hitting us? i tried to manipulate the knockback within 3 of my regular shots (first shot frost) and then pray that hte knockback will land and cancel there attack and then continue firing until they die...this seems more out of luck than technique though...any suggestions (these guys are doing 250ish damages and i only have 1000hp)

    btw for regular monsters that needs to be up close to hit you i usually do frost arrow +4 regular attack +knockback and then regular attack and they die without hitting me works 90% of the time. 10% loss is due to an arrow missing :(
  • wuxinnan
    wuxinnan Posts: 2 Arc User
    edited March 2009
    wuxinnan wrote: »
    is there a good combo to kill monsters that are range damage dealer (like ourselves) without them hitting us? i tried to manipulate the knockback within 3 of my regular shots (first shot frost) and then pray that hte knockback will land and cancel there attack and then continue firing until they die...this seems more out of luck than technique though...any suggestions (these guys are doing 250ish damages and i only have 1000hp)

    btw for regular monsters that needs to be up close to hit you i usually do frost arrow +4 regular attack +knockback and then regular attack and they die without hitting me works 90% of the time. 10% loss is due to an arrow missing :(

    also i probalby should mention a combo that is efficient ie not requiring to use such demanding skills...spark drainer or mp drainer (a little leg room for the mp draining is ok though)
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited March 2009
    wuxinnan wrote: »
    is there a good combo to kill monsters that are range damage dealer (like ourselves) without them hitting us?

    I have never found one.

    But winged shell can greatly reduce your damage taken (unless your shell is too soft, and pops).

    Stunning arrow can also help sometimes.

    And vicious arrow, serrated arrow (and maybe even stormrage eagleon, but not usually) might also help (since you can shoot them them and then run). But beware: if you wait too long (maybe 10 seconds) they will give up and heal themselves, even if they were still taking damage over time.
  • rapturedlife33
    rapturedlife33 Posts: 1 Arc User
    edited March 2009
    For phys att mobs i use Frost-->Attack-->Attack-->Knockback-->Attack


    For magic mobs i'll either use the previous combo or i'll just cast winged shell and attack.

    I like lightning strike and take aim and such, but i don't like using mp pots all the time. And this combo kills things fast so i'm happy ^_^b:thanks
  • Lunnark - Sanctuary
    Lunnark - Sanctuary Posts: 325 Arc User
    edited March 2009
    I think my combo is good enough. I would hit them first then slow them down so I can take time killing them. The disadvantage you need to gather some chi to use frost arrow

    Take aim, frost arrow, quickshot, lightening strike

    Dude I use to make the same "mistake" when i was in my 10+ levels : using Take Aim follolwed by Frost Arrow. I said "mistake" because you really don't have many skills to choose from, still , you should't combine them anymore as they kinda cancel each other. Here is my motivation : If you shoot your Take Aim arrow, then the monster is on his way to get you. You use Frost Arrow immediately after this, but the monster is already closer to you, so you are wasting the full slow potential of the Frost Arrow. You need your CHI and you need your MP and that is why you need to try to administrate your skill attack at best. Don't get bothered by the fact that one monster is getting close to you and it has to be dead asap. You are level 18, you don't have the Knock Back and creeps WILL hit you. So you will need to meditate a lot. If this is annoying, then a squad (even 1 member is enough) is the solution to keep you alive and out of danger (meaning that will save money and time all the way).

    Hope it helps a bit !!!
    [SIGPIC][/SIGPIC]
  • YukiRei - Heavens Tear
    YukiRei - Heavens Tear Posts: 2 Arc User
    edited March 2009
    Being constantly poor in the game, I must find a way to reduce mana usage for my archer b:sad
    So this is my combo during mobs grinding

    Frost--->2/3 normal hit--->knock back--->normal hit until it die

    Usually if I don't miss a single hit I won't take a hit from the mobs....
    If I miss a shot before knock back I would add aim low right after knock back, and if I don't have enough spark I use stunning arrow and hoping it's gonna stun the mobs b:laugh
  • atrotos4
    atrotos4 Posts: 3 Arc User
    edited February 2010
    What genie should be the best for an archer to have??

    Forive my english, i m from greece
  • Mercinary - Heavens Tear
    Mercinary - Heavens Tear Posts: 44 Arc User
    edited February 2010
    On phys mobs normally just start the combo with frost arrow and normal attacks. They usually die before they get anywhere near me but if they ever do get that close I pull a winged shell and lightning attack and they're dead.

    On magic mobs frost arrow helps a little bit but its better to start off with take aim (deadly shot replaces take aim when you get there) then kick in a knockback after a few attacks and if they're still not dead use winged shell as a last resort.

    Or you could do as listed and start off with winged shell. As for casting it before attacking a mob wasting precious shell time, normally you'll kill a mob within 10 seconds so about 2 seconds off of 20 isnt that much.